Project import generated by Copybara.
GitOrigin-RevId: 6e5aa035cd1f6a9333962df5d3ab97a05bd5744e
This commit is contained in:
committed by
Sebastian Schmidt
parent
4a20e9909d
commit
c688862570
@@ -0,0 +1,382 @@
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#include <cstdint>
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#include <utility>
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#include "mediapipe/framework/formats/tensor.h"
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#ifdef MEDIAPIPE_TENSOR_USE_AHWB
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#include "absl/synchronization/mutex.h"
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#include "mediapipe/framework/port.h"
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#include "mediapipe/framework/port/logging.h"
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#include "mediapipe/gpu/gl_base.h"
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#include "third_party/GL/gl/include/EGL/egl.h"
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#include "third_party/GL/gl/include/EGL/eglext.h"
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#endif // MEDIAPIPE_TENSOR_USE_AHWB
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namespace mediapipe {
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#ifdef MEDIAPIPE_TENSOR_USE_AHWB
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namespace {
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PFNGLBUFFERSTORAGEEXTERNALEXTPROC glBufferStorageExternalEXT;
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PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC eglGetNativeClientBufferANDROID;
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PFNEGLDUPNATIVEFENCEFDANDROIDPROC eglDupNativeFenceFDANDROID;
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PFNEGLCREATESYNCKHRPROC eglCreateSyncKHR;
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PFNEGLWAITSYNCKHRPROC eglWaitSyncKHR;
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PFNEGLCLIENTWAITSYNCKHRPROC eglClientWaitSyncKHR;
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PFNEGLDESTROYSYNCKHRPROC eglDestroySyncKHR;
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bool IsGlSupported() {
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static const bool extensions_allowed = [] {
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eglGetNativeClientBufferANDROID =
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reinterpret_cast<PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC>(
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eglGetProcAddress("eglGetNativeClientBufferANDROID"));
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glBufferStorageExternalEXT =
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reinterpret_cast<PFNGLBUFFERSTORAGEEXTERNALEXTPROC>(
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eglGetProcAddress("glBufferStorageExternalEXT"));
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eglDupNativeFenceFDANDROID =
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reinterpret_cast<PFNEGLDUPNATIVEFENCEFDANDROIDPROC>(
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eglGetProcAddress("eglDupNativeFenceFDANDROID"));
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eglCreateSyncKHR = reinterpret_cast<PFNEGLCREATESYNCKHRPROC>(
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eglGetProcAddress("eglCreateSyncKHR"));
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eglWaitSyncKHR = reinterpret_cast<PFNEGLWAITSYNCKHRPROC>(
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eglGetProcAddress("eglWaitSyncKHR"));
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eglClientWaitSyncKHR = reinterpret_cast<PFNEGLCLIENTWAITSYNCKHRPROC>(
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eglGetProcAddress("eglClientWaitSyncKHR"));
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eglDestroySyncKHR = reinterpret_cast<PFNEGLDESTROYSYNCKHRPROC>(
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eglGetProcAddress("eglDestroySyncKHR"));
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return eglClientWaitSyncKHR && eglWaitSyncKHR &&
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eglGetNativeClientBufferANDROID && glBufferStorageExternalEXT &&
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eglCreateSyncKHR && eglDupNativeFenceFDANDROID && eglDestroySyncKHR;
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}();
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return extensions_allowed;
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}
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absl::Status MapAHardwareBufferToGlBuffer(AHardwareBuffer* handle, size_t size,
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GLuint name) {
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if (!IsGlSupported()) {
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return absl::UnknownError(
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"No GL extension functions found to bind AHardwareBuffer and "
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"OpenGL buffer");
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}
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EGLClientBuffer native_buffer = eglGetNativeClientBufferANDROID(handle);
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if (!native_buffer) {
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return absl::UnknownError("Can't get native buffer");
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}
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glBufferStorageExternalEXT(GL_SHADER_STORAGE_BUFFER, 0, size, native_buffer,
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GL_MAP_READ_BIT | GL_MAP_WRITE_BIT |
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GL_MAP_COHERENT_BIT_EXT |
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GL_MAP_PERSISTENT_BIT_EXT);
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if (glGetError() == GL_NO_ERROR) {
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return absl::OkStatus();
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} else {
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return absl::InternalError("Error in glBufferStorageExternalEXT");
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}
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}
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static inline int AlignedToPowerOf2(int value, int alignment) {
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// alignment must be a power of 2
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return ((value - 1) | (alignment - 1)) + 1;
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}
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// This class keeps tensor's resources while the tensor is in use on GPU or TPU
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// but is already released on CPU. When a regular OpenGL buffer is bound to the
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// GPU queue for execution and released on client side then the buffer is still
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// not released because is being used by GPU. OpenGL driver keeps traking of
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// that. When OpenGL buffer is build on top of AHWB then the traking is done
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// with the DeleyedRelease which, actually, keeps record of all AHWBs allocated
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// and releases each of them if already used. EGL/GL fences are used to check
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// the status of a buffer.
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class DelayedReleaser {
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public:
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// Non-copyable
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DelayedReleaser(const DelayedReleaser&) = delete;
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DelayedReleaser& operator=(const DelayedReleaser&) = delete;
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// Non-movable
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DelayedReleaser(DelayedReleaser&&) = delete;
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DelayedReleaser& operator=(DelayedReleaser&&) = delete;
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static void Add(AHardwareBuffer* ahwb, GLuint opengl_buffer,
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EGLSyncKHR ssbo_sync, GLsync ssbo_read,
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std::function<bool()>&& ahwb_written,
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std::shared_ptr<mediapipe::GlContext> gl_context,
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std::function<void()>&& callback) {
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static absl::Mutex mutex;
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absl::MutexLock lock(&mutex);
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// Using `new` to access a non-public constructor.
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to_release_.emplace_back(absl::WrapUnique(new DelayedReleaser(
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ahwb, opengl_buffer, ssbo_sync, ssbo_read, std::move(ahwb_written),
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gl_context, std::move(callback))));
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for (auto it = to_release_.begin(); it != to_release_.end();) {
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if ((*it)->IsSignaled()) {
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it = to_release_.erase(it);
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} else {
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++it;
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}
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}
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}
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~DelayedReleaser() {
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AHardwareBuffer_release(ahwb_);
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if (release_callback_) release_callback_();
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}
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bool IsSignaled() {
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CHECK(!(ssbo_read_ && ahwb_written_))
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<< "ssbo_read_ and ahwb_written_ cannot both be set";
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if (ahwb_written_) {
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if (!ahwb_written_()) return false;
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gl_context_->Run([this]() {
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if (fence_sync_ != EGL_NO_SYNC_KHR && IsGlSupported()) {
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auto egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (egl_display != EGL_NO_DISPLAY) {
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eglDestroySyncKHR(egl_display, fence_sync_);
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}
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fence_sync_ = EGL_NO_SYNC_KHR;
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}
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glDeleteBuffers(1, &opengl_buffer_);
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opengl_buffer_ = GL_INVALID_INDEX;
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});
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return true;
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}
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gl_context_->Run([this]() {
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if (ssbo_read_ != 0) {
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GLenum status = glClientWaitSync(ssbo_read_, 0,
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/* timeout ns = */ 0);
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if (status != GL_CONDITION_SATISFIED && status != GL_ALREADY_SIGNALED) {
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return;
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}
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glDeleteSync(ssbo_read_);
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ssbo_read_ = 0;
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// Don't wait on ssbo_sync because it is ahead of ssbo_read_sync.
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if (fence_sync_ != EGL_NO_SYNC_KHR && IsGlSupported()) {
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auto egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (egl_display != EGL_NO_DISPLAY) {
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eglDestroySyncKHR(egl_display, fence_sync_);
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}
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}
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fence_sync_ = EGL_NO_SYNC_KHR;
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glDeleteBuffers(1, &opengl_buffer_);
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opengl_buffer_ = GL_INVALID_INDEX;
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}
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});
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return opengl_buffer_ == GL_INVALID_INDEX;
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}
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protected:
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AHardwareBuffer* ahwb_;
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GLuint opengl_buffer_;
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// TODO: use wrapper instead.
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EGLSyncKHR fence_sync_;
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// TODO: use wrapper instead.
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GLsync ssbo_read_;
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std::function<bool()> ahwb_written_;
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std::shared_ptr<mediapipe::GlContext> gl_context_;
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std::function<void()> release_callback_;
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static inline std::deque<std::unique_ptr<DelayedReleaser>> to_release_;
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DelayedReleaser(AHardwareBuffer* ahwb, GLuint opengl_buffer,
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EGLSyncKHR fence_sync, GLsync ssbo_read,
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std::function<bool()>&& ahwb_written,
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std::shared_ptr<mediapipe::GlContext> gl_context,
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std::function<void()>&& callback)
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: ahwb_(ahwb),
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opengl_buffer_(opengl_buffer),
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fence_sync_(fence_sync),
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ssbo_read_(ssbo_read),
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ahwb_written_(std::move(ahwb_written)),
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gl_context_(gl_context),
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release_callback_(std::move(callback)) {}
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};
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} // namespace
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Tensor::AHardwareBufferView Tensor::GetAHardwareBufferReadView() const {
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auto lock(absl::make_unique<absl::MutexLock>(&view_mutex_));
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CHECK(valid_ != kValidNone) << "Tensor must be written prior to read from.";
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CHECK(!(valid_ & kValidOpenGlTexture2d))
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<< "Tensor conversion between OpenGL texture and AHardwareBuffer is not "
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"supported.";
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CHECK(ahwb_ || !(valid_ & kValidOpenGlBuffer))
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<< "Interoperability bettween OpenGL buffer and AHardwareBuffer is not "
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"supported on targe system.";
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CHECK(AllocateAHardwareBuffer())
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<< "AHardwareBuffer is not supported on the target system.";
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valid_ |= kValidAHardwareBuffer;
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if (valid_ & kValidOpenGlBuffer) CreateEglSyncAndFd();
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return {ahwb_,
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ssbo_written_,
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&fence_fd_, // The FD is created for SSBO -> AHWB synchronization.
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&ahwb_written_, // Filled by SetReadingFinishedFunc.
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&release_callback_,
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std::move(lock)};
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}
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void Tensor::CreateEglSyncAndFd() const {
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gl_context_->Run([this]() {
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if (IsGlSupported()) {
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auto egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (egl_display != EGL_NO_DISPLAY) {
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fence_sync_ = eglCreateSyncKHR(egl_display,
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EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
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if (fence_sync_ != EGL_NO_SYNC_KHR) {
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ssbo_written_ = eglDupNativeFenceFDANDROID(egl_display, fence_sync_);
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if (ssbo_written_ == -1) {
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eglDestroySyncKHR(egl_display, fence_sync_);
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fence_sync_ = EGL_NO_SYNC_KHR;
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}
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}
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}
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}
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// Can't use Sync object.
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if (fence_sync_ == EGL_NO_SYNC_KHR) glFinish();
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});
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}
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Tensor::AHardwareBufferView Tensor::GetAHardwareBufferWriteView(
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int size_alignment) const {
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auto lock(absl::make_unique<absl::MutexLock>(&view_mutex_));
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CHECK(AllocateAHardwareBuffer(size_alignment))
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<< "AHardwareBuffer is not supported on the target system.";
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valid_ = kValidAHardwareBuffer;
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return {ahwb_,
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/*ssbo_written=*/-1,
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&fence_fd_, // For SetWritingFinishedFD.
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/*ahwb_written=*/nullptr, // The lifetime is managed by SSBO.
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&release_callback_,
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std::move(lock)};
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}
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bool Tensor::AllocateAHardwareBuffer(int size_alignment) const {
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if (!use_ahwb_) return false;
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if (ahwb_ == nullptr) {
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AHardwareBuffer_Desc desc = {};
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if (size_alignment == 0) {
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desc.width = bytes();
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} else {
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// We expect allocations to be page-aligned, implicitly satisfying any
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// requirements from Edge TPU. No need to add a check for this,
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// since Edge TPU will check for us.
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desc.width = AlignedToPowerOf2(bytes(), size_alignment);
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}
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desc.height = 1;
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desc.layers = 1;
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desc.format = AHARDWAREBUFFER_FORMAT_BLOB;
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desc.usage = AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN |
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AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN |
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AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER;
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return AHardwareBuffer_allocate(&desc, &ahwb_) == 0;
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}
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return true;
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}
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bool Tensor::AllocateAhwbMapToSsbo() const {
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if (AllocateAHardwareBuffer()) {
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if (MapAHardwareBufferToGlBuffer(ahwb_, bytes(), opengl_buffer_).ok()) {
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
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return true;
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}
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// Unable to make OpenGL <-> AHWB binding. Use regular SSBO instead.
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AHardwareBuffer_release(ahwb_);
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ahwb_ = nullptr;
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}
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return false;
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}
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// SSBO is created on top of AHWB. A fence is inserted into the GPU queue before
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// the GPU task that is going to read from the SSBO. When the writing into AHWB
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// is finished then the GPU reads from the SSBO.
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bool Tensor::InsertAhwbToSsboFence() const {
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if (!ahwb_) return false;
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if (fence_fd_ != -1) {
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// Can't wait for FD to be signaled on GPU.
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// TODO: wait on CPU instead.
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if (!IsGlSupported()) return true;
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// Server-side fence.
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auto egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (egl_display == EGL_NO_DISPLAY) return true;
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EGLint sync_attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID,
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(EGLint)fence_fd_, EGL_NONE};
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fence_sync_ = eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID,
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sync_attribs);
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if (fence_sync_ != EGL_NO_SYNC_KHR) {
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eglWaitSyncKHR(egl_display, fence_sync_, 0);
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}
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}
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return true;
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}
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void Tensor::MoveAhwbStuff(Tensor* src) {
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ahwb_ = std::exchange(src->ahwb_, nullptr);
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fence_sync_ = std::exchange(src->fence_sync_, EGL_NO_SYNC_KHR);
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ssbo_read_ = std::exchange(src->ssbo_read_, static_cast<GLsync>(0));
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ssbo_written_ = std::exchange(src->ssbo_written_, -1);
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fence_fd_ = std::exchange(src->fence_fd_, -1);
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ahwb_written_ = std::move(src->ahwb_written_);
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release_callback_ = std::move(src->release_callback_);
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}
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void Tensor::ReleaseAhwbStuff() {
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if (fence_fd_ != -1) {
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close(fence_fd_);
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fence_fd_ = -1;
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}
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if (ahwb_) {
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if (ssbo_read_ != 0 || fence_sync_ != EGL_NO_SYNC_KHR) {
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if (ssbo_written_ != -1) close(ssbo_written_);
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DelayedReleaser::Add(ahwb_, opengl_buffer_, fence_sync_, ssbo_read_,
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std::move(ahwb_written_), gl_context_,
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std::move(release_callback_));
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opengl_buffer_ = GL_INVALID_INDEX;
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} else {
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AHardwareBuffer_release(ahwb_);
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}
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}
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}
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void* Tensor::MapAhwbToCpuRead() const {
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if (ahwb_) {
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if (!(valid_ & kValidCpu) && (valid_ & kValidOpenGlBuffer) &&
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ssbo_written_ == -1) {
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// EGLSync is failed. Use another synchronization method.
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// TODO: Use tflite::gpu::GlBufferSync and GlActiveSync.
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glFinish();
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}
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void* ptr;
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auto error =
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AHardwareBuffer_lock(ahwb_, AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN,
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ssbo_written_, nullptr, &ptr);
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CHECK(error == 0) << "AHardwareBuffer_lock " << error;
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close(ssbo_written_);
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ssbo_written_ = -1;
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return ptr;
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}
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return nullptr;
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}
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void* Tensor::MapAhwbToCpuWrite() const {
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if (ahwb_) {
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// TODO: If previously acquired view is GPU write view then need to
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// be sure that writing is finished. That's a warning: two consequent write
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// views should be interleaved with read view.
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void* ptr;
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auto error = AHardwareBuffer_lock(
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ahwb_, AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN, -1, nullptr, &ptr);
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CHECK(error == 0) << "AHardwareBuffer_lock " << error;
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return ptr;
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}
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return nullptr;
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}
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#else // MEDIAPIPE_TENSOR_USE_AHWB
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bool Tensor::AllocateAhwbMapToSsbo() const { return false; }
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bool Tensor::InsertAhwbToSsboFence() const { return false; }
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void Tensor::MoveAhwbStuff(Tensor* src) {}
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void Tensor::ReleaseAhwbStuff() {}
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void* Tensor::MapAhwbToCpuRead() const { return nullptr; }
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void* Tensor::MapAhwbToCpuWrite() const { return nullptr; }
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#endif // MEDIAPIPE_TENSOR_USE_AHWB
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} // namespace mediapipe
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