Project import generated by Copybara.
GitOrigin-RevId: f72a0f86c2c2acdb1920973c718a9e26ed3ec4b6
@@ -0,0 +1,21 @@
|
||||
# Minimal makefile for Sphinx documentation
|
||||
#
|
||||
|
||||
# You can set these variables from the command line, and also
|
||||
# from the environment for the first two.
|
||||
SPHINXOPTS ?=
|
||||
SPHINXBUILD ?= sphinx-build
|
||||
SOURCEDIR = .
|
||||
BUILDDIR = _build
|
||||
|
||||
# Put it first so that "make" without argument is like "make help".
|
||||
help:
|
||||
@$(SPHINXBUILD) -M help "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
|
||||
|
||||
.PHONY: help Makefile
|
||||
|
||||
# Catch-all target: route all unknown targets to Sphinx using the new
|
||||
# "make mode" option. $(O) is meant as a shortcut for $(SPHINXOPTS).
|
||||
%: Makefile
|
||||
rm -rf ./_build
|
||||
@$(SPHINXBUILD) -M $@ "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
|
||||
@@ -0,0 +1,29 @@
|
||||
# Configuration for GitHub Pages
|
||||
|
||||
remote_theme: pmarsceill/just-the-docs
|
||||
|
||||
# Set a path/url to a logo that will be displayed instead of the title
|
||||
logo: "images/logo_horizontal_color.png"
|
||||
|
||||
# Enable or disable the site search
|
||||
search_enabled: true
|
||||
|
||||
# Set the search token separator for hyphenated-word search:
|
||||
search_tokenizer_separator: /[\s/]+/
|
||||
|
||||
# Enable or disable heading anchors
|
||||
heading_anchors: true
|
||||
|
||||
# Aux links for the upper right navigation
|
||||
aux_links:
|
||||
"MediaPipe on GitHub":
|
||||
- "//github.com/google/mediapipe"
|
||||
|
||||
# Footer content appears at the bottom of every page's main content
|
||||
footer_content: "© 2020 GOOGLE LLC | <a href=\"https://policies.google.com/privacy\">PRIVACY POLICY</a> | <a href=\"https://policies.google.com/terms\">TERMS OF SERVICE</a>"
|
||||
|
||||
# Color scheme currently only supports "dark" or nil (default)
|
||||
color_scheme: nil
|
||||
|
||||
# Google Analytics Tracking (optional)
|
||||
ga_tracking: UA-140696581-2
|
||||
@@ -0,0 +1,57 @@
|
||||
"""Configuration file for the Sphinx documentation builder.
|
||||
|
||||
This file only contains a selection of the most common options.
|
||||
For a full list see the documentation:
|
||||
http://www.sphinx-doc.org/en/master/config
|
||||
-- Path setup --------------------------------------------------------------
|
||||
If extensions (or modules to document with autodoc) are in another directory,
|
||||
add these directories to sys.path here.
|
||||
If the directory is relative to the documentation root,
|
||||
use os.path.abspath to make it absolute, like shown here.
|
||||
|
||||
"""
|
||||
import sphinx_rtd_theme
|
||||
|
||||
|
||||
# -- Project information -----------------------------------------------------
|
||||
|
||||
project = 'MediaPipe'
|
||||
author = 'Google LLC'
|
||||
|
||||
# The full version, including alpha/beta/rc tags
|
||||
release = 'v0.5'
|
||||
|
||||
|
||||
# -- General configuration ---------------------------------------------------
|
||||
|
||||
# Add any Sphinx extension module names here, as strings. They can be
|
||||
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
|
||||
# ones.
|
||||
extensions = [
|
||||
'recommonmark'
|
||||
]
|
||||
|
||||
master_doc = 'index'
|
||||
|
||||
# Add any paths that contain templates here, relative to this directory.
|
||||
templates_path = ['_templates']
|
||||
|
||||
# List of patterns, relative to source directory, that match files and
|
||||
# directories to ignore when looking for source files.
|
||||
# This pattern also affects html_static_path and html_extra_path.
|
||||
exclude_patterns = ['_build', 'Thumbs.db', '.DS_Store']
|
||||
|
||||
|
||||
# -- Options for HTML output -------------------------------------------------
|
||||
|
||||
# The theme to use for HTML and HTML Help pages. See the documentation for
|
||||
# a list of builtin themes.
|
||||
#
|
||||
html_theme = 'sphinx_rtd_theme'
|
||||
|
||||
html_theme_path = [sphinx_rtd_theme.get_html_theme_path()]
|
||||
|
||||
# Add any paths that contain custom static files (such as style sheets) here,
|
||||
# relative to this directory. They are copied after the builtin static files,
|
||||
# so a file named "default.css" will overwrite the builtin "default.css".
|
||||
html_static_path = ['_static']
|
||||
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|
||||
---
|
||||
nav_exclude: true
|
||||
---
|
||||
|
||||
# Examples
|
||||
|
||||
Below are code samples on how to run MediaPipe on both mobile and desktop. We
|
||||
currently support MediaPipe APIs on mobile for Android only but will add support
|
||||
for Objective-C shortly.
|
||||
|
||||
## Mobile
|
||||
|
||||
### [Hello World! on Android](./getting_started/hello_world_android.md)
|
||||
|
||||
This should be the first mobile Android example users go through in detail. It
|
||||
teaches the following:
|
||||
|
||||
* Introduction of a simple MediaPipe graph running on mobile GPUs for
|
||||
[Sobel edge detection](https://en.wikipedia.org/wiki/Sobel_operator).
|
||||
* Building a simple baseline Android application that displays "Hello World!".
|
||||
* Adding camera preview support into the baseline application using the
|
||||
Android [CameraX] API.
|
||||
* Incorporating the Sobel edge detection graph to process the live camera
|
||||
preview and display the processed video in real-time.
|
||||
|
||||
[Sobel edge detection]:https://en.wikipedia.org/wiki/Sobel_operator
|
||||
[CameraX]:https://developer.android.com/training/camerax
|
||||
|
||||
### [Hello World! on iOS](./getting_started/hello_world_ios.md)
|
||||
|
||||
This is the iOS version of Sobel edge detection example.
|
||||
|
||||
### [Face Detection](./solutions/face_detection.md)
|
||||
|
||||
### [Face Mesh](./solutions/face_mesh.md)
|
||||
|
||||
### [Hand](./solutions/hand.md)
|
||||
|
||||
### [Hair Segmentation](./solutions/hair_segmentation.md)
|
||||
|
||||
### [Object Detection](./solutions/object_detection.md)
|
||||
|
||||
### [Box Tracking](./solutions/box_tracking.md)
|
||||
|
||||
### [Objectron: 3D Object Detection](./solutions/objectron.md)
|
||||
|
||||
### [KNIFT: Template-based Feature Matching](./solutions/knift.md)
|
||||
|
||||
## Desktop
|
||||
|
||||
### [Hello World for C++](./getting_started/hello_world_desktop.md)
|
||||
|
||||
This shows how to run a simple graph using the MediaPipe C++ APIs.
|
||||
|
||||
### [Face Detection](./solutions/face_detection.md)
|
||||
|
||||
### [Face Mesh](./solutions/face_mesh.md)
|
||||
|
||||
### [Hand](./solutions/hand.md)
|
||||
|
||||
### [Hair Segmentation](./solutions/hair_segmentation.md)
|
||||
|
||||
### [Object Detection](./solutions/object_detection.md)
|
||||
|
||||
### [Box Tracking](./solutions/box_tracking.md)
|
||||
|
||||
### [AutoFlip - Semantic-aware Video Cropping](./solutions/autoflip.md)
|
||||
|
||||
### [Preparing Data Sets with MediaSequence](./solutions/media_sequence.md)
|
||||
|
||||
This shows how to use MediaPipe for media processing to prepare video data sets
|
||||
for training a TensorFlow model.
|
||||
|
||||
### [Feature Extraction and Model Inference for YouTube-8M Challenge](./solutions/youtube_8m.md)
|
||||
|
||||
This shows how to use MediaPipe to prepare training data for the YouTube-8M
|
||||
Challenge and do the model inference with the baseline model.
|
||||
|
||||
## Google Coral (ML acceleration with Google EdgeTPU)
|
||||
|
||||
### [Face Detection](./solutions/face_detection.md)
|
||||
|
||||
### [Object Detection](./solutions/object_detection.md)
|
||||
|
||||
## Web Browser
|
||||
|
||||
See more details [here](./getting_started/web.md) and
|
||||
[Google Developer blog post](https://mediapipe.page.link/webdevblog).
|
||||
|
||||
### [Face Detection in Browser](https://viz.mediapipe.dev/demo/face_detection)
|
||||
|
||||
### [Hand Detection in Browser](https://viz.mediapipe.dev/demo/hand_detection)
|
||||
|
||||
### [Hand Tracking in Browser](https://viz.mediapipe.dev/demo/hand_tracking)
|
||||
|
||||
### [Hair Segmentation in Browser](https://viz.mediapipe.dev/demo/hair_segmentation)
|
||||
@@ -0,0 +1,412 @@
|
||||
---
|
||||
layout: default
|
||||
title: Calculators
|
||||
parent: Framework Concepts
|
||||
nav_order: 1
|
||||
---
|
||||
|
||||
# Calculators
|
||||
{: .no_toc }
|
||||
|
||||
1. TOC
|
||||
{:toc}
|
||||
---
|
||||
|
||||
Each calculator is a node of a graph. We describe how to create a new
|
||||
calculator, how to initialize a calculator, how to perform its calculations,
|
||||
input and output streams, timestamps, and options. Each node in the graph is
|
||||
implemented as a `Calculator`. The bulk of graph execution happens inside its
|
||||
calculators. A calculator may receive zero or more input streams and/or side
|
||||
packets and produces zero or more output streams and/or side packets.
|
||||
|
||||
## CalculatorBase
|
||||
|
||||
A calculator is created by defining a new sub-class of the
|
||||
[`CalculatorBase`](https://github.com/google/mediapipe/tree/master/mediapipe/framework/calculator_base.cc)
|
||||
class, implementing a number of methods, and registering the new sub-class with
|
||||
Mediapipe. At a minimum, a new calculator must implement the below four methods
|
||||
|
||||
* `GetContract()`
|
||||
* Calculator authors can specify the expected types of inputs and outputs
|
||||
of a calculator in GetContract(). When a graph is initialized, the
|
||||
framework calls a static method to verify if the packet types of the
|
||||
connected inputs and outputs match the information in this
|
||||
specification.
|
||||
* `Open()`
|
||||
* After a graph starts, the framework calls `Open()`. The input side
|
||||
packets are available to the calculator at this point. `Open()`
|
||||
interprets the node configuration operations (see [Graphs](graphs.md))
|
||||
and prepares the calculator's per-graph-run state. This function may
|
||||
also write packets to calculator outputs. An error during `Open()` can
|
||||
terminate the graph run.
|
||||
* `Process()`
|
||||
* For a calculator with inputs, the framework calls `Process()` repeatedly
|
||||
whenever at least one input stream has a packet available. The framework
|
||||
by default guarantees that all inputs have the same timestamp (see
|
||||
[Synchronization](synchronization.md) for more information). Multiple
|
||||
`Process()` calls can be invoked simultaneously when parallel execution
|
||||
is enabled. If an error occurs during `Process()`, the framework calls
|
||||
`Close()` and the graph run terminates.
|
||||
* `Close()`
|
||||
* After all calls to `Process()` finish or when all input streams close,
|
||||
the framework calls `Close()`. This function is always called if
|
||||
`Open()` was called and succeeded and even if the graph run terminated
|
||||
because of an error. No inputs are available via any input streams
|
||||
during `Close()`, but it still has access to input side packets and
|
||||
therefore may write outputs. After `Close()` returns, the calculator
|
||||
should be considered a dead node. The calculator object is destroyed as
|
||||
soon as the graph finishes running.
|
||||
|
||||
The following are code snippets from
|
||||
[CalculatorBase.h](https://github.com/google/mediapipe/tree/master/mediapipe/framework/calculator_base.h).
|
||||
|
||||
```c++
|
||||
class CalculatorBase {
|
||||
public:
|
||||
...
|
||||
|
||||
// The subclasses of CalculatorBase must implement GetContract.
|
||||
// ...
|
||||
static ::MediaPipe::Status GetContract(CalculatorContract* cc);
|
||||
|
||||
// Open is called before any Process() calls, on a freshly constructed
|
||||
// calculator. Subclasses may override this method to perform necessary
|
||||
// setup, and possibly output Packets and/or set output streams' headers.
|
||||
// ...
|
||||
virtual ::MediaPipe::Status Open(CalculatorContext* cc) {
|
||||
return ::MediaPipe::OkStatus();
|
||||
}
|
||||
|
||||
// Processes the incoming inputs. May call the methods on cc to access
|
||||
// inputs and produce outputs.
|
||||
// ...
|
||||
virtual ::MediaPipe::Status Process(CalculatorContext* cc) = 0;
|
||||
|
||||
// Is called if Open() was called and succeeded. Is called either
|
||||
// immediately after processing is complete or after a graph run has ended
|
||||
// (if an error occurred in the graph). ...
|
||||
virtual ::MediaPipe::Status Close(CalculatorContext* cc) {
|
||||
return ::MediaPipe::OkStatus();
|
||||
}
|
||||
|
||||
...
|
||||
};
|
||||
```
|
||||
|
||||
## Life of a calculator
|
||||
|
||||
During initialization of a MediaPipe graph, the framework calls a
|
||||
`GetContract()` static method to determine what kinds of packets are expected.
|
||||
|
||||
The framework constructs and destroys the entire calculator for each graph run
|
||||
(e.g. once per video or once per image). Expensive or large objects that remain
|
||||
constant across graph runs should be supplied as input side packets so the
|
||||
calculations are not repeated on subsequent runs.
|
||||
|
||||
After initialization, for each run of the graph, the following sequence occurs:
|
||||
|
||||
* `Open()`
|
||||
* `Process()` (repeatedly)
|
||||
* `Close()`
|
||||
|
||||
The framework calls `Open()` to initialize the calculator. `Open()` should
|
||||
interpret any options and set up the calculator's per-graph-run state. `Open()`
|
||||
may obtain input side packets and write packets to calculator outputs. If
|
||||
appropriate, it should call `SetOffset()` to reduce potential packet buffering
|
||||
of input streams.
|
||||
|
||||
If an error occurs during `Open()` or `Process()` (as indicated by one of them
|
||||
returning a non-`Ok` status), the graph run is terminated with no further calls
|
||||
to the calculator's methods, and the calculator is destroyed.
|
||||
|
||||
For a calculator with inputs, the framework calls `Process()` whenever at least
|
||||
one input has a packet available. The framework guarantees that inputs all have
|
||||
the same timestamp, that timestamps increase with each call to `Process()` and
|
||||
that all packets are delivered. As a consequence, some inputs may not have any
|
||||
packets when `Process()` is called. An input whose packet is missing appears to
|
||||
produce an empty packet (with no timestamp).
|
||||
|
||||
The framework calls `Close()` after all calls to `Process()`. All inputs will
|
||||
have been exhausted, but `Close()` has access to input side packets and may
|
||||
write outputs. After Close returns, the calculator is destroyed.
|
||||
|
||||
Calculators with no inputs are referred to as sources. A source calculator
|
||||
continues to have `Process()` called as long as it returns an `Ok` status. A
|
||||
source calculator indicates that it is exhausted by returning a stop status
|
||||
(i.e. MediaPipe::tool::StatusStop).
|
||||
|
||||
## Identifying inputs and outputs
|
||||
|
||||
The public interface to a calculator consists of a set of input streams and
|
||||
output streams. In a CalculatorGraphConfiguration, the outputs from some
|
||||
calculators are connected to the inputs of other calculators using named
|
||||
streams. Stream names are normally lowercase, while input and output tags are
|
||||
normally UPPERCASE. In the example below, the output with tag name `VIDEO` is
|
||||
connected to the input with tag name `VIDEO_IN` using the stream named
|
||||
`video_stream`.
|
||||
|
||||
```proto
|
||||
# Graph describing calculator SomeAudioVideoCalculator
|
||||
node {
|
||||
calculator: "SomeAudioVideoCalculator"
|
||||
input_stream: "INPUT:combined_input"
|
||||
output_stream: "VIDEO:video_stream"
|
||||
}
|
||||
node {
|
||||
calculator: "SomeVideoCalculator"
|
||||
input_stream: "VIDEO_IN:video_stream"
|
||||
output_stream: "VIDEO_OUT:processed_video"
|
||||
}
|
||||
```
|
||||
|
||||
Input and output streams can be identified by index number, by tag name, or by a
|
||||
combination of tag name and index number. You can see some examples of input and
|
||||
output identifiers in the example below. `SomeAudioVideoCalculator` identifies
|
||||
its video output by tag and its audio outputs by the combination of tag and
|
||||
index. The input with tag `VIDEO` is connected to the stream named
|
||||
`video_stream`. The outputs with tag `AUDIO` and indices `0` and `1` are
|
||||
connected to the streams named `audio_left` and `audio_right`.
|
||||
`SomeAudioCalculator` identifies its audio inputs by index only (no tag needed).
|
||||
|
||||
```proto
|
||||
# Graph describing calculator SomeAudioVideoCalculator
|
||||
node {
|
||||
calculator: "SomeAudioVideoCalculator"
|
||||
input_stream: "combined_input"
|
||||
output_stream: "VIDEO:video_stream"
|
||||
output_stream: "AUDIO:0:audio_left"
|
||||
output_stream: "AUDIO:1:audio_right"
|
||||
}
|
||||
|
||||
node {
|
||||
calculator: "SomeAudioCalculator"
|
||||
input_stream: "audio_left"
|
||||
input_stream: "audio_right"
|
||||
output_stream: "audio_energy"
|
||||
}
|
||||
```
|
||||
|
||||
In the calculator implementation, inputs and outputs are also identified by tag
|
||||
name and index number. In the function below input are output are identified:
|
||||
|
||||
* By index number: The combined input stream is identified simply by index
|
||||
`0`.
|
||||
* By tag name: The video output stream is identified by tag name "VIDEO".
|
||||
* By tag name and index number: The output audio streams are identified by the
|
||||
combination of the tag name `AUDIO` and the index numbers `0` and `1`.
|
||||
|
||||
```c++
|
||||
// c++ Code snippet describing the SomeAudioVideoCalculator GetContract() method
|
||||
class SomeAudioVideoCalculator : public CalculatorBase {
|
||||
public:
|
||||
static ::mediapipe::Status GetContract(CalculatorContract* cc) {
|
||||
cc->Inputs().Index(0).SetAny();
|
||||
// SetAny() is used to specify that whatever the type of the
|
||||
// stream is, it's acceptable. This does not mean that any
|
||||
// packet is acceptable. Packets in the stream still have a
|
||||
// particular type. SetAny() has the same effect as explicitly
|
||||
// setting the type to be the stream's type.
|
||||
cc->Outputs().Tag("VIDEO").Set<ImageFrame>();
|
||||
cc->Outputs().Get("AUDIO", 0).Set<Matrix>;
|
||||
cc->Outputs().Get("AUDIO", 1).Set<Matrix>;
|
||||
return ::mediapipe::OkStatus();
|
||||
}
|
||||
```
|
||||
|
||||
## Processing
|
||||
|
||||
`Process()` called on a non-source node must return `::mediapipe::OkStatus()` to
|
||||
indicate that all went well, or any other status code to signal an error
|
||||
|
||||
If a non-source calculator returns `tool::StatusStop()`, then this signals the
|
||||
graph is being cancelled early. In this case, all source calculators and graph
|
||||
input streams will be closed (and remaining Packets will propagate through the
|
||||
graph).
|
||||
|
||||
A source node in a graph will continue to have `Process()` called on it as long
|
||||
as it returns `::mediapipe::OkStatus(`). To indicate that there is no more data
|
||||
to be generated return `tool::StatusStop()`. Any other status indicates an error
|
||||
has occurred.
|
||||
|
||||
`Close()` returns `::mediapipe::OkStatus()` to indicate success. Any other
|
||||
status indicates a failure.
|
||||
|
||||
Here is the basic `Process()` function. It uses the `Input()` method (which can
|
||||
be used only if the calculator has a single input) to request its input data. It
|
||||
then uses `std::unique_ptr` to allocate the memory needed for the output packet,
|
||||
and does the calculations. When done it releases the pointer when adding it to
|
||||
the output stream.
|
||||
|
||||
```c++
|
||||
::util::Status MyCalculator::Process() {
|
||||
const Matrix& input = Input()->Get<Matrix>();
|
||||
std::unique_ptr<Matrix> output(new Matrix(input.rows(), input.cols()));
|
||||
// do your magic here....
|
||||
// output->row(n) = ...
|
||||
Output()->Add(output.release(), InputTimestamp());
|
||||
return ::mediapipe::OkStatus();
|
||||
}
|
||||
```
|
||||
|
||||
## Example calculator
|
||||
|
||||
This section discusses the implementation of `PacketClonerCalculator`, which
|
||||
does a relatively simple job, and is used in many calculator graphs.
|
||||
`PacketClonerCalculator` simply produces a copy of its most recent input
|
||||
packets on demand.
|
||||
|
||||
`PacketClonerCalculator` is useful when the timestamps of arriving data packets
|
||||
are not aligned perfectly. Suppose we have a room with a microphone, light
|
||||
sensor and a video camera that is collecting sensory data. Each of the sensors
|
||||
operates independently and collects data intermittently. Suppose that the output
|
||||
of each sensor is:
|
||||
|
||||
* microphone = loudness in decibels of sound in the room (Integer)
|
||||
* light sensor = brightness of room (Integer)
|
||||
* video camera = RGB image frame of room (ImageFrame)
|
||||
|
||||
Our simple perception pipeline is designed to process sensory data from these 3
|
||||
sensors such that at any time when we have image frame data from the camera that
|
||||
is synchronized with the last collected microphone loudness data and light
|
||||
sensor brightness data. To do this with MediaPipe, our perception pipeline has 3
|
||||
input streams:
|
||||
|
||||
* room_mic_signal - Each packet of data in this input stream is integer data
|
||||
representing how loud audio is in a room with timestamp.
|
||||
* room_lightening_sensor - Each packet of data in this input stream is integer
|
||||
data representing how bright is the room illuminated with timestamp.
|
||||
* room_video_tick_signal - Each packet of data in this input stream is
|
||||
imageframe of video data representing video collected from camera in the
|
||||
room with timestamp.
|
||||
|
||||
Below is the implementation of the `PacketClonerCalculator`. You can see
|
||||
the `GetContract()`, `Open()`, and `Process()` methods as well as the instance
|
||||
variable `current_` which holds the most recent input packets.
|
||||
|
||||
```c++
|
||||
// This takes packets from N+1 streams, A_1, A_2, ..., A_N, B.
|
||||
// For every packet that appears in B, outputs the most recent packet from each
|
||||
// of the A_i on a separate stream.
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "absl/strings/str_cat.h"
|
||||
#include "mediapipe/framework/calculator_framework.h"
|
||||
|
||||
namespace mediapipe {
|
||||
|
||||
// For every packet received on the last stream, output the latest packet
|
||||
// obtained on all other streams. Therefore, if the last stream outputs at a
|
||||
// higher rate than the others, this effectively clones the packets from the
|
||||
// other streams to match the last.
|
||||
//
|
||||
// Example config:
|
||||
// node {
|
||||
// calculator: "PacketClonerCalculator"
|
||||
// input_stream: "first_base_signal"
|
||||
// input_stream: "second_base_signal"
|
||||
// input_stream: "tick_signal"
|
||||
// output_stream: "cloned_first_base_signal"
|
||||
// output_stream: "cloned_second_base_signal"
|
||||
// }
|
||||
//
|
||||
class PacketClonerCalculator : public CalculatorBase {
|
||||
public:
|
||||
static ::mediapipe::Status GetContract(CalculatorContract* cc) {
|
||||
const int tick_signal_index = cc->Inputs().NumEntries() - 1;
|
||||
// cc->Inputs().NumEntries() returns the number of input streams
|
||||
// for the PacketClonerCalculator
|
||||
for (int i = 0; i < tick_signal_index; ++i) {
|
||||
cc->Inputs().Index(i).SetAny();
|
||||
// cc->Inputs().Index(i) returns the input stream pointer by index
|
||||
cc->Outputs().Index(i).SetSameAs(&cc->Inputs().Index(i));
|
||||
}
|
||||
cc->Inputs().Index(tick_signal_index).SetAny();
|
||||
return ::mediapipe::OkStatus();
|
||||
}
|
||||
|
||||
::mediapipe::Status Open(CalculatorContext* cc) final {
|
||||
tick_signal_index_ = cc->Inputs().NumEntries() - 1;
|
||||
current_.resize(tick_signal_index_);
|
||||
// Pass along the header for each stream if present.
|
||||
for (int i = 0; i < tick_signal_index_; ++i) {
|
||||
if (!cc->Inputs().Index(i).Header().IsEmpty()) {
|
||||
cc->Outputs().Index(i).SetHeader(cc->Inputs().Index(i).Header());
|
||||
// Sets the output stream of index i header to be the same as
|
||||
// the header for the input stream of index i
|
||||
}
|
||||
}
|
||||
return ::mediapipe::OkStatus();
|
||||
}
|
||||
|
||||
::mediapipe::Status Process(CalculatorContext* cc) final {
|
||||
// Store input signals.
|
||||
for (int i = 0; i < tick_signal_index_; ++i) {
|
||||
if (!cc->Inputs().Index(i).Value().IsEmpty()) {
|
||||
current_[i] = cc->Inputs().Index(i).Value();
|
||||
}
|
||||
}
|
||||
|
||||
// Output if the tick signal is non-empty.
|
||||
if (!cc->Inputs().Index(tick_signal_index_).Value().IsEmpty()) {
|
||||
for (int i = 0; i < tick_signal_index_; ++i) {
|
||||
if (!current_[i].IsEmpty()) {
|
||||
cc->Outputs().Index(i).AddPacket(
|
||||
current_[i].At(cc->InputTimestamp()));
|
||||
// Add a packet to output stream of index i a packet from inputstream i
|
||||
// with timestamp common to all present inputs
|
||||
//
|
||||
} else {
|
||||
cc->Outputs().Index(i).SetNextTimestampBound(
|
||||
cc->InputTimestamp().NextAllowedInStream());
|
||||
// if current_[i], 1 packet buffer for input stream i is empty, we will set
|
||||
// next allowed timestamp for input stream i to be current timestamp + 1
|
||||
}
|
||||
}
|
||||
}
|
||||
return ::mediapipe::OkStatus();
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<Packet> current_;
|
||||
int tick_signal_index_;
|
||||
};
|
||||
|
||||
REGISTER_CALCULATOR(PacketClonerCalculator);
|
||||
} // namespace mediapipe
|
||||
```
|
||||
|
||||
Typically, a calculator has only a .cc file. No .h is required, because
|
||||
mediapipe uses registration to make calculators known to it. After you have
|
||||
defined your calculator class, register it with a macro invocation
|
||||
REGISTER_CALCULATOR(calculator_class_name).
|
||||
|
||||
Below is a trivial MediaPipe graph that has 3 input streams, 1 node
|
||||
(PacketClonerCalculator) and 3 output streams.
|
||||
|
||||
```proto
|
||||
input_stream: "room_mic_signal"
|
||||
input_stream: "room_lighting_sensor"
|
||||
input_stream: "room_video_tick_signal"
|
||||
|
||||
node {
|
||||
calculator: "PacketClonerCalculator"
|
||||
input_stream: "room_mic_signal"
|
||||
input_stream: "room_lighting_sensor"
|
||||
input_stream: "room_video_tick_signal"
|
||||
output_stream: "cloned_room_mic_signal"
|
||||
output_stream: "cloned_lighting_sensor"
|
||||
}
|
||||
```
|
||||
|
||||
The diagram below shows how the `PacketClonerCalculator` defines its output
|
||||
packets based on its series of input packets.
|
||||
|
||||
|  :
|
||||
| :--------------------------------------------------------------------------: |
|
||||
| *Each time it receives a packet on its TICK input stream, the |
|
||||
: PacketClonerCalculator outputs the most recent packet from each of its input :
|
||||
: streams. The sequence of output packets is determined by the sequene of :
|
||||
: input packets and their timestamps. The timestamps are shows along the right :
|
||||
: side of the diagram.* :
|
||||
@@ -0,0 +1,112 @@
|
||||
---
|
||||
layout: default
|
||||
title: Framework Concepts
|
||||
nav_order: 5
|
||||
has_children: true
|
||||
has_toc: false
|
||||
---
|
||||
|
||||
# Framework Concepts
|
||||
{: .no_toc }
|
||||
|
||||
1. TOC
|
||||
{:toc}
|
||||
---
|
||||
|
||||
## The basics
|
||||
|
||||
### Packet
|
||||
|
||||
The basic data flow unit. A packet consists of a numeric timestamp and a shared
|
||||
pointer to an **immutable** payload. The payload can be of any C++ type, and the
|
||||
payload's type is also referred to as the type of the packet. Packets are value
|
||||
classes and can be copied cheaply. Each copy shares ownership of the payload,
|
||||
with reference-counting semantics. Each copy has its own timestamp. See also
|
||||
[Packet](packets.md).
|
||||
|
||||
### Graph
|
||||
|
||||
MediaPipe processing takes place inside a graph, which defines packet flow paths
|
||||
between **nodes**. A graph can have any number of inputs and outputs, and data
|
||||
flow can branch and merge. Generally data flows forward, but backward loops are
|
||||
possible. See [Graphs](graphs.md) for details.
|
||||
|
||||
### Nodes
|
||||
|
||||
Nodes produce and/or consume packets, and they are where the bulk of the graph’s
|
||||
work takes place. They are also known as “calculators”, for historical reasons.
|
||||
Each node’s interface defines a number of input and output **ports**, identified
|
||||
by a tag and/or an index. See [Calculators](calculators.md) for details.
|
||||
|
||||
### Streams
|
||||
|
||||
A stream is a connection between two nodes that carries a sequence of packets,
|
||||
whose timestamps must be monotonically increasing.
|
||||
|
||||
### Side packets
|
||||
|
||||
A side packet connection between nodes carries a single packet (with unspecified
|
||||
timestamp). It can be used to provide some data that will remain constant,
|
||||
whereas a stream represents a flow of data that changes over time.
|
||||
|
||||
### Packet Ports
|
||||
|
||||
A port has an associated type; packets transiting through the port must be of
|
||||
that type. An output stream port can be connected to any number of input stream
|
||||
ports of the same type; each consumer receives a separate copy of the output
|
||||
packets, and has its own queue, so it can consume them at its own pace.
|
||||
Similarly, a side packet output port can be connected to as many side packet
|
||||
input ports as desired.
|
||||
|
||||
A port can be required, meaning that a connection must be made for the graph to
|
||||
be valid, or optional, meaning it may remain unconnected.
|
||||
|
||||
Note: even if a stream connection is required, the stream may not carry a packet
|
||||
for all timestamps.
|
||||
|
||||
## Input and output
|
||||
|
||||
Data flow can originate from **source nodes**, which have no input streams and
|
||||
produce packets spontaneously (e.g. by reading from a file); or from **graph
|
||||
input streams**, which let an application feed packets into a graph.
|
||||
|
||||
Similarly, there are **sink nodes** that receive data and write it to various
|
||||
destinations (e.g. a file, a memory buffer, etc.), and an application can also
|
||||
receive output from the graph using **callbacks**.
|
||||
|
||||
## Runtime behavior
|
||||
|
||||
### Graph lifetime
|
||||
|
||||
Once a graph has been initialized, it can be **started** to begin processing
|
||||
data, and can process a stream of packets until each stream is closed or the
|
||||
graph is **canceled**. Then the graph can be destroyed or **started** again.
|
||||
|
||||
### Node lifetime
|
||||
|
||||
There are three main lifetime methods the framework will call on a node:
|
||||
|
||||
- Open: called once, before the other methods. When it is called, all input
|
||||
side packets required by the node will be available.
|
||||
- Process: called multiple times, when a new set of inputs is available,
|
||||
according to the node’s input policy.
|
||||
- Close: called once, at the end.
|
||||
|
||||
In addition, each calculator can define constructor and destructor, which are
|
||||
useful for creating and deallocating resources that are independent of the
|
||||
processed data.
|
||||
|
||||
### Input policies
|
||||
|
||||
The default input policy is deterministic collation of packets by timestamp. A
|
||||
node receives all inputs for the same timestamp at the same time, in an
|
||||
invocation of its Process method; and successive input sets are received in
|
||||
their timestamp order. This can require delaying the processing of some packets
|
||||
until a packet with the same timestamp is received on all input streams, or
|
||||
until it can be guaranteed that a packet with that timestamp will not be
|
||||
arriving on the streams that have not received it.
|
||||
|
||||
Other policies are also available, implemented using a separate kind of
|
||||
component known as an InputStreamHandler.
|
||||
|
||||
See [Synchronization](synchronization.md) for more details.
|
||||
@@ -0,0 +1,163 @@
|
||||
---
|
||||
layout: default
|
||||
title: GPU
|
||||
parent: Framework Concepts
|
||||
nav_order: 5
|
||||
---
|
||||
|
||||
# GPU
|
||||
{: .no_toc }
|
||||
|
||||
1. TOC
|
||||
{:toc}
|
||||
---
|
||||
|
||||
## Overview
|
||||
|
||||
MediaPipe supports calculator nodes for GPU compute and rendering, and allows combining multiple GPU nodes, as well as mixing them with CPU based calculator nodes. There exist several GPU APIs on mobile platforms (eg, OpenGL ES, Metal and Vulkan). MediaPipe does not attempt to offer a single cross-API GPU abstraction. Individual nodes can be written using different APIs, allowing them to take advantage of platform specific features when needed.
|
||||
|
||||
GPU support is essential for good performance on mobile platforms, especially for real-time video. MediaPipe enables developers to write GPU compatible calculators that support the use of GPU for:
|
||||
|
||||
* On-device real-time processing, not just batch processing
|
||||
* Video rendering and effects, not just analysis
|
||||
|
||||
Below are the design principles for GPU support in MediaPipe
|
||||
|
||||
* GPU-based calculators should be able to occur anywhere in the graph, and not necessarily be used for on-screen rendering.
|
||||
* Transfer of frame data from one GPU-based calculator to another should be fast, and not incur expensive copy operations.
|
||||
* Transfer of frame data between CPU and GPU should be as efficient as the platform allows.
|
||||
* Because different platforms may require different techniques for best performance, the API should allow flexibility in the way things are implemented behind the scenes.
|
||||
* A calculator should be allowed maximum flexibility in using the GPU for all or part of its operation, combining it with the CPU if necessary.
|
||||
|
||||
## OpenGL ES Support
|
||||
|
||||
MediaPipe supports OpenGL ES up to version 3.2 on Android/Linux and up to ES 3.0
|
||||
on iOS. In addition, MediaPipe also supports Metal on iOS.
|
||||
|
||||
OpenGL ES 3.1 or greater is required (on Android/Linux systems) for running
|
||||
machine learning inference calculators and graphs.
|
||||
|
||||
MediaPipe allows graphs to run OpenGL in multiple GL contexts. For example, this
|
||||
can be very useful in graphs that combine a slower GPU inference path (eg, at 10
|
||||
FPS) with a faster GPU rendering path (eg, at 30 FPS): since one GL context
|
||||
corresponds to one sequential command queue, using the same context for both
|
||||
tasks would reduce the rendering frame rate.
|
||||
|
||||
One challenge MediaPipe's use of multiple contexts solves is the ability to
|
||||
communicate across them. An example scenario is one with an input video that is
|
||||
sent to both the rendering and inferences paths, and rendering needs to have
|
||||
access to the latest output from inference.
|
||||
|
||||
An OpenGL context cannot be accessed by multiple threads at the same time.
|
||||
Furthermore, switching the active GL context on the same thread can be slow on
|
||||
some Android devices. Therefore, our approach is to have one dedicated thread
|
||||
per context. Each thread issues GL commands, building up a serial command queue
|
||||
on its context, which is then executed by the GPU asynchronously.
|
||||
|
||||
## Life of a GPU Calculator
|
||||
|
||||
This section presents the basic structure of the Process method of a GPU
|
||||
calculator derived from base class GlSimpleCalculator. The GPU calculator
|
||||
`LuminanceCalculator` is shown as an example. The method
|
||||
`LuminanceCalculator::GlRender` is called from `GlSimpleCalculator::Process`.
|
||||
|
||||
```c++
|
||||
// Converts RGB images into luminance images, still stored in RGB format.
|
||||
// See GlSimpleCalculator for inputs, outputs and input side packets.
|
||||
class LuminanceCalculator : public GlSimpleCalculator {
|
||||
public:
|
||||
::mediapipe::Status GlSetup() override;
|
||||
::mediapipe::Status GlRender(const GlTexture& src,
|
||||
const GlTexture& dst) override;
|
||||
::mediapipe::Status GlTeardown() override;
|
||||
|
||||
private:
|
||||
GLuint program_ = 0;
|
||||
GLint frame_;
|
||||
};
|
||||
REGISTER_CALCULATOR(LuminanceCalculator);
|
||||
|
||||
::mediapipe::Status LuminanceCalculator::GlRender(const GlTexture& src,
|
||||
const GlTexture& dst) {
|
||||
static const GLfloat square_vertices[] = {
|
||||
-1.0f, -1.0f, // bottom left
|
||||
1.0f, -1.0f, // bottom right
|
||||
-1.0f, 1.0f, // top left
|
||||
1.0f, 1.0f, // top right
|
||||
};
|
||||
static const GLfloat texture_vertices[] = {
|
||||
0.0f, 0.0f, // bottom left
|
||||
1.0f, 0.0f, // bottom right
|
||||
0.0f, 1.0f, // top left
|
||||
1.0f, 1.0f, // top right
|
||||
};
|
||||
|
||||
// program
|
||||
glUseProgram(program_);
|
||||
glUniform1i(frame_, 1);
|
||||
|
||||
// vertex storage
|
||||
GLuint vbo[2];
|
||||
glGenBuffers(2, vbo);
|
||||
GLuint vao;
|
||||
glGenVertexArrays(1, &vao);
|
||||
glBindVertexArray(vao);
|
||||
|
||||
// vbo 0
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 4 * 2 * sizeof(GLfloat), square_vertices,
|
||||
GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(ATTRIB_VERTEX);
|
||||
glVertexAttribPointer(ATTRIB_VERTEX, 2, GL_FLOAT, 0, 0, nullptr);
|
||||
|
||||
// vbo 1
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 4 * 2 * sizeof(GLfloat), texture_vertices,
|
||||
GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(ATTRIB_TEXTURE_POSITION);
|
||||
glVertexAttribPointer(ATTRIB_TEXTURE_POSITION, 2, GL_FLOAT, 0, 0, nullptr);
|
||||
|
||||
// draw
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
// cleanup
|
||||
glDisableVertexAttribArray(ATTRIB_VERTEX);
|
||||
glDisableVertexAttribArray(ATTRIB_TEXTURE_POSITION);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindVertexArray(0);
|
||||
glDeleteVertexArrays(1, &vao);
|
||||
glDeleteBuffers(2, vbo);
|
||||
|
||||
return ::mediapipe::OkStatus();
|
||||
}
|
||||
```
|
||||
|
||||
The design principles mentioned above have resulted in the following design
|
||||
choices for MediaPipe GPU support:
|
||||
|
||||
* We have a GPU data type, called `GpuBuffer`, for representing image data, optimized for GPU usage. The exact contents of this data type are opaque and platform-specific.
|
||||
* A low-level API based on composition, where any calculator that wants to make use of the GPU creates and owns an instance of the `GlCalculatorHelper` class. This class offers a platform-agnostic API for managing the OpenGL context, setting up textures for inputs and outputs, etc.
|
||||
* A high-level API based on subclassing, where simple calculators implementing image filters subclass from `GlSimpleCalculator` and only need to override a couple of virtual methods with their specific OpenGL code, while the superclass takes care of all the plumbing.
|
||||
* Data that needs to be shared between all GPU-based calculators is provided as a external input that is implemented as a graph service and is managed by the `GlCalculatorHelper` class.
|
||||
* The combination of calculator-specific helpers and a shared graph service allows us great flexibility in managing the GPU resource: we can have a separate context per calculator, share a single context, share a lock or other synchronization primitives, etc. -- and all of this is managed by the helper and hidden from the individual calculators.
|
||||
|
||||
## GpuBuffer to ImageFrame Converters
|
||||
|
||||
We provide two calculators called `GpuBufferToImageFrameCalculator` and `ImageFrameToGpuBufferCalculator`. These calculators convert between `ImageFrame` and `GpuBuffer`, allowing the construction of graphs that combine GPU and CPU calculators. They are supported on both iOS and Android
|
||||
|
||||
When possible, these calculators use platform-specific functionality to share data between the CPU and the GPU without copying.
|
||||
|
||||
The below diagram shows the data flow in a mobile application that captures video from the camera, runs it through a MediaPipe graph, and renders the output on the screen in real time. The dashed line indicates which parts are inside the MediaPipe graph proper. This application runs a Canny edge-detection filter on the CPU using OpenCV, and overlays it on top of the original video using the GPU.
|
||||
|
||||
|  |
|
||||
| :--------------------------------------------------------------------------: |
|
||||
| *Video frames from the camera are fed into the graph as `GpuBuffer` packets. |
|
||||
: The input stream is accessed by two calculators in parallel. :
|
||||
: `GpuBufferToImageFrameCalculator` converts the buffer into an `ImageFrame`, :
|
||||
: which is then sent through a grayscale converter and a canny filter (both :
|
||||
: based on OpenCV and running on the CPU), whose output is then converted into :
|
||||
: a `GpuBuffer` again. A multi-input GPU calculator, GlOverlayCalculator, :
|
||||
: takes as input both the original `GpuBuffer` and the one coming out of the :
|
||||
: edge detector, and overlays them using a shader. The output is then sent :
|
||||
: back to the application using a callback calculator, and the application :
|
||||
: renders the image to the screen using OpenGL.* :
|
||||
@@ -0,0 +1,271 @@
|
||||
---
|
||||
layout: default
|
||||
title: Graphs
|
||||
parent: Framework Concepts
|
||||
nav_order: 2
|
||||
---
|
||||
|
||||
# Graphs
|
||||
{: .no_toc }
|
||||
|
||||
1. TOC
|
||||
{:toc}
|
||||
---
|
||||
|
||||
## GraphConfig
|
||||
|
||||
A `GraphConfig` is a specification that describes the topology and functionality
|
||||
of a MediaPipe graph. In the specification, a node in the graph represents an
|
||||
instance of a particular calculator. All the necessary configurations of the
|
||||
node, such its type, inputs and outputs must be described in the specification.
|
||||
Description of the node can also include several optional fields, such as
|
||||
node-specific options, input policy and executor, discussed in
|
||||
[Synchronization](synchronization.md).
|
||||
|
||||
`GraphConfig` has several other fields to configure the global graph-level
|
||||
settings, eg, graph executor configs, number of threads, and maximum queue size
|
||||
of input streams. Several graph-level settings are useful for tuning the
|
||||
performance of the graph on different platforms (eg, desktop v.s. mobile). For
|
||||
instance, on mobile, attaching a heavy model-inference calculator to a separate
|
||||
executor can improve the performance of a real-time application since this
|
||||
enables thread locality.
|
||||
|
||||
Below is a trivial `GraphConfig` example where we have series of passthrough
|
||||
calculators :
|
||||
|
||||
```proto
|
||||
# This graph named main_pass_throughcals_nosubgraph.pbtxt contains 4
|
||||
# passthrough calculators.
|
||||
input_stream: "in"
|
||||
node {
|
||||
calculator: "PassThroughCalculator"
|
||||
input_stream: "in"
|
||||
output_stream: "out1"
|
||||
}
|
||||
node {
|
||||
calculator: "PassThroughCalculator"
|
||||
input_stream: "out1"
|
||||
output_stream: "out2"
|
||||
}
|
||||
node {
|
||||
calculator: "PassThroughCalculator"
|
||||
input_stream: "out2"
|
||||
output_stream: "out3"
|
||||
}
|
||||
node {
|
||||
calculator: "PassThroughCalculator"
|
||||
input_stream: "out3"
|
||||
output_stream: "out4"
|
||||
}
|
||||
```
|
||||
|
||||
## Subgraph
|
||||
|
||||
To modularize a `CalculatorGraphConfig` into sub-modules and assist with re-use
|
||||
of perception solutions, a MediaPipe graph can be defined as a `Subgraph`. The
|
||||
public interface of a subgraph consists of a set of input and output streams
|
||||
similar to a calculator's public interface. The subgraph can then be included in
|
||||
an `CalculatorGraphConfig` as if it were a calculator. When a MediaPipe graph is
|
||||
loaded from a `CalculatorGraphConfig`, each subgraph node is replaced by the
|
||||
corresponding graph of calculators. As a result, the semantics and performance
|
||||
of the subgraph is identical to the corresponding graph of calculators.
|
||||
|
||||
Below is an example of how to create a subgraph named `TwoPassThroughSubgraph`.
|
||||
|
||||
1. Defining the subgraph.
|
||||
|
||||
```proto
|
||||
# This subgraph is defined in two_pass_through_subgraph.pbtxt
|
||||
# and is registered as "TwoPassThroughSubgraph"
|
||||
|
||||
type: "TwoPassThroughSubgraph"
|
||||
input_stream: "out1"
|
||||
output_stream: "out3"
|
||||
|
||||
node {
|
||||
calculator: "PassThroughculator"
|
||||
input_stream: "out1"
|
||||
output_stream: "out2"
|
||||
}
|
||||
node {
|
||||
calculator: "PassThroughculator"
|
||||
input_stream: "out2"
|
||||
output_stream: "out3"
|
||||
}
|
||||
```
|
||||
|
||||
The public interface to the subgraph consists of:
|
||||
|
||||
* Graph input streams
|
||||
* Graph output streams
|
||||
* Graph input side packets
|
||||
* Graph output side packets
|
||||
|
||||
2. Register the subgraph using BUILD rule `mediapipe_simple_subgraph`. The
|
||||
parameter `register_as` defines the component name for the new subgraph.
|
||||
|
||||
```proto
|
||||
# Small section of BUILD file for registering the "TwoPassThroughSubgraph"
|
||||
# subgraph for use by main graph main_pass_throughcals.pbtxt
|
||||
|
||||
mediapipe_simple_subgraph(
|
||||
name = "twopassthrough_subgraph",
|
||||
graph = "twopassthrough_subgraph.pbtxt",
|
||||
register_as = "TwoPassThroughSubgraph",
|
||||
deps = [
|
||||
"//mediapipe/calculators/core:pass_through_calculator",
|
||||
"//mediapipe/framework:calculator_graph",
|
||||
],
|
||||
)
|
||||
```
|
||||
|
||||
3. Use the subgraph in the main graph.
|
||||
|
||||
```proto
|
||||
# This main graph is defined in main_pass_throughcals.pbtxt
|
||||
# using subgraph called "TwoPassThroughSubgraph"
|
||||
|
||||
input_stream: "in"
|
||||
node {
|
||||
calculator: "PassThroughCalculator"
|
||||
input_stream: "in"
|
||||
output_stream: "out1"
|
||||
}
|
||||
node {
|
||||
calculator: "TwoPassThroughSubgraph"
|
||||
input_stream: "out1"
|
||||
output_stream: "out3"
|
||||
}
|
||||
node {
|
||||
calculator: "PassThroughCalculator"
|
||||
input_stream: "out3"
|
||||
output_stream: "out4"
|
||||
}
|
||||
```
|
||||
|
||||
## Cycles
|
||||
|
||||
<!-- TODO: add discussion of PreviousLoopbackCalculator -->
|
||||
|
||||
By default, MediaPipe requires calculator graphs to be acyclic and treats cycles
|
||||
in a graph as errors. If a graph is intended to have cycles, the cycles need to
|
||||
be annotated in the graph config. This page describes how to do that.
|
||||
|
||||
NOTE: The current approach is experimental and subject to change. We welcome
|
||||
your feedback.
|
||||
|
||||
Please use the `CalculatorGraphTest.Cycle` unit test in
|
||||
`mediapipe/framework/calculator_graph_test.cc` as sample code. Shown
|
||||
below is the cyclic graph in the test. The `sum` output of the adder is the sum
|
||||
of the integers generated by the integer source calculator.
|
||||
|
||||

|
||||
|
||||
This simple graph illustrates all the issues in supporting cyclic graphs.
|
||||
|
||||
### Back Edge Annotation
|
||||
|
||||
We require that an edge in each cycle be annotated as a back edge. This allows
|
||||
MediaPipe’s topological sort to work, after removing all the back edges.
|
||||
|
||||
There are usually multiple ways to select the back edges. Which edges are marked
|
||||
as back edges affects which nodes are considered as upstream and which nodes are
|
||||
considered as downstream, which in turn affects the priorities MediaPipe assigns
|
||||
to the nodes.
|
||||
|
||||
For example, the `CalculatorGraphTest.Cycle` test marks the `old_sum` edge as a
|
||||
back edge, so the Delay node is considered as a downstream node of the adder
|
||||
node and is given a higher priority. Alternatively, we could mark the `sum`
|
||||
input to the delay node as the back edge, in which case the delay node would be
|
||||
considered as an upstream node of the adder node and is given a lower priority.
|
||||
|
||||
### Initial Packet
|
||||
|
||||
For the adder calculator to be runnable when the first integer from the integer
|
||||
source arrives, we need an initial packet, with value 0 and with the same
|
||||
timestamp, on the `old_sum` input stream to the adder. This initial packet
|
||||
should be output by the delay calculator in the `Open()` method.
|
||||
|
||||
### Delay in a Loop
|
||||
|
||||
Each loop should incur a delay to align the previous `sum` output with the next
|
||||
integer input. This is also done by the delay node. So the delay node needs to
|
||||
know the following about the timestamps of the integer source calculator:
|
||||
|
||||
* The timestamp of the first output.
|
||||
|
||||
* The timestamp delta between successive outputs.
|
||||
|
||||
We plan to add an alternative scheduling policy that only cares about packet
|
||||
ordering and ignores packet timestamps, which will eliminate this inconvenience.
|
||||
|
||||
### Early Termination of a Calculator When One Input Stream is Done
|
||||
|
||||
By default, MediaPipe calls the `Close()` method of a non-source calculator when
|
||||
all of its input streams are done. In the example graph, we want to stop the
|
||||
adder node as soon as the integer source is done. This is accomplished by
|
||||
configuring the adder node with an alternative input stream handler,
|
||||
`EarlyCloseInputStreamHandler`.
|
||||
|
||||
### Relevant Source Code
|
||||
|
||||
#### Delay Calculator
|
||||
|
||||
Note the code in `Open()` that outputs the initial packet and the code in
|
||||
`Process()` that adds a (unit) delay to input packets. As noted above, this
|
||||
delay node assumes that its output stream is used alongside an input stream with
|
||||
packet timestamps 0, 1, 2, 3, ...
|
||||
|
||||
```c++
|
||||
class UnitDelayCalculator : public Calculator {
|
||||
public:
|
||||
static ::util::Status FillExpectations(
|
||||
const CalculatorOptions& extendable_options, PacketTypeSet* inputs,
|
||||
PacketTypeSet* outputs, PacketTypeSet* input_side_packets) {
|
||||
inputs->Index(0)->Set<int>("An integer.");
|
||||
outputs->Index(0)->Set<int>("The input delayed by one time unit.");
|
||||
return ::mediapipe::OkStatus();
|
||||
}
|
||||
|
||||
::util::Status Open() final {
|
||||
Output()->Add(new int(0), Timestamp(0));
|
||||
return ::mediapipe::OkStatus();
|
||||
}
|
||||
|
||||
::util::Status Process() final {
|
||||
const Packet& packet = Input()->Value();
|
||||
Output()->AddPacket(packet.At(packet.Timestamp().NextAllowedInStream()));
|
||||
return ::mediapipe::OkStatus();
|
||||
}
|
||||
};
|
||||
```
|
||||
|
||||
#### Graph Config
|
||||
|
||||
Note the `back_edge` annotation and the alternative `input_stream_handler`.
|
||||
|
||||
```proto
|
||||
node {
|
||||
calculator: 'GlobalCountSourceCalculator'
|
||||
input_side_packet: 'global_counter'
|
||||
output_stream: 'integers'
|
||||
}
|
||||
node {
|
||||
calculator: 'IntAdderCalculator'
|
||||
input_stream: 'integers'
|
||||
input_stream: 'old_sum'
|
||||
input_stream_info: {
|
||||
tag_index: ':1' # 'old_sum'
|
||||
back_edge: true
|
||||
}
|
||||
output_stream: 'sum'
|
||||
input_stream_handler {
|
||||
input_stream_handler: 'EarlyCloseInputStreamHandler'
|
||||
}
|
||||
}
|
||||
node {
|
||||
calculator: 'UnitDelayCalculator'
|
||||
input_stream: 'sum'
|
||||
output_stream: 'old_sum'
|
||||
}
|
||||
```
|
||||
@@ -0,0 +1,30 @@
|
||||
---
|
||||
layout: default
|
||||
title: Packets
|
||||
parent: Framework Concepts
|
||||
nav_order: 3
|
||||
---
|
||||
|
||||
# Packets
|
||||
{: .no_toc }
|
||||
|
||||
1. TOC
|
||||
{:toc}
|
||||
---
|
||||
|
||||
Each calculator is a node of of a graph. We describe how to create a new calculator, how to initialize a calculator, how to perform its calculations, input and output streams, timestamps, and options
|
||||
|
||||
## Creating a packet
|
||||
|
||||
Packets are generally created with `MediaPipe::Adopt()` (from packet.h).
|
||||
|
||||
```c++
|
||||
// Create some data.
|
||||
auto data = gtl::MakeUnique<MyDataClass>("constructor_argument");
|
||||
// Create a packet to own the data.
|
||||
Packet p = Adopt(data.release());
|
||||
// Make a new packet with the same data and a different timestamp.
|
||||
Packet p2 = p.At(Timestamp::PostStream());
|
||||
```
|
||||
|
||||
Data within a packet is accessed with `Packet::Get<T>()`
|
||||
@@ -0,0 +1,175 @@
|
||||
---
|
||||
layout: default
|
||||
title: Synchronization
|
||||
parent: Framework Concepts
|
||||
nav_order: 4
|
||||
---
|
||||
|
||||
# Synchronization
|
||||
{: .no_toc }
|
||||
|
||||
1. TOC
|
||||
{:toc}
|
||||
---
|
||||
|
||||
## Scheduling mechanics
|
||||
|
||||
Data processing in a MediaPipe graph occurs inside processing nodes defined as
|
||||
[`CalculatorBase`] subclasses. The scheduling system decides when each
|
||||
calculator should run.
|
||||
|
||||
Each graph has at least one **scheduler queue**. Each scheduler queue has
|
||||
exactly one **executor**. Nodes are statically assigned to a queue (and
|
||||
therefore to an executor). By default there is one queue, whose executor is a
|
||||
thread pool with a number of threads based on the system’s capabilities.
|
||||
|
||||
Each node has a scheduling state, which can be *not ready*, *ready*, or
|
||||
*running*. A readiness function determines whether a node is ready to run. This
|
||||
function is invoked at graph initialization, whenever a node finishes running,
|
||||
and whenever the state of a node’s inputs changes.
|
||||
|
||||
The readiness function used depends on the type of node. A node with no stream
|
||||
inputs is known as a **source node**; source nodes are always ready to run,
|
||||
until they tell the framework they have no more data to output, at which point
|
||||
they are closed.
|
||||
|
||||
Non-source nodes are ready if they have inputs to process, and if those inputs
|
||||
form a valid input set according to the conditions set by the node’s **input
|
||||
policy** (discussed below). Most nodes use the default input policy, but some
|
||||
nodes specify a different one.
|
||||
|
||||
Note: Because changing the input policy changes the guarantees the calculator’s
|
||||
code can expect from its inputs, it is not generally possible to mix and match
|
||||
calculators with arbitrary input policies. Thus a calculator that uses a special
|
||||
input policy should be written for it, and declare it in its contract.
|
||||
|
||||
When a node becomes ready, a task is added to the corresponding scheduler queue,
|
||||
which is a priority queue. The priority function is currently fixed, and takes
|
||||
into account static properties of the nodes and their topological sorting within
|
||||
the graph. For example, nodes closer to the output side of the graph have higher
|
||||
priority, while source nodes have the lowest priority.
|
||||
|
||||
Each queue is served by an executor, which is responsible for actually running
|
||||
the task by invoking the calculator’s code. Different executors can be provided
|
||||
and configured; this can be used to customize the use of execution resources,
|
||||
e.g. by running certain nodes on lower-priority threads.
|
||||
|
||||
## Timestamp Synchronization
|
||||
|
||||
MediaPipe graph execution is decentralized: there is no global clock, and
|
||||
different nodes can process data from different timestamps at the same time.
|
||||
This allows higher throughput via pipelining.
|
||||
|
||||
However, time information is very important for many perception workflows. Nodes
|
||||
that receive multiple input streams generally need to coordinate them in some
|
||||
way. For example, an object detector may output a list of boundary rectangles
|
||||
from a frame, and this information may be fed into a rendering node, which
|
||||
should process it together with the original frame.
|
||||
|
||||
Therefore, one of the key responsibilities of the MediaPipe framework is to
|
||||
provide input synchronization for nodes. In terms of framework mechanics, the
|
||||
primary role of a timestamp is to serve as a **synchronization key**.
|
||||
|
||||
Furthermore, MediaPipe is designed to support deterministic operations, which is
|
||||
important in many scenarios (testing, simulation, batch processing, etc.), while
|
||||
allowing graph authors to relax determinism where needed to meet real-time
|
||||
constraints.
|
||||
|
||||
The two objectives of synchronization and determinism underlie several design
|
||||
choices. Notably, the packets pushed into a given stream must have monotonically
|
||||
increasing timestamps: this is not just a useful assumption for many nodes, but
|
||||
it is also relied upon by the synchronization logic. Each stream has a
|
||||
**timestamp bound**, which is the lowest possible timestamp allowed for a new
|
||||
packet on the stream. When a packet with timestamp `T` arrives, the bound
|
||||
automatically advances to `T+1`, reflecting the monotonic requirement. This
|
||||
allows the framework to know for certain that no more packets with timestamp
|
||||
lower than `T` will arrive.
|
||||
|
||||
## Input policies
|
||||
|
||||
Synchronization is handled locally on each node, using the input policy
|
||||
specified by the node.
|
||||
|
||||
The default input policy, defined by [`DefaultInputStreamHandler`], provides
|
||||
deterministic synchronization of inputs, with the following guarantees:
|
||||
|
||||
* If packets with the same timestamp are provided on multiple input streams,
|
||||
they will always be processed together regardless of their arrival order in
|
||||
real time.
|
||||
|
||||
* Input sets are processed in strictly ascending timestamp order.
|
||||
|
||||
* No packets are dropped, and the processing is fully deterministic.
|
||||
|
||||
* The node becomes ready to process data as soon as possible given the
|
||||
guarantees above.
|
||||
|
||||
Note: An important consequence of this is that if the calculator always uses the
|
||||
current input timestamp when outputting packets, the output will inherently obey
|
||||
the monotonically increasing timestamp requirement.
|
||||
|
||||
Warning: On the other hand, it is not guaranteed that an input packet will
|
||||
always be available for all streams.
|
||||
|
||||
To explain how it works, we need to introduce the definition of a settled
|
||||
timestamp. We say that a timestamp in a stream is *settled* if it lower than the
|
||||
timestamp bound. In other words, a timestamp is settled for a stream once the
|
||||
state of the input at that timestamp is irrevocably known: either there is a
|
||||
packet, or there is the certainty that a packet with that timestamp will not
|
||||
arrive.
|
||||
|
||||
Note: For this reason, MediaPipe also allows a stream producer to explicitly
|
||||
advance the timestamp bound farther that what the last packet implies, i.e. to
|
||||
provide a tighter bound. This can allow the downstream nodes to settle their
|
||||
inputs sooner.
|
||||
|
||||
A timestamp is settled across multiple streams if it is settled on each of those
|
||||
streams. Furthermore, if a timestamp is settled it implies that all previous
|
||||
timestamps are also settled. Thus settled timestamps can be processed
|
||||
deterministically in ascending order.
|
||||
|
||||
Given this definition, a calculator with the default input policy is ready if
|
||||
there is a timestamp which is settled across all input streams and contains a
|
||||
packet on at least one input stream. The input policy provides all available
|
||||
packets for a settled timestamp as a single *input set* to the calculator.
|
||||
|
||||
One consequence of this deterministic behavior is that, for nodes with multiple
|
||||
input streams, there can be a theoretically unbounded wait for a timestamp to be
|
||||
settled, and an unbounded number of packets can be buffered in the meantime.
|
||||
(Consider a node with two input streams, one of which keeps sending packets
|
||||
while the other sends nothing and does not advance the bound.)
|
||||
|
||||
Therefore, we also provide for custom input policies: for example, splitting the
|
||||
inputs in different synchronization sets defined by
|
||||
[`SyncSetInputStreamHandler`], or avoiding synchronization altogether and
|
||||
processing inputs immediately as they arrive defined by
|
||||
[`ImmediateInputStreamHandler`].
|
||||
|
||||
## Flow control
|
||||
|
||||
There are two main flow control mechanisms. A backpressure mechanism throttles
|
||||
the execution of upstream nodes when the packets buffered on a stream reach a
|
||||
(configurable) limit defined by [`CalculatorGraphConfig::max_queue_size`]. This
|
||||
mechanism maintains deterministic behavior, and includes a deadlock avoidance
|
||||
system that relaxes configured limits when needed.
|
||||
|
||||
The second system consists of inserting special nodes which can drop packets
|
||||
according to real-time constraints (typically using custom input policies)
|
||||
defined by [`FlowLimiterCalculator`]. For example, a common pattern places a
|
||||
flow-control node at the input of a subgraph, with a loopback connection from
|
||||
the final output to the flow-control node. The flow-control node is thus able to
|
||||
keep track of how many timestamps are being processed in the downstream graph,
|
||||
and drop packets if this count hits a (configurable) limit; and since packets
|
||||
are dropped upstream, we avoid the wasted work that would result from partially
|
||||
processing a timestamp and then dropping packets between intermediate stages.
|
||||
|
||||
This calculator-based approach gives the graph author control of where packets
|
||||
can be dropped, and allows flexibility in adapting and customizing the graph’s
|
||||
behavior depending on resource constraints.
|
||||
|
||||
[`CalculatorBase`]: https://github.com/google/mediapipe/tree/master/mediapipe/framework/calculator_base.h
|
||||
[`DefaultInputStreamHandler`]: https://github.com/google/mediapipe/tree/master/mediapipe/framework/stream_handler/default_input_stream_handler.h
|
||||
[`SyncSetInputStreamHandler`]: https://github.com/google/mediapipe/tree/master/mediapipe/framework/stream_handler/sync_set_input_stream_handler.h
|
||||
[`ImmediateInputStreamHandler`]: https://github.com/google/mediapipe/tree/master/mediapipe/framework/stream_handler/immediate_input_stream_handler.h
|
||||
[`CalculatorGraphConfig::max_queue_size`]: https://github.com/google/mediapipe/tree/master/mediapipe/framework/calculator.proto
|
||||
[`FlowLimiterCalculator`]: https://github.com/google/mediapipe/tree/master/mediapipe/calculators/core/flow_limiter_calculator.cc
|
||||
@@ -0,0 +1,146 @@
|
||||
---
|
||||
layout: default
|
||||
title: MediaPipe Android Archive
|
||||
parent: Getting Started
|
||||
nav_order: 7
|
||||
---
|
||||
|
||||
# MediaPipe Android Archive
|
||||
{: .no_toc }
|
||||
|
||||
1. TOC
|
||||
{:toc}
|
||||
---
|
||||
|
||||
***Experimental Only***
|
||||
|
||||
The MediaPipe Android Archive (AAR) library is a convenient way to use MediaPipe
|
||||
with Android Studio and Gradle. MediaPipe doesn't publish a general AAR that can
|
||||
be used by all projects. Instead, developers need to add a mediapipe_aar()
|
||||
target to generate a custom AAR file for their own projects. This is necessary
|
||||
in order to include specific resources such as MediaPipe calculators needed for
|
||||
each project.
|
||||
|
||||
## Steps to build a MediaPipe AAR
|
||||
|
||||
1. Create a mediapipe_aar() target.
|
||||
|
||||
In the MediaPipe directory, create a new mediapipe_aar() target in a BUILD
|
||||
file. You need to figure out what calculators are used in the graph and
|
||||
provide the calculator dependencies to the mediapipe_aar(). For example, to
|
||||
build an AAR for [MediaPipe Face Detection](../solutions/face_detection.md),
|
||||
you can put the following code into
|
||||
mediapipe/examples/android/src/java/com/google/mediapipe/apps/aar_example/BUILD.
|
||||
|
||||
```
|
||||
load("//mediapipe/java/com/google/mediapipe:mediapipe_aar.bzl", "mediapipe_aar")
|
||||
|
||||
mediapipe_aar(
|
||||
name = "mp_face_detection_aar",
|
||||
calculators = ["//mediapipe/graphs/face_detection:mobile_calculators"],
|
||||
)
|
||||
```
|
||||
|
||||
2. Run the Bazel build command to generate the AAR.
|
||||
|
||||
```bash
|
||||
bazel build -c opt --host_crosstool_top=@bazel_tools//tools/cpp:toolchain --fat_apk_cpu=arm64-v8a,armeabi-v7a \
|
||||
//path/to/the/aar/build/file:aar_name
|
||||
```
|
||||
|
||||
For the face detection AAR target we made in the step 1, run:
|
||||
|
||||
```bash
|
||||
bazel build -c opt --host_crosstool_top=@bazel_tools//tools/cpp:toolchain --fat_apk_cpu=arm64-v8a,armeabi-v7a \
|
||||
//mediapipe/examples/android/src/java/com/google/mediapipe/apps/aar_example:mp_face_detection_aar
|
||||
|
||||
# It should print:
|
||||
# Target //mediapipe/examples/android/src/java/com/google/mediapipe/apps/aar_example:mp_face_detection_aar up-to-date:
|
||||
# bazel-bin/mediapipe/examples/android/src/java/com/google/mediapipe/apps/aar_example/mp_face_detection_aar.aar
|
||||
```
|
||||
|
||||
3. (Optional) Save the AAR to your preferred location.
|
||||
|
||||
```bash
|
||||
cp bazel-bin/mediapipe/examples/android/src/java/com/google/mediapipe/apps/aar_example/mp_face_detection_aar.aar
|
||||
/absolute/path/to/your/preferred/location
|
||||
```
|
||||
|
||||
## Steps to use a MediaPipe AAR in Android Studio with Gradle
|
||||
|
||||
1. Start Android Studio and go to your project.
|
||||
|
||||
2. Copy the AAR into app/libs.
|
||||
|
||||
```bash
|
||||
cp bazel-bin/mediapipe/examples/android/src/java/com/google/mediapipe/apps/aar_example/mp_face_detection_aar.aar
|
||||
/path/to/your/app/libs/
|
||||
```
|
||||
|
||||

|
||||
|
||||
3. Make app/src/main/assets and copy assets (graph, model, and etc) into
|
||||
app/src/main/assets.
|
||||
|
||||
Build the MediaPipe binary graph and copy the assets into
|
||||
app/src/main/assets, e.g., for the face detection graph, you need to build
|
||||
and copy
|
||||
[the binary graph](https://github.com/google/mediapipe/blob/master/mediapipe/examples/android/src/java/com/google/mediapipe/apps/facedetectiongpu/BUILD#L41),
|
||||
[the tflite model](https://github.com/google/mediapipe/tree/master/mediapipe/models/face_detection_front.tflite),
|
||||
and
|
||||
[the label map](https://github.com/google/mediapipe/blob/master/mediapipe/models/face_detection_front_labelmap.txt).
|
||||
|
||||
```bash
|
||||
bazel build -c opt mediapipe/examples/android/src/java/com/google/mediapipe/apps/facedetectiongpu:binary_graph
|
||||
cp bazel-bin/mediapipe/examples/android/src/java/com/google/mediapipe/apps/facedetectiongpu/facedetectiongpu.binarypb /path/to/your/app/src/main/assets/
|
||||
cp mediapipe/models/face_detection_front.tflite /path/to/your/app/src/main/assets/
|
||||
cp mediapipe/models/face_detection_front_labelmap.txt /path/to/your/app/src/main/assets/
|
||||
```
|
||||
|
||||

|
||||
|
||||
4. Make app/src/main/jniLibs and copy OpenCV JNI libraries into
|
||||
app/src/main/jniLibs.
|
||||
|
||||
MediaPipe depends on OpenCV, you will need to copy the precompiled OpenCV so
|
||||
files into app/src/main/jniLibs. You can download the official OpenCV
|
||||
Android SDK from
|
||||
[here](https://github.com/opencv/opencv/releases/download/3.4.3/opencv-3.4.3-android-sdk.zip)
|
||||
and run:
|
||||
|
||||
```bash
|
||||
cp -R ~/Downloads/OpenCV-android-sdk/sdk/native/libs/arm* /path/to/your/app/src/main/jniLibs/
|
||||
```
|
||||
|
||||

|
||||
|
||||
5. Modify app/build.gradle to add MediaPipe dependencies and MediaPipe AAR.
|
||||
|
||||
```
|
||||
dependencies {
|
||||
implementation fileTree(dir: 'libs', include: ['*.jar', '*.aar'])
|
||||
implementation 'androidx.appcompat:appcompat:1.0.2'
|
||||
implementation 'androidx.constraintlayout:constraintlayout:1.1.3'
|
||||
testImplementation 'junit:junit:4.12'
|
||||
androidTestImplementation 'androidx.test.ext:junit:1.1.0'
|
||||
androidTestImplementation 'androidx.test.espresso:espresso-core:3.1.1'
|
||||
// MediaPipe deps
|
||||
implementation 'com.google.flogger:flogger:0.3.1'
|
||||
implementation 'com.google.flogger:flogger-system-backend:0.3.1'
|
||||
implementation 'com.google.code.findbugs:jsr305:3.0.2'
|
||||
implementation 'com.google.guava:guava:27.0.1-android'
|
||||
implementation 'com.google.guava:guava:27.0.1-android'
|
||||
implementation 'com.google.protobuf:protobuf-java:3.11.4''
|
||||
// CameraX core library
|
||||
def camerax_version = "1.0.0-alpha06"
|
||||
implementation "androidx.camera:camera-core:$camerax_version"
|
||||
implementation "androidx.camera:camera-camera2:$camerax_version"
|
||||
}
|
||||
```
|
||||
|
||||
6. Follow our Android app examples to use MediaPipe in Android Studio for your
|
||||
use case. If you are looking for an example, a face detection example can be
|
||||
found
|
||||
[here](https://github.com/jiuqiant/mediapipe_face_detection_aar_example) and
|
||||
a multi-hand tracking example can be found
|
||||
[here](https://github.com/jiuqiant/mediapipe_multi_hands_tracking_aar_example).
|
||||
@@ -0,0 +1,338 @@
|
||||
---
|
||||
layout: default
|
||||
title: Building MediaPipe Examples
|
||||
parent: Getting Started
|
||||
nav_order: 2
|
||||
---
|
||||
|
||||
# Building MediaPipe Examples
|
||||
{: .no_toc }
|
||||
|
||||
1. TOC
|
||||
{:toc}
|
||||
---
|
||||
|
||||
## Android
|
||||
|
||||
### Prerequisite
|
||||
|
||||
* Java Runtime.
|
||||
* Android SDK release 28.0.3 and above.
|
||||
* Android NDK r18b and above.
|
||||
|
||||
MediaPipe recommends setting up Android SDK and NDK via Android Studio (and see
|
||||
below for Android Studio setup). However, if you prefer using MediaPipe without
|
||||
Android Studio, please run
|
||||
[`setup_android_sdk_and_ndk.sh`](https://github.com/google/mediapipe/tree/master/setup_android_sdk_and_ndk.sh)
|
||||
to download and setup Android SDK and NDK before building any Android example
|
||||
apps.
|
||||
|
||||
If Android SDK and NDK are already installed (e.g., by Android Studio), set
|
||||
$ANDROID_HOME and $ANDROID_NDK_HOME to point to the installed SDK and NDK.
|
||||
|
||||
```bash
|
||||
export ANDROID_HOME=<path to the Android SDK>
|
||||
export ANDROID_NDK_HOME=<path to the Android NDK>
|
||||
```
|
||||
|
||||
In order to use MediaPipe on earlier Android versions, MediaPipe needs to switch
|
||||
to a lower Android API level. You can achieve this by specifying `api_level =
|
||||
$YOUR_INTENDED_API_LEVEL` in android_ndk_repository() and/or
|
||||
android_sdk_repository() in the
|
||||
[`WORKSPACE`](https://github.com/google/mediapipe/tree/master/WORKSPACE) file.
|
||||
|
||||
Please verify all the necessary packages are installed.
|
||||
|
||||
* Android SDK Platform API Level 28 or 29
|
||||
* Android SDK Build-Tools 28 or 29
|
||||
* Android SDK Platform-Tools 28 or 29
|
||||
* Android SDK Tools 26.1.1
|
||||
* Android NDK 17c or above
|
||||
|
||||
### Option 1: Build with Bazel in Command Line
|
||||
|
||||
1. To build an Android example app, build against the corresponding
|
||||
`android_binary` build target. For instance, for
|
||||
[MediaPipe Hand](../solutions/hand.md) the target is `handtrackinggpu` in
|
||||
the
|
||||
[BUILD](https://github.com/google/mediapipe/tree/master/mediapipe/examples/android/src/java/com/google/mediapipe/apps/handtrackinggpu/BUILD)
|
||||
file:
|
||||
|
||||
Note: To reduce the binary size, consider appending `--linkopt="-s"` to the
|
||||
command below to strip symbols.
|
||||
|
||||
```bash
|
||||
bazel build -c opt --config=android_arm64 mediapipe/examples/android/src/java/com/google/mediapipe/apps/handtrackinggpu:handtrackinggpu
|
||||
```
|
||||
|
||||
1. Install it on a device with:
|
||||
|
||||
```bash
|
||||
adb install bazel-bin/mediapipe/examples/android/src/java/com/google/mediapipe/apps/handtrackinggpu/handtrackinggpu.apk
|
||||
```
|
||||
|
||||
### Option 2: Build with Bazel in Android Studio
|
||||
|
||||
The MediaPipe project can be imported into Android Studio using the Bazel
|
||||
plugins. This allows the MediaPipe examples to be built and modified in Android
|
||||
Studio.
|
||||
|
||||
To incorporate MediaPipe into an existing Android Studio project, see these
|
||||
[instructions](./android_archive_library.md) that use Android Archive (AAR) and
|
||||
Gradle.
|
||||
|
||||
The steps below use Android Studio 3.5 to build and install a MediaPipe example
|
||||
app:
|
||||
|
||||
1. Install and launch Android Studio 3.5.
|
||||
|
||||
2. Select `Configure` -> `SDK Manager` -> `SDK Platforms`.
|
||||
|
||||
* Verify that Android SDK Platform API Level 28 or 29 is installed.
|
||||
* Take note of the Android SDK Location, e.g.,
|
||||
`/usr/local/home/Android/Sdk`.
|
||||
|
||||
3. Select `Configure` -> `SDK Manager` -> `SDK Tools`.
|
||||
|
||||
* Verify that Android SDK Build-Tools 28 or 29 is installed.
|
||||
* Verify that Android SDK Platform-Tools 28 or 29 is installed.
|
||||
* Verify that Android SDK Tools 26.1.1 is installed.
|
||||
* Verify that Android NDK 17c or above is installed.
|
||||
* Take note of the Android NDK Location, e.g.,
|
||||
`/usr/local/home/Android/Sdk/ndk-bundle` or
|
||||
`/usr/local/home/Android/Sdk/ndk/20.0.5594570`.
|
||||
|
||||
4. Set environment variables `$ANDROID_HOME` and `$ANDROID_NDK_HOME` to point
|
||||
to the installed SDK and NDK.
|
||||
|
||||
```bash
|
||||
export ANDROID_HOME=/usr/local/home/Android/Sdk
|
||||
|
||||
# If the NDK libraries are installed by a previous version of Android Studio, do
|
||||
export ANDROID_NDK_HOME=/usr/local/home/Android/Sdk/ndk-bundle
|
||||
# If the NDK libraries are installed by Android Studio 3.5, do
|
||||
export ANDROID_NDK_HOME=/usr/local/home/Android/Sdk/ndk/<version number>
|
||||
```
|
||||
|
||||
5. Select `Configure` -> `Plugins` to install `Bazel`.
|
||||
|
||||
6. On Linux, select `File` -> `Settings` -> `Bazel settings`. On macos, select
|
||||
`Android Studio` -> `Preferences` -> `Bazel settings`. Then, modify `Bazel
|
||||
binary location` to be the same as the output of `$ which bazel`.
|
||||
|
||||
7. Select `Import Bazel Project`.
|
||||
|
||||
* Select `Workspace`: `/path/to/mediapipe` and select `Next`.
|
||||
* Select `Generate from BUILD file`: `/path/to/mediapipe/BUILD` and select
|
||||
`Next`.
|
||||
* Modify `Project View` to be the following and select `Finish`.
|
||||
|
||||
```
|
||||
directories:
|
||||
# read project settings, e.g., .bazelrc
|
||||
.
|
||||
-mediapipe/objc
|
||||
-mediapipe/examples/ios
|
||||
|
||||
targets:
|
||||
//mediapipe/examples/android/...:all
|
||||
//mediapipe/java/...:all
|
||||
|
||||
android_sdk_platform: android-29
|
||||
|
||||
sync_flags:
|
||||
--host_crosstool_top=@bazel_tools//tools/cpp:toolchain
|
||||
```
|
||||
|
||||
8. Select `Bazel` -> `Sync` -> `Sync project with Build files`.
|
||||
|
||||
Note: Even after doing step 4, if you still see the error: `"no such package
|
||||
'@androidsdk//': Either the path attribute of android_sdk_repository or the
|
||||
ANDROID_HOME environment variable must be set."`, please modify the
|
||||
[`WORKSPACE`](https://github.com/google/mediapipe/tree/master/WORKSPACE) file to point to your
|
||||
SDK and NDK library locations, as below:
|
||||
|
||||
```
|
||||
android_sdk_repository(
|
||||
name = "androidsdk",
|
||||
path = "/path/to/android/sdk"
|
||||
)
|
||||
|
||||
android_ndk_repository(
|
||||
name = "androidndk",
|
||||
path = "/path/to/android/ndk"
|
||||
)
|
||||
```
|
||||
|
||||
9. Connect an Android device to the workstation.
|
||||
|
||||
10. Select `Run...` -> `Edit Configurations...`.
|
||||
|
||||
* Select `Templates` -> `Bazel Command`.
|
||||
* Enter Target Expression:
|
||||
`//mediapipe/examples/android/src/java/com/google/mediapipe/apps/handtrackinggpu:handtrackinggpu`
|
||||
* Enter Bazel command: `mobile-install`.
|
||||
* Enter Bazel flags: `-c opt --config=android_arm64`.
|
||||
* Press the `[+]` button to add the new configuration.
|
||||
* Select `Run` to run the example app on the connected Android device.
|
||||
|
||||
## iOS
|
||||
|
||||
### Prerequisite
|
||||
|
||||
1. Install [Xcode](https://developer.apple.com/xcode/) and the Command Line
|
||||
Tools.
|
||||
|
||||
Follow Apple's instructions to obtain the required development certificates
|
||||
and provisioning profiles for your iOS device. Install the Command Line
|
||||
Tools by
|
||||
|
||||
```bash
|
||||
xcode-select --install
|
||||
```
|
||||
|
||||
2. Install [Bazel](https://bazel.build/).
|
||||
|
||||
We recommend using [Homebrew](https://brew.sh/) to get the latest version.
|
||||
|
||||
3. Set Python 3.7 as the default Python version and install the Python "six"
|
||||
library.
|
||||
|
||||
To make Mediapipe work with TensorFlow, please set Python 3.7 as the default
|
||||
Python version and install the Python "six" library.
|
||||
|
||||
```bash
|
||||
pip3 install --user six
|
||||
```
|
||||
|
||||
4. Clone the MediaPipe repository.
|
||||
|
||||
```bash
|
||||
git clone https://github.com/google/mediapipe.git
|
||||
```
|
||||
|
||||
5. Symlink or copy your provisioning profile to
|
||||
`mediapipe/mediapipe/provisioning_profile.mobileprovision`.
|
||||
|
||||
```bash
|
||||
cd mediapipe
|
||||
ln -s ~/Downloads/MyProvisioningProfile.mobileprovision mediapipe/provisioning_profile.mobileprovision
|
||||
```
|
||||
|
||||
Tip: You can use this command to see the provisioning profiles you have
|
||||
previously downloaded using Xcode: `open
|
||||
~/Library/MobileDevice/"Provisioning Profiles"`. If there are none, generate
|
||||
and download a profile on
|
||||
[Apple's developer site](https://developer.apple.com/account/resources/).
|
||||
|
||||
### Option 1: Build with Bazel in Command Line
|
||||
|
||||
1. Modify the `bundle_id` field of the app's `ios_application` build target to
|
||||
use your own identifier. For instance, for
|
||||
[MediaPipe Hand](../solutions/hand.md), the `bundle_id` is in the
|
||||
`HandTrackingGpuApp` target in the
|
||||
[BUILD](https://github.com/google/mediapipe/tree/master/mediapipe/examples/ios/handtrackinggpu/BUILD)
|
||||
file.
|
||||
|
||||
2. Again using [MediaPipe Hand](../solutions/hand.md) for example, run:
|
||||
|
||||
```bash
|
||||
bazel build -c opt --config=ios_arm64 mediapipe/examples/ios/handtrackinggpu:HandTrackingGpuApp
|
||||
```
|
||||
|
||||
You may see a permission request from `codesign` in order to sign the app.
|
||||
|
||||
3. In Xcode, open the `Devices and Simulators` window (command-shift-2).
|
||||
|
||||
4. Make sure your device is connected. You will see a list of installed apps.
|
||||
Press the "+" button under the list, and select the `.ipa` file built by
|
||||
Bazel.
|
||||
|
||||
5. You can now run the app on your device.
|
||||
|
||||
### Option 2: Build in Xcode
|
||||
|
||||
Note: This workflow requires a separate tool in addition to Bazel. If it fails
|
||||
to work for some reason, please resort to the command-line build instructions in
|
||||
the previous section.
|
||||
|
||||
1. We will use a tool called [Tulsi](https://tulsi.bazel.build/) for generating
|
||||
Xcode projects from Bazel build configurations.
|
||||
|
||||
```bash
|
||||
# cd out of the mediapipe directory, then:
|
||||
git clone https://github.com/bazelbuild/tulsi.git
|
||||
cd tulsi
|
||||
# remove Xcode version from Tulsi's .bazelrc (see http://github.com/bazelbuild/tulsi#building-and-installing):
|
||||
sed -i .orig '/xcode_version/d' .bazelrc
|
||||
# build and run Tulsi:
|
||||
sh build_and_run.sh
|
||||
```
|
||||
|
||||
This will install `Tulsi.app` inside the `Applications` directory in your
|
||||
home directory.
|
||||
|
||||
2. Open `mediapipe/Mediapipe.tulsiproj` using the Tulsi app.
|
||||
|
||||
Important: If Tulsi displays an error saying "Bazel could not be found",
|
||||
press the "Bazel..." button in the Packages tab and select the `bazel`
|
||||
executable in your homebrew `/bin/` directory.
|
||||
|
||||
3. Select the MediaPipe config in the Configs tab, then press the Generate
|
||||
button below. You will be asked for a location to save the Xcode project.
|
||||
Once the project is generated, it will be opened in Xcode.
|
||||
|
||||
4. You can now select any of the MediaPipe demos in the target menu, and build
|
||||
and run them as normal.
|
||||
|
||||
Note: When you ask Xcode to run an app, by default it will use the Debug
|
||||
configuration. Some of our demos are computationally heavy; you may want to
|
||||
use the Release configuration for better performance.
|
||||
|
||||
Tip: To switch build configuration in Xcode, click on the target menu,
|
||||
choose "Edit Scheme...", select the Run action, and switch the Build
|
||||
Configuration from Debug to Release. Note that this is set independently for
|
||||
each target.
|
||||
|
||||
## Desktop
|
||||
|
||||
### Option 1: Running on CPU
|
||||
|
||||
1. To build, for example, [MediaPipe Hand](../solutions/hand.md), run:
|
||||
|
||||
```bash
|
||||
bazel build -c opt --define MEDIAPIPE_DISABLE_GPU=1 mediapipe/examples/desktop/hand_tracking:hand_tracking_cpu
|
||||
```
|
||||
|
||||
This will open up your webcam as long as it is connected and on. Any errors
|
||||
is likely due to your webcam being not accessible.
|
||||
|
||||
2. To run the application:
|
||||
|
||||
```bash
|
||||
GLOG_logtostderr=1 bazel-bin/mediapipe/examples/desktop/hand_tracking/hand_tracking_cpu \
|
||||
--calculator_graph_config_file=mediapipe/graphs/hand_tracking/hand_tracking_desktop_live.pbtxt
|
||||
```
|
||||
|
||||
### Option 2: Running on GPU
|
||||
|
||||
Note: This currently works only on Linux, and please first follow
|
||||
[OpenGL ES Setup on Linux Desktop](./gpu_support.md#opengl-es-setup-on-linux-desktop).
|
||||
|
||||
1. To build, for example, [MediaPipe Hand](../solutions/hand.md), run:
|
||||
|
||||
```bash
|
||||
bazel build -c opt --copt -DMESA_EGL_NO_X11_HEADERS --copt -DEGL_NO_X11 \
|
||||
mediapipe/examples/desktop/hand_tracking:hand_tracking_gpu
|
||||
```
|
||||
|
||||
This will open up your webcam as long as it is connected and on. Any errors
|
||||
is likely due to your webcam being not accessible, or GPU drivers not setup
|
||||
properly.
|
||||
|
||||
2. To run the application:
|
||||
|
||||
```bash
|
||||
GLOG_logtostderr=1 bazel-bin/mediapipe/examples/desktop/hand_tracking/hand_tracking_gpu \
|
||||
--calculator_graph_config_file=mediapipe/graphs/hand_tracking/hand_tracking_mobile.pbtxt
|
||||
```
|
||||
@@ -0,0 +1,146 @@
|
||||
---
|
||||
layout: default
|
||||
title: FAQ
|
||||
parent: Getting Started
|
||||
nav_order: 9
|
||||
---
|
||||
|
||||
# FAQ
|
||||
{: .no_toc }
|
||||
|
||||
1. TOC
|
||||
{:toc}
|
||||
---
|
||||
|
||||
### How to convert ImageFrames and GpuBuffers
|
||||
|
||||
The Calculators [`ImageFrameToGpuBufferCalculator`] and
|
||||
[`GpuBufferToImageFrameCalculator`] convert back and forth between packets of
|
||||
type [`ImageFrame`] and [`GpuBuffer`]. [`ImageFrame`] refers to image data in
|
||||
CPU memory in any of a number of bitmap image formats. [`GpuBuffer`] refers to
|
||||
image data in GPU memory. You can find more detail in the Framework Concepts
|
||||
section
|
||||
[GpuBuffer to ImageFrame Converters](./gpu.md#gpubuffer-to-imageframe-converters).
|
||||
You can see an example in:
|
||||
|
||||
* [`object_detection_mobile_cpu.pbtxt`]
|
||||
|
||||
### How to visualize perception results
|
||||
|
||||
The [`AnnotationOverlayCalculator`] allows perception results, such as bounding
|
||||
boxes, arrows, and ovals, to be superimposed on the video frames aligned with
|
||||
the recognized objects. The results can be displayed in a diagnostic window when
|
||||
running on a workstation, or in a texture frame when running on device. You can
|
||||
see an example use of [`AnnotationOverlayCalculator`] in:
|
||||
|
||||
* [`face_detection_mobile_gpu.pbtxt`].
|
||||
|
||||
### How to run calculators in parallel
|
||||
|
||||
Within a calculator graph, MediaPipe routinely runs separate calculator nodes
|
||||
in parallel. MediaPipe maintains a pool of threads, and runs each calculator
|
||||
as soon as a thread is available and all of it's inputs are ready. Each
|
||||
calculator instance is only run for one set of inputs at a time, so most
|
||||
calculators need only to be *thread-compatible* and not *thread-safe*.
|
||||
|
||||
In order to enable one calculator to process multiple inputs in parallel, there
|
||||
are two possible approaches:
|
||||
|
||||
1. Define multiple calulator nodes and dispatch input packets to all nodes.
|
||||
2. Make the calculator thread-safe and configure its [`max_in_flight`] setting.
|
||||
|
||||
The first approach can be followed using the calculators designed to distribute
|
||||
packets across other calculators, such as [`RoundRobinDemuxCalculator`]. A
|
||||
single [`RoundRobinDemuxCalculator`] can distribute successive packets across
|
||||
several identically configured [`ScaleImageCalculator`] nodes.
|
||||
|
||||
The second approach allows up to [`max_in_flight`] invocations of the
|
||||
[`CalculatorBase::Process`] method on the same calculator node. The output
|
||||
packets from [`CalculatorBase::Process`] are automatically ordered by timestamp
|
||||
before they are passed along to downstream calculators.
|
||||
|
||||
With either aproach, you must be aware that the calculator running in parallel
|
||||
cannot maintain internal state in the same way as a normal sequential
|
||||
calculator.
|
||||
|
||||
### Output timestamps when using ImmediateInputStreamHandler
|
||||
|
||||
The [`ImmediateInputStreamHandler`] delivers each packet as soon as it arrives
|
||||
at an input stream. As a result, it can deliver a packet
|
||||
with a higher timestamp from one input stream before delivering a packet with a
|
||||
lower timestamp from a different input stream. If these input timestamps are
|
||||
both used for packets sent to one output stream, that output stream will
|
||||
complain that the timestamps are not monotonically increasing. In order to
|
||||
remedy this, the calculator must take care to output a packet only after
|
||||
processing is complete for its timestamp. This could be accomplished by waiting
|
||||
until input packets have been received from all inputstreams for that timestamp,
|
||||
or by ignoring a packet that arrives with a timestamp that has already been
|
||||
processed.
|
||||
|
||||
### How to change settings at runtime
|
||||
|
||||
There are two main approaches to changing the settings of a calculator graph
|
||||
while the application is running:
|
||||
|
||||
1. Restart the calculator graph with modified [`CalculatorGraphConfig`].
|
||||
2. Send new calculator options through packets on graph input-streams.
|
||||
|
||||
The first approach has the advantage of leveraging [`CalculatorGraphConfig`]
|
||||
processing tools such as "subgraphs". The second approach has the advantage of
|
||||
allowing active calculators and packets to remain in-flight while settings
|
||||
change. Mediapipe contributors are currently investigating alternative approaches
|
||||
to achieve both of these advantages.
|
||||
|
||||
### How to process realtime input streams
|
||||
|
||||
The mediapipe framework can be used to process data streams either online or
|
||||
offline. For offline processing, packets are pushed into the graph as soon as
|
||||
calculators are ready to process those packets. For online processing, one
|
||||
packet for each frame is pushed into the graph as that frame is recorded.
|
||||
|
||||
The MediaPipe framework requires only that successive packets be assigned
|
||||
monotonically increasing timestamps. By convention, realtime calculators and
|
||||
graphs use the recording time or the presentation time as the timestamp for each
|
||||
packet, with each timestamp representing microseconds since
|
||||
`Jan/1/1970:00:00:00`. This allows packets from various sources to be processed
|
||||
in a gloablly consistent order.
|
||||
|
||||
Normally for offline processing, every input packet is processed and processing
|
||||
continues as long as necessary. For online processing, it is often necessary to
|
||||
drop input packets in order to keep pace with the arrival of input data frames.
|
||||
When inputs arrive too frequently, the recommended technique for dropping
|
||||
packets is to use the MediaPipe calculators designed specifically for this
|
||||
purpose such as [`FlowLimiterCalculator`] and [`PacketClonerCalculator`].
|
||||
|
||||
For online processing, it is also necessary to promptly determine when processing
|
||||
can proceed. MediaPipe supports this by propagating timestamp bounds between
|
||||
calculators. Timestamp bounds indicate timestamp intervals that will contain no
|
||||
input packets, and they allow calculators to begin processing for those
|
||||
timestamps immediately. Calculators designed for realtime processing should
|
||||
carefully calculate timestamp bounds in order to begin processing as promptly as
|
||||
possible. For example, the [`MakePairCalculator`] uses the `SetOffset` API to
|
||||
propagate timestamp bounds from input streams to output streams.
|
||||
|
||||
### Can I run MediaPipe on MS Windows?
|
||||
|
||||
Currently MediaPipe portability supports Debian Linux, Ubuntu Linux,
|
||||
MacOS, Android, and iOS. The core of MediaPipe framework is a C++ library
|
||||
conforming to the C++11 standard, so it is relatively easy to port to
|
||||
additional platforms.
|
||||
|
||||
[`object_detection_mobile_cpu.pbtxt`]: https://github.com/google/mediapipe/tree/master/mediapipe/graphs/object_detection/object_detection_mobile_cpu.pbtxt
|
||||
[`ImageFrame`]: https://github.com/google/mediapipe/tree/master/mediapipe/framework/formats/image_frame.h
|
||||
[`GpuBuffer`]: https://github.com/google/mediapipe/tree/master/mediapipe/gpu/gpu_buffer.h
|
||||
[`GpuBufferToImageFrameCalculator`]: https://github.com/google/mediapipe/tree/master/mediapipe/gpu/gpu_buffer_to_image_frame_calculator.cc
|
||||
[`ImageFrameToGpuBufferCalculator`]: https://github.com/google/mediapipe/tree/master/mediapipe/gpu/image_frame_to_gpu_buffer_calculator.cc
|
||||
[`AnnotationOverlayCalculator`]: https://github.com/google/mediapipe/tree/master/mediapipe/calculators/util/annotation_overlay_calculator.cc
|
||||
[`face_detection_mobile_gpu.pbtxt`]: https://github.com/google/mediapipe/tree/master/mediapipe/graphs/face_detection/face_detection_mobile_gpu.pbtxt
|
||||
[`CalculatorBase::Process`]: https://github.com/google/mediapipe/tree/master/mediapipe/framework/calculator_base.h
|
||||
[`max_in_flight`]: https://github.com/google/mediapipe/tree/master/mediapipe/framework/calculator.proto
|
||||
[`RoundRobinDemuxCalculator`]: https://github.com/google/mediapipe/tree/master//mediapipe/calculators/core/round_robin_demux_calculator.cc
|
||||
[`ScaleImageCalculator`]: https://github.com/google/mediapipe/tree/master/mediapipe/calculators/image/scale_image_calculator.cc
|
||||
[`ImmediateInputStreamHandler`]: https://github.com/google/mediapipe/tree/master/mediapipe/framework/stream_handler/immediate_input_stream_handler.cc
|
||||
[`CalculatorGraphConfig`]: https://github.com/google/mediapipe/tree/master/mediapipe/framework/calculator.proto
|
||||
[`FlowLimiterCalculator`]: https://github.com/google/mediapipe/tree/master/mediapipe/calculators/core/flow_limiter_calculator.cc
|
||||
[`PacketClonerCalculator`]: https://github.com/google/mediapipe/tree/master/mediapipe/calculators/core/packet_cloner_calculator.cc
|
||||
[`MakePairCalculator`]: https://github.com/google/mediapipe/tree/master/mediapipe/calculators/core/make_pair_calculator.cc
|
||||
@@ -0,0 +1,13 @@
|
||||
---
|
||||
layout: default
|
||||
title: Getting Started
|
||||
nav_order: 2
|
||||
has_children: true
|
||||
---
|
||||
|
||||
# Getting Started
|
||||
{: .no_toc }
|
||||
|
||||
1. TOC
|
||||
{:toc}
|
||||
---
|
||||
@@ -0,0 +1,186 @@
|
||||
---
|
||||
layout: default
|
||||
title: GPU Support
|
||||
parent: Getting Started
|
||||
nav_order: 6
|
||||
---
|
||||
|
||||
# GPU Support
|
||||
{: .no_toc }
|
||||
|
||||
1. TOC
|
||||
{:toc}
|
||||
---
|
||||
|
||||
## OpenGL ES Support
|
||||
|
||||
MediaPipe supports OpenGL ES up to version 3.2 on Android/Linux and up to ES 3.0
|
||||
on iOS. In addition, MediaPipe also supports Metal on iOS.
|
||||
|
||||
OpenGL ES 3.1 or greater is required (on Android/Linux systems) for running
|
||||
machine learning inference calculators and graphs.
|
||||
|
||||
## Disable OpenGL ES Support
|
||||
|
||||
By default, building MediaPipe (with no special bazel flags) attempts to compile
|
||||
and link against OpenGL ES (and for iOS also Metal) libraries.
|
||||
|
||||
On platforms where OpenGL ES is not available (see also
|
||||
[OpenGL ES Setup on Linux Desktop](#opengl-es-setup-on-linux-desktop)), you
|
||||
should disable OpenGL ES support with:
|
||||
|
||||
```
|
||||
$ bazel build --define MEDIAPIPE_DISABLE_GPU=1 <my-target>
|
||||
```
|
||||
|
||||
Note: On Android and iOS, OpenGL ES is required by MediaPipe framework and the
|
||||
support should never be disabled.
|
||||
|
||||
## OpenGL ES Setup on Linux Desktop
|
||||
|
||||
On Linux desktop with video cards that support OpenGL ES 3.1+, MediaPipe can run
|
||||
GPU compute and rendering and perform TFLite inference on GPU.
|
||||
|
||||
To check if your Linux desktop GPU can run MediaPipe with OpenGL ES:
|
||||
|
||||
```bash
|
||||
$ sudo apt-get install mesa-common-dev libegl1-mesa-dev libgles2-mesa-dev
|
||||
$ sudo apt-get install mesa-utils
|
||||
$ glxinfo | grep -i opengl
|
||||
```
|
||||
|
||||
For example, it may print:
|
||||
|
||||
```bash
|
||||
$ glxinfo | grep -i opengl
|
||||
...
|
||||
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 430.50
|
||||
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
|
||||
OpenGL ES profile extensions:
|
||||
```
|
||||
|
||||
*Notice the ES 3.20 text above.*
|
||||
|
||||
You need to see ES 3.1 or greater printed in order to perform TFLite inference
|
||||
on GPU in MediaPipe. With this setup, build with:
|
||||
|
||||
```
|
||||
$ bazel build --copt -DMESA_EGL_NO_X11_HEADERS --copt -DEGL_NO_X11 <my-target>
|
||||
```
|
||||
|
||||
If only ES 3.0 or below is supported, you can still build MediaPipe targets that
|
||||
don't require TFLite inference on GPU with:
|
||||
|
||||
```
|
||||
$ bazel build --copt -DMESA_EGL_NO_X11_HEADERS --copt -DEGL_NO_X11 --copt -DMEDIAPIPE_DISABLE_GL_COMPUTE <my-target>
|
||||
```
|
||||
|
||||
Note: MEDIAPIPE_DISABLE_GL_COMPUTE is already defined automatically on all Apple
|
||||
systems (Apple doesn't support OpenGL ES 3.1+).
|
||||
|
||||
## TensorFlow CUDA Support and Setup on Linux Desktop
|
||||
|
||||
MediaPipe framework doesn't require CUDA for GPU compute and rendering. However,
|
||||
MediaPipe can work with TensorFlow to perform GPU inference on video cards that
|
||||
support CUDA.
|
||||
|
||||
To enable TensorFlow GPU inference with MediaPipe, the first step is to follow
|
||||
the
|
||||
[TensorFlow GPU documentation](https://www.tensorflow.org/install/gpu#software_requirements)
|
||||
to install the required NVIDIA software on your Linux desktop.
|
||||
|
||||
After installation, update `$PATH` and `$LD_LIBRARY_PATH` and run `ldconfig`
|
||||
with:
|
||||
|
||||
```
|
||||
$ export PATH=/usr/local/cuda-10.1/bin${PATH:+:${PATH}}
|
||||
$ export LD_LIBRARY_PATH=/usr/local/cuda/extras/CUPTI/lib64,/usr/local/cuda-10.1/lib64${LD_LIBRARY_PATH:+:${LD_LIBRARY_PATH}}
|
||||
$ sudo ldconfig
|
||||
```
|
||||
|
||||
It's recommended to verify the installation of CUPTI, CUDA, CuDNN, and NVCC:
|
||||
|
||||
```
|
||||
$ ls /usr/local/cuda/extras/CUPTI
|
||||
/lib64
|
||||
libcupti.so libcupti.so.10.1.208 libnvperf_host.so libnvperf_target.so
|
||||
libcupti.so.10.1 libcupti_static.a libnvperf_host_static.a
|
||||
|
||||
$ ls /usr/local/cuda-10.1
|
||||
LICENSE bin extras lib64 libnvvp nvml samples src tools
|
||||
README doc include libnsight nsightee_plugins nvvm share targets version.txt
|
||||
|
||||
$ nvcc -V
|
||||
nvcc: NVIDIA (R) Cuda compiler driver
|
||||
Copyright (c) 2005-2019 NVIDIA Corporation
|
||||
Built on Sun_Jul_28_19:07:16_PDT_2019
|
||||
Cuda compilation tools, release 10.1, V10.1.243
|
||||
|
||||
$ ls /usr/lib/x86_64-linux-gnu/ | grep libcudnn.so
|
||||
libcudnn.so
|
||||
libcudnn.so.7
|
||||
libcudnn.so.7.6.4
|
||||
```
|
||||
|
||||
Setting `$TF_CUDA_PATHS` is the way to declare where the CUDA library is. Note
|
||||
that the following code snippet also adds `/usr/lib/x86_64-linux-gnu` and
|
||||
`/usr/include` into `$TF_CUDA_PATHS` for cudablas and libcudnn.
|
||||
|
||||
```
|
||||
$ export TF_CUDA_PATHS=/usr/local/cuda-10.1,/usr/lib/x86_64-linux-gnu,/usr/include
|
||||
```
|
||||
|
||||
To make MediaPipe get TensorFlow's CUDA settings, find TensorFlow's
|
||||
[.bazelrc](https://github.com/tensorflow/tensorflow/blob/master/.bazelrc) and
|
||||
copy the `build:using_cuda` and `build:cuda` section into MediaPipe's .bazelrc
|
||||
file. For example, as of April 23, 2020, TensorFlow's CUDA setting is the
|
||||
following:
|
||||
|
||||
```
|
||||
# This config refers to building with CUDA available. It does not necessarily
|
||||
# mean that we build CUDA op kernels.
|
||||
build:using_cuda --define=using_cuda=true
|
||||
build:using_cuda --action_env TF_NEED_CUDA=1
|
||||
build:using_cuda --crosstool_top=@local_config_cuda//crosstool:toolchain
|
||||
|
||||
# This config refers to building CUDA op kernels with nvcc.
|
||||
build:cuda --config=using_cuda
|
||||
build:cuda --define=using_cuda_nvcc=true
|
||||
```
|
||||
|
||||
Finally, build MediaPipe with TensorFlow GPU with two more flags `--config=cuda`
|
||||
and `--spawn_strategy=local`. For example:
|
||||
|
||||
```
|
||||
$ bazel build -c opt --config=cuda --spawn_strategy=local \
|
||||
--define no_aws_support=true --copt -DMESA_EGL_NO_X11_HEADERS \
|
||||
mediapipe/examples/desktop/object_detection:object_detection_tensorflow
|
||||
```
|
||||
|
||||
While the binary is running, it prints out the GPU device info:
|
||||
|
||||
```
|
||||
I external/org_tensorflow/tensorflow/stream_executor/platform/default/dso_loader.cc:44] Successfully opened dynamic library libcuda.so.1
|
||||
I external/org_tensorflow/tensorflow/core/common_runtime/gpu/gpu_device.cc:1544] Found device 0 with properties: pciBusID: 0000:00:04.0 name: Tesla T4 computeCapability: 7.5 coreClock: 1.59GHz coreCount: 40 deviceMemorySize: 14.75GiB deviceMemoryBandwidth: 298.08GiB/s
|
||||
I external/org_tensorflow/tensorflow/core/common_runtime/gpu/gpu_device.cc:1686] Adding visible gpu devices: 0
|
||||
```
|
||||
|
||||
You can monitor the GPU usage to verify whether the GPU is used for model
|
||||
inference.
|
||||
|
||||
```
|
||||
$ nvidia-smi --query-gpu=utilization.gpu --format=csv --loop=1
|
||||
|
||||
0 %
|
||||
0 %
|
||||
4 %
|
||||
5 %
|
||||
83 %
|
||||
21 %
|
||||
22 %
|
||||
27 %
|
||||
29 %
|
||||
100 %
|
||||
0 %
|
||||
0%
|
||||
```
|
||||
@@ -0,0 +1,778 @@
|
||||
---
|
||||
layout: default
|
||||
title: Hello World! on Android
|
||||
parent: Getting Started
|
||||
nav_order: 3
|
||||
---
|
||||
|
||||
# Hello World! on Android
|
||||
{: .no_toc }
|
||||
|
||||
1. TOC
|
||||
{:toc}
|
||||
---
|
||||
|
||||
## Introduction
|
||||
|
||||
This codelab uses MediaPipe on an Android device.
|
||||
|
||||
### What you will learn
|
||||
|
||||
How to develop an Android application that uses MediaPipe and run a MediaPipe
|
||||
graph on Android.
|
||||
|
||||
### What you will build
|
||||
|
||||
A simple camera app for real-time Sobel edge detection applied to a live video
|
||||
stream on an Android device.
|
||||
|
||||

|
||||
|
||||
## Setup
|
||||
|
||||
1. Install MediaPipe on your system, see [MediaPipe installation guide] for
|
||||
details.
|
||||
2. Install Android Development SDK and Android NDK. See how to do so also in
|
||||
[MediaPipe installation guide].
|
||||
3. Enable [developer options] on your Android device.
|
||||
4. Setup [Bazel] on your system to build and deploy the Android app.
|
||||
|
||||
## Graph for edge detection
|
||||
|
||||
We will be using the following graph, [`edge_detection_mobile_gpu.pbtxt`]:
|
||||
|
||||
```
|
||||
# MediaPipe graph that performs GPU Sobel edge detection on a live video stream.
|
||||
# Used in the examples
|
||||
# mediapipe/examples/android/src/java/com/mediapipe/apps/basic.
|
||||
# mediapipe/examples/ios/edgedetectiongpu.
|
||||
|
||||
# Images coming into and out of the graph.
|
||||
input_stream: "input_video"
|
||||
output_stream: "output_video"
|
||||
|
||||
# Converts RGB images into luminance images, still stored in RGB format.
|
||||
node: {
|
||||
calculator: "LuminanceCalculator"
|
||||
input_stream: "input_video"
|
||||
output_stream: "luma_video"
|
||||
}
|
||||
|
||||
# Applies the Sobel filter to luminance images sotred in RGB format.
|
||||
node: {
|
||||
calculator: "SobelEdgesCalculator"
|
||||
input_stream: "luma_video"
|
||||
output_stream: "output_video"
|
||||
}
|
||||
```
|
||||
|
||||
A visualization of the graph is shown below:
|
||||
|
||||

|
||||
|
||||
This graph has a single input stream named `input_video` for all incoming frames
|
||||
that will be provided by your device's camera.
|
||||
|
||||
The first node in the graph, `LuminanceCalculator`, takes a single packet (image
|
||||
frame) and applies a change in luminance using an OpenGL shader. The resulting
|
||||
image frame is sent to the `luma_video` output stream.
|
||||
|
||||
The second node, `SobelEdgesCalculator` applies edge detection to incoming
|
||||
packets in the `luma_video` stream and outputs results in `output_video` output
|
||||
stream.
|
||||
|
||||
Our Android application will display the output image frames of the
|
||||
`output_video` stream.
|
||||
|
||||
## Initial minimal application setup
|
||||
|
||||
We first start with an simple Android application that displays "Hello World!"
|
||||
on the screen. You may skip this step if you are familiar with building Android
|
||||
applications using `bazel`.
|
||||
|
||||
Create a new directory where you will create your Android application. For
|
||||
example, the complete code of this tutorial can be found at
|
||||
`mediapipe/examples/android/src/java/com/google/mediapipe/apps/basic`. We
|
||||
will refer to this path as `$APPLICATION_PATH` throughout the codelab.
|
||||
|
||||
Note that in the path to the application:
|
||||
|
||||
* The application is named `helloworld`.
|
||||
* The `$PACKAGE_PATH` of the application is
|
||||
`com.google.mediapipe.apps.basic`. This is used in code snippets in this
|
||||
tutorial, so please remember to use your own `$PACKAGE_PATH` when you
|
||||
copy/use the code snippets.
|
||||
|
||||
Add a file `activity_main.xml` to `$APPLICATION_PATH/res/layout`. This displays
|
||||
a [`TextView`] on the full screen of the application with the string `Hello
|
||||
World!`:
|
||||
|
||||
```
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
xmlns:tools="http://schemas.android.com/tools"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent">
|
||||
|
||||
<TextView
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Hello World!"
|
||||
app:layout_constraintBottom_toBottomOf="parent"
|
||||
app:layout_constraintLeft_toLeftOf="parent"
|
||||
app:layout_constraintRight_toRightOf="parent"
|
||||
app:layout_constraintTop_toTopOf="parent" />
|
||||
|
||||
</android.support.constraint.ConstraintLayout>
|
||||
```
|
||||
|
||||
Add a simple `MainActivity.java` to `$APPLICATION_PATH` which loads the content
|
||||
of the `activity_main.xml` layout as shown below:
|
||||
|
||||
```
|
||||
package com.google.mediapipe.apps.basic;
|
||||
|
||||
import android.os.Bundle;
|
||||
import androidx.appcompat.app.AppCompatActivity;
|
||||
|
||||
/** Bare-bones main activity. */
|
||||
public class MainActivity extends AppCompatActivity {
|
||||
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
super.onCreate(savedInstanceState);
|
||||
setContentView(R.layout.activity_main);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Add a manifest file, `AndroidManifest.xml` to `$APPLICATION_PATH`, which
|
||||
launches `MainActivity` on application start:
|
||||
|
||||
```
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.google.mediapipe.apps.basic">
|
||||
|
||||
<uses-sdk
|
||||
android:minSdkVersion="19"
|
||||
android:targetSdkVersion="19" />
|
||||
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
android:label="${appName}"
|
||||
android:supportsRtl="true"
|
||||
android:theme="@style/AppTheme">
|
||||
<activity
|
||||
android:name="${mainActivity}"
|
||||
android:exported="true"
|
||||
android:screenOrientation="portrait">
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
|
||||
</manifest>
|
||||
```
|
||||
|
||||
In our application we are using a `Theme.AppCompat` theme in the app, so we need
|
||||
appropriate theme references. Add `colors.xml` to
|
||||
`$APPLICATION_PATH/res/values/`:
|
||||
|
||||
```
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<color name="colorPrimary">#008577</color>
|
||||
<color name="colorPrimaryDark">#00574B</color>
|
||||
<color name="colorAccent">#D81B60</color>
|
||||
</resources>
|
||||
```
|
||||
|
||||
Add `styles.xml` to `$APPLICATION_PATH/res/values/`:
|
||||
|
||||
```
|
||||
<resources>
|
||||
|
||||
<!-- Base application theme. -->
|
||||
<style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
|
||||
<!-- Customize your theme here. -->
|
||||
<item name="colorPrimary">@color/colorPrimary</item>
|
||||
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
|
||||
<item name="colorAccent">@color/colorAccent</item>
|
||||
</style>
|
||||
|
||||
</resources>
|
||||
```
|
||||
|
||||
To build the application, add a `BUILD` file to `$APPLICATION_PATH`, and
|
||||
`${appName}` and `${mainActivity}` in the manifest will be replaced by strings
|
||||
specified in `BUILD` as shown below.
|
||||
|
||||
```
|
||||
android_library(
|
||||
name = "basic_lib",
|
||||
srcs = glob(["*.java"]),
|
||||
manifest = "AndroidManifest.xml",
|
||||
resource_files = glob(["res/**"]),
|
||||
deps = [
|
||||
"//third_party:android_constraint_layout",
|
||||
"//third_party:androidx_appcompat",
|
||||
],
|
||||
)
|
||||
|
||||
android_binary(
|
||||
name = "helloworld",
|
||||
manifest = "AndroidManifest.xml",
|
||||
manifest_values = {
|
||||
"applicationId": "com.google.mediapipe.apps.basic",
|
||||
"appName": "Hello World",
|
||||
"mainActivity": ".MainActivity",
|
||||
},
|
||||
multidex = "native",
|
||||
deps = [
|
||||
":basic_lib",
|
||||
],
|
||||
)
|
||||
```
|
||||
|
||||
The `android_library` rule adds dependencies for `MainActivity`, resource files
|
||||
and `AndroidManifest.xml`.
|
||||
|
||||
The `android_binary` rule, uses the `basic_lib` Android library generated to
|
||||
build a binary APK for installation on your Android device.
|
||||
|
||||
To build the app, use the following command:
|
||||
|
||||
```
|
||||
bazel build -c opt --config=android_arm64 $APPLICATION_PATH:helloworld
|
||||
```
|
||||
|
||||
Install the generated APK file using `adb install`. For example:
|
||||
|
||||
```
|
||||
adb install bazel-bin/$APPLICATION_PATH/helloworld.apk
|
||||
```
|
||||
|
||||
Open the application on your device. It should display a screen with the text
|
||||
`Hello World!`.
|
||||
|
||||

|
||||
|
||||
## Using the camera via `CameraX`
|
||||
|
||||
### Camera Permissions
|
||||
|
||||
To use the camera in our application, we need to request the user to provide
|
||||
access to the camera. To request camera permissions, add the following to
|
||||
`AndroidManifest.xml`:
|
||||
|
||||
```
|
||||
<!-- For using the camera -->
|
||||
<uses-permission android:name="android.permission.CAMERA" />
|
||||
<uses-feature android:name="android.hardware.camera" />
|
||||
```
|
||||
|
||||
Change the minimum SDK version to `21` and target SDK version to `27` in the
|
||||
same file:
|
||||
|
||||
```
|
||||
<uses-sdk
|
||||
android:minSdkVersion="21"
|
||||
android:targetSdkVersion="27" />
|
||||
```
|
||||
|
||||
This ensures that the user is prompted to request camera permission and enables
|
||||
us to use the [CameraX] library for camera access.
|
||||
|
||||
To request camera permissions, we can use a utility provided by MediaPipe
|
||||
components, namely [`PermissionHelper`]. To use it, add a dependency
|
||||
`"//mediapipe/java/com/google/mediapipe/components:android_components"` in the
|
||||
`mediapipe_lib` rule in `BUILD`.
|
||||
|
||||
To use the `PermissionHelper` in `MainActivity`, add the following line to the
|
||||
`onCreate` function:
|
||||
|
||||
```
|
||||
PermissionHelper.checkAndRequestCameraPermissions(this);
|
||||
```
|
||||
|
||||
This prompts the user with a dialog on the screen to request for permissions to
|
||||
use the camera in this application.
|
||||
|
||||
Add the following code to handle the user response:
|
||||
|
||||
```
|
||||
@Override
|
||||
public void onRequestPermissionsResult(
|
||||
int requestCode, String[] permissions, int[] grantResults) {
|
||||
super.onRequestPermissionsResult(requestCode, permissions, grantResults);
|
||||
PermissionHelper.onRequestPermissionsResult(requestCode, permissions, grantResults);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onResume() {
|
||||
super.onResume();
|
||||
if (PermissionHelper.cameraPermissionsGranted(this)) {
|
||||
startCamera();
|
||||
}
|
||||
}
|
||||
|
||||
public void startCamera() {}
|
||||
```
|
||||
|
||||
We will leave the `startCamera()` method empty for now. When the user responds
|
||||
to the prompt, the `MainActivity` will resume and `onResume()` will be called.
|
||||
The code will confirm that permissions for using the camera have been granted,
|
||||
and then will start the camera.
|
||||
|
||||
Rebuild and install the application. You should now see a prompt requesting
|
||||
access to the camera for the application.
|
||||
|
||||
Note: If the there is no dialog prompt, uninstall and reinstall the application.
|
||||
This may also happen if you haven't changed the `minSdkVersion` and
|
||||
`targetSdkVersion` in the `AndroidManifest.xml` file.
|
||||
|
||||
### Camera Access
|
||||
|
||||
With camera permissions available, we can start and fetch frames from the
|
||||
camera.
|
||||
|
||||
To view the frames from the camera we will use a [`SurfaceView`]. Each frame
|
||||
from the camera will be stored in a [`SurfaceTexture`] object. To use these, we
|
||||
first need to change the layout of our application.
|
||||
|
||||
Remove the entire [`TextView`] code block from
|
||||
`$APPLICATION_PATH/res/layout/activity_main.xml` and add the following code
|
||||
instead:
|
||||
|
||||
```
|
||||
<FrameLayout
|
||||
android:id="@+id/preview_display_layout"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="fill_parent"
|
||||
android:layout_weight="1">
|
||||
<TextView
|
||||
android:id="@+id/no_camera_access_view"
|
||||
android:layout_height="fill_parent"
|
||||
android:layout_width="fill_parent"
|
||||
android:gravity="center"
|
||||
android:text="@string/no_camera_access" />
|
||||
</FrameLayout>
|
||||
```
|
||||
|
||||
This code block has a new [`FrameLayout`] named `preview_display_layout` and a
|
||||
[`TextView`] nested inside it, named `no_camera_access_preview`. When camera
|
||||
access permissions are not granted, our application will display the
|
||||
[`TextView`] with a string message, stored in the variable `no_camera_access`.
|
||||
Add the following line in the `$APPLICATION_PATH/res/values/strings.xml` file:
|
||||
|
||||
```
|
||||
<string name="no_camera_access" translatable="false">Please grant camera permissions.</string>
|
||||
```
|
||||
|
||||
When the user doesn't grant camera permission, the screen will now look like
|
||||
this:
|
||||
|
||||

|
||||
|
||||
Now, we will add the [`SurfaceTexture`] and [`SurfaceView`] objects to
|
||||
`MainActivity`:
|
||||
|
||||
```
|
||||
private SurfaceTexture previewFrameTexture;
|
||||
private SurfaceView previewDisplayView;
|
||||
```
|
||||
|
||||
In the `onCreate(Bundle)` function, add the following two lines _before_
|
||||
requesting camera permissions:
|
||||
|
||||
```
|
||||
previewDisplayView = new SurfaceView(this);
|
||||
setupPreviewDisplayView();
|
||||
```
|
||||
|
||||
And now add the code defining `setupPreviewDisplayView()`:
|
||||
|
||||
```
|
||||
private void setupPreviewDisplayView() {
|
||||
previewDisplayView.setVisibility(View.GONE);
|
||||
ViewGroup viewGroup = findViewById(R.id.preview_display_layout);
|
||||
viewGroup.addView(previewDisplayView);
|
||||
}
|
||||
```
|
||||
|
||||
We define a new [`SurfaceView`] object and add it to the
|
||||
`preview_display_layout` [`FrameLayout`] object so that we can use it to display
|
||||
the camera frames using a [`SurfaceTexture`] object named `previewFrameTexture`.
|
||||
|
||||
To use `previewFrameTexture` for getting camera frames, we will use [CameraX].
|
||||
MediaPipe provides a utility named [`CameraXPreviewHelper`] to use [CameraX].
|
||||
This class updates a listener when camera is started via
|
||||
`onCameraStarted(@Nullable SurfaceTexture)`.
|
||||
|
||||
To use this utility, modify the `BUILD` file to add a dependency on
|
||||
`"//mediapipe/java/com/google/mediapipe/components:android_camerax_helper"`.
|
||||
|
||||
Now import [`CameraXPreviewHelper`] and add the following line to
|
||||
`MainActivity`:
|
||||
|
||||
```
|
||||
private CameraXPreviewHelper cameraHelper;
|
||||
```
|
||||
|
||||
Now, we can add our implementation to `startCamera()`:
|
||||
|
||||
```
|
||||
public void startCamera() {
|
||||
cameraHelper = new CameraXPreviewHelper();
|
||||
cameraHelper.setOnCameraStartedListener(
|
||||
surfaceTexture -> {
|
||||
previewFrameTexture = surfaceTexture;
|
||||
// Make the display view visible to start showing the preview.
|
||||
previewDisplayView.setVisibility(View.VISIBLE);
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
This creates a new [`CameraXPreviewHelper`] object and adds an anonymous
|
||||
listener on the object. When `cameraHelper` signals that the camera has started
|
||||
and a `surfaceTexture` to grab frames is available, we save that
|
||||
`surfaceTexture` as `previewFrameTexture`, and make the `previewDisplayView`
|
||||
visible so that we can start seeing frames from the `previewFrameTexture`.
|
||||
|
||||
However, before starting the camera, we need to decide which camera we want to
|
||||
use. [`CameraXPreviewHelper`] inherits from [`CameraHelper`] which provides two
|
||||
options, `FRONT` and `BACK`. We can pass in the decision from the `BUILD` file
|
||||
as metadata such that no code change is required to build a another version of
|
||||
the app using a different camera.
|
||||
|
||||
Assuming we want to use `BACK` camera to perform edge detection on a live scene
|
||||
that we view from the camera, add the metadata into `AndroidManifest.xml`:
|
||||
|
||||
```
|
||||
...
|
||||
<meta-data android:name="cameraFacingFront" android:value="${cameraFacingFront}"/>
|
||||
</application>
|
||||
</manifest>
|
||||
```
|
||||
|
||||
and specify the selection in `BUILD` in the `helloworld` android binary rule
|
||||
with a new entry in `manifest_values`:
|
||||
|
||||
```
|
||||
manifest_values = {
|
||||
"applicationId": "com.google.mediapipe.apps.basic",
|
||||
"appName": "Hello World",
|
||||
"mainActivity": ".MainActivity",
|
||||
"cameraFacingFront": "False",
|
||||
},
|
||||
```
|
||||
|
||||
Now, in `MainActivity` to retrieve the metadata specified in `manifest_values`,
|
||||
add an [`ApplicationInfo`] object:
|
||||
|
||||
```
|
||||
private ApplicationInfo applicationInfo;
|
||||
```
|
||||
|
||||
In the `onCreate()` function, add:
|
||||
|
||||
```
|
||||
try {
|
||||
applicationInfo =
|
||||
getPackageManager().getApplicationInfo(getPackageName(), PackageManager.GET_META_DATA);
|
||||
} catch (NameNotFoundException e) {
|
||||
Log.e(TAG, "Cannot find application info: " + e);
|
||||
}
|
||||
```
|
||||
|
||||
Now add the following line at the end of the `startCamera()` function:
|
||||
|
||||
```
|
||||
CameraHelper.CameraFacing cameraFacing =
|
||||
applicationInfo.metaData.getBoolean("cameraFacingFront", false)
|
||||
? CameraHelper.CameraFacing.FRONT
|
||||
: CameraHelper.CameraFacing.BACK;
|
||||
cameraHelper.startCamera(this, cameraFacing, /*surfaceTexture=*/ null);
|
||||
```
|
||||
|
||||
At this point, the application should build successfully. However, when you run
|
||||
the application on your device, you will see a black screen (even though camera
|
||||
permissions have been granted). This is because even though we save the
|
||||
`surfaceTexture` variable provided by the [`CameraXPreviewHelper`], the
|
||||
`previewSurfaceView` doesn't use its output and display it on screen yet.
|
||||
|
||||
Since we want to use the frames in a MediaPipe graph, we will not add code to
|
||||
view the camera output directly in this tutorial. Instead, we skip ahead to how
|
||||
we can send camera frames for processing to a MediaPipe graph and display the
|
||||
output of the graph on the screen.
|
||||
|
||||
## `ExternalTextureConverter` setup
|
||||
|
||||
A [`SurfaceTexture`] captures image frames from a stream as an OpenGL ES
|
||||
texture. To use a MediaPipe graph, frames captured from the camera should be
|
||||
stored in a regular Open GL texture object. MediaPipe provides a class,
|
||||
[`ExternalTextureConverter`] to convert the image stored in a [`SurfaceTexture`]
|
||||
object to a regular OpenGL texture object.
|
||||
|
||||
To use [`ExternalTextureConverter`], we also need an `EGLContext`, which is
|
||||
created and managed by an [`EglManager`] object. Add a dependency to the `BUILD`
|
||||
file to use [`EglManager`], `"//mediapipe/java/com/google/mediapipe/glutil"`.
|
||||
|
||||
In `MainActivity`, add the following declarations:
|
||||
|
||||
```
|
||||
private EglManager eglManager;
|
||||
private ExternalTextureConverter converter;
|
||||
```
|
||||
|
||||
In the `onCreate(Bundle)` function, add a statement to initialize the
|
||||
`eglManager` object before requesting camera permissions:
|
||||
|
||||
```
|
||||
eglManager = new EglManager(null);
|
||||
```
|
||||
|
||||
Recall that we defined the `onResume()` function in `MainActivity` to confirm
|
||||
camera permissions have been granted and call `startCamera()`. Before this
|
||||
check, add the following line in `onResume()` to initialize the `converter`
|
||||
object:
|
||||
|
||||
```
|
||||
converter = new ExternalTextureConverter(eglManager.getContext());
|
||||
```
|
||||
|
||||
This `converter` now uses the `GLContext` managed by `eglManager`.
|
||||
|
||||
We also need to override the `onPause()` function in the `MainActivity` so that
|
||||
if the application goes into a paused state, we close the `converter` properly:
|
||||
|
||||
```
|
||||
@Override
|
||||
protected void onPause() {
|
||||
super.onPause();
|
||||
converter.close();
|
||||
}
|
||||
```
|
||||
|
||||
To pipe the output of `previewFrameTexture` to the `converter`, add the
|
||||
following block of code to `setupPreviewDisplayView()`:
|
||||
|
||||
```
|
||||
previewDisplayView
|
||||
.getHolder()
|
||||
.addCallback(
|
||||
new SurfaceHolder.Callback() {
|
||||
@Override
|
||||
public void surfaceCreated(SurfaceHolder holder) {}
|
||||
|
||||
@Override
|
||||
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
|
||||
// (Re-)Compute the ideal size of the camera-preview display (the area that the
|
||||
// camera-preview frames get rendered onto, potentially with scaling and rotation)
|
||||
// based on the size of the SurfaceView that contains the display.
|
||||
Size viewSize = new Size(width, height);
|
||||
Size displaySize = cameraHelper.computeDisplaySizeFromViewSize(viewSize);
|
||||
|
||||
// Connect the converter to the camera-preview frames as its input (via
|
||||
// previewFrameTexture), and configure the output width and height as the computed
|
||||
// display size.
|
||||
converter.setSurfaceTextureAndAttachToGLContext(
|
||||
previewFrameTexture, displaySize.getWidth(), displaySize.getHeight());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void surfaceDestroyed(SurfaceHolder holder) {}
|
||||
});
|
||||
```
|
||||
|
||||
In this code block, we add a custom [`SurfaceHolder.Callback`] to
|
||||
`previewDisplayView` and implement the `surfaceChanged(SurfaceHolder holder, int
|
||||
format, int width, int height)` function to compute an appropriate display size
|
||||
of the camera frames on the device screen and to tie the `previewFrameTexture`
|
||||
object and send frames of the computed `displaySize` to the `converter`.
|
||||
|
||||
We are now ready to use camera frames in a MediaPipe graph.
|
||||
|
||||
## Using a MediaPipe graph in Android
|
||||
|
||||
### Add relevant dependencies
|
||||
|
||||
To use a MediaPipe graph, we need to add dependencies to the MediaPipe framework
|
||||
on Android. We will first add a build rule to build a `cc_binary` using JNI code
|
||||
of the MediaPipe framework and then build a `cc_library` rule to use this binary
|
||||
in our application. Add the following code block to your `BUILD` file:
|
||||
|
||||
```
|
||||
cc_binary(
|
||||
name = "libmediapipe_jni.so",
|
||||
linkshared = 1,
|
||||
linkstatic = 1,
|
||||
deps = [
|
||||
"//mediapipe/java/com/google/mediapipe/framework/jni:mediapipe_framework_jni",
|
||||
],
|
||||
)
|
||||
|
||||
cc_library(
|
||||
name = "mediapipe_jni_lib",
|
||||
srcs = [":libmediapipe_jni.so"],
|
||||
alwayslink = 1,
|
||||
)
|
||||
```
|
||||
|
||||
Add the dependency `":mediapipe_jni_lib"` to the `mediapipe_lib` build rule in
|
||||
the `BUILD` file.
|
||||
|
||||
Next, we need to add dependencies specific to the MediaPipe graph we want to use
|
||||
in the application.
|
||||
|
||||
First, add dependencies to all calculator code in the `libmediapipe_jni.so`
|
||||
build rule:
|
||||
|
||||
```
|
||||
"//mediapipe/graphs/edge_detection:mobile_calculators",
|
||||
```
|
||||
|
||||
MediaPipe graphs are `.pbtxt` files, but to use them in the application, we need
|
||||
to use the `mediapipe_binary_graph` build rule to generate a `.binarypb` file.
|
||||
|
||||
In the `helloworld` android binary build rule, add the `mediapipe_binary_graph`
|
||||
target specific to the graph as an asset:
|
||||
|
||||
```
|
||||
assets = [
|
||||
"//mediapipe/graphs/edge_detection:mobile_gpu_binary_graph",
|
||||
],
|
||||
assets_dir = "",
|
||||
```
|
||||
|
||||
In the `assets` build rule, you can also add other assets such as TensorFlowLite
|
||||
models used in your graph.
|
||||
|
||||
In addition, add additional `manifest_values` for properties specific to the
|
||||
graph, to be later retrieved in `MainActivity`:
|
||||
|
||||
```
|
||||
manifest_values = {
|
||||
"applicationId": "com.google.mediapipe.apps.basic",
|
||||
"appName": "Hello World",
|
||||
"mainActivity": ".MainActivity",
|
||||
"cameraFacingFront": "False",
|
||||
"binaryGraphName": "mobile_gpu.binarypb",
|
||||
"inputVideoStreamName": "input_video",
|
||||
"outputVideoStreamName": "output_video",
|
||||
},
|
||||
```
|
||||
|
||||
Note that `binaryGraphName` indicates the filename of the binary graph,
|
||||
determined by the `output_name` field in the `mediapipe_binary_graph` target.
|
||||
`inputVideoStreamName` and `outputVideoStreamName` are the input and output
|
||||
video stream name specified in the graph respectively.
|
||||
|
||||
Now, the `MainActivity` needs to load the MediaPipe framework. Also, the
|
||||
framework uses OpenCV, so `MainActvity` should also load `OpenCV`. Use the
|
||||
following code in `MainActivity` (inside the class, but not inside any function)
|
||||
to load both dependencies:
|
||||
|
||||
```
|
||||
static {
|
||||
// Load all native libraries needed by the app.
|
||||
System.loadLibrary("mediapipe_jni");
|
||||
System.loadLibrary("opencv_java3");
|
||||
}
|
||||
```
|
||||
|
||||
### Use the graph in `MainActivity`
|
||||
|
||||
First, we need to load the asset which contains the `.binarypb` compiled from
|
||||
the `.pbtxt` file of the graph. To do this, we can use a MediaPipe utility,
|
||||
[`AndroidAssetUtil`].
|
||||
|
||||
Initialize the asset manager in `onCreate(Bundle)` before initializing
|
||||
`eglManager`:
|
||||
|
||||
```
|
||||
// Initialize asset manager so that MediaPipe native libraries can access the app assets, e.g.,
|
||||
// binary graphs.
|
||||
AndroidAssetUtil.initializeNativeAssetManager(this);
|
||||
```
|
||||
|
||||
Now, we need to setup a [`FrameProcessor`] object that sends camera frames
|
||||
prepared by the `converter` to the MediaPipe graph and runs the graph, prepares
|
||||
the output and then updates the `previewDisplayView` to display the output. Add
|
||||
the following code to declare the `FrameProcessor`:
|
||||
|
||||
```
|
||||
private FrameProcessor processor;
|
||||
```
|
||||
|
||||
and initialize it in `onCreate(Bundle)` after initializing `eglManager`:
|
||||
|
||||
```
|
||||
processor =
|
||||
new FrameProcessor(
|
||||
this,
|
||||
eglManager.getNativeContext(),
|
||||
applicationInfo.metaData.getString("binaryGraphName"),
|
||||
applicationInfo.metaData.getString("inputVideoStreamName"),
|
||||
applicationInfo.metaData.getString("outputVideoStreamName"));
|
||||
```
|
||||
|
||||
The `processor` needs to consume the converted frames from the `converter` for
|
||||
processing. Add the following line to `onResume()` after initializing the
|
||||
`converter`:
|
||||
|
||||
```
|
||||
converter.setConsumer(processor);
|
||||
```
|
||||
|
||||
The `processor` should send its output to `previewDisplayView` To do this, add
|
||||
the following function definitions to our custom [`SurfaceHolder.Callback`]:
|
||||
|
||||
```
|
||||
@Override
|
||||
public void surfaceCreated(SurfaceHolder holder) {
|
||||
processor.getVideoSurfaceOutput().setSurface(holder.getSurface());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void surfaceDestroyed(SurfaceHolder holder) {
|
||||
processor.getVideoSurfaceOutput().setSurface(null);
|
||||
}
|
||||
```
|
||||
|
||||
When the `SurfaceHolder` is created, we had the `Surface` to the
|
||||
`VideoSurfaceOutput` of the `processor`. When it is destroyed, we remove it from
|
||||
the `VideoSurfaceOutput` of the `processor`.
|
||||
|
||||
And that's it! You should now be able to successfully build and run the
|
||||
application on the device and see Sobel edge detection running on a live camera
|
||||
feed! Congrats!
|
||||
|
||||

|
||||
|
||||
If you ran into any issues, please see the full code of the tutorial
|
||||
[here](https://github.com/google/mediapipe/tree/master/mediapipe/examples/android/src/java/com/google/mediapipe/apps/basic).
|
||||
|
||||
[`ApplicationInfo`]:https://developer.android.com/reference/android/content/pm/ApplicationInfo
|
||||
[`AndroidAssetUtil`]:https://github.com/google/mediapipe/tree/master/mediapipe/java/com/google/mediapipe/framework/AndroidAssetUtil.java
|
||||
[Bazel]:https://bazel.build/
|
||||
[`CameraHelper`]:https://github.com/google/mediapipe/tree/master/mediapipe/java/com/google/mediapipe/components/CameraHelper.java
|
||||
[CameraX]:https://developer.android.com/training/camerax
|
||||
[`CameraXPreviewHelper`]:https://github.com/google/mediapipe/tree/master/mediapipe/java/com/google/mediapipe/components/CameraXPreviewHelper.java
|
||||
[developer options]:https://developer.android.com/studio/debug/dev-options
|
||||
[`edge_detection_mobile_gpu.pbtxt`]:https://github.com/google/mediapipe/tree/master/mediapipe/graphs/object_detection/object_detection_mobile_gpu.pbtxt
|
||||
[`EglManager`]:https://github.com/google/mediapipe/tree/master/mediapipe/java/com/google/mediapipe/glutil/EglManager.java
|
||||
[`ExternalTextureConverter`]:https://github.com/google/mediapipe/tree/master/mediapipe/java/com/google/mediapipe/components/ExternalTextureConverter.java
|
||||
[`FrameLayout`]:https://developer.android.com/reference/android/widget/FrameLayout
|
||||
[`FrameProcessor`]:https://github.com/google/mediapipe/tree/master/mediapipe/java/com/google/mediapipe/components/FrameProcessor.java
|
||||
[MediaPipe installation guide]:./install.md
|
||||
[`PermissionHelper`]: https://github.com/google/mediapipe/tree/master/mediapipe/java/com/google/mediapipe/components/PermissionHelper.java
|
||||
[`SurfaceHolder.Callback`]:https://developer.android.com/reference/android/view/SurfaceHolder.Callback.html
|
||||
[`SurfaceView`]:https://developer.android.com/reference/android/view/SurfaceView
|
||||
[`SurfaceView`]:https://developer.android.com/reference/android/view/SurfaceView
|
||||
[`SurfaceTexture`]:https://developer.android.com/reference/android/graphics/SurfaceTexture
|
||||
[`TextView`]:https://developer.android.com/reference/android/widget/TextView
|
||||
@@ -0,0 +1,128 @@
|
||||
---
|
||||
layout: default
|
||||
title: Hello World! on Desktop (C++)
|
||||
parent: Getting Started
|
||||
nav_order: 5
|
||||
---
|
||||
|
||||
# Hello World! on Desktop (C++)
|
||||
{: .no_toc }
|
||||
|
||||
1. TOC
|
||||
{:toc}
|
||||
---
|
||||
|
||||
1. Ensure you have a working version of MediaPipe. See
|
||||
[installation instructions](./install.md).
|
||||
|
||||
2. To run the [`hello world`] example:
|
||||
|
||||
```bash
|
||||
$ git clone https://github.com/google/mediapipe/mediapipe.git
|
||||
$ cd mediapipe
|
||||
|
||||
$ export GLOG_logtostderr=1
|
||||
# Need bazel flag 'MEDIAPIPE_DISABLE_GPU=1' as desktop GPU is not supported currently.
|
||||
$ bazel run --define MEDIAPIPE_DISABLE_GPU=1 \
|
||||
mediapipe/examples/desktop/hello_world:hello_world
|
||||
|
||||
# It should print 10 rows of Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
```
|
||||
|
||||
3. The [`hello world`] example uses a simple MediaPipe graph in the
|
||||
`PrintHelloWorld()` function, defined in a [`CalculatorGraphConfig`] proto.
|
||||
|
||||
```C++
|
||||
::mediapipe::Status PrintHelloWorld() {
|
||||
// Configures a simple graph, which concatenates 2 PassThroughCalculators.
|
||||
CalculatorGraphConfig config = ParseTextProtoOrDie<CalculatorGraphConfig>(R"(
|
||||
input_stream: "in"
|
||||
output_stream: "out"
|
||||
node {
|
||||
calculator: "PassThroughCalculator"
|
||||
input_stream: "in"
|
||||
output_stream: "out1"
|
||||
}
|
||||
node {
|
||||
calculator: "PassThroughCalculator"
|
||||
input_stream: "out1"
|
||||
output_stream: "out"
|
||||
}
|
||||
)");
|
||||
```
|
||||
|
||||
You can visualize this graph using
|
||||
[MediaPipe Visualizer](https://viz.mediapipe.dev) by pasting the
|
||||
CalculatorGraphConfig content below into the visualizer. See
|
||||
[here](../tools/visualizer.md) for help on the visualizer.
|
||||
|
||||
```bash
|
||||
input_stream: "in"
|
||||
output_stream: "out"
|
||||
node {
|
||||
calculator: "PassThroughCalculator"
|
||||
input_stream: "in"
|
||||
output_stream: "out1"
|
||||
}
|
||||
node {
|
||||
calculator: "PassThroughCalculator"
|
||||
input_stream: "out1"
|
||||
output_stream: "out"
|
||||
}
|
||||
```
|
||||
|
||||
This graph consists of 1 graph input stream (`in`) and 1 graph output stream
|
||||
(`out`), and 2 [`PassThroughCalculator`]s connected serially.
|
||||
|
||||

|
||||
|
||||
4. Before running the graph, an `OutputStreamPoller` object is connected to the
|
||||
output stream in order to later retrieve the graph output, and a graph run
|
||||
is started with [`StartRun`].
|
||||
|
||||
```c++
|
||||
CalculatorGraph graph;
|
||||
RETURN_IF_ERROR(graph.Initialize(config));
|
||||
ASSIGN_OR_RETURN(OutputStreamPoller poller,
|
||||
graph.AddOutputStreamPoller("out"));
|
||||
RETURN_IF_ERROR(graph.StartRun({}));
|
||||
```
|
||||
|
||||
5. The example then creates 10 packets (each packet contains a string "Hello
|
||||
World!" with Timestamp values ranging from 0, 1, ... 9) using the
|
||||
[`MakePacket`] function, adds each packet into the graph through the `in`
|
||||
input stream, and finally closes the input stream to finish the graph run.
|
||||
|
||||
```c++
|
||||
for (int i = 0; i < 10; ++i) {
|
||||
RETURN_IF_ERROR(graph.AddPacketToInputStream("in", MakePacket<std::string>("Hello World!").At(Timestamp(i))));
|
||||
}
|
||||
RETURN_IF_ERROR(graph.CloseInputStream("in"));
|
||||
```
|
||||
|
||||
6. Through the `OutputStreamPoller` object the example then retrieves all 10
|
||||
packets from the output stream, gets the string content out of each packet
|
||||
and prints it to the output log.
|
||||
|
||||
```c++
|
||||
mediapipe::Packet packet;
|
||||
while (poller.Next(&packet)) {
|
||||
LOG(INFO) << packet.Get<string>();
|
||||
}
|
||||
```
|
||||
|
||||
[`hello world`]: https://github.com/google/mediapipe/tree/master/mediapipe/examples/desktop/hello_world/hello_world.cc
|
||||
[`CalculatorGraphConfig`]: https://github.com/google/mediapipe/tree/master/mediapipe/framework/calculator.proto
|
||||
[`PassThroughCalculator`]: https://github.com/google/mediapipe/tree/master/mediapipe/calculators/core/pass_through_calculator.cc
|
||||
[`MakePacket`]: https://github.com/google/mediapipe/tree/master/mediapipe/framework/packet.h
|
||||
[`StartRun`]: https://github.com/google/mediapipe/tree/master/mediapipe/framework/calculator_graph.h
|
||||
@@ -0,0 +1,560 @@
|
||||
---
|
||||
layout: default
|
||||
title: Hello World! on iOS
|
||||
parent: Getting Started
|
||||
nav_order: 4
|
||||
---
|
||||
|
||||
# Hello World! on iOS
|
||||
{: .no_toc }
|
||||
|
||||
1. TOC
|
||||
{:toc}
|
||||
---
|
||||
|
||||
## Introduction
|
||||
|
||||
This codelab uses MediaPipe on an iOS device.
|
||||
|
||||
### What you will learn
|
||||
|
||||
How to develop an iOS application that uses MediaPipe and run a MediaPipe
|
||||
graph on iOS.
|
||||
|
||||
### What you will build
|
||||
|
||||
A simple camera app for real-time Sobel edge detection applied to a live video
|
||||
stream on an iOS device.
|
||||
|
||||

|
||||
|
||||
## Setup
|
||||
|
||||
1. Install MediaPipe on your system, see [MediaPipe installation guide] for
|
||||
details.
|
||||
2. Setup your iOS device for development.
|
||||
3. Setup [Bazel] on your system to build and deploy the iOS app.
|
||||
|
||||
## Graph for edge detection
|
||||
|
||||
We will be using the following graph, [`edge_detection_mobile_gpu.pbtxt`]:
|
||||
|
||||
```
|
||||
# MediaPipe graph that performs GPU Sobel edge detection on a live video stream.
|
||||
# Used in the examples
|
||||
# mediapipe/examples/android/src/java/com/mediapipe/apps/edgedetectiongpu.
|
||||
# mediapipe/examples/ios/edgedetectiongpu.
|
||||
|
||||
# Images coming into and out of the graph.
|
||||
input_stream: "input_video"
|
||||
output_stream: "output_video"
|
||||
|
||||
# Converts RGB images into luminance images, still stored in RGB format.
|
||||
node: {
|
||||
calculator: "LuminanceCalculator"
|
||||
input_stream: "input_video"
|
||||
output_stream: "luma_video"
|
||||
}
|
||||
|
||||
# Applies the Sobel filter to luminance images sotred in RGB format.
|
||||
node: {
|
||||
calculator: "SobelEdgesCalculator"
|
||||
input_stream: "luma_video"
|
||||
output_stream: "output_video"
|
||||
}
|
||||
```
|
||||
|
||||
A visualization of the graph is shown below:
|
||||
|
||||

|
||||
|
||||
This graph has a single input stream named `input_video` for all incoming frames
|
||||
that will be provided by your device's camera.
|
||||
|
||||
The first node in the graph, `LuminanceCalculator`, takes a single packet (image
|
||||
frame) and applies a change in luminance using an OpenGL shader. The resulting
|
||||
image frame is sent to the `luma_video` output stream.
|
||||
|
||||
The second node, `SobelEdgesCalculator` applies edge detection to incoming
|
||||
packets in the `luma_video` stream and outputs results in `output_video` output
|
||||
stream.
|
||||
|
||||
Our iOS application will display the output image frames of the `output_video`
|
||||
stream.
|
||||
|
||||
## Initial minimal application setup
|
||||
|
||||
We first start with a simple iOS application and demonstrate how to use `bazel`
|
||||
to build it.
|
||||
|
||||
First, create an XCode project via File > New > Single View App.
|
||||
|
||||
Set the product name to "EdgeDetectionGpu", and use an appropriate organization
|
||||
identifier, such as `com.google.mediapipe`. The organization identifier
|
||||
alongwith the product name will be the `bundle_id` for the application, such as
|
||||
`com.google.mediapipe.EdgeDetectionGpu`.
|
||||
|
||||
Set the language to Objective-C.
|
||||
|
||||
Save the project to an appropriate location. Let's call this
|
||||
`$PROJECT_TEMPLATE_LOC`. So your project will be in the
|
||||
`$PROJECT_TEMPLATE_LOC/EdgeDetectionGpu` directory. This directory will contain
|
||||
another directory named `EdgeDetectionGpu` and an `EdgeDetectionGpu.xcodeproj` file.
|
||||
|
||||
The `EdgeDetectionGpu.xcodeproj` will not be useful for this tutorial, as we will
|
||||
use bazel to build the iOS application. The content of the
|
||||
`$PROJECT_TEMPLATE_LOC/EdgeDetectionGpu/EdgeDetectionGpu` directory is listed below:
|
||||
|
||||
1. `AppDelegate.h` and `AppDelegate.m`
|
||||
2. `ViewController.h` and `ViewController.m`
|
||||
3. `main.m`
|
||||
4. `Info.plist`
|
||||
5. `Main.storyboard` and `Launch.storyboard`
|
||||
6. `Assets.xcassets` directory.
|
||||
|
||||
Copy these files to a directory named `EdgeDetectionGpu` to a location that can
|
||||
access the MediaPipe source code. For example, the source code of the
|
||||
application that we will build in this tutorial is located in
|
||||
`mediapipe/examples/ios/EdgeDetectionGpu`. We will refer to this path as the
|
||||
`$APPLICATION_PATH` throughout the codelab.
|
||||
|
||||
Note: MediaPipe provides Objective-C bindings for iOS. The edge detection
|
||||
application in this tutorial and all iOS examples using MediaPipe use
|
||||
Objective-C with C++ in `.mm` files.
|
||||
|
||||
Create a `BUILD` file in the `$APPLICATION_PATH` and add the following build
|
||||
rules:
|
||||
|
||||
```
|
||||
MIN_IOS_VERSION = "10.0"
|
||||
|
||||
load(
|
||||
"@build_bazel_rules_apple//apple:ios.bzl",
|
||||
"ios_application",
|
||||
)
|
||||
|
||||
ios_application(
|
||||
name = "EdgeDetectionGpuApp",
|
||||
bundle_id = "com.google.mediapipe.EdgeDetectionGpu",
|
||||
families = [
|
||||
"iphone",
|
||||
"ipad",
|
||||
],
|
||||
infoplists = ["Info.plist"],
|
||||
minimum_os_version = MIN_IOS_VERSION,
|
||||
provisioning_profile = "//mediapipe/examples/ios:developer_provisioning_profile",
|
||||
deps = [":EdgeDetectionGpuAppLibrary"],
|
||||
)
|
||||
|
||||
objc_library(
|
||||
name = "EdgeDetectionGpuAppLibrary",
|
||||
srcs = [
|
||||
"AppDelegate.m",
|
||||
"ViewController.m",
|
||||
"main.m",
|
||||
],
|
||||
hdrs = [
|
||||
"AppDelegate.h",
|
||||
"ViewController.h",
|
||||
],
|
||||
data = [
|
||||
"Base.lproj/LaunchScreen.storyboard",
|
||||
"Base.lproj/Main.storyboard",
|
||||
],
|
||||
sdk_frameworks = [
|
||||
"UIKit",
|
||||
],
|
||||
deps = [],
|
||||
)
|
||||
```
|
||||
|
||||
The `objc_library` rule adds dependencies for the `AppDelegate` and
|
||||
`ViewController` classes, `main.m` and the application storyboards. The
|
||||
templated app depends only on the `UIKit` SDK.
|
||||
|
||||
The `ios_application` rule uses the `EdgeDetectionGpuAppLibrary` Objective-C
|
||||
library generated to build an iOS application for installation on your iOS
|
||||
device.
|
||||
|
||||
Note: You need to point to your own iOS developer provisioning profile to be
|
||||
able to run the application on your iOS device.
|
||||
|
||||
To build the app, use the following command in a terminal:
|
||||
|
||||
```
|
||||
bazel build -c opt --config=ios_arm64 <$APPLICATION_PATH>:EdgeDetectionGpuApp'
|
||||
```
|
||||
|
||||
For example, to build the `EdgeDetectionGpuApp` application in
|
||||
`mediapipe/examples/ios/edgedetectiongpu`, use the following
|
||||
command:
|
||||
|
||||
```
|
||||
bazel build -c opt --config=ios_arm64 mediapipe/examples/ios/edgedetectiongpu:EdgeDetectionGpuApp
|
||||
```
|
||||
|
||||
Then, go back to XCode, open Window > Devices and Simulators, select your
|
||||
device, and add the `.ipa` file generated by the command above to your device.
|
||||
Here is the document on [setting up and compiling](./building_examples.md#ios) iOS
|
||||
MediaPipe apps.
|
||||
|
||||
Open the application on your device. Since it is empty, it should display a
|
||||
blank white screen.
|
||||
|
||||
## Use the camera for the live view feed
|
||||
|
||||
In this tutorial, we will use the `MPPCameraInputSource` class to access and
|
||||
grab frames from the camera. This class uses the `AVCaptureSession` API to get
|
||||
the frames from the camera.
|
||||
|
||||
But before using this class, change the `Info.plist` file to support camera
|
||||
usage in the app.
|
||||
|
||||
In `ViewController.m`, add the following import line:
|
||||
|
||||
```
|
||||
#import "mediapipe/objc/MPPCameraInputSource.h"
|
||||
```
|
||||
|
||||
Add the following to its implementation block to create an object
|
||||
`_cameraSource`:
|
||||
|
||||
```
|
||||
@implementation ViewController {
|
||||
// Handles camera access via AVCaptureSession library.
|
||||
MPPCameraInputSource* _cameraSource;
|
||||
}
|
||||
```
|
||||
|
||||
Add the following code to `viewDidLoad()`:
|
||||
|
||||
```
|
||||
-(void)viewDidLoad {
|
||||
[super viewDidLoad];
|
||||
|
||||
_cameraSource = [[MPPCameraInputSource alloc] init];
|
||||
_cameraSource.sessionPreset = AVCaptureSessionPresetHigh;
|
||||
_cameraSource.cameraPosition = AVCaptureDevicePositionBack;
|
||||
// The frame's native format is rotated with respect to the portrait orientation.
|
||||
_cameraSource.orientation = AVCaptureVideoOrientationPortrait;
|
||||
}
|
||||
```
|
||||
|
||||
The code initializes `_cameraSource`, sets the capture session preset, and which
|
||||
camera to use.
|
||||
|
||||
We need to get frames from the `_cameraSource` into our application
|
||||
`ViewController` to display them. `MPPCameraInputSource` is a subclass of
|
||||
`MPPInputSource`, which provides a protocol for its delegates, namely the
|
||||
`MPPInputSourceDelegate`. So our application `ViewController` can be a delegate
|
||||
of `_cameraSource`.
|
||||
|
||||
To handle camera setup and process incoming frames, we should use a queue
|
||||
different from the main queue. Add the following to the implementation block of
|
||||
the `ViewController`:
|
||||
|
||||
```
|
||||
// Process camera frames on this queue.
|
||||
dispatch_queue_t _videoQueue;
|
||||
```
|
||||
|
||||
In `viewDidLoad()`, add the following line after initializing the
|
||||
`_cameraSource` object:
|
||||
|
||||
```
|
||||
[_cameraSource setDelegate:self queue:_videoQueue];
|
||||
```
|
||||
|
||||
And add the following code to initialize the queue before setting up the
|
||||
`_cameraSource` object:
|
||||
|
||||
```
|
||||
dispatch_queue_attr_t qosAttribute = dispatch_queue_attr_make_with_qos_class(
|
||||
DISPATCH_QUEUE_SERIAL, QOS_CLASS_USER_INTERACTIVE, /*relative_priority=*/0);
|
||||
_videoQueue = dispatch_queue_create(kVideoQueueLabel, qosAttribute);
|
||||
```
|
||||
|
||||
We will use a serial queue with the priority `QOS_CLASS_USER_INTERACTIVE` for
|
||||
processing camera frames.
|
||||
|
||||
Add the following line after the header imports at the top of the file, before
|
||||
the interface/implementation of the `ViewController`:
|
||||
|
||||
```
|
||||
static const char* kVideoQueueLabel = "com.google.mediapipe.example.videoQueue";
|
||||
```
|
||||
|
||||
Before implementing any method from `MPPInputSourceDelegate` protocol, we must
|
||||
first set up a way to display the camera frames. MediaPipe provides another
|
||||
utility called `MPPLayerRenderer` to display images on the screen. This utility
|
||||
can be used to display `CVPixelBufferRef` objects, which is the type of the
|
||||
images provided by `MPPCameraInputSource` to its delegates.
|
||||
|
||||
To display images of the screen, we need to add a new `UIView` object called
|
||||
`_liveView` to the `ViewController`.
|
||||
|
||||
Add the following lines to the implementation block of the `ViewController`:
|
||||
|
||||
```
|
||||
// Display the camera preview frames.
|
||||
IBOutlet UIView* _liveView;
|
||||
// Render frames in a layer.
|
||||
MPPLayerRenderer* _renderer;
|
||||
```
|
||||
|
||||
Go to `Main.storyboard`, add a `UIView` object from the object library to the
|
||||
`View` of the `ViewController` class. Add a referencing outlet from this view to
|
||||
the `_liveView` object you just added to the `ViewController` class. Resize the
|
||||
view so that it is centered and covers the entire application screen.
|
||||
|
||||
Go back to `ViewController.m` and add the following code to `viewDidLoad()` to
|
||||
initialize the `_renderer` object:
|
||||
|
||||
```
|
||||
_renderer = [[MPPLayerRenderer alloc] init];
|
||||
_renderer.layer.frame = _liveView.layer.bounds;
|
||||
[_liveView.layer addSublayer:_renderer.layer];
|
||||
_renderer.frameScaleMode = MPPFrameScaleModeFillAndCrop;
|
||||
```
|
||||
|
||||
To get frames from the camera, we will implement the following method:
|
||||
|
||||
```
|
||||
// Must be invoked on _videoQueue.
|
||||
- (void)processVideoFrame:(CVPixelBufferRef)imageBuffer
|
||||
timestamp:(CMTime)timestamp
|
||||
fromSource:(MPPInputSource*)source {
|
||||
if (source != _cameraSource) {
|
||||
NSLog(@"Unknown source: %@", source);
|
||||
return;
|
||||
}
|
||||
// Display the captured image on the screen.
|
||||
CFRetain(imageBuffer);
|
||||
dispatch_async(dispatch_get_main_queue(), ^{
|
||||
[_renderer renderPixelBuffer:imageBuffer];
|
||||
CFRelease(imageBuffer);
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
This is a delegate method of `MPPInputSource`. We first check that we are
|
||||
getting frames from the right source, i.e. the `_cameraSource`. Then we display
|
||||
the frame received from the camera via `_renderer` on the main queue.
|
||||
|
||||
Now, we need to start the camera as soon as the view to display the frames is
|
||||
about to appear. To do this, we will implement the
|
||||
`viewWillAppear:(BOOL)animated` function:
|
||||
|
||||
```
|
||||
-(void)viewWillAppear:(BOOL)animated {
|
||||
[super viewWillAppear:animated];
|
||||
}
|
||||
```
|
||||
|
||||
Before we start running the camera, we need the user's permission to access it.
|
||||
`MPPCameraInputSource` provides a function
|
||||
`requestCameraAccessWithCompletionHandler:(void (^_Nullable)(BOOL
|
||||
granted))handler` to request camera access and do some work when the user has
|
||||
responded. Add the following code to `viewWillAppear:animated`:
|
||||
|
||||
```
|
||||
[_cameraSource requestCameraAccessWithCompletionHandler:^void(BOOL granted) {
|
||||
if (granted) {
|
||||
dispatch_async(_videoQueue, ^{
|
||||
[_cameraSource start];
|
||||
});
|
||||
}
|
||||
}];
|
||||
```
|
||||
|
||||
Before building the application, add the following dependencies to your `BUILD`
|
||||
file:
|
||||
|
||||
```
|
||||
sdk_frameworks = [
|
||||
"AVFoundation",
|
||||
"CoreGraphics",
|
||||
"CoreMedia",
|
||||
],
|
||||
deps = [
|
||||
"//mediapipe/objc:mediapipe_framework_ios",
|
||||
"//mediapipe/objc:mediapipe_input_sources_ios",
|
||||
"//mediapipe/objc:mediapipe_layer_renderer",
|
||||
],
|
||||
```
|
||||
|
||||
Now build and run the application on your iOS device. You should see a live
|
||||
camera view feed after accepting camera permissions.
|
||||
|
||||
We are now ready to use camera frames in a MediaPipe graph.
|
||||
|
||||
## Using a MediaPipe graph in iOS
|
||||
|
||||
### Add relevant dependencies
|
||||
|
||||
We already added the dependencies of the MediaPipe framework code which contains
|
||||
the iOS API to use a MediaPipe graph. To use a MediaPipe graph, we need to add a
|
||||
dependency on the graph we intend to use in our application. Add the following
|
||||
line to the `data` list in your `BUILD` file:
|
||||
|
||||
```
|
||||
"//mediapipe/graphs/edge_detection:mobile_gpu_binary_graph",
|
||||
```
|
||||
|
||||
Now add the dependency to the calculators used in this graph in the `deps` field
|
||||
in the `BUILD` file:
|
||||
|
||||
```
|
||||
"//mediapipe/graphs/edge_detection:mobile_calculators",
|
||||
```
|
||||
|
||||
Finally, rename the file `ViewController.m` to `ViewController.mm` to support
|
||||
Objective-C++.
|
||||
|
||||
### Use the graph in `ViewController`
|
||||
|
||||
Declare a static constant with the name of the graph, the input stream and the
|
||||
output stream:
|
||||
|
||||
```
|
||||
static NSString* const kGraphName = @"mobile_gpu";
|
||||
|
||||
static const char* kInputStream = "input_video";
|
||||
static const char* kOutputStream = "output_video";
|
||||
```
|
||||
|
||||
Add the following property to the interface of the `ViewController`:
|
||||
|
||||
```
|
||||
// The MediaPipe graph currently in use. Initialized in viewDidLoad, started in viewWillAppear: and
|
||||
// sent video frames on _videoQueue.
|
||||
@property(nonatomic) MPPGraph* mediapipeGraph;
|
||||
```
|
||||
|
||||
As explained in the comment above, we will initialize this graph in
|
||||
`viewDidLoad` first. To do so, we need to load the graph from the `.pbtxt` file
|
||||
using the following function:
|
||||
|
||||
```
|
||||
+ (MPPGraph*)loadGraphFromResource:(NSString*)resource {
|
||||
// Load the graph config resource.
|
||||
NSError* configLoadError = nil;
|
||||
NSBundle* bundle = [NSBundle bundleForClass:[self class]];
|
||||
if (!resource || resource.length == 0) {
|
||||
return nil;
|
||||
}
|
||||
NSURL* graphURL = [bundle URLForResource:resource withExtension:@"binarypb"];
|
||||
NSData* data = [NSData dataWithContentsOfURL:graphURL options:0 error:&configLoadError];
|
||||
if (!data) {
|
||||
NSLog(@"Failed to load MediaPipe graph config: %@", configLoadError);
|
||||
return nil;
|
||||
}
|
||||
|
||||
// Parse the graph config resource into mediapipe::CalculatorGraphConfig proto object.
|
||||
mediapipe::CalculatorGraphConfig config;
|
||||
config.ParseFromArray(data.bytes, data.length);
|
||||
|
||||
// Create MediaPipe graph with mediapipe::CalculatorGraphConfig proto object.
|
||||
MPPGraph* newGraph = [[MPPGraph alloc] initWithGraphConfig:config];
|
||||
[newGraph addFrameOutputStream:kOutputStream outputPacketType:MPPPacketTypePixelBuffer];
|
||||
return newGraph;
|
||||
}
|
||||
```
|
||||
|
||||
Use this function to initialize the graph in `viewDidLoad` as follows:
|
||||
|
||||
```
|
||||
self.mediapipeGraph = [[self class] loadGraphFromResource:kGraphName];
|
||||
```
|
||||
|
||||
The graph should send the results of processing camera frames back to the
|
||||
`ViewController`. Add the following line after initializing the graph to set the
|
||||
`ViewController` as a delegate of the `mediapipeGraph` object:
|
||||
|
||||
```
|
||||
self.mediapipeGraph.delegate = self;
|
||||
```
|
||||
|
||||
To avoid memory contention while processing frames from the live video feed, add
|
||||
the following line:
|
||||
|
||||
```
|
||||
// Set maxFramesInFlight to a small value to avoid memory contention for real-time processing.
|
||||
self.mediapipeGraph.maxFramesInFlight = 2;
|
||||
```
|
||||
|
||||
Now, start the graph when the user has granted the permission to use the camera
|
||||
in our app:
|
||||
|
||||
```
|
||||
[_cameraSource requestCameraAccessWithCompletionHandler:^void(BOOL granted) {
|
||||
if (granted) {
|
||||
// Start running self.mediapipeGraph.
|
||||
NSError* error;
|
||||
if (![self.mediapipeGraph startWithError:&error]) {
|
||||
NSLog(@"Failed to start graph: %@", error);
|
||||
}
|
||||
|
||||
dispatch_async(_videoQueue, ^{
|
||||
[_cameraSource start];
|
||||
});
|
||||
}
|
||||
}];
|
||||
```
|
||||
|
||||
Note: It is important to start the graph before starting the camera, so that
|
||||
the graph is ready to process frames as soon as the camera starts sending them.
|
||||
|
||||
Earlier, when we received frames from the camera in the `processVideoFrame`
|
||||
function, we displayed them in the `_liveView` using the `_renderer`. Now, we
|
||||
need to send those frames to the graph and render the results instead. Modify
|
||||
this function's implementation to do the following:
|
||||
|
||||
```
|
||||
- (void)processVideoFrame:(CVPixelBufferRef)imageBuffer
|
||||
timestamp:(CMTime)timestamp
|
||||
fromSource:(MPPInputSource*)source {
|
||||
if (source != _cameraSource) {
|
||||
NSLog(@"Unknown source: %@", source);
|
||||
return;
|
||||
}
|
||||
[self.mediapipeGraph sendPixelBuffer:imageBuffer
|
||||
intoStream:kInputStream
|
||||
packetType:MPPPacketTypePixelBuffer];
|
||||
}
|
||||
```
|
||||
|
||||
We send the `imageBuffer` to `self.mediapipeGraph` as a packet of type
|
||||
`MPPPacketTypePixelBuffer` into the input stream `kInputStream`, i.e.
|
||||
"input_video".
|
||||
|
||||
The graph will run with this input packet and output a result in
|
||||
`kOutputStream`, i.e. "output_video". We can implement the following delegate
|
||||
method to receive packets on this output stream and display them on the screen:
|
||||
|
||||
```
|
||||
- (void)mediapipeGraph:(MPPGraph*)graph
|
||||
didOutputPixelBuffer:(CVPixelBufferRef)pixelBuffer
|
||||
fromStream:(const std::string&)streamName {
|
||||
if (streamName == kOutputStream) {
|
||||
// Display the captured image on the screen.
|
||||
CVPixelBufferRetain(pixelBuffer);
|
||||
dispatch_async(dispatch_get_main_queue(), ^{
|
||||
[_renderer renderPixelBuffer:pixelBuffer];
|
||||
CVPixelBufferRelease(pixelBuffer);
|
||||
});
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
And that is all! Build and run the app on your iOS device. You should see the
|
||||
results of running the edge detection graph on a live video feed. Congrats!
|
||||
|
||||

|
||||
|
||||
If you ran into any issues, please see the full code of the tutorial
|
||||
[here](https://github.com/google/mediapipe/tree/master/mediapipe/examples/ios/edgedetectiongpu).
|
||||
|
||||
[Bazel]:https://bazel.build/
|
||||
[`edge_detection_mobile_gpu.pbtxt`]:https://github.com/google/mediapipe/tree/master/mediapipe/graphs/object_detection/object_detection_mobile_gpu.pbtxt
|
||||
[MediaPipe installation guide]:./install.md
|
||||
@@ -0,0 +1,48 @@
|
||||
---
|
||||
layout: default
|
||||
title: Getting Help
|
||||
parent: Getting Started
|
||||
nav_order: 8
|
||||
---
|
||||
|
||||
# Getting Help
|
||||
{: .no_toc }
|
||||
|
||||
1. TOC
|
||||
{:toc}
|
||||
---
|
||||
|
||||
## Technical questions
|
||||
|
||||
For help with technical or algorithmic questions, visit
|
||||
[Stack Overflow](https://stackoverflow.com/questions/tagged/mediapipe) to find
|
||||
answers and support from the MediaPipe community.
|
||||
|
||||
## Bugs and feature requests
|
||||
|
||||
To report bugs or make feature requests,
|
||||
[file an issue on GitHub](https://github.com/google/mediapipe/issues).
|
||||
|
||||
If you open a GitHub issue, here is our policy:
|
||||
|
||||
1. It must be a bug, a feature request, or a significant problem with documentation (for small doc fixes please send a PR instead).
|
||||
2. The form below must be filled out.
|
||||
|
||||
**Here's why we have that policy**: MediaPipe developers respond to issues. We want to focus on work that benefits the whole community, e.g., fixing bugs and adding features. Support only helps individuals. GitHub also notifies thousands of people when issues are filed. We want them to see you communicating an interesting problem, rather than being redirected to Stack Overflow.
|
||||
|
||||
------------------------
|
||||
|
||||
### System information
|
||||
- **Have I written custom code**:
|
||||
- **OS Platform and Distribution (e.g., Linux Ubuntu 16.04)**:
|
||||
- **Mobile device (e.g. iPhone 8, Pixel 2, Samsung Galaxy) if the issue happens on mobile device**:
|
||||
- **Bazel version**:
|
||||
- **Android Studio, NDK, SDK versions (if issue is related to building in mobile dev enviroment)**:
|
||||
- **Xcode & Tulsi version (if issue is related to building in mobile dev enviroment)**:
|
||||
- **Exact steps to reproduce**:
|
||||
|
||||
### Describe the problem
|
||||
Describe the problem clearly here. Be sure to convey here why it's a bug in MediaPipe or a feature request.
|
||||
|
||||
### Source code / logs
|
||||
Include any logs or source code that would be helpful to diagnose the problem. If including tracebacks, please include the full traceback. Large logs and files should be attached instead of being pasted into the issue as text.
|
||||
@@ -0,0 +1,675 @@
|
||||
---
|
||||
layout: default
|
||||
title: Installation
|
||||
parent: Getting Started
|
||||
nav_order: 1
|
||||
---
|
||||
|
||||
# Installation
|
||||
{: .no_toc }
|
||||
|
||||
1. TOC
|
||||
{:toc}
|
||||
---
|
||||
|
||||
Note: To interoperate with OpenCV, OpenCV 3.x and above are preferred. OpenCV
|
||||
2.x currently works but interoperability support may be deprecated in the
|
||||
future.
|
||||
|
||||
Note: If you plan to use TensorFlow calculators and example apps, there is a
|
||||
known issue with gcc and g++ version 6.3 and 7.3. Please use other versions.
|
||||
|
||||
Note: To make Mediapipe work with TensorFlow, please set Python 3.7 as the
|
||||
default Python version and install the Python "six" library by running `pip3
|
||||
install --user six`.
|
||||
|
||||
Note: To build and run Android example apps, see these
|
||||
[instructions](./building_examples.md#android). To build and run iOS example
|
||||
apps, see these [instructions](./building_examples.md#ios).
|
||||
|
||||
## Installing on Debian and Ubuntu
|
||||
|
||||
1. Checkout MediaPipe repository.
|
||||
|
||||
```bash
|
||||
$ git clone https://github.com/google/mediapipe.git
|
||||
|
||||
# Change directory into MediaPipe root directory
|
||||
$ cd mediapipe
|
||||
```
|
||||
|
||||
2. Install Bazel.
|
||||
|
||||
Follow the official
|
||||
[Bazel documentation](https://docs.bazel.build/versions/master/install-ubuntu.html)
|
||||
to install Bazel 2.0 or higher.
|
||||
|
||||
3. Install OpenCV and FFmpeg.
|
||||
|
||||
Option 1. Use package manager tool to install the pre-compiled OpenCV
|
||||
libraries. FFmpeg will be installed via libopencv-video-dev.
|
||||
|
||||
Note: Debian 9 and Ubuntu 16.04 provide OpenCV 2.4.9. You may want to take
|
||||
option 2 or 3 to install OpenCV 3 or above.
|
||||
|
||||
```bash
|
||||
$ sudo apt-get install libopencv-core-dev libopencv-highgui-dev \
|
||||
libopencv-calib3d-dev libopencv-features2d-dev \
|
||||
libopencv-imgproc-dev libopencv-video-dev
|
||||
```
|
||||
|
||||
Option 2. Run [`setup_opencv.sh`] to automatically build OpenCV from source
|
||||
and modify MediaPipe's OpenCV config.
|
||||
|
||||
Option 3. Follow OpenCV's
|
||||
[documentation](https://docs.opencv.org/3.4.6/d7/d9f/tutorial_linux_install.html)
|
||||
to manually build OpenCV from source code.
|
||||
|
||||
Note: You may need to modify [`WORKSPACE`] and [`opencv_linux.BUILD`] to
|
||||
point MediaPipe to your own OpenCV libraries, e.g., if OpenCV 4 is installed
|
||||
in "/usr/local/", you need to update the "linux_opencv" new_local_repository
|
||||
rule in [`WORKSPACE`] and "opencv" cc_library rule in [`opencv_linux.BUILD`]
|
||||
like the following:
|
||||
|
||||
```bash
|
||||
new_local_repository(
|
||||
name = "linux_opencv",
|
||||
build_file = "@//third_party:opencv_linux.BUILD",
|
||||
path = "/usr/local",
|
||||
)
|
||||
|
||||
cc_library(
|
||||
name = "opencv",
|
||||
srcs = glob(
|
||||
[
|
||||
"lib/libopencv_core.so",
|
||||
"lib/libopencv_highgui.so",
|
||||
"lib/libopencv_imgcodecs.so",
|
||||
"lib/libopencv_imgproc.so",
|
||||
"lib/libopencv_video.so",
|
||||
"lib/libopencv_videoio.so",
|
||||
],
|
||||
),
|
||||
hdrs = glob(["include/opencv4/**/*.h*"]),
|
||||
includes = ["include/opencv4/"],
|
||||
linkstatic = 1,
|
||||
visibility = ["//visibility:public"],
|
||||
)
|
||||
```
|
||||
|
||||
4. For running desktop examples on Linux only (not on OS X) with GPU
|
||||
acceleration.
|
||||
|
||||
```bash
|
||||
# Requires a GPU with EGL driver support.
|
||||
# Can use mesa GPU libraries for desktop, (or Nvidia/AMD equivalent).
|
||||
sudo apt-get install mesa-common-dev libegl1-mesa-dev libgles2-mesa-dev
|
||||
|
||||
# To compile with GPU support, replace
|
||||
--define MEDIAPIPE_DISABLE_GPU=1
|
||||
# with
|
||||
--copt -DMESA_EGL_NO_X11_HEADERS --copt -DEGL_NO_X11
|
||||
# when building GPU examples.
|
||||
```
|
||||
|
||||
5. Run the [Hello World desktop example](./hello_world_desktop.md).
|
||||
|
||||
```bash
|
||||
$ export GLOG_logtostderr=1
|
||||
|
||||
# if you are running on Linux desktop with CPU only
|
||||
$ bazel run --define MEDIAPIPE_DISABLE_GPU=1 \
|
||||
mediapipe/examples/desktop/hello_world:hello_world
|
||||
|
||||
# If you are running on Linux desktop with GPU support enabled (via mesa drivers)
|
||||
$ bazel run --copt -DMESA_EGL_NO_X11_HEADERS --copt -DEGL_NO_X11 \
|
||||
mediapipe/examples/desktop/hello_world:hello_world
|
||||
|
||||
# Should print:
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
```
|
||||
|
||||
## Installing on CentOS
|
||||
|
||||
1. Checkout MediaPipe repository.
|
||||
|
||||
```bash
|
||||
$ git clone https://github.com/google/mediapipe.git
|
||||
|
||||
# Change directory into MediaPipe root directory
|
||||
$ cd mediapipe
|
||||
```
|
||||
|
||||
2. Install Bazel.
|
||||
|
||||
Follow the official
|
||||
[Bazel documentation](https://docs.bazel.build/versions/master/install-redhat.html)
|
||||
to install Bazel 2.0 or higher.
|
||||
|
||||
3. Install OpenCV.
|
||||
|
||||
Option 1. Use package manager tool to install the pre-compiled version.
|
||||
|
||||
Note: yum installs OpenCV 2.4.5, which may have an opencv/gstreamer
|
||||
[issue](https://github.com/opencv/opencv/issues/4592).
|
||||
|
||||
```bash
|
||||
$ sudo yum install opencv-devel
|
||||
```
|
||||
|
||||
Option 2. Build OpenCV from source code.
|
||||
|
||||
Note: You may need to modify [`WORKSPACE`] and [`opencv_linux.BUILD`] to
|
||||
point MediaPipe to your own OpenCV libraries, e.g., if OpenCV 4 is installed
|
||||
in "/usr/local/", you need to update the "linux_opencv" new_local_repository
|
||||
rule in [`WORKSPACE`] and "opencv" cc_library rule in [`opencv_linux.BUILD`]
|
||||
like the following:
|
||||
|
||||
```bash
|
||||
new_local_repository(
|
||||
name = "linux_opencv",
|
||||
build_file = "@//third_party:opencv_linux.BUILD",
|
||||
path = "/usr/local",
|
||||
)
|
||||
|
||||
cc_library(
|
||||
name = "opencv",
|
||||
srcs = glob(
|
||||
[
|
||||
"lib/libopencv_core.so",
|
||||
"lib/libopencv_highgui.so",
|
||||
"lib/libopencv_imgcodecs.so",
|
||||
"lib/libopencv_imgproc.so",
|
||||
"lib/libopencv_video.so",
|
||||
"lib/libopencv_videoio.so",
|
||||
],
|
||||
),
|
||||
hdrs = glob(["include/opencv4/**/*.h*"]),
|
||||
includes = ["include/opencv4/"],
|
||||
linkstatic = 1,
|
||||
visibility = ["//visibility:public"],
|
||||
)
|
||||
```
|
||||
|
||||
4. Run the [Hello World desktop example](./hello_world_desktop.md).
|
||||
|
||||
```bash
|
||||
$ export GLOG_logtostderr=1
|
||||
# Need bazel flag 'MEDIAPIPE_DISABLE_GPU=1' if you are running on Linux desktop with CPU only
|
||||
$ bazel run --define MEDIAPIPE_DISABLE_GPU=1 \
|
||||
mediapipe/examples/desktop/hello_world:hello_world
|
||||
|
||||
# Should print:
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
```
|
||||
|
||||
## Installing on macOS
|
||||
|
||||
1. Prework:
|
||||
|
||||
* Install [Homebrew](https://brew.sh).
|
||||
* Install [Xcode](https://developer.apple.com/xcode/) and its Command Line
|
||||
Tools by `xcode-select --install`.
|
||||
|
||||
2. Checkout MediaPipe repository.
|
||||
|
||||
```bash
|
||||
$ git clone https://github.com/google/mediapipe.git
|
||||
|
||||
$ cd mediapipe
|
||||
```
|
||||
|
||||
3. Install Bazel.
|
||||
|
||||
Option 1. Use package manager tool to install Bazel
|
||||
|
||||
```bash
|
||||
$ brew install bazel
|
||||
# Run 'bazel version' to check version of bazel
|
||||
```
|
||||
|
||||
Option 2. Follow the official
|
||||
[Bazel documentation](https://docs.bazel.build/versions/master/install-os-x.html#install-with-installer-mac-os-x)
|
||||
to install Bazel 2.0 or higher.
|
||||
|
||||
4. Install OpenCV and FFmpeg.
|
||||
|
||||
Option 1. Use HomeBrew package manager tool to install the pre-compiled
|
||||
OpenCV 3.4.5 libraries. FFmpeg will be installed via OpenCV.
|
||||
|
||||
```bash
|
||||
$ brew install opencv@3
|
||||
|
||||
# There is a known issue caused by the glog dependency. Uninstall glog.
|
||||
$ brew uninstall --ignore-dependencies glog
|
||||
```
|
||||
|
||||
Option 2. Use MacPorts package manager tool to install the OpenCV libraries.
|
||||
|
||||
```bash
|
||||
$ port install opencv
|
||||
```
|
||||
|
||||
Note: when using MacPorts, please edit the [`WORKSPACE`],
|
||||
[`opencv_macos.BUILD`], and [`ffmpeg_macos.BUILD`] files like the following:
|
||||
|
||||
```bash
|
||||
new_local_repository(
|
||||
name = "macos_opencv",
|
||||
build_file = "@//third_party:opencv_macos.BUILD",
|
||||
path = "/opt",
|
||||
)
|
||||
|
||||
new_local_repository(
|
||||
name = "macos_ffmpeg",
|
||||
build_file = "@//third_party:ffmpeg_macos.BUILD",
|
||||
path = "/opt",
|
||||
)
|
||||
|
||||
cc_library(
|
||||
name = "opencv",
|
||||
srcs = glob(
|
||||
[
|
||||
"local/lib/libopencv_core.dylib",
|
||||
"local/lib/libopencv_highgui.dylib",
|
||||
"local/lib/libopencv_imgcodecs.dylib",
|
||||
"local/lib/libopencv_imgproc.dylib",
|
||||
"local/lib/libopencv_video.dylib",
|
||||
"local/lib/libopencv_videoio.dylib",
|
||||
],
|
||||
),
|
||||
hdrs = glob(["local/include/opencv2/**/*.h*"]),
|
||||
includes = ["local/include/"],
|
||||
linkstatic = 1,
|
||||
visibility = ["//visibility:public"],
|
||||
)
|
||||
|
||||
cc_library(
|
||||
name = "libffmpeg",
|
||||
srcs = glob(
|
||||
[
|
||||
"local/lib/libav*.dylib",
|
||||
],
|
||||
),
|
||||
hdrs = glob(["local/include/libav*/*.h"]),
|
||||
includes = ["local/include/"],
|
||||
linkopts = [
|
||||
"-lavcodec",
|
||||
"-lavformat",
|
||||
"-lavutil",
|
||||
],
|
||||
linkstatic = 1,
|
||||
visibility = ["//visibility:public"],
|
||||
)
|
||||
|
||||
```
|
||||
|
||||
5. Make sure that Python 3 and the Python "six" library are installed.
|
||||
|
||||
```
|
||||
$ brew install python
|
||||
$ sudo ln -s -f /usr/local/bin/python3.7 /usr/local/bin/python
|
||||
$ python --version
|
||||
Python 3.7.4
|
||||
$ pip3 install --user six
|
||||
```
|
||||
|
||||
6. Run the [Hello World desktop example](./hello_world_desktop.md).
|
||||
|
||||
```bash
|
||||
$ export GLOG_logtostderr=1
|
||||
# Need bazel flag 'MEDIAPIPE_DISABLE_GPU=1' as desktop GPU is currently not supported
|
||||
$ bazel run --define MEDIAPIPE_DISABLE_GPU=1 \
|
||||
mediapipe/examples/desktop/hello_world:hello_world
|
||||
|
||||
# Should print:
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
```
|
||||
|
||||
## Installing on Windows
|
||||
|
||||
**Disclaimer**: Running MediaPipe on Windows is experimental.
|
||||
|
||||
Note: building MediaPipe Android apps is still not possible on native
|
||||
Windows. Please do this in WSL instead and see the WSL setup instruction in the
|
||||
next section.
|
||||
|
||||
1. Install [MSYS2](https://www.msys2.org/) and edit the `%PATH%` environment
|
||||
variable.
|
||||
|
||||
If MSYS2 is installed to `C:\msys64`, add `C:\msys64\usr\bin` to your
|
||||
`%PATH%` environment variable.
|
||||
|
||||
2. Install necessary packages.
|
||||
|
||||
```
|
||||
C:\> pacman -S git patch unzip
|
||||
```
|
||||
|
||||
3. Install Python and allow the executable to edit the `%PATH%` environment
|
||||
variable.
|
||||
|
||||
Download Python Windows executable from
|
||||
https://www.python.org/downloads/windows/ and install.
|
||||
|
||||
4. Install Visual C++ Build Tools 2019 and WinSDK
|
||||
|
||||
Go to https://visualstudio.microsoft.com/visual-cpp-build-tools, download
|
||||
build tools, and install Microsoft Visual C++ 2019 Redistributable and
|
||||
Microsoft Build Tools 2019.
|
||||
|
||||
Download the WinSDK from
|
||||
https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk/ and
|
||||
install.
|
||||
|
||||
5. Install Bazel and add the location of the Bazel executable to the `%PATH%`
|
||||
environment variable.
|
||||
|
||||
Follow the official
|
||||
[Bazel documentation](https://docs.bazel.build/versions/master/install-windows.html)
|
||||
to install Bazel 2.0 or higher.
|
||||
|
||||
6. Set Bazel variables.
|
||||
|
||||
```
|
||||
# Find the exact paths and version numbers from your local version.
|
||||
C:\> set BAZEL_VS=C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools
|
||||
C:\> set BAZEL_VC=C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC
|
||||
C:\> set BAZEL_VC_FULL_VERSION=14.25.28610
|
||||
C:\> set BAZEL_WINSDK_FULL_VERSION=10.1.18362.1
|
||||
```
|
||||
|
||||
7. Checkout MediaPipe repository.
|
||||
|
||||
```
|
||||
C:\Users\Username\mediapipe_repo> git clone https://github.com/google/mediapipe.git
|
||||
|
||||
# Change directory into MediaPipe root directory
|
||||
C:\Users\Username\mediapipe_repo> cd mediapipe
|
||||
```
|
||||
|
||||
8. Install OpenCV.
|
||||
|
||||
Download the Windows executable from https://opencv.org/releases/ and
|
||||
install. We currently use OpenCV 3.4.10. Remember to edit the [`WORKSPACE`]
|
||||
file if OpenCV is not installed at `C:\opencv`.
|
||||
|
||||
```
|
||||
new_local_repository(
|
||||
name = "windows_opencv",
|
||||
build_file = "@//third_party:opencv_windows.BUILD",
|
||||
path = "C:\\<path to opencv>\\build",
|
||||
)
|
||||
```
|
||||
|
||||
9. Run the [Hello World desktop example](./hello_world_desktop.md).
|
||||
|
||||
Note: For building MediaPipe on Windows, please add `--action_env
|
||||
PYTHON_BIN_PATH="C:/path/to/python.exe"` to the build command.
|
||||
Alternatively, you can follow
|
||||
[issue 724](https://github.com/google/mediapipe/issues/724) to fix the
|
||||
python configuration manually.
|
||||
|
||||
```
|
||||
C:\Users\Username\mediapipe_repo>bazel build -c opt --define MEDIAPIPE_DISABLE_GPU=1 --action_env PYTHON_BIN_PATH="C:/python_36/python.exe" mediapipe/examples/desktop/hello_world
|
||||
|
||||
C:\Users\Username\mediapipe_repo>set GLOG_logtostderr=1
|
||||
|
||||
C:\Users\Username\mediapipe_repo>bazel-bin\mediapipe\examples\desktop\hello_world\hello_world.exe
|
||||
|
||||
# should print:
|
||||
# I20200514 20:43:12.277598 1200 hello_world.cc:56] Hello World!
|
||||
# I20200514 20:43:12.278597 1200 hello_world.cc:56] Hello World!
|
||||
# I20200514 20:43:12.279618 1200 hello_world.cc:56] Hello World!
|
||||
# I20200514 20:43:12.279618 1200 hello_world.cc:56] Hello World!
|
||||
# I20200514 20:43:12.279618 1200 hello_world.cc:56] Hello World!
|
||||
# I20200514 20:43:12.279618 1200 hello_world.cc:56] Hello World!
|
||||
# I20200514 20:43:12.279618 1200 hello_world.cc:56] Hello World!
|
||||
# I20200514 20:43:12.279618 1200 hello_world.cc:56] Hello World!
|
||||
# I20200514 20:43:12.279618 1200 hello_world.cc:56] Hello World!
|
||||
# I20200514 20:43:12.280613 1200 hello_world.cc:56] Hello World!
|
||||
|
||||
```
|
||||
|
||||
## Installing on Windows Subsystem for Linux (WSL)
|
||||
|
||||
Note: The pre-built OpenCV packages don't support cameras in WSL. Unless you
|
||||
[compile](https://funvision.blogspot.com/2019/12/opencv-web-camera-and-video-streams-in.html)
|
||||
OpenCV with FFMPEG and GStreamer in WSL, the live demos won't work with any
|
||||
cameras. Alternatively, you use a video file as input.
|
||||
|
||||
1. Follow the
|
||||
[instruction](https://docs.microsoft.com/en-us/windows/wsl/install-win10) to
|
||||
install Windows Sysystem for Linux (Ubuntu).
|
||||
|
||||
2. Install Windows ADB and start the ADB server in Windows.
|
||||
|
||||
Note: Windows' and WSL’s adb versions must be the same version, e.g., if WSL
|
||||
has ADB 1.0.39, you need to download the corresponding Windows ADB from
|
||||
[here](https://dl.google.com/android/repository/platform-tools_r26.0.1-windows.zip).
|
||||
|
||||
3. Launch WSL.
|
||||
|
||||
Note: All the following steps will be executed in WSL. The Windows directory
|
||||
of the Linux Subsystem can be found in
|
||||
C:\Users\YourUsername\AppData\Local\Packages\CanonicalGroupLimited.UbuntuonWindows_SomeID\LocalState\rootfs\home
|
||||
|
||||
4. Install the needed packages.
|
||||
|
||||
```bash
|
||||
username@DESKTOP-TMVLBJ1:~$ sudo apt-get update && sudo apt-get install -y build-essential git python zip adb openjdk-8-jdk
|
||||
```
|
||||
|
||||
5. Install Bazel.
|
||||
|
||||
```bash
|
||||
username@DESKTOP-TMVLBJ1:~$ curl -sLO --retry 5 --retry-max-time 10 \
|
||||
https://storage.googleapis.com/bazel/2.0.0/release/bazel-2.0.0-installer-linux-x86_64.sh && \
|
||||
sudo mkdir -p /usr/local/bazel/2.0.0 && \
|
||||
chmod 755 bazel-2.0.0-installer-linux-x86_64.sh && \
|
||||
sudo ./bazel-2.0.0-installer-linux-x86_64.sh --prefix=/usr/local/bazel/2.0.0 && \
|
||||
source /usr/local/bazel/2.0.0/lib/bazel/bin/bazel-complete.bash
|
||||
|
||||
username@DESKTOP-TMVLBJ1:~$ /usr/local/bazel/2.0.0/lib/bazel/bin/bazel version && \
|
||||
alias bazel='/usr/local/bazel/2.0.0/lib/bazel/bin/bazel'
|
||||
```
|
||||
|
||||
6. Checkout MediaPipe repository.
|
||||
|
||||
```bash
|
||||
username@DESKTOP-TMVLBJ1:~$ git clone https://github.com/google/mediapipe.git
|
||||
|
||||
username@DESKTOP-TMVLBJ1:~$ cd mediapipe
|
||||
```
|
||||
|
||||
7. Install OpenCV and FFmpeg.
|
||||
|
||||
Option 1. Use package manager tool to install the pre-compiled OpenCV
|
||||
libraries. FFmpeg will be installed via libopencv-video-dev.
|
||||
|
||||
```bash
|
||||
username@DESKTOP-TMVLBJ1:~/mediapipe$ sudo apt-get install libopencv-core-dev libopencv-highgui-dev \
|
||||
libopencv-calib3d-dev libopencv-features2d-dev \
|
||||
libopencv-imgproc-dev libopencv-video-dev
|
||||
```
|
||||
|
||||
Option 2. Run [`setup_opencv.sh`] to automatically build OpenCV from source
|
||||
and modify MediaPipe's OpenCV config.
|
||||
|
||||
Option 3. Follow OpenCV's
|
||||
[documentation](https://docs.opencv.org/3.4.6/d7/d9f/tutorial_linux_install.html)
|
||||
to manually build OpenCV from source code.
|
||||
|
||||
Note: You may need to modify [`WORKSPACE`] and [`opencv_linux.BUILD`] to
|
||||
point MediaPipe to your own OpenCV libraries, e.g., if OpenCV 4 is installed
|
||||
in "/usr/local/", you need to update the "linux_opencv" new_local_repository
|
||||
rule in [`WORKSPACE`] and "opencv" cc_library rule in [`opencv_linux.BUILD`]
|
||||
like the following:
|
||||
|
||||
```bash
|
||||
new_local_repository(
|
||||
name = "linux_opencv",
|
||||
build_file = "@//third_party:opencv_linux.BUILD",
|
||||
path = "/usr/local",
|
||||
)
|
||||
|
||||
cc_library(
|
||||
name = "opencv",
|
||||
srcs = glob(
|
||||
[
|
||||
"lib/libopencv_core.so",
|
||||
"lib/libopencv_highgui.so",
|
||||
"lib/libopencv_imgcodecs.so",
|
||||
"lib/libopencv_imgproc.so",
|
||||
"lib/libopencv_video.so",
|
||||
"lib/libopencv_videoio.so",
|
||||
],
|
||||
),
|
||||
hdrs = glob(["include/opencv4/**/*.h*"]),
|
||||
includes = ["include/opencv4/"],
|
||||
linkstatic = 1,
|
||||
visibility = ["//visibility:public"],
|
||||
)
|
||||
```
|
||||
|
||||
8. Run the [Hello World desktop example](./hello_world_desktop.md).
|
||||
|
||||
```bash
|
||||
username@DESKTOP-TMVLBJ1:~/mediapipe$ export GLOG_logtostderr=1
|
||||
|
||||
# Need bazel flag 'MEDIAPIPE_DISABLE_GPU=1' as desktop GPU is currently not supported
|
||||
username@DESKTOP-TMVLBJ1:~/mediapipe$ bazel run --define MEDIAPIPE_DISABLE_GPU=1 \
|
||||
mediapipe/examples/desktop/hello_world:hello_world
|
||||
|
||||
# Should print:
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
```
|
||||
|
||||
## Installing using Docker
|
||||
|
||||
This will use a Docker image that will isolate mediapipe's installation from the rest of the system.
|
||||
|
||||
1. [Install Docker](https://docs.docker.com/install/#supported-platforms) on
|
||||
your host system.
|
||||
|
||||
2. Build a docker image with tag "mediapipe".
|
||||
|
||||
```bash
|
||||
$ git clone https://github.com/google/mediapipe.git
|
||||
$ cd mediapipe
|
||||
$ docker build --tag=mediapipe .
|
||||
|
||||
# Should print:
|
||||
# Sending build context to Docker daemon 147.8MB
|
||||
# Step 1/9 : FROM ubuntu:latest
|
||||
# latest: Pulling from library/ubuntu
|
||||
# 6abc03819f3e: Pull complete
|
||||
# 05731e63f211: Pull complete
|
||||
# ........
|
||||
# See http://bazel.build/docs/getting-started.html to start a new project!
|
||||
# Removing intermediate container 82901b5e79fa
|
||||
# ---> f5d5f402071b
|
||||
# Step 9/9 : COPY . /mediapipe/
|
||||
# ---> a95c212089c5
|
||||
# Successfully built a95c212089c5
|
||||
# Successfully tagged mediapipe:latest
|
||||
```
|
||||
|
||||
3. Run the [Hello World desktop example](./hello_world_desktop.md).
|
||||
|
||||
```bash
|
||||
$ docker run -it --name mediapipe mediapipe:latest
|
||||
|
||||
root@bca08b91ff63:/mediapipe# GLOG_logtostderr=1 bazel run --define MEDIAPIPE_DISABLE_GPU=1 mediapipe/examples/desktop/hello_world:hello_world
|
||||
|
||||
# Should print:
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
# Hello World!
|
||||
```
|
||||
|
||||
4. Build a MediaPipe Android example.
|
||||
|
||||
```bash
|
||||
$ docker run -it --name mediapipe mediapipe:latest
|
||||
|
||||
root@bca08b91ff63:/mediapipe# bash ./setup_android_sdk_and_ndk.sh
|
||||
|
||||
# Should print:
|
||||
# Android NDK is now installed. Consider setting $ANDROID_NDK_HOME environment variable to be /root/Android/Sdk/ndk-bundle/android-ndk-r18b
|
||||
# Set android_ndk_repository and android_sdk_repository in WORKSPACE
|
||||
# Done
|
||||
|
||||
root@bca08b91ff63:/mediapipe# bazel build -c opt --config=android_arm64 mediapipe/examples/android/src/java/com/google/mediapipe/apps/objectdetectiongpu:objectdetectiongpu
|
||||
|
||||
# Should print:
|
||||
# Target //mediapipe/examples/android/src/java/com/google/mediapipe/apps/objectdetectiongpu:objectdetectiongpu up-to-date:
|
||||
# bazel-bin/mediapipe/examples/android/src/java/com/google/mediapipe/apps/objectdetectiongpu/objectdetectiongpu_deploy.jar
|
||||
# bazel-bin/mediapipe/examples/android/src/java/com/google/mediapipe/apps/objectdetectiongpu/objectdetectiongpu_unsigned.apk
|
||||
# bazel-bin/mediapipe/examples/android/src/java/com/google/mediapipe/apps/objectdetectiongpu/objectdetectiongpu.apk
|
||||
# INFO: Elapsed time: 144.462s, Critical Path: 79.47s
|
||||
# INFO: 1958 processes: 1 local, 1863 processwrapper-sandbox, 94 worker.
|
||||
# INFO: Build completed successfully, 2028 total actions
|
||||
```
|
||||
|
||||
<!-- 5. Uncomment the last line of the Dockerfile
|
||||
|
||||
```bash
|
||||
RUN bazel build -c opt --define MEDIAPIPE_DISABLE_GPU=1 mediapipe/examples/desktop/demo:object_detection_tensorflow_demo
|
||||
```
|
||||
|
||||
and rebuild the image and then run the docker image
|
||||
|
||||
```bash
|
||||
docker build --tag=mediapipe .
|
||||
docker run -i -t mediapipe:latest
|
||||
``` -->
|
||||
|
||||
[`WORKSPACE`]: https://github.com/google/mediapipe/tree/master/WORKSPACE
|
||||
[`opencv_linux.BUILD`]: https://github.com/google/mediapipe/tree/master/third_party/opencv_linux.BUILD
|
||||
[`opencv_macos.BUILD`]: https://github.com/google/mediapipe/tree/master/third_party/opencv_macos.BUILD
|
||||
[`ffmpeg_macos.BUILD`]:https://github.com/google/mediapipe/tree/master/third_party/ffmpeg_macos.BUILD
|
||||
[`setup_opencv.sh`]: https://github.com/google/mediapipe/tree/master/setup_opencv.sh
|
||||
@@ -0,0 +1,149 @@
|
||||
---
|
||||
layout: default
|
||||
title: Troubleshooting
|
||||
parent: Getting Started
|
||||
nav_order: 10
|
||||
---
|
||||
|
||||
# Troubleshooting
|
||||
{: .no_toc }
|
||||
|
||||
1. TOC
|
||||
{:toc}
|
||||
---
|
||||
|
||||
## Native method not found
|
||||
|
||||
The error message:
|
||||
|
||||
```
|
||||
java.lang.UnsatisfiedLinkError: No implementation found for void com.google.wick.Wick.nativeWick
|
||||
```
|
||||
|
||||
usually indicates that a needed native library, such as `/libwickjni.so` has not
|
||||
been loaded or has not been included in the dependencies of the app or cannot be
|
||||
found for some reason. Note that Java requires every native library to be
|
||||
explicitly loaded using the function `System.loadLibrary`.
|
||||
|
||||
## No registered calculator found
|
||||
|
||||
The error message:
|
||||
|
||||
```
|
||||
No registered object with name: OurNewCalculator; Unable to find Calculator "OurNewCalculator"
|
||||
```
|
||||
|
||||
usually indicates that `OurNewCalculator` is referenced by name in a
|
||||
[`CalculatorGraphConfig`] but that the library target for OurNewCalculator has
|
||||
not been linked to the application binary. When a new calculator is added to a
|
||||
calculator graph, that calculator must also be added as a build dependency of
|
||||
the applications using the calculator graph.
|
||||
|
||||
This error is caught at runtime because calculator graphs reference their
|
||||
calculators by name through the field `CalculatorGraphConfig::Node:calculator`.
|
||||
When the library for a calculator is linked into an application binary, the
|
||||
calculator is automatically registered by name through the
|
||||
[`REGISTER_CALCULATOR`] macro using the [`registration.h`] library. Note that
|
||||
[`REGISTER_CALCULATOR`] can register a calculator with a namespace prefix,
|
||||
identical to its C++ namespace. In this case, the calculator graph must also use
|
||||
the same namespace prefix.
|
||||
|
||||
## Out Of Memory error
|
||||
|
||||
Exhausting memory can be a symptom of too many packets accumulating inside a
|
||||
running MediaPipe graph. This can occur for a number of reasons, such as:
|
||||
|
||||
1. Some calculators in the graph simply can't keep pace with the arrival of
|
||||
packets from a realtime input stream such as a video camera.
|
||||
2. Some calculators are waiting for packets that will never arrive.
|
||||
|
||||
For problem (1), it may be necessary to drop some old packets in older to
|
||||
process the more recent packets. For some hints, see:
|
||||
[`How to process realtime input streams`].
|
||||
|
||||
For problem (2), it could be that one input stream is lacking packets for some
|
||||
reason. A device or a calculator may be misconfigured or may produce packets
|
||||
only sporadically. This can cause downstream calculators to wait for many
|
||||
packets that will never arrive, which in turn causes packets to accumulate on
|
||||
some of their input streams. MediaPipe addresses this sort of problem using
|
||||
"timestamp bounds". For some hints see:
|
||||
[`How to process realtime input streams`].
|
||||
|
||||
The MediaPipe setting [`CalculatorGraphConfig::max_queue_size`] limits the
|
||||
number of packets enqueued on any input stream by throttling inputs to the
|
||||
graph. For realtime input streams, the number of packets queued at an input
|
||||
stream should almost always be zero or one. If this is not the case, you may see
|
||||
the following warning message:
|
||||
|
||||
```
|
||||
Resolved a deadlock by increasing max_queue_size of input stream
|
||||
```
|
||||
|
||||
Also, the setting [`CalculatorGraphConfig::report_deadlock`] can be set to cause
|
||||
graph run to fail and surface the deadlock as an error, such that max_queue_size
|
||||
to acts as a memory usage limit.
|
||||
|
||||
## Graph hangs
|
||||
|
||||
Many applications will call [`CalculatorGraph::CloseAllPacketSources`] and
|
||||
[`CalculatorGraph::WaitUntilDone`] to finish or suspend execution of a MediaPipe
|
||||
graph. The objective here is to allow any pending calculators or packets to
|
||||
complete processing, and then to shutdown the graph. If all goes well, every
|
||||
stream in the graph will reach [`Timestamp::Done`], and every calculator will
|
||||
reach [`CalculatorBase::Close`], and then [`CalculatorGraph::WaitUntilDone`]
|
||||
will complete successfully.
|
||||
|
||||
If some calculators or streams cannot reach state [`Timestamp::Done`] or
|
||||
[`CalculatorBase::Close`], then the method [`CalculatorGraph::Cancel`] can be
|
||||
called to terminate the graph run without waiting for all pending calculators
|
||||
and packets to complete.
|
||||
|
||||
## Output timing is uneven
|
||||
|
||||
Some realtime MediaPipe graphs produce a series of video frames for viewing as a
|
||||
video effect or as a video diagnostic. Sometimes, a MediaPipe graph will produce
|
||||
these frames in clusters, for example when several output frames are
|
||||
extrapolated from the same cluster of input frames. If the outputs are presented
|
||||
as they are produced, some output frames are immediately replaced by later
|
||||
frames in the same cluster, which makes the results hard to see and evaluate
|
||||
visually. In cases like this, the output visualization can be improved by
|
||||
presenting the frames at even intervals in real time.
|
||||
|
||||
MediaPipe addresses this use case by mapping timestamps to points in real time.
|
||||
Each timestamp indicates a time in microseconds, and a calculator such as
|
||||
`LiveClockSyncCalculator` can delay the output of packets to match their
|
||||
timestamps. This sort of calculator adjusts the timing of outputs such that:
|
||||
|
||||
1. The time between outputs corresponds to the time between timestamps as
|
||||
closely as possible.
|
||||
2. Outputs are produced with the smallest delay possible.
|
||||
|
||||
## CalculatorGraph lags behind inputs
|
||||
|
||||
For many realtime MediaPipe graphs, low latency is an objective. MediaPipe
|
||||
supports "pipelined" style parallel processing in order to begin processing of
|
||||
each packet as early as possible. Normally the lowest possible latency is the
|
||||
total time required by each calculator along a "critical path" of successive
|
||||
calculators. The latency of the a MediaPipe graph could be worse than the ideal
|
||||
due to delays introduced to display frames a even intervals as described in
|
||||
[Output timing is uneven](#output-timing-is-uneven).
|
||||
|
||||
If some of the calculators in the graph cannot keep pace with the realtime input
|
||||
streams, then latency will continue to increase, and it becomes necessary to
|
||||
drop some input packets. The recommended technique is to use the MediaPipe
|
||||
calculators designed specifically for this purpose such as
|
||||
[`FlowLimiterCalculator`] as described in
|
||||
[`How to process realtime input streams`].
|
||||
|
||||
[`CalculatorGraphConfig`]: https://github.com/google/mediapipe/tree/master/mediapipe/framework/calculator.proto
|
||||
[`CalculatorGraphConfig::max_queue_size`]: https://github.com/google/mediapipe/tree/master/mediapipe/framework/calculator.proto
|
||||
[`CalculatorGraphConfig::report_deadlock`]: https://github.com/google/mediapipe/tree/master/mediapipe/framework/calculator.proto
|
||||
[`REGISTER_CALCULATOR`]: https://github.com/google/mediapipe/tree/master/mediapipe/framework/calculator_registry.h
|
||||
[`registration.h`]: https://github.com/google/mediapipe/tree/master/mediapipe/framework/deps/registration.h
|
||||
[`CalculatorGraph::CloseAllPacketSources`]: https://github.com/google/mediapipe/tree/master/mediapipe/framework/calculator_graph.h
|
||||
[`CalculatorGraph::Cancel`]: https://github.com/google/mediapipe/tree/master/mediapipe/framework/calculator_graph.h
|
||||
[`CalculatorGraph::WaitUntilDone`]: https://github.com/google/mediapipe/tree/master/mediapipe/framework/calculator_graph.h
|
||||
[`Timestamp::Done`]: https://github.com/google/mediapipe/tree/master/mediapipe/framework/timestamp.h
|
||||
[`CalculatorBase::Close`]: https://github.com/google/mediapipe/tree/master/mediapipe/framework/calculator_base.h
|
||||
[`FlowLimiterCalculator`]: https://github.com/google/mediapipe/tree/master/mediapipe/calculators/core/flow_limiter_calculator.cc
|
||||
[`How to process realtime input streams`]: faq.md#how-to-process-realtime-input-streams
|
||||
|
After Width: | Height: | Size: 18 KiB |
|
After Width: | Height: | Size: 15 KiB |
|
After Width: | Height: | Size: 51 KiB |
|
After Width: | Height: | Size: 885 KiB |
|
After Width: | Height: | Size: 66 KiB |
|
After Width: | Height: | Size: 8.2 MiB |
|
After Width: | Height: | Size: 170 KiB |
|
After Width: | Height: | Size: 5.5 MiB |
|
After Width: | Height: | Size: 39 KiB |
|
After Width: | Height: | Size: 361 KiB |
|
After Width: | Height: | Size: 15 KiB |
|
After Width: | Height: | Size: 5.8 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 27 KiB |
|
After Width: | Height: | Size: 195 KiB |
|
After Width: | Height: | Size: 35 KiB |
|
After Width: | Height: | Size: 118 KiB |
|
After Width: | Height: | Size: 7.1 MiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 923 B |
|
After Width: | Height: | Size: 46 KiB |
|
After Width: | Height: | Size: 217 KiB |
|
After Width: | Height: | Size: 163 KiB |
|
After Width: | Height: | Size: 9.6 KiB |
|
After Width: | Height: | Size: 4.6 KiB |
|
After Width: | Height: | Size: 1.3 MiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 26 KiB |
|
After Width: | Height: | Size: 31 KiB |
|
After Width: | Height: | Size: 20 KiB |
|
After Width: | Height: | Size: 4.6 KiB |
|
After Width: | Height: | Size: 302 KiB |
|
After Width: | Height: | Size: 9.4 KiB |
|
After Width: | Height: | Size: 35 KiB |
|
After Width: | Height: | Size: 75 KiB |
|
After Width: | Height: | Size: 56 KiB |
|
After Width: | Height: | Size: 18 KiB |
|
After Width: | Height: | Size: 37 KiB |
|
After Width: | Height: | Size: 666 KiB |
|
After Width: | Height: | Size: 529 KiB |
|
After Width: | Height: | Size: 12 KiB |
|
After Width: | Height: | Size: 2.3 MiB |
|
After Width: | Height: | Size: 808 KiB |
|
After Width: | Height: | Size: 121 KiB |
|
After Width: | Height: | Size: 72 KiB |
|
After Width: | Height: | Size: 121 KiB |
|
After Width: | Height: | Size: 3.3 MiB |
|
After Width: | Height: | Size: 1.0 MiB |
|
After Width: | Height: | Size: 32 KiB |
|
After Width: | Height: | Size: 59 KiB |
|
After Width: | Height: | Size: 1.3 MiB |
|
After Width: | Height: | Size: 460 KiB |
|
After Width: | Height: | Size: 64 KiB |
|
After Width: | Height: | Size: 299 KiB |
|
After Width: | Height: | Size: 3.1 MiB |
|
After Width: | Height: | Size: 383 KiB |
|
After Width: | Height: | Size: 84 KiB |
|
After Width: | Height: | Size: 32 KiB |
|
After Width: | Height: | Size: 293 KiB |
|
After Width: | Height: | Size: 93 KiB |
|
After Width: | Height: | Size: 5.6 MiB |
|
After Width: | Height: | Size: 4.7 MiB |
|
After Width: | Height: | Size: 448 KiB |
|
After Width: | Height: | Size: 150 KiB |
|
After Width: | Height: | Size: 20 KiB |
|
After Width: | Height: | Size: 149 KiB |
|
After Width: | Height: | Size: 193 KiB |
|
After Width: | Height: | Size: 213 KiB |
|
After Width: | Height: | Size: 1.5 MiB |
|
After Width: | Height: | Size: 475 KiB |
|
After Width: | Height: | Size: 1.3 MiB |
|
After Width: | Height: | Size: 112 KiB |
|
After Width: | Height: | Size: 100 KiB |
|
After Width: | Height: | Size: 1004 KiB |
|
After Width: | Height: | Size: 945 KiB |
|
After Width: | Height: | Size: 336 KiB |
|
After Width: | Height: | Size: 38 KiB |
|
After Width: | Height: | Size: 68 KiB |