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GitOrigin-RevId: b2062656e5b3d33264e28ed0cbca31c4b93fe1bf
This commit is contained in:
MediaPipe Team
2020-07-29 20:33:39 -04:00
committed by chuoling
parent e9fbe868e5
commit bdfdaef305
132 changed files with 2568 additions and 820 deletions
+142 -65
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@@ -184,8 +184,8 @@ app:
### Prerequisite
1. Install [Xcode](https://developer.apple.com/xcode/), and additionally
install the Command Line Tools by:
1. Install [Xcode](https://developer.apple.com/xcode/), then install the
Command Line Tools using:
```bash
xcode-select --install
@@ -196,74 +196,38 @@ app:
We recommend using [Homebrew](https://brew.sh/) to get the latest version.
3. Set Python 3.7 as the default Python version and install the Python "six"
library.
To make Mediapipe work with TensorFlow, please set Python 3.7 as the default
Python version and install the Python "six" library.
library. This is needed for TensorFlow.
```bash
pip3 install --user six
```
4. Follow
[Apple's instructions](https://developer.apple.com/support/certificates/) to
obtain the required development certificates and provisioning profiles for
your iOS device.
Tip: You can the following command to see the provisioning profiles you have
previously downloaded using Xcode: `open
~/Library/MobileDevice/"Provisioning Profiles"`. If there are none, generate
and download a profile on
[Apple's developer site](https://developer.apple.com/account/resources/).
5. Clone the MediaPipe repository.
4. Clone the MediaPipe repository.
```bash
git clone https://github.com/google/mediapipe.git
```
6. In the cloned MediaPipe repository, symlink or copy your provisioning profile
to `mediapipe/provisioning_profile.mobileprovision`, e.g.,
### Set up a bundle ID prefix
```bash
cd mediapipe
ln -s ~/Downloads/MyProvisioningProfile.mobileprovision mediapipe/provisioning_profile.mobileprovision
```
All iOS apps must have a bundle ID, and you must have a provisioning profile
that lets you install an app with that ID onto your phone. To avoid clashes
between different MediaPipe users, you need to configure a unique prefix for the
bundle IDs of our iOS demo apps.
### Option 1: Build with Bazel in Command Line
If you have a custom provisioning profile, see
[Custom provisioning](#custom-provisioning) below.
1. Modify the `bundle_id` field of the app's `ios_application` build target to
use your own identifier. For instance, for
[MediaPipe Hands](../solutions/hands.md), the `bundle_id` is in the
`HandTrackingGpuApp` target in the
[BUILD](https://github.com/google/mediapipe/tree/master/mediapipe/examples/ios/handtrackinggpu/BUILD)
file.
Otherwise, run this command to generate a unique prefix:
2. Again using [MediaPipe Hands](../solutions/hands.md) for example, run:
```bash
python3 mediapipe/examples/ios/link_local_profiles.py
```
```bash
bazel build -c opt --config=ios_arm64 mediapipe/examples/ios/handtrackinggpu:HandTrackingGpuApp
```
### Create an Xcode project
You may see a permission request from `codesign` in order to sign the app.
Tip: You can run this
[script](https://github.com/google/mediapipe/blob/master/build_ios_examples.sh)
to build all MediaPipe iOS example apps.
3. In Xcode, open the `Devices and Simulators` window (command-shift-2).
4. Make sure your device is connected. You will see a list of installed apps.
Press the "+" button under the list, and select the `.ipa` file built by
Bazel.
5. You can now run the app on your device.
### Option 2: Build in Xcode
Note: This workflow requires a separate tool in addition to Bazel. If it fails
to work for some reason, please resort to the command-line build instructions in
the previous section.
This allows you to edit and debug one of the example apps in Xcode. It also
allows you to make use of automatic provisioning (see later section).
1. We will use a tool called [Tulsi](https://tulsi.bazel.build/) for generating
Xcode projects from Bazel build configurations.
@@ -283,25 +247,138 @@ the previous section.
2. Open `mediapipe/Mediapipe.tulsiproj` using the Tulsi app.
Important: If Tulsi displays an error saying "Bazel could not be found",
press the "Bazel..." button in the Packages tab and select the `bazel`
executable in your homebrew `/bin/` directory.
Tip: If Tulsi displays an error saying "Bazel could not be found", press the
"Bazel..." button in the Packages tab and select the `bazel` executable in
your homebrew `/bin/` directory.
3. Select the MediaPipe config in the Configs tab, then press the Generate
button below. You will be asked for a location to save the Xcode project.
Once the project is generated, it will be opened in Xcode.
4. You can now select any of the MediaPipe demos in the target menu, and build
If you get an error about bundle IDs, see the
[previous section](#set-up-a-bundle-id-prefix).
### Set up provisioning
To install applications on an iOS device, you need a provisioning profile. There
are two options:
1. Automatic provisioning. This allows you to build and install an app to your
personal device. The provisining profile is managed by Xcode, and has to be
updated often (it is valid for about a week).
2. Custom provisioning. This uses a provisioning profile associated with an
Apple developer account. These profiles have a longer validity period and
can target multiple devices, but you need a paid developer account with
Apple to obtain one.
#### Automatic provisioning
1. Create an Xcode project for MediaPipe, as discussed
[earlier](#create-an-xcode-project).
2. In the project navigator in the left sidebar, select the "Mediapipe"
project.
3. Select the "Signing & Capabilities" tab.
4. Select one of the application targets, e.g. HandTrackingGpuApp.
5. Check "Automatically manage signing", and confirm the dialog box.
6. Select "_Your Name_ (Personal Team)" in the Team pop-up menu.
7. This set-up needs to be done once for each application you want to install.
Repeat steps 4-6 as needed.
This generates provisioning profiles for each app you have selected. Now we need
to tell Bazel to use them. We have provided a script to make this easier.
1. In the terminal, to the `mediapipe` directory where you cloned the
repository.
2. Run this command:
```bash
python3 mediapipe/examples/ios/link_local_profiles.py
```
This will find and link the provisioning profile for all applications for which
you have enabled automatic provisioning in Xcode.
Note: once a profile expires, Xcode will generate a new one; you must then run
this script again to link the updated profiles.
#### Custom provisioning
1. Obtain a provisioning profile from Apple.
Tip: You can use this command to see the provisioning profiles you have
previously downloaded using Xcode: `open ~/Library/MobileDevice/"Provisioning
Profiles"`. If there are none, generate and download a profile on
[Apple's developer site](https://developer.apple.com/account/resources/).
1. Symlink or copy your provisioning profile to
`mediapipe/mediapipe/provisioning_profile.mobileprovision`.
```bash
cd mediapipe
ln -s ~/Downloads/MyProvisioningProfile.mobileprovision mediapipe/provisioning_profile.mobileprovision
```
Note: if you had previously set up automatic provisioning, you should remove the
`provisioning_profile.mobileprovision` symlink in each example's directory,
since it will take precedence over the common one. You can also overwrite it
with you own profile if you need a different profile for different apps.
1. Open `mediapipe/examples/ios/bundle_id.bzl`, and change the
`BUNDLE_ID_PREFIX` to a prefix associated with your provisioning profile.
### Build and run an app using Xcode
1. Create the Xcode project, and make sure you have set up either automatic or
custom provisioning.
2. You can now select any of the MediaPipe demos in the target menu, and build
and run them as normal.
Note: When you ask Xcode to run an app, by default it will use the Debug
configuration. Some of our demos are computationally heavy; you may want to
use the Release configuration for better performance.
Note: When you ask Xcode to run an app, by default it will use the Debug
configuration. Some of our demos are computationally heavy; you may want to use
the Release configuration for better performance.
Tip: To switch build configuration in Xcode, click on the target menu,
choose "Edit Scheme...", select the Run action, and switch the Build
Configuration from Debug to Release. Note that this is set independently for
each target.
Tip: To switch build configuration in Xcode, click on the target menu, choose
"Edit Scheme...", select the Run action, and switch the Build Configuration from
Debug to Release. Note that this is set independently for each target.
Tip: On the device, in Settings > General > Device Management, make sure the
developer (yourself) is trusted.
### Build an app using the command line
1. Make sure you have set up either automatic or custom provisioning.
2. Using [MediaPipe Hands](../solutions/hands.md) for example, run:
```bash
bazel build -c opt --config=ios_arm64 mediapipe/examples/ios/handtrackinggpu:HandTrackingGpuApp
```
You may see a permission request from `codesign` in order to sign the app.
Tip: If you are using custom provisioning, you can run this
[script](https://github.com/google/mediapipe/blob/master/build_ios_examples.sh)
to build all MediaPipe iOS example apps.
3. In Xcode, open the `Devices and Simulators` window (command-shift-2).
4. Make sure your device is connected. You will see a list of installed apps.
Press the "+" button under the list, and select the `.ipa` file built by
Bazel.
5. You can now run the app on your device.
Tip: On the device, in Settings > General > Device Management, make sure the
developer (yourself) is trusted.
## Desktop
+3 -3
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@@ -43,8 +43,8 @@ We will be using the following graph, [`edge_detection_mobile_gpu.pbtxt`]:
```
# MediaPipe graph that performs GPU Sobel edge detection on a live video stream.
# Used in the examples
# mediapipe/examples/android/src/java/com/mediapipe/apps/basic.
# Used in the examples in
# mediapipe/examples/android/src/java/com/mediapipe/apps/basic and
# mediapipe/examples/ios/edgedetectiongpu.
# Images coming into and out of the graph.
@@ -764,7 +764,7 @@ If you ran into any issues, please see the full code of the tutorial
[CameraX]:https://developer.android.com/training/camerax
[`CameraXPreviewHelper`]:https://github.com/google/mediapipe/tree/master/mediapipe/java/com/google/mediapipe/components/CameraXPreviewHelper.java
[developer options]:https://developer.android.com/studio/debug/dev-options
[`edge_detection_mobile_gpu.pbtxt`]:https://github.com/google/mediapipe/tree/master/mediapipe/graphs/object_detection/object_detection_mobile_gpu.pbtxt
[`edge_detection_mobile_gpu.pbtxt`]:https://github.com/google/mediapipe/tree/master/mediapipe/graphs/edge_detection/edge_detection_mobile_gpu.pbtxt
[`EglManager`]:https://github.com/google/mediapipe/tree/master/mediapipe/java/com/google/mediapipe/glutil/EglManager.java
[`ExternalTextureConverter`]:https://github.com/google/mediapipe/tree/master/mediapipe/java/com/google/mediapipe/components/ExternalTextureConverter.java
[`FrameLayout`]:https://developer.android.com/reference/android/widget/FrameLayout
+8 -7
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@@ -18,7 +18,7 @@ nav_order: 5
2. To run the [`hello world`] example:
```bash
$ git clone https://github.com/google/mediapipe/mediapipe.git
$ git clone https://github.com/google/mediapipe.git
$ cd mediapipe
$ export GLOG_logtostderr=1
@@ -92,10 +92,10 @@ nav_order: 5
```c++
CalculatorGraph graph;
RETURN_IF_ERROR(graph.Initialize(config));
ASSIGN_OR_RETURN(OutputStreamPoller poller,
graph.AddOutputStreamPoller("out"));
RETURN_IF_ERROR(graph.StartRun({}));
MP_RETURN_IF_ERROR(graph.Initialize(config));
MP_ASSIGN_OR_RETURN(OutputStreamPoller poller,
graph.AddOutputStreamPoller("out"));
MP_RETURN_IF_ERROR(graph.StartRun({}));
```
5. The example then creates 10 packets (each packet contains a string "Hello
@@ -105,9 +105,10 @@ nav_order: 5
```c++
for (int i = 0; i < 10; ++i) {
RETURN_IF_ERROR(graph.AddPacketToInputStream("in", MakePacket<std::string>("Hello World!").At(Timestamp(i))));
MP_RETURN_IF_ERROR(graph.AddPacketToInputStream("in",
MakePacket<std::string>("Hello World!").At(Timestamp(i))));
}
RETURN_IF_ERROR(graph.CloseInputStream("in"));
MP_RETURN_IF_ERROR(graph.CloseInputStream("in"));
```
6. Through the `OutputStreamPoller` object the example then retrieves all 10
+1 -1
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@@ -56,7 +56,7 @@ node: {
output_stream: "luma_video"
}
# Applies the Sobel filter to luminance images sotred in RGB format.
# Applies the Sobel filter to luminance images stored in RGB format.
node: {
calculator: "SobelEdgesCalculator"
input_stream: "luma_video"
+122 -19
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@@ -70,9 +70,15 @@ apps, see these [instructions](./building_examples.md#ios).
libopencv-imgproc-dev libopencv-video-dev
```
[`opencv_linux.BUILD`] is configured for x86_64 by default. For Nvidia
Jetson and Raspberry Pi devices with ARM Ubuntu, the lib paths need to be
modified.
Debian 9 and Ubuntu 18.04 install the packages in
`/usr/lib/x86_64-linux-gnu`. MediaPipe's [`opencv_linux.BUILD`] and
[`ffmpeg_linux.BUILD`] are configured for this library path. Ubuntu 20.04
may install the OpenCV and FFmpeg packages in `/usr/local`, Please follow
the option 3 below to modify the [`WORKSPACE`], [`opencv_linux.BUILD`] and
[`ffmpeg_linux.BUILD`] files accordingly.
Moreover, for Nvidia Jetson and Raspberry Pi devices with ARM Ubuntu, the
library path needs to be modified like the following:
```bash
sed -i "s/x86_64-linux-gnu/aarch64-linux-gnu/g" third_party/opencv_linux.BUILD
@@ -85,11 +91,13 @@ apps, see these [instructions](./building_examples.md#ios).
[documentation](https://docs.opencv.org/3.4.6/d7/d9f/tutorial_linux_install.html)
to manually build OpenCV from source code.
Note: You may need to modify [`WORKSPACE`] and [`opencv_linux.BUILD`] to
point MediaPipe to your own OpenCV libraries, e.g., if OpenCV 4 is installed
in "/usr/local/", you need to update the "linux_opencv" new_local_repository
rule in [`WORKSPACE`] and "opencv" cc_library rule in [`opencv_linux.BUILD`]
like the following:
Note: You may need to modify [`WORKSPACE`], [`opencv_linux.BUILD`] and
[`ffmpeg_linux.BUILD`] to point MediaPipe to your own OpenCV and FFmpeg
libraries. For example if OpenCV and FFmpeg are both manually installed in
"/usr/local/", you will need to update: (1) the "linux_opencv" and
"linux_ffmpeg" new_local_repository rules in [`WORKSPACE`], (2) the "opencv"
cc_library rule in [`opencv_linux.BUILD`], and (3) the "libffmpeg"
cc_library rule in [`ffmpeg_linux.BUILD`]. These 3 changes are shown below:
```bash
new_local_repository(
@@ -98,6 +106,12 @@ apps, see these [instructions](./building_examples.md#ios).
path = "/usr/local",
)
new_local_repository(
name = "linux_ffmpeg",
build_file = "@//third_party:ffmpeg_linux.BUILD",
path = "/usr/local",
)
cc_library(
name = "opencv",
srcs = glob(
@@ -110,8 +124,36 @@ apps, see these [instructions](./building_examples.md#ios).
"lib/libopencv_videoio.so",
],
),
hdrs = glob(["include/opencv4/**/*.h*"]),
includes = ["include/opencv4/"],
hdrs = glob([
# For OpenCV 3.x
"include/opencv2/**/*.h*",
# For OpenCV 4.x
# "include/opencv4/opencv2/**/*.h*",
]),
includes = [
# For OpenCV 3.x
"include/",
# For OpenCV 4.x
# "include/opencv4/",
],
linkstatic = 1,
visibility = ["//visibility:public"],
)
cc_library(
name = "libffmpeg",
srcs = glob(
[
"lib/libav*.so",
],
),
hdrs = glob(["include/libav*/*.h"]),
includes = ["include"],
linkopts = [
"-lavcodec",
"-lavformat",
"-lavutil",
],
linkstatic = 1,
visibility = ["//visibility:public"],
)
@@ -158,6 +200,10 @@ apps, see these [instructions](./building_examples.md#ios).
# Hello World!
```
If you run into a build error, please read
[Troubleshooting](./troubleshooting.md) to find the solutions of several common
build issues.
## Installing on CentOS
**Disclaimer**: Running MediaPipe on CentOS is experimental.
@@ -190,11 +236,13 @@ apps, see these [instructions](./building_examples.md#ios).
Option 2. Build OpenCV from source code.
Note: You may need to modify [`WORKSPACE`] and [`opencv_linux.BUILD`] to
point MediaPipe to your own OpenCV libraries, e.g., if OpenCV 4 is installed
in "/usr/local/", you need to update the "linux_opencv" new_local_repository
rule in [`WORKSPACE`] and "opencv" cc_library rule in [`opencv_linux.BUILD`]
like the following:
Note: You may need to modify [`WORKSPACE`], [`opencv_linux.BUILD`] and
[`ffmpeg_linux.BUILD`] to point MediaPipe to your own OpenCV and FFmpeg
libraries. For example if OpenCV and FFmpeg are both manually installed in
"/usr/local/", you will need to update: (1) the "linux_opencv" and
"linux_ffmpeg" new_local_repository rules in [`WORKSPACE`], (2) the "opencv"
cc_library rule in [`opencv_linux.BUILD`], and (3) the "libffmpeg"
cc_library rule in [`ffmpeg_linux.BUILD`]. These 3 changes are shown below:
```bash
new_local_repository(
@@ -203,6 +251,12 @@ apps, see these [instructions](./building_examples.md#ios).
path = "/usr/local",
)
new_local_repository(
name = "linux_ffmpeg",
build_file = "@//third_party:ffmpeg_linux.BUILD",
path = "/usr/local",
)
cc_library(
name = "opencv",
srcs = glob(
@@ -215,8 +269,36 @@ apps, see these [instructions](./building_examples.md#ios).
"lib/libopencv_videoio.so",
],
),
hdrs = glob(["include/opencv4/**/*.h*"]),
includes = ["include/opencv4/"],
hdrs = glob([
# For OpenCV 3.x
"include/opencv2/**/*.h*",
# For OpenCV 4.x
# "include/opencv4/opencv2/**/*.h*",
]),
includes = [
# For OpenCV 3.x
"include/",
# For OpenCV 4.x
# "include/opencv4/",
],
linkstatic = 1,
visibility = ["//visibility:public"],
)
cc_library(
name = "libffmpeg",
srcs = glob(
[
"lib/libav*.so",
],
),
hdrs = glob(["include/libav*/*.h"]),
includes = ["include"],
linkopts = [
"-lavcodec",
"-lavformat",
"-lavutil",
],
linkstatic = 1,
visibility = ["//visibility:public"],
)
@@ -243,6 +325,10 @@ apps, see these [instructions](./building_examples.md#ios).
# Hello World!
```
If you run into a build error, please read
[Troubleshooting](./troubleshooting.md) to find the solutions of several common
build issues.
## Installing on macOS
1. Prework:
@@ -375,6 +461,10 @@ apps, see these [instructions](./building_examples.md#ios).
# Hello World!
```
If you run into a build error, please read
[Troubleshooting](./troubleshooting.md) to find the solutions of several common
build issues.
## Installing on Windows
**Disclaimer**: Running MediaPipe on Windows is experimental.
@@ -454,13 +544,13 @@ next section.
9. Run the [Hello World desktop example](./hello_world_desktop.md).
Note: For building MediaPipe on Windows, please add `--action_env
PYTHON_BIN_PATH="C:/path/to/python.exe"` to the build command.
PYTHON_BIN_PATH="C://path//to//python.exe"` to the build command.
Alternatively, you can follow
[issue 724](https://github.com/google/mediapipe/issues/724) to fix the
python configuration manually.
```
C:\Users\Username\mediapipe_repo>bazel build -c opt --define MEDIAPIPE_DISABLE_GPU=1 --action_env PYTHON_BIN_PATH="C:/python_36/python.exe" mediapipe/examples/desktop/hello_world
C:\Users\Username\mediapipe_repo>bazel build -c opt --define MEDIAPIPE_DISABLE_GPU=1 --action_env PYTHON_BIN_PATH="C://python_36//python.exe" mediapipe/examples/desktop/hello_world
C:\Users\Username\mediapipe_repo>set GLOG_logtostderr=1
@@ -480,6 +570,10 @@ next section.
```
If you run into a build error, please read
[Troubleshooting](./troubleshooting.md) to find the solutions of several common
build issues.
## Installing on Windows Subsystem for Linux (WSL)
Note: The pre-built OpenCV packages don't support cameras in WSL. Unless you
@@ -603,6 +697,10 @@ cameras. Alternatively, you use a video file as input.
# Hello World!
```
If you run into a build error, please
read [Troubleshooting](./troubleshooting.md) to find the solutions of several
common build issues.
## Installing using Docker
This will use a Docker image that will isolate mediapipe's installation from the rest of the system.
@@ -653,6 +751,10 @@ This will use a Docker image that will isolate mediapipe's installation from the
# Hello World!
```
If you run into a build error, please
read [Troubleshooting](./troubleshooting.md) to find the solutions of several
common build issues.
4. Build a MediaPipe Android example.
```bash
@@ -692,6 +794,7 @@ This will use a Docker image that will isolate mediapipe's installation from the
[`WORKSPACE`]: https://github.com/google/mediapipe/blob/master/WORKSPACE
[`opencv_linux.BUILD`]: https://github.com/google/mediapipe/tree/master/third_party/opencv_linux.BUILD
[`ffmpeg_linux.BUILD`]:https://github.com/google/mediapipe/tree/master/third_party/ffmpeg_linux.BUILD
[`opencv_macos.BUILD`]: https://github.com/google/mediapipe/tree/master/third_party/opencv_macos.BUILD
[`ffmpeg_macos.BUILD`]:https://github.com/google/mediapipe/tree/master/third_party/ffmpeg_macos.BUILD
[`setup_opencv.sh`]: https://github.com/google/mediapipe/blob/master/setup_opencv.sh
+84
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@@ -12,6 +12,90 @@ nav_order: 10
{:toc}
---
## Missing Python binary path
The error message:
```
ERROR: An error occurred during the fetch of repository 'local_execution_config_python':
Traceback (most recent call last):
File "/sandbox_path/external/org_tensorflow/third_party/py/python_configure.bzl", line 208
get_python_bin(repository_ctx)
...
Repository command failed
```
usually indicates that Bazel fails to find the local Python binary. To solve
this issue, please first find where the python binary is and then add
`--action_env PYTHON_BIN_PATH=<path to python binary>` to the Bazel command like
the following:
```
bazel build -c opt \
--define MEDIAPIPE_DISABLE_GPU=1 \
--action_env PYTHON_BIN_PATH="/path/to/python" \
mediapipe/examples/desktop/hello_world
```
## Missing necessary Python packages
The error message:
```
ImportError: No module named numpy
Is numpy installed?
```
usually indicates that certain Python packages are not installed. Please run
`pip install` or `pip3 install` depending on your Python binary version to
install those packages.
## Fail to fetch remote dependency repositories
The error message:
```
ERROR: An error occurred during the fetch of repository 'org_tensorflow':
java.io.IOException: Error downloading [https://mirror.bazel.build/github.com/tensorflow/tensorflow/archive/77e9ffb9b2bfb1a4f7056e62d84039626923e328.tar.gz, https://github.com/tensorflow/tensorflow/archive/77e9ffb9b2bfb1a4f7056e62d84039626923e328.tar.gz] to /sandbox_path/external/org_tensorflow/77e9ffb9b2bfb1a4f7056e62d84039626923e328.tar.gz: Tried to reconnect at offset 9,944,151 but server didn't support it
or
WARNING: Download from https://storage.googleapis.com/mirror.tensorflow.org/github.com/bazelbuild/rules_swift/releases/download/0.12.1/rules_swift.0.12.1.tar.gz failed: class java.net.ConnectException Connection timed out (Connection timed out)
```
usually indicates that Bazel fails to download necessary dependency repositories
that MediaPipe needs. MedaiPipe has several dependency repositories that are
hosted by Google sites. In some regions, you may need to set up a network proxy
or use a VPN to access those resources. You may also need to append
`--host_jvm_args "-DsocksProxyHost=<ip address> -DsocksProxyPort=<port number>"`
to the Bazel command. See
[this GitHub issue](https://github.com/google/mediapipe/issues/581#issuecomment-610356857)
for more details.
If you believe that it's not a network issue, another possibility is that some
resources could be temporarily unavailable, please run `bazel clean --expunge`
and retry it later. If it's still not working, please file a GitHub issue with
the detailed error message.
## Incorrect MediaPipe OpenCV config
The error message:
```
error: undefined reference to 'cv::String::deallocate()'
error: undefined reference to 'cv::String::allocate(unsigned long)'
error: undefined reference to 'cv::VideoCapture::VideoCapture(cv::String const&)'
...
error: undefined reference to 'cv::putText(cv::InputOutputArray const&, cv::String const&, cv::Point, int, double, cv::Scalar, int, int, bool)'
```
usually indicates that OpenCV is not properly configured for MediaPipe. Please
take a look at the "Install OpenCV and FFmpeg" sections in
[Installation](./install.md) to see how to modify MediaPipe's WORKSPACE and
linux_opencv/macos_opencv/windows_opencv.BUILD files for your local opencv
libraries. [This GitHub issue](https://github.com/google/mediapipe/issues/666)
may also help.
## Native method not found
The error message: