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PiperOrigin-RevId: 267274408
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// Copyright 2019 The MediaPipe Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef MEDIAPIPE_GPU_METAL_SHADER_BASE_H_
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#define MEDIAPIPE_GPU_METAL_SHADER_BASE_H_
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#include <simd/simd.h>
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typedef struct {
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// Vertex position in 2D clip space.
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vector_float2 position;
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// Corresponding texture coordinate.
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vector_float2 texture_coordinate;
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} MediaPipeTexturedVertex;
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// Common buffer indices used in our Metal shaders.
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typedef enum {
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MediaPipeBufferIndexInputVertices = 0,
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MediaPipeBufferIndexRgbWeights = 1,
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MediaPipeBufferIndexPixelSize = 2,
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MediaPipeBufferIndexOutputColor = 3,
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} MediaPipeBufferIndex;
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// Common texture indices used in our Metal shaders.
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typedef enum {
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MediaPipeTextureIndexInputColor = 0,
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MediaPipeTextureIndexOutputColor = 1,
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} MediaPipeTextureIndex;
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typedef vector_float3 MetalRgbWeightPacketType;
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#endif // MEDIAPIPE_GPU_METAL_SHADER_BASE_H_
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