Project import generated by Copybara.
PiperOrigin-RevId: 253489161
This commit is contained in:
@@ -0,0 +1,110 @@
|
||||
// Copyright 2019 The MediaPipe Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef MEDIAPIPE_GPU_GL_SIMPLE_CALCULATOR_H_
|
||||
#define MEDIAPIPE_GPU_GL_SIMPLE_CALCULATOR_H_
|
||||
|
||||
#include <utility> // for declval
|
||||
|
||||
#include "mediapipe/framework/calculator_framework.h"
|
||||
#include "mediapipe/framework/port/status.h"
|
||||
#include "mediapipe/gpu/gl_calculator_helper.h"
|
||||
|
||||
namespace mediapipe {
|
||||
|
||||
// This class saves some boilerplate for the common case of processing one
|
||||
// input stream of frames and outputting it as one output stream of frames,
|
||||
// processed using OpenGL.
|
||||
//
|
||||
// If you use tags, both input and output streams should be tagged as VIDEO.
|
||||
// Otherwise, this will use the first input and output.
|
||||
//
|
||||
// Subclasses should define at least:
|
||||
// - GlSetup(), which is called once (on the first frame) and should set up any
|
||||
// GL objects the calculator will reuse throughout its life.
|
||||
// - GlRender(), which is called for each frame.
|
||||
// - A destructor, to destroy the objects created in GlSetup.
|
||||
// Note that when GlSetup and GlRender are called, the GL context has already
|
||||
// been set, but in the destructor it has not. The destructor should have a
|
||||
// local variable set to ContextAutoSetter() to make sure it is doing the
|
||||
// destruction in the right GL context.
|
||||
//
|
||||
// Additionally, you can define a GlBind() method, which will be called to
|
||||
// enable shader programs, bind any additional textures you may need, etc.
|
||||
// If your calculator shares a context with other calculators, GlBind() will be
|
||||
// called before each GlRender(); if it has its own context, it will be called
|
||||
// only once.
|
||||
|
||||
class GlSimpleCalculator : public CalculatorBase {
|
||||
public:
|
||||
GlSimpleCalculator() : initialized_(false) {}
|
||||
GlSimpleCalculator(const GlSimpleCalculator&) = delete;
|
||||
GlSimpleCalculator& operator=(const GlSimpleCalculator&) = delete;
|
||||
~GlSimpleCalculator() override = default;
|
||||
|
||||
static ::mediapipe::Status GetContract(CalculatorContract* cc);
|
||||
::mediapipe::Status Open(CalculatorContext* cc) override;
|
||||
::mediapipe::Status Process(CalculatorContext* cc) override;
|
||||
::mediapipe::Status Close(CalculatorContext* cc) override;
|
||||
|
||||
// This method is called once on the first frame. Use it to setup any objects
|
||||
// that will be reused throughout the calculator's life.
|
||||
virtual ::mediapipe::Status GlSetup() = 0;
|
||||
|
||||
// You can use this optional method to do any pre-rendering setup that needs
|
||||
// to be redone after the context has been used by another calculator.
|
||||
// If your context is not shared, it will only be called once.
|
||||
virtual ::mediapipe::Status GlBind() { return ::mediapipe::OkStatus(); }
|
||||
|
||||
// Do your rendering here. The source and destination textures have already
|
||||
// been created and bound for you.
|
||||
// - src: source texture (contains input frame); already bound to GL_TEXTURE1.
|
||||
// - dst: destination texture (write output frame here); already bound to
|
||||
// GL_TEXTURE0 and attached to the framebuffer.
|
||||
virtual ::mediapipe::Status GlRender(const GlTexture& src,
|
||||
const GlTexture& dst) = 0;
|
||||
|
||||
// The method is called to delete all the programs.
|
||||
virtual ::mediapipe::Status GlTeardown() = 0;
|
||||
|
||||
// You can override this method to compute the size of the destination
|
||||
// texture. By default, it will take the same size as the source texture.
|
||||
virtual void GetOutputDimensions(int src_width, int src_height,
|
||||
int* dst_width, int* dst_height) {
|
||||
*dst_width = src_width;
|
||||
*dst_height = src_height;
|
||||
}
|
||||
|
||||
// Override this to output a different type of buffer.
|
||||
virtual GpuBufferFormat GetOutputFormat() { return GpuBufferFormat::kBGRA32; }
|
||||
|
||||
protected:
|
||||
// Forward invocations of RunInGlContext to the helper.
|
||||
// The decltype part just says that this method returns whatever type the
|
||||
// helper method invocation returns. In C++14 we could remove it and use
|
||||
// return type deduction, i.e.:
|
||||
// template <typename F> auto RunInGlContext(F&& f) { ... }
|
||||
template <typename F>
|
||||
auto RunInGlContext(F&& f)
|
||||
-> decltype(std::declval<GlCalculatorHelper>().RunInGlContext(f)) {
|
||||
return helper_.RunInGlContext(std::forward<F>(f));
|
||||
}
|
||||
|
||||
GlCalculatorHelper helper_;
|
||||
bool initialized_;
|
||||
};
|
||||
|
||||
} // namespace mediapipe
|
||||
|
||||
#endif // MEDIAPIPE_GPU_GL_SIMPLE_CALCULATOR_H_
|
||||
Reference in New Issue
Block a user