Project import generated by Copybara.
GitOrigin-RevId: 6e5aa035cd1f6a9333962df5d3ab97a05bd5744e
This commit is contained in:
committed by
Sebastian Schmidt
parent
4a20e9909d
commit
c688862570
@@ -448,6 +448,7 @@ cc_library(
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srcs =
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[
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"tensor.cc",
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"tensor_ahwb.cc",
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],
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hdrs = ["tensor.h"],
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copts = select({
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@@ -463,6 +464,9 @@ cc_library(
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"-framework MetalKit",
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],
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"//conditions:default": [],
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"//mediapipe:android": [
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"-landroid",
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],
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}),
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visibility = ["//visibility:public"],
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deps = [
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@@ -19,7 +19,9 @@ package mediapipe;
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// Joint of a 3D human model (e.g. elbow, knee, wrist). Contains 3D rotation of
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// the joint and its visibility.
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message Joint {
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// Joint rotation in 6D contineous representation.
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// Joint rotation in 6D contineous representation ordered as
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// [a1, b1, a2, b2, a3, b3].
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//
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// Such representation is more sutable for NN model training and can be
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// converted to quaternions and Euler angles if needed. Details can be found
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// in https://arxiv.org/abs/1812.07035.
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@@ -20,6 +20,9 @@
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#include "absl/synchronization/mutex.h"
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#include "mediapipe/framework/port.h"
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#include "mediapipe/framework/port/logging.h"
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#if MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_30
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#include "mediapipe/gpu/gl_base.h"
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#endif // MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_30
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#if MEDIAPIPE_METAL_ENABLED
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#include <mach/mach_init.h>
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@@ -319,28 +322,41 @@ void Tensor::AllocateOpenGlTexture2d() const {
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Tensor::OpenGlBufferView Tensor::GetOpenGlBufferReadView() const {
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LOG_IF(FATAL, valid_ == kValidNone)
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<< "Tensor must be written prior to read from.";
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LOG_IF(FATAL, !(valid_ & (kValidCpu | kValidOpenGlBuffer)))
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<< "Tensor conversion between different GPU resources is not supported "
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"yet.";
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LOG_IF(FATAL, !(valid_ & (kValidCpu |
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#ifdef MEDIAPIPE_TENSOR_USE_AHWB
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kValidAHardwareBuffer |
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#endif // MEDIAPIPE_TENSOR_USE_AHWB
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kValidOpenGlBuffer)))
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<< "Tensor conversion between different GPU resources is not supported.";
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auto lock(absl::make_unique<absl::MutexLock>(&view_mutex_));
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AllocateOpenGlBuffer();
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if (!(valid_ & kValidOpenGlBuffer)) {
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, opengl_buffer_);
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void* ptr =
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glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, bytes(),
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GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_WRITE_BIT);
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std::memcpy(ptr, cpu_buffer_, bytes());
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glUnmapBuffer(GL_SHADER_STORAGE_BUFFER);
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// If the call succeds then AHWB -> SSBO are synchronized so any usage of
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// the SSBO is correct after this call.
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if (!InsertAhwbToSsboFence()) {
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, opengl_buffer_);
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void* ptr =
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glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, bytes(),
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GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_WRITE_BIT);
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std::memcpy(ptr, cpu_buffer_, bytes());
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glUnmapBuffer(GL_SHADER_STORAGE_BUFFER);
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}
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valid_ |= kValidOpenGlBuffer;
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}
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return {opengl_buffer_, std::move(lock)};
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return {opengl_buffer_, std::move(lock),
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#ifdef MEDIAPIPE_TENSOR_USE_AHWB
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&ssbo_read_
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#else
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nullptr
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#endif // MEDIAPIPE_TENSOR_USE_AHWB
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};
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}
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Tensor::OpenGlBufferView Tensor::GetOpenGlBufferWriteView() const {
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auto lock(absl::make_unique<absl::MutexLock>(&view_mutex_));
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AllocateOpenGlBuffer();
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valid_ = kValidOpenGlBuffer;
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return {opengl_buffer_, std::move(lock)};
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return {opengl_buffer_, std::move(lock), nullptr};
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}
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void Tensor::AllocateOpenGlBuffer() const {
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@@ -349,7 +365,10 @@ void Tensor::AllocateOpenGlBuffer() const {
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LOG_IF(FATAL, !gl_context_) << "GlContext is not bound to the thread.";
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glGenBuffers(1, &opengl_buffer_);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, opengl_buffer_);
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glBufferData(GL_SHADER_STORAGE_BUFFER, bytes(), NULL, GL_STREAM_COPY);
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if (!AllocateAhwbMapToSsbo()) {
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glBufferData(GL_SHADER_STORAGE_BUFFER, bytes(), NULL, GL_STREAM_COPY);
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}
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
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}
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}
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#endif // MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
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@@ -377,6 +396,8 @@ void Tensor::Move(Tensor* src) {
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src->metal_buffer_ = nil;
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#endif // MEDIAPIPE_METAL_ENABLED
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MoveAhwbStuff(src);
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#if MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_30
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gl_context_ = std::move(src->gl_context_);
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frame_buffer_ = src->frame_buffer_;
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@@ -395,27 +416,31 @@ void Tensor::Move(Tensor* src) {
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Tensor::Tensor(ElementType element_type, const Shape& shape)
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: element_type_(element_type), shape_(shape) {}
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#if MEDIAPIPE_METAL_ENABLED
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void Tensor::Invalidate() {
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absl::MutexLock lock(&view_mutex_);
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// If memory is allocated and not owned by the metal buffer.
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// TODO: Re-design cpu buffer memory management.
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if (cpu_buffer_ && !metal_buffer_) {
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DeallocateVirtualMemory(cpu_buffer_, AlignToPageSize(bytes()));
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}
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metal_buffer_ = nil;
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cpu_buffer_ = nullptr;
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}
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#else
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void Tensor::Invalidate() {
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#if MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_30
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GLuint cleanup_gl_tex = GL_INVALID_INDEX;
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GLuint cleanup_gl_fb = GL_INVALID_INDEX;
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#if MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
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GLuint cleanup_gl_buf = GL_INVALID_INDEX;
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#endif // MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
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#endif // MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_30
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{
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absl::MutexLock lock(&view_mutex_);
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#if MEDIAPIPE_METAL_ENABLED
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// If memory is allocated and not owned by the metal buffer.
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// TODO: Re-design cpu buffer memory management.
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if (cpu_buffer_ && !metal_buffer_) {
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DeallocateVirtualMemory(cpu_buffer_, AlignToPageSize(bytes()));
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}
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metal_buffer_ = nil;
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#else
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if (cpu_buffer_) {
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free(cpu_buffer_);
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}
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#endif // MEDIAPIPE_METAL_ENABLED
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cpu_buffer_ = nullptr;
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ReleaseAhwbStuff();
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// Don't need to wait for the resource to be deleted bacause if will be
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// released on last reference deletion inside the OpenGL driver.
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@@ -429,28 +454,44 @@ void Tensor::Invalidate() {
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}
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// Do not hold the view mutex while invoking GlContext::RunWithoutWaiting,
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// since that method may acquire the context's own lock.
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#if MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_30
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if (cleanup_gl_tex != GL_INVALID_INDEX || cleanup_gl_fb != GL_INVALID_INDEX ||
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cleanup_gl_buf != GL_INVALID_INDEX)
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gl_context_->RunWithoutWaiting([cleanup_gl_tex, cleanup_gl_fb
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#if MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
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,
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cleanup_gl_buf
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#endif // MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
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]() {
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if (cleanup_gl_tex != GL_INVALID_INDEX || cleanup_gl_fb != GL_INVALID_INDEX ||
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cleanup_gl_buf != GL_INVALID_INDEX) {
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gl_context_->RunWithoutWaiting(
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[cleanup_gl_tex, cleanup_gl_fb, cleanup_gl_buf]() {
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glDeleteTextures(1, &cleanup_gl_tex);
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glDeleteFramebuffers(1, &cleanup_gl_fb);
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glDeleteBuffers(1, &cleanup_gl_buf);
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});
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}
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#elif MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_30
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if (cleanup_gl_tex != GL_INVALID_INDEX || cleanup_gl_fb != GL_INVALID_INDEX) {
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gl_context_->RunWithoutWaiting([cleanup_gl_tex, cleanup_gl_fb]() {
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glDeleteTextures(1, &cleanup_gl_tex);
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glDeleteFramebuffers(1, &cleanup_gl_fb);
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#if MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
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glDeleteBuffers(1, &cleanup_gl_buf);
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#endif // MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
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});
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#endif // MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_30
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}
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#endif // MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
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if (cpu_buffer_) {
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free(cpu_buffer_);
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}
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cpu_buffer_ = nullptr;
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}
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#endif // MEDIAPIPE_METAL_ENABLED
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Tensor::CpuReadView Tensor::GetCpuReadView() const {
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auto lock = absl::make_unique<absl::MutexLock>(&view_mutex_);
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LOG_IF(FATAL, valid_ == kValidNone)
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<< "Tensor must be written prior to read from.";
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#ifdef MEDIAPIPE_TENSOR_USE_AHWB
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void* ptr = MapAhwbToCpuRead();
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if (ptr) {
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valid_ |= kValidCpu;
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return {ptr, ahwb_, nullptr, std::move(lock)};
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}
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#endif // MEDIAPIPE_TENSOR_USE_AHWB
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AllocateCpuBuffer();
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if (!(valid_ & kValidCpu)) {
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// GPU-to-CPU synchronization and read-back.
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@@ -512,18 +553,33 @@ Tensor::CpuReadView Tensor::GetCpuReadView() const {
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#endif // MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_30
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valid_ |= kValidCpu;
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}
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#ifdef MEDIAPIPE_TENSOR_USE_AHWB
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return {cpu_buffer_, nullptr, nullptr, std::move(lock)};
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#else
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return {cpu_buffer_, std::move(lock)};
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#endif // MEDIAPIPE_TENSOR_USE_AHWB
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}
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Tensor::CpuWriteView Tensor::GetCpuWriteView() const {
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auto lock = absl::make_unique<absl::MutexLock>(&view_mutex_);
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AllocateCpuBuffer();
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valid_ = kValidCpu;
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#ifdef MEDIAPIPE_TENSOR_USE_AHWB
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void* ptr = MapAhwbToCpuWrite();
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if (ptr) {
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return {ptr, ahwb_, &fence_fd_, std::move(lock)};
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}
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return {cpu_buffer_, nullptr, nullptr, std::move(lock)};
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#else
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return {cpu_buffer_, std::move(lock)};
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#endif // MEDIAPIPE_TENSOR_USE_AHWB
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}
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void Tensor::AllocateCpuBuffer() const {
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if (!cpu_buffer_) {
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#ifdef MEDIAPIPE_TENSOR_USE_AHWB
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if (AllocateAHardwareBuffer()) return;
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#endif // MEDIAPIPE_TENSOR_USE_AHWB
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#if MEDIAPIPE_METAL_ENABLED
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cpu_buffer_ = AllocateVirtualMemory(bytes());
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#else
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@@ -532,4 +588,10 @@ void Tensor::AllocateCpuBuffer() const {
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}
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}
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void Tensor::SetPreferredStorageType(StorageType type) {
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#ifdef MEDIAPIPE_TENSOR_USE_AHWB
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use_ahwb_ = type == StorageType::kAhwb;
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#endif // MEDIAPIPE_TENSOR_USE_AHWB
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}
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} // namespace mediapipe
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@@ -30,6 +30,16 @@
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#import <Metal/Metal.h>
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#endif // MEDIAPIPE_METAL_ENABLED
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#ifdef MEDIAPIPE_TENSOR_USE_AHWB
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#if __ANDROID_API__ < 26
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#error MEDIAPIPE_TENSOR_USE_AHWB requires NDK version 26 or higher to be specified.
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#endif // __ANDROID_API__ < 26
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#include <android/hardware_buffer.h>
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#include "third_party/GL/gl/include/EGL/egl.h"
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#include "third_party/GL/gl/include/EGL/eglext.h"
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#endif // MEDIAPIPE_TENSOR_USE_AHWB
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#if MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_30
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#include "mediapipe/gpu/gl_base.h"
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#include "mediapipe/gpu/gl_context.h"
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@@ -108,14 +118,37 @@ class Tensor {
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return static_cast<typename std::tuple_element<
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std::is_const<T>::value, std::tuple<P*, const P*> >::type>(buffer_);
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}
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CpuView(CpuView&& src) : View(std::move(src)), buffer_(src.buffer_) {
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src.buffer_ = nullptr;
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CpuView(CpuView&& src) : View(std::move(src)) {
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buffer_ = std::exchange(src.buffer_, nullptr);
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#ifdef MEDIAPIPE_TENSOR_USE_AHWB
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ahwb_ = std::exchange(src.ahwb_, nullptr);
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fence_fd_ = std::exchange(src.fence_fd_, nullptr);
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#endif // MEDIAPIPE_TENSOR_USE_AHWB
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}
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#ifdef MEDIAPIPE_TENSOR_USE_AHWB
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~CpuView() {
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if (ahwb_) {
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auto error = AHardwareBuffer_unlock(ahwb_, fence_fd_);
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CHECK(error == 0) << "AHardwareBuffer_unlock " << error;
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}
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}
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#endif // MEDIAPIPE_TENSOR_USE_AHWB
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protected:
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friend class Tensor;
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#ifdef MEDIAPIPE_TENSOR_USE_AHWB
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CpuView(T* buffer, AHardwareBuffer* ahwb, int* fence_fd,
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std::unique_ptr<absl::MutexLock>&& lock)
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: View(std::move(lock)),
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buffer_(buffer),
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fence_fd_(fence_fd),
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ahwb_(ahwb) {}
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AHardwareBuffer* ahwb_;
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int* fence_fd_;
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#else
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CpuView(T* buffer, std::unique_ptr<absl::MutexLock>&& lock)
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: View(std::move(lock)), buffer_(buffer) {}
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#endif // MEDIAPIPE_TENSOR_USE_AHWB
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T* buffer_;
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};
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using CpuReadView = CpuView<const void>;
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@@ -150,6 +183,60 @@ class Tensor {
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MtlBufferView GetMtlBufferWriteView(id<MTLDevice> device) const;
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#endif // MEDIAPIPE_METAL_ENABLED
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#ifdef MEDIAPIPE_TENSOR_USE_AHWB
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class AHardwareBufferView : public View {
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public:
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AHardwareBuffer* handle() const { return handle_; }
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AHardwareBufferView(AHardwareBufferView&& src) : View(std::move(src)) {
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handle_ = std::exchange(src.handle_, nullptr);
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file_descriptor_ = src.file_descriptor_;
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fence_fd_ = std::exchange(src.fence_fd_, nullptr);
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ahwb_written_ = std::exchange(src.ahwb_written_, nullptr);
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release_callback_ = std::exchange(src.release_callback_, nullptr);
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}
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int file_descriptor() const { return file_descriptor_; }
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void SetReadingFinishedFunc(std::function<bool()>&& func) {
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CHECK(ahwb_written_)
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<< "AHWB write view can't accept 'reading finished callback'";
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*ahwb_written_ = std::move(func);
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}
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void SetWritingFinishedFD(int fd) {
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CHECK(fence_fd_)
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<< "AHWB read view can't accept 'writing finished file descriptor'";
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*fence_fd_ = fd;
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}
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// The function is called when the tensor is released.
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void SetReleaseCallback(std::function<void()> callback) {
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*release_callback_ = std::move(callback);
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}
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protected:
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friend class Tensor;
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AHardwareBufferView(AHardwareBuffer* handle, int file_descriptor,
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int* fence_fd, std::function<bool()>* ahwb_written,
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std::function<void()>* release_callback,
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std::unique_ptr<absl::MutexLock>&& lock)
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: View(std::move(lock)),
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handle_(handle),
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file_descriptor_(file_descriptor),
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fence_fd_(fence_fd),
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ahwb_written_(ahwb_written),
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release_callback_(release_callback) {}
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AHardwareBuffer* handle_;
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int file_descriptor_;
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// The view sets some Tensor's fields. The view is released prior to tensor.
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int* fence_fd_;
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std::function<bool()>* ahwb_written_;
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std::function<void()>* release_callback_;
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};
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AHardwareBufferView GetAHardwareBufferReadView() const;
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// size_alignment is an optional argument to tell the API to allocate
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// a buffer that is padded to multiples of size_alignment bytes.
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// size_alignment must be power of 2, i.e. 2, 4, 8, 16, 64, etc.
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// If size_alignment is 0, then the buffer will not be padded.
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AHardwareBufferView GetAHardwareBufferWriteView(int size_alignment = 0) const;
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#endif // MEDIAPIPE_TENSOR_USE_AHWB
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#if MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_30
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// TODO: Use GlTextureView instead.
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// Only float32 textures are supported with 1/2/3/4 depths.
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@@ -188,16 +275,23 @@ class Tensor {
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class OpenGlBufferView : public View {
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public:
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GLuint name() const { return name_; }
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OpenGlBufferView(OpenGlBufferView&& src)
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: View(std::move(src)), name_(src.name_) {
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src.name_ = GL_INVALID_INDEX;
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OpenGlBufferView(OpenGlBufferView&& src) : View(std::move(src)) {
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name_ = std::exchange(src.name_, GL_INVALID_INDEX);
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ssbo_read_ = std::exchange(src.ssbo_read_, nullptr);
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}
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~OpenGlBufferView() {
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if (ssbo_read_) {
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*ssbo_read_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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}
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}
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protected:
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friend class Tensor;
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OpenGlBufferView(GLuint name, std::unique_ptr<absl::MutexLock>&& lock)
|
||||
: View(std::move(lock)), name_(name) {}
|
||||
OpenGlBufferView(GLuint name, std::unique_ptr<absl::MutexLock>&& lock,
|
||||
GLsync* ssbo_read)
|
||||
: View(std::move(lock)), name_(name), ssbo_read_(ssbo_read) {}
|
||||
GLuint name_;
|
||||
GLsync* ssbo_read_;
|
||||
};
|
||||
// A valid OpenGL context must be bound to the calling thread due to possible
|
||||
// GPU resource allocation.
|
||||
@@ -223,16 +317,26 @@ class Tensor {
|
||||
}
|
||||
int bytes() const { return shape_.num_elements() * element_size(); }
|
||||
|
||||
bool ready_on_cpu() const { return valid_ & kValidCpu; }
|
||||
bool ready_on_cpu() const {
|
||||
return valid_ & (kValidAHardwareBuffer | kValidCpu);
|
||||
}
|
||||
bool ready_on_gpu() const {
|
||||
return valid_ &
|
||||
(kValidMetalBuffer | kValidOpenGlBuffer | kValidOpenGlTexture2d);
|
||||
return valid_ & (kValidMetalBuffer | kValidOpenGlBuffer |
|
||||
kValidAHardwareBuffer | kValidOpenGlTexture2d);
|
||||
}
|
||||
bool ready_as_metal_buffer() const { return valid_ & kValidMetalBuffer; }
|
||||
bool ready_as_opengl_buffer() const { return valid_ & kValidOpenGlBuffer; }
|
||||
bool ready_as_opengl_buffer() const {
|
||||
return valid_ & (kValidAHardwareBuffer | kValidOpenGlBuffer);
|
||||
}
|
||||
bool ready_as_opengl_texture_2d() const {
|
||||
return valid_ & kValidOpenGlTexture2d;
|
||||
}
|
||||
// Sets the type of underlying resource that is going to be allocated.
|
||||
enum class StorageType {
|
||||
kDefault,
|
||||
kAhwb,
|
||||
};
|
||||
static void SetPreferredStorageType(StorageType type);
|
||||
|
||||
private:
|
||||
void Move(Tensor*);
|
||||
@@ -248,6 +352,7 @@ class Tensor {
|
||||
kValidMetalBuffer = 1 << 1,
|
||||
kValidOpenGlBuffer = 1 << 2,
|
||||
kValidOpenGlTexture2d = 1 << 3,
|
||||
kValidAHardwareBuffer = 1 << 5,
|
||||
};
|
||||
// A list of resource which are currently allocated and synchronized between
|
||||
// each-other: valid_ = kValidCpu | kValidMetalBuffer;
|
||||
@@ -264,6 +369,34 @@ class Tensor {
|
||||
void AllocateMtlBuffer(id<MTLDevice> device) const;
|
||||
#endif // MEDIAPIPE_METAL_ENABLED
|
||||
|
||||
#ifdef MEDIAPIPE_TENSOR_USE_AHWB
|
||||
mutable AHardwareBuffer* ahwb_ = nullptr;
|
||||
// Signals when GPU finished writing into SSBO so AHWB can be used then. Or
|
||||
// signals when writing into AHWB has been finished so GPU can read from SSBO.
|
||||
// Sync and FD are bound together.
|
||||
mutable EGLSyncKHR fence_sync_ = EGL_NO_SYNC_KHR;
|
||||
// This FD signals when the writing into the SSBO has been finished.
|
||||
mutable int ssbo_written_ = -1;
|
||||
// An externally set FD that is wrapped with the EGL sync then to synchronize
|
||||
// AHWB -> OpenGL SSBO.
|
||||
mutable int fence_fd_ = -1;
|
||||
// Reading from SSBO has been finished so SSBO can be released.
|
||||
mutable GLsync ssbo_read_ = 0;
|
||||
// An externally set function that signals when it is safe to release AHWB.
|
||||
mutable std::function<bool()> ahwb_written_;
|
||||
mutable std::function<void()> release_callback_;
|
||||
bool AllocateAHardwareBuffer(int size_alignment = 0) const;
|
||||
void CreateEglSyncAndFd() const;
|
||||
// Use Ahwb for other views: OpenGL / CPU buffer.
|
||||
static inline bool use_ahwb_ = false;
|
||||
#endif // MEDIAPIPE_TENSOR_USE_AHWB
|
||||
bool AllocateAhwbMapToSsbo() const;
|
||||
bool InsertAhwbToSsboFence() const;
|
||||
void MoveAhwbStuff(Tensor* src);
|
||||
void ReleaseAhwbStuff();
|
||||
void* MapAhwbToCpuRead() const;
|
||||
void* MapAhwbToCpuWrite() const;
|
||||
|
||||
#if MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_30
|
||||
mutable std::shared_ptr<mediapipe::GlContext> gl_context_;
|
||||
mutable GLuint opengl_texture2d_ = GL_INVALID_INDEX;
|
||||
|
||||
@@ -0,0 +1,382 @@
|
||||
#include <cstdint>
|
||||
#include <utility>
|
||||
|
||||
#include "mediapipe/framework/formats/tensor.h"
|
||||
|
||||
#ifdef MEDIAPIPE_TENSOR_USE_AHWB
|
||||
#include "absl/synchronization/mutex.h"
|
||||
#include "mediapipe/framework/port.h"
|
||||
#include "mediapipe/framework/port/logging.h"
|
||||
#include "mediapipe/gpu/gl_base.h"
|
||||
#include "third_party/GL/gl/include/EGL/egl.h"
|
||||
#include "third_party/GL/gl/include/EGL/eglext.h"
|
||||
#endif // MEDIAPIPE_TENSOR_USE_AHWB
|
||||
|
||||
namespace mediapipe {
|
||||
#ifdef MEDIAPIPE_TENSOR_USE_AHWB
|
||||
|
||||
namespace {
|
||||
PFNGLBUFFERSTORAGEEXTERNALEXTPROC glBufferStorageExternalEXT;
|
||||
PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC eglGetNativeClientBufferANDROID;
|
||||
PFNEGLDUPNATIVEFENCEFDANDROIDPROC eglDupNativeFenceFDANDROID;
|
||||
PFNEGLCREATESYNCKHRPROC eglCreateSyncKHR;
|
||||
PFNEGLWAITSYNCKHRPROC eglWaitSyncKHR;
|
||||
PFNEGLCLIENTWAITSYNCKHRPROC eglClientWaitSyncKHR;
|
||||
PFNEGLDESTROYSYNCKHRPROC eglDestroySyncKHR;
|
||||
|
||||
bool IsGlSupported() {
|
||||
static const bool extensions_allowed = [] {
|
||||
eglGetNativeClientBufferANDROID =
|
||||
reinterpret_cast<PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC>(
|
||||
eglGetProcAddress("eglGetNativeClientBufferANDROID"));
|
||||
glBufferStorageExternalEXT =
|
||||
reinterpret_cast<PFNGLBUFFERSTORAGEEXTERNALEXTPROC>(
|
||||
eglGetProcAddress("glBufferStorageExternalEXT"));
|
||||
eglDupNativeFenceFDANDROID =
|
||||
reinterpret_cast<PFNEGLDUPNATIVEFENCEFDANDROIDPROC>(
|
||||
eglGetProcAddress("eglDupNativeFenceFDANDROID"));
|
||||
eglCreateSyncKHR = reinterpret_cast<PFNEGLCREATESYNCKHRPROC>(
|
||||
eglGetProcAddress("eglCreateSyncKHR"));
|
||||
eglWaitSyncKHR = reinterpret_cast<PFNEGLWAITSYNCKHRPROC>(
|
||||
eglGetProcAddress("eglWaitSyncKHR"));
|
||||
eglClientWaitSyncKHR = reinterpret_cast<PFNEGLCLIENTWAITSYNCKHRPROC>(
|
||||
eglGetProcAddress("eglClientWaitSyncKHR"));
|
||||
eglDestroySyncKHR = reinterpret_cast<PFNEGLDESTROYSYNCKHRPROC>(
|
||||
eglGetProcAddress("eglDestroySyncKHR"));
|
||||
return eglClientWaitSyncKHR && eglWaitSyncKHR &&
|
||||
eglGetNativeClientBufferANDROID && glBufferStorageExternalEXT &&
|
||||
eglCreateSyncKHR && eglDupNativeFenceFDANDROID && eglDestroySyncKHR;
|
||||
}();
|
||||
return extensions_allowed;
|
||||
}
|
||||
|
||||
absl::Status MapAHardwareBufferToGlBuffer(AHardwareBuffer* handle, size_t size,
|
||||
GLuint name) {
|
||||
if (!IsGlSupported()) {
|
||||
return absl::UnknownError(
|
||||
"No GL extension functions found to bind AHardwareBuffer and "
|
||||
"OpenGL buffer");
|
||||
}
|
||||
EGLClientBuffer native_buffer = eglGetNativeClientBufferANDROID(handle);
|
||||
if (!native_buffer) {
|
||||
return absl::UnknownError("Can't get native buffer");
|
||||
}
|
||||
glBufferStorageExternalEXT(GL_SHADER_STORAGE_BUFFER, 0, size, native_buffer,
|
||||
GL_MAP_READ_BIT | GL_MAP_WRITE_BIT |
|
||||
GL_MAP_COHERENT_BIT_EXT |
|
||||
GL_MAP_PERSISTENT_BIT_EXT);
|
||||
if (glGetError() == GL_NO_ERROR) {
|
||||
return absl::OkStatus();
|
||||
} else {
|
||||
return absl::InternalError("Error in glBufferStorageExternalEXT");
|
||||
}
|
||||
}
|
||||
|
||||
static inline int AlignedToPowerOf2(int value, int alignment) {
|
||||
// alignment must be a power of 2
|
||||
return ((value - 1) | (alignment - 1)) + 1;
|
||||
}
|
||||
|
||||
// This class keeps tensor's resources while the tensor is in use on GPU or TPU
|
||||
// but is already released on CPU. When a regular OpenGL buffer is bound to the
|
||||
// GPU queue for execution and released on client side then the buffer is still
|
||||
// not released because is being used by GPU. OpenGL driver keeps traking of
|
||||
// that. When OpenGL buffer is build on top of AHWB then the traking is done
|
||||
// with the DeleyedRelease which, actually, keeps record of all AHWBs allocated
|
||||
// and releases each of them if already used. EGL/GL fences are used to check
|
||||
// the status of a buffer.
|
||||
class DelayedReleaser {
|
||||
public:
|
||||
// Non-copyable
|
||||
DelayedReleaser(const DelayedReleaser&) = delete;
|
||||
DelayedReleaser& operator=(const DelayedReleaser&) = delete;
|
||||
// Non-movable
|
||||
DelayedReleaser(DelayedReleaser&&) = delete;
|
||||
DelayedReleaser& operator=(DelayedReleaser&&) = delete;
|
||||
|
||||
static void Add(AHardwareBuffer* ahwb, GLuint opengl_buffer,
|
||||
EGLSyncKHR ssbo_sync, GLsync ssbo_read,
|
||||
std::function<bool()>&& ahwb_written,
|
||||
std::shared_ptr<mediapipe::GlContext> gl_context,
|
||||
std::function<void()>&& callback) {
|
||||
static absl::Mutex mutex;
|
||||
absl::MutexLock lock(&mutex);
|
||||
// Using `new` to access a non-public constructor.
|
||||
to_release_.emplace_back(absl::WrapUnique(new DelayedReleaser(
|
||||
ahwb, opengl_buffer, ssbo_sync, ssbo_read, std::move(ahwb_written),
|
||||
gl_context, std::move(callback))));
|
||||
for (auto it = to_release_.begin(); it != to_release_.end();) {
|
||||
if ((*it)->IsSignaled()) {
|
||||
it = to_release_.erase(it);
|
||||
} else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
~DelayedReleaser() {
|
||||
AHardwareBuffer_release(ahwb_);
|
||||
if (release_callback_) release_callback_();
|
||||
}
|
||||
|
||||
bool IsSignaled() {
|
||||
CHECK(!(ssbo_read_ && ahwb_written_))
|
||||
<< "ssbo_read_ and ahwb_written_ cannot both be set";
|
||||
if (ahwb_written_) {
|
||||
if (!ahwb_written_()) return false;
|
||||
gl_context_->Run([this]() {
|
||||
if (fence_sync_ != EGL_NO_SYNC_KHR && IsGlSupported()) {
|
||||
auto egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
if (egl_display != EGL_NO_DISPLAY) {
|
||||
eglDestroySyncKHR(egl_display, fence_sync_);
|
||||
}
|
||||
fence_sync_ = EGL_NO_SYNC_KHR;
|
||||
}
|
||||
glDeleteBuffers(1, &opengl_buffer_);
|
||||
opengl_buffer_ = GL_INVALID_INDEX;
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
gl_context_->Run([this]() {
|
||||
if (ssbo_read_ != 0) {
|
||||
GLenum status = glClientWaitSync(ssbo_read_, 0,
|
||||
/* timeout ns = */ 0);
|
||||
if (status != GL_CONDITION_SATISFIED && status != GL_ALREADY_SIGNALED) {
|
||||
return;
|
||||
}
|
||||
glDeleteSync(ssbo_read_);
|
||||
ssbo_read_ = 0;
|
||||
|
||||
// Don't wait on ssbo_sync because it is ahead of ssbo_read_sync.
|
||||
if (fence_sync_ != EGL_NO_SYNC_KHR && IsGlSupported()) {
|
||||
auto egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
if (egl_display != EGL_NO_DISPLAY) {
|
||||
eglDestroySyncKHR(egl_display, fence_sync_);
|
||||
}
|
||||
}
|
||||
fence_sync_ = EGL_NO_SYNC_KHR;
|
||||
|
||||
glDeleteBuffers(1, &opengl_buffer_);
|
||||
opengl_buffer_ = GL_INVALID_INDEX;
|
||||
}
|
||||
});
|
||||
return opengl_buffer_ == GL_INVALID_INDEX;
|
||||
}
|
||||
|
||||
protected:
|
||||
AHardwareBuffer* ahwb_;
|
||||
GLuint opengl_buffer_;
|
||||
// TODO: use wrapper instead.
|
||||
EGLSyncKHR fence_sync_;
|
||||
// TODO: use wrapper instead.
|
||||
GLsync ssbo_read_;
|
||||
std::function<bool()> ahwb_written_;
|
||||
std::shared_ptr<mediapipe::GlContext> gl_context_;
|
||||
std::function<void()> release_callback_;
|
||||
static inline std::deque<std::unique_ptr<DelayedReleaser>> to_release_;
|
||||
|
||||
DelayedReleaser(AHardwareBuffer* ahwb, GLuint opengl_buffer,
|
||||
EGLSyncKHR fence_sync, GLsync ssbo_read,
|
||||
std::function<bool()>&& ahwb_written,
|
||||
std::shared_ptr<mediapipe::GlContext> gl_context,
|
||||
std::function<void()>&& callback)
|
||||
: ahwb_(ahwb),
|
||||
opengl_buffer_(opengl_buffer),
|
||||
fence_sync_(fence_sync),
|
||||
ssbo_read_(ssbo_read),
|
||||
ahwb_written_(std::move(ahwb_written)),
|
||||
gl_context_(gl_context),
|
||||
release_callback_(std::move(callback)) {}
|
||||
};
|
||||
} // namespace
|
||||
|
||||
Tensor::AHardwareBufferView Tensor::GetAHardwareBufferReadView() const {
|
||||
auto lock(absl::make_unique<absl::MutexLock>(&view_mutex_));
|
||||
CHECK(valid_ != kValidNone) << "Tensor must be written prior to read from.";
|
||||
CHECK(!(valid_ & kValidOpenGlTexture2d))
|
||||
<< "Tensor conversion between OpenGL texture and AHardwareBuffer is not "
|
||||
"supported.";
|
||||
CHECK(ahwb_ || !(valid_ & kValidOpenGlBuffer))
|
||||
<< "Interoperability bettween OpenGL buffer and AHardwareBuffer is not "
|
||||
"supported on targe system.";
|
||||
CHECK(AllocateAHardwareBuffer())
|
||||
<< "AHardwareBuffer is not supported on the target system.";
|
||||
valid_ |= kValidAHardwareBuffer;
|
||||
if (valid_ & kValidOpenGlBuffer) CreateEglSyncAndFd();
|
||||
return {ahwb_,
|
||||
ssbo_written_,
|
||||
&fence_fd_, // The FD is created for SSBO -> AHWB synchronization.
|
||||
&ahwb_written_, // Filled by SetReadingFinishedFunc.
|
||||
&release_callback_,
|
||||
std::move(lock)};
|
||||
}
|
||||
|
||||
void Tensor::CreateEglSyncAndFd() const {
|
||||
gl_context_->Run([this]() {
|
||||
if (IsGlSupported()) {
|
||||
auto egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
if (egl_display != EGL_NO_DISPLAY) {
|
||||
fence_sync_ = eglCreateSyncKHR(egl_display,
|
||||
EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
|
||||
if (fence_sync_ != EGL_NO_SYNC_KHR) {
|
||||
ssbo_written_ = eglDupNativeFenceFDANDROID(egl_display, fence_sync_);
|
||||
if (ssbo_written_ == -1) {
|
||||
eglDestroySyncKHR(egl_display, fence_sync_);
|
||||
fence_sync_ = EGL_NO_SYNC_KHR;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Can't use Sync object.
|
||||
if (fence_sync_ == EGL_NO_SYNC_KHR) glFinish();
|
||||
});
|
||||
}
|
||||
|
||||
Tensor::AHardwareBufferView Tensor::GetAHardwareBufferWriteView(
|
||||
int size_alignment) const {
|
||||
auto lock(absl::make_unique<absl::MutexLock>(&view_mutex_));
|
||||
CHECK(AllocateAHardwareBuffer(size_alignment))
|
||||
<< "AHardwareBuffer is not supported on the target system.";
|
||||
valid_ = kValidAHardwareBuffer;
|
||||
return {ahwb_,
|
||||
/*ssbo_written=*/-1,
|
||||
&fence_fd_, // For SetWritingFinishedFD.
|
||||
/*ahwb_written=*/nullptr, // The lifetime is managed by SSBO.
|
||||
&release_callback_,
|
||||
std::move(lock)};
|
||||
}
|
||||
|
||||
bool Tensor::AllocateAHardwareBuffer(int size_alignment) const {
|
||||
if (!use_ahwb_) return false;
|
||||
if (ahwb_ == nullptr) {
|
||||
AHardwareBuffer_Desc desc = {};
|
||||
if (size_alignment == 0) {
|
||||
desc.width = bytes();
|
||||
} else {
|
||||
// We expect allocations to be page-aligned, implicitly satisfying any
|
||||
// requirements from Edge TPU. No need to add a check for this,
|
||||
// since Edge TPU will check for us.
|
||||
desc.width = AlignedToPowerOf2(bytes(), size_alignment);
|
||||
}
|
||||
desc.height = 1;
|
||||
desc.layers = 1;
|
||||
desc.format = AHARDWAREBUFFER_FORMAT_BLOB;
|
||||
desc.usage = AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN |
|
||||
AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN |
|
||||
AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER;
|
||||
return AHardwareBuffer_allocate(&desc, &ahwb_) == 0;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Tensor::AllocateAhwbMapToSsbo() const {
|
||||
if (AllocateAHardwareBuffer()) {
|
||||
if (MapAHardwareBufferToGlBuffer(ahwb_, bytes(), opengl_buffer_).ok()) {
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
|
||||
return true;
|
||||
}
|
||||
// Unable to make OpenGL <-> AHWB binding. Use regular SSBO instead.
|
||||
AHardwareBuffer_release(ahwb_);
|
||||
ahwb_ = nullptr;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// SSBO is created on top of AHWB. A fence is inserted into the GPU queue before
|
||||
// the GPU task that is going to read from the SSBO. When the writing into AHWB
|
||||
// is finished then the GPU reads from the SSBO.
|
||||
bool Tensor::InsertAhwbToSsboFence() const {
|
||||
if (!ahwb_) return false;
|
||||
if (fence_fd_ != -1) {
|
||||
// Can't wait for FD to be signaled on GPU.
|
||||
// TODO: wait on CPU instead.
|
||||
if (!IsGlSupported()) return true;
|
||||
|
||||
// Server-side fence.
|
||||
auto egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
if (egl_display == EGL_NO_DISPLAY) return true;
|
||||
EGLint sync_attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID,
|
||||
(EGLint)fence_fd_, EGL_NONE};
|
||||
fence_sync_ = eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID,
|
||||
sync_attribs);
|
||||
if (fence_sync_ != EGL_NO_SYNC_KHR) {
|
||||
eglWaitSyncKHR(egl_display, fence_sync_, 0);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Tensor::MoveAhwbStuff(Tensor* src) {
|
||||
ahwb_ = std::exchange(src->ahwb_, nullptr);
|
||||
fence_sync_ = std::exchange(src->fence_sync_, EGL_NO_SYNC_KHR);
|
||||
ssbo_read_ = std::exchange(src->ssbo_read_, static_cast<GLsync>(0));
|
||||
ssbo_written_ = std::exchange(src->ssbo_written_, -1);
|
||||
fence_fd_ = std::exchange(src->fence_fd_, -1);
|
||||
ahwb_written_ = std::move(src->ahwb_written_);
|
||||
release_callback_ = std::move(src->release_callback_);
|
||||
}
|
||||
|
||||
void Tensor::ReleaseAhwbStuff() {
|
||||
if (fence_fd_ != -1) {
|
||||
close(fence_fd_);
|
||||
fence_fd_ = -1;
|
||||
}
|
||||
if (ahwb_) {
|
||||
if (ssbo_read_ != 0 || fence_sync_ != EGL_NO_SYNC_KHR) {
|
||||
if (ssbo_written_ != -1) close(ssbo_written_);
|
||||
DelayedReleaser::Add(ahwb_, opengl_buffer_, fence_sync_, ssbo_read_,
|
||||
std::move(ahwb_written_), gl_context_,
|
||||
std::move(release_callback_));
|
||||
opengl_buffer_ = GL_INVALID_INDEX;
|
||||
} else {
|
||||
AHardwareBuffer_release(ahwb_);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void* Tensor::MapAhwbToCpuRead() const {
|
||||
if (ahwb_) {
|
||||
if (!(valid_ & kValidCpu) && (valid_ & kValidOpenGlBuffer) &&
|
||||
ssbo_written_ == -1) {
|
||||
// EGLSync is failed. Use another synchronization method.
|
||||
// TODO: Use tflite::gpu::GlBufferSync and GlActiveSync.
|
||||
glFinish();
|
||||
}
|
||||
void* ptr;
|
||||
auto error =
|
||||
AHardwareBuffer_lock(ahwb_, AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN,
|
||||
ssbo_written_, nullptr, &ptr);
|
||||
CHECK(error == 0) << "AHardwareBuffer_lock " << error;
|
||||
close(ssbo_written_);
|
||||
ssbo_written_ = -1;
|
||||
return ptr;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void* Tensor::MapAhwbToCpuWrite() const {
|
||||
if (ahwb_) {
|
||||
// TODO: If previously acquired view is GPU write view then need to
|
||||
// be sure that writing is finished. That's a warning: two consequent write
|
||||
// views should be interleaved with read view.
|
||||
void* ptr;
|
||||
auto error = AHardwareBuffer_lock(
|
||||
ahwb_, AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN, -1, nullptr, &ptr);
|
||||
CHECK(error == 0) << "AHardwareBuffer_lock " << error;
|
||||
return ptr;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
#else // MEDIAPIPE_TENSOR_USE_AHWB
|
||||
|
||||
bool Tensor::AllocateAhwbMapToSsbo() const { return false; }
|
||||
bool Tensor::InsertAhwbToSsboFence() const { return false; }
|
||||
void Tensor::MoveAhwbStuff(Tensor* src) {}
|
||||
void Tensor::ReleaseAhwbStuff() {}
|
||||
void* Tensor::MapAhwbToCpuRead() const { return nullptr; }
|
||||
void* Tensor::MapAhwbToCpuWrite() const { return nullptr; }
|
||||
|
||||
#endif // MEDIAPIPE_TENSOR_USE_AHWB
|
||||
|
||||
} // namespace mediapipe
|
||||
@@ -0,0 +1,59 @@
|
||||
#include "mediapipe/gpu/gpu_test_base.h"
|
||||
#include "testing/base/public/gmock.h"
|
||||
#include "testing/base/public/gunit.h"
|
||||
|
||||
#ifdef MEDIAPIPE_TENSOR_USE_AHWB
|
||||
#include <android/hardware_buffer.h>
|
||||
|
||||
#include "mediapipe/framework/formats/tensor.h"
|
||||
|
||||
namespace mediapipe {
|
||||
|
||||
#if !MEDIAPIPE_DISABLE_GPU
|
||||
class TensorAhwbTest : public mediapipe::GpuTestBase {
|
||||
public:
|
||||
};
|
||||
|
||||
TEST_F(TensorAhwbTest, TestCpuThenAHWB) {
|
||||
Tensor tensor(Tensor::ElementType::kFloat32, Tensor::Shape{1});
|
||||
{
|
||||
auto ptr = tensor.GetCpuWriteView().buffer<float>();
|
||||
EXPECT_NE(ptr, nullptr);
|
||||
}
|
||||
{
|
||||
auto ahwb = tensor.GetAHardwareBufferReadView().handle();
|
||||
EXPECT_NE(ahwb, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(TensorAhwbTest, TestAHWBThenCpu) {
|
||||
Tensor tensor(Tensor::ElementType::kFloat32, Tensor::Shape{1});
|
||||
{
|
||||
auto ahwb = tensor.GetAHardwareBufferWriteView().handle();
|
||||
EXPECT_NE(ahwb, nullptr);
|
||||
}
|
||||
{
|
||||
auto ptr = tensor.GetCpuReadView().buffer<float>();
|
||||
EXPECT_NE(ptr, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(TensorAhwbTest, TestCpuThenGl) {
|
||||
RunInGlContext([] {
|
||||
Tensor tensor(Tensor::ElementType::kFloat32, Tensor::Shape{1});
|
||||
{
|
||||
auto ptr = tensor.GetCpuWriteView().buffer<float>();
|
||||
EXPECT_NE(ptr, nullptr);
|
||||
}
|
||||
{
|
||||
auto ssbo = tensor.GetOpenGlBufferReadView().name();
|
||||
EXPECT_GT(ssbo, 0);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
} // namespace mediapipe
|
||||
|
||||
#endif // !MEDIAPIPE_DISABLE_GPU
|
||||
|
||||
#endif // MEDIAPIPE_TENSOR_USE_AHWB
|
||||
@@ -21,6 +21,8 @@ syntax = "proto2";
|
||||
|
||||
package mediapipe;
|
||||
|
||||
option objc_class_prefix = "MediaPipe";
|
||||
|
||||
// Header for a uniformly sampled time series stream. Each Packet in
|
||||
// the stream is a Matrix, and each column is a (vector-valued) sample of
|
||||
// the series, i.e. each column corresponds to a distinct sample in time.
|
||||
|
||||
Reference in New Issue
Block a user