Project import generated by Copybara.
GitOrigin-RevId: 4cee4a2c2317fb190680c17e31ebbb03bb73b71c
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# MediaPipe graph that applies a face effect to the input video stream.
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# GPU buffer. (GpuBuffer)
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input_stream: "input_video"
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# Boolean flag, which indicates whether the Facepaint effect is selected. (bool)
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#
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# If `true`, the Facepaint effect will be rendered.
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# If `false`, the Glasses effect will be rendered.
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input_stream: "is_facepaint_effect_selected"
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# Output image with rendered results. (GpuBuffer)
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output_stream: "output_video"
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# A list of geometry data for a single detected face.
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#
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# NOTE: there will not be an output packet in this stream for this particular
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# timestamp if none of faces detected.
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#
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# (std::vector<face_geometry::FaceGeometry>)
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output_stream: "multi_face_geometry"
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# Throttles the images flowing downstream for flow control. It passes through
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# the very first incoming image unaltered, and waits for downstream nodes
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# (calculators and subgraphs) in the graph to finish their tasks before it
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# passes through another image. All images that come in while waiting are
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# dropped, limiting the number of in-flight images in most part of the graph to
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# 1. This prevents the downstream nodes from queuing up incoming images and data
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# excessively, which leads to increased latency and memory usage, unwanted in
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# real-time mobile applications. It also eliminates unnecessarily computation,
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# e.g., the output produced by a node may get dropped downstream if the
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# subsequent nodes are still busy processing previous inputs.
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node {
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calculator: "FlowLimiterCalculator"
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input_stream: "input_video"
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input_stream: "FINISHED:output_video"
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input_stream_info: {
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tag_index: "FINISHED"
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back_edge: true
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}
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output_stream: "throttled_input_video"
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}
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# Generates an environment that describes the current virtual scene.
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node {
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calculator: "FaceGeometryEnvGeneratorCalculator"
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output_side_packet: "ENVIRONMENT:environment"
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node_options: {
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[type.googleapis.com/mediapipe.FaceGeometryEnvGeneratorCalculatorOptions] {
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environment: {
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origin_point_location: TOP_LEFT_CORNER
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perspective_camera: {
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vertical_fov_degrees: 63.0 # 63 degrees
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near: 1.0 # 1cm
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far: 10000.0 # 100m
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}
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}
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}
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}
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}
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# Subgraph that detects a single face and corresponding landmarks. The landmarks
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# are also "smoothed" to achieve better visual results.
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node {
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calculator: "SingleFaceSmoothLandmarkGpu"
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input_stream: "IMAGE:throttled_input_video"
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output_stream: "LANDMARKS:multi_face_landmarks"
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}
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# Extracts the throttled input video frame dimensions as a separate packet.
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node {
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calculator: "ImagePropertiesCalculator"
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input_stream: "IMAGE_GPU:throttled_input_video"
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output_stream: "SIZE:input_video_size"
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}
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# Subgraph that computes face geometry from landmarks for a single face.
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node {
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calculator: "FaceGeometry"
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input_stream: "MULTI_FACE_LANDMARKS:multi_face_landmarks"
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input_stream: "IMAGE_SIZE:input_video_size"
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input_side_packet: "ENVIRONMENT:environment"
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output_stream: "MULTI_FACE_GEOMETRY:multi_face_geometry"
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}
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# Decides whether to render the Facepaint effect based on the
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# `is_facepaint_effect_selected` flag value.
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node {
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calculator: "GateCalculator"
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input_stream: "throttled_input_video"
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input_stream: "multi_face_geometry"
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input_stream: "ALLOW:is_facepaint_effect_selected"
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output_stream: "facepaint_effect_throttled_input_video"
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output_stream: "facepaint_effect_multi_face_geometry"
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}
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# Renders the Facepaint effect.
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node {
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calculator: "FaceGeometryEffectRendererCalculator"
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input_side_packet: "ENVIRONMENT:environment"
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input_stream: "IMAGE_GPU:facepaint_effect_throttled_input_video"
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input_stream: "MULTI_FACE_GEOMETRY:facepaint_effect_multi_face_geometry"
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output_stream: "IMAGE_GPU:facepaint_effect_output_video"
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node_options: {
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[type.googleapis.com/mediapipe.FaceGeometryEffectRendererCalculatorOptions] {
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effect_texture_path: "mediapipe/graphs/face_effect/data/facepaint.pngblob"
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}
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}
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}
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# Decides whether to render the Glasses effect based on the
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# `is_facepaint_effect_selected` flag value.
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node {
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calculator: "GateCalculator"
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input_stream: "throttled_input_video"
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input_stream: "multi_face_geometry"
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input_stream: "DISALLOW:is_facepaint_effect_selected"
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output_stream: "glasses_effect_throttled_input_video"
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output_stream: "glasses_effect_multi_face_geometry"
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}
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# Renders the Glasses effect.
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node {
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calculator: "FaceGeometryEffectRendererCalculator"
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input_side_packet: "ENVIRONMENT:environment"
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input_stream: "IMAGE_GPU:glasses_effect_throttled_input_video"
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input_stream: "MULTI_FACE_GEOMETRY:glasses_effect_multi_face_geometry"
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output_stream: "IMAGE_GPU:glasses_effect_output_video"
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node_options: {
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[type.googleapis.com/mediapipe.FaceGeometryEffectRendererCalculatorOptions] {
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effect_texture_path: "mediapipe/graphs/face_effect/data/glasses.pngblob"
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effect_mesh_3d_path: "mediapipe/graphs/face_effect/data/glasses.binarypb"
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}
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}
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}
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# Decides which of the Facepaint or the Glasses rendered results should be sent
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# as the output GPU frame.
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node {
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calculator: "ImmediateMuxCalculator"
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input_stream: "facepaint_effect_output_video"
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input_stream: "glasses_effect_output_video"
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output_stream: "output_video"
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}
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