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// Copyright 2021 The MediaPipe Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <vector>
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#include "absl/strings/str_format.h"
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#include "absl/types/span.h"
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#include "mediapipe/calculators/tensor/tensors_to_segmentation_calculator.pb.h"
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#include "mediapipe/framework/calculator_context.h"
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#include "mediapipe/framework/calculator_framework.h"
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#include "mediapipe/framework/formats/image.h"
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#include "mediapipe/framework/formats/image_opencv.h"
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#include "mediapipe/framework/formats/tensor.h"
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#include "mediapipe/framework/port.h"
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#include "mediapipe/framework/port/opencv_imgproc_inc.h"
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#include "mediapipe/framework/port/ret_check.h"
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#include "mediapipe/framework/port/statusor.h"
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#include "mediapipe/gpu/gpu_origin.pb.h"
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#include "mediapipe/util/resource_util.h"
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#include "tensorflow/lite/interpreter.h"
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#if !MEDIAPIPE_DISABLE_GPU
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#include "mediapipe/gpu/gl_calculator_helper.h"
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#include "mediapipe/gpu/gl_simple_shaders.h"
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#include "mediapipe/gpu/gpu_buffer.h"
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#include "mediapipe/gpu/shader_util.h"
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#endif // !MEDIAPIPE_DISABLE_GPU
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#if MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
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#include "tensorflow/lite/delegates/gpu/gl/converters/util.h"
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#include "tensorflow/lite/delegates/gpu/gl/gl_program.h"
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#include "tensorflow/lite/delegates/gpu/gl/gl_shader.h"
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#include "tensorflow/lite/delegates/gpu/gl/gl_texture.h"
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#include "tensorflow/lite/delegates/gpu/gl_delegate.h"
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#endif // MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
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#if MEDIAPIPE_METAL_ENABLED
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#import <CoreVideo/CoreVideo.h>
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#import <Metal/Metal.h>
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#import <MetalKit/MetalKit.h>
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#import "mediapipe/gpu/MPPMetalHelper.h"
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#include "mediapipe/gpu/MPPMetalUtil.h"
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#endif // MEDIAPIPE_METAL_ENABLED
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namespace {
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constexpr int kWorkgroupSize = 8; // Block size for GPU shader.
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enum { ATTRIB_VERTEX, ATTRIB_TEXTURE_POSITION, NUM_ATTRIBUTES };
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// Commonly used to compute the number of blocks to launch in a kernel.
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int NumGroups(const int size, const int group_size) { // NOLINT
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return (size + group_size - 1) / group_size;
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}
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bool CanUseGpu() {
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#if !MEDIAPIPE_DISABLE_GPU || MEDIAPIPE_METAL_ENABLED
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// TODO: Configure GPU usage policy in individual calculators.
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constexpr bool kAllowGpuProcessing = true;
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return kAllowGpuProcessing;
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#else
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return false;
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#endif // !MEDIAPIPE_DISABLE_GPU || MEDIAPIPE_METAL_ENABLED
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}
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constexpr char kTensorsTag[] = "TENSORS";
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constexpr char kOutputSizeTag[] = "OUTPUT_SIZE";
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constexpr char kMaskTag[] = "MASK";
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absl::StatusOr<std::tuple<int, int, int>> GetHwcFromDims(
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const std::vector<int>& dims) {
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if (dims.size() == 3) {
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return std::make_tuple(dims[0], dims[1], dims[2]);
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} else if (dims.size() == 4) {
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// BHWC format check B == 1
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RET_CHECK_EQ(1, dims[0]) << "Expected batch to be 1 for BHWC heatmap";
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return std::make_tuple(dims[1], dims[2], dims[3]);
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} else {
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RET_CHECK(false) << "Invalid shape for segmentation tensor " << dims.size();
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}
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}
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} // namespace
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namespace mediapipe {
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#if MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
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using ::tflite::gpu::gl::GlProgram;
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using ::tflite::gpu::gl::GlShader;
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#endif // MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
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// Converts Tensors from a tflite segmentation model to an image mask.
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//
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// Performs optional upscale to OUTPUT_SIZE dimensions if provided,
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// otherwise the mask is the same size as input tensor.
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//
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// If at least one input tensor is already on GPU, processing happens on GPU and
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// the output mask is also stored on GPU. Otherwise, processing and the output
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// mask are both on CPU.
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//
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// On GPU, the mask is an RGBA image, in both the R & A channels, scaled 0-1.
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// On CPU, the mask is a ImageFormat::VEC32F1 image, with values scaled 0-1.
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//
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//
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// Inputs:
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// One of the following TENSORS tags:
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// TENSORS: Vector of Tensor,
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// The tensor dimensions are specified in this calculator's options.
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// OUTPUT_SIZE(optional): std::pair<int, int>,
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// If provided, the size to upscale mask to.
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//
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// Output:
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// MASK: An Image output mask, RGBA(GPU) / VEC32F1(CPU).
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//
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// Options:
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// See tensors_to_segmentation_calculator.proto
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//
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// Usage example:
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// node {
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// calculator: "TensorsToSegmentationCalculator"
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// input_stream: "TENSORS:tensors"
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// input_stream: "OUTPUT_SIZE:size"
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// output_stream: "MASK:hair_mask"
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// node_options: {
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// [mediapipe.TensorsToSegmentationCalculatorOptions] {
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// output_layer_index: 1
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// # gpu_origin: CONVENTIONAL # or TOP_LEFT
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// }
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// }
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// }
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//
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// Currently only OpenGLES 3.1 and CPU backends supported.
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// TODO Refactor and add support for other backends/platforms.
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//
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class TensorsToSegmentationCalculator : public CalculatorBase {
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public:
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static absl::Status GetContract(CalculatorContract* cc);
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absl::Status Open(CalculatorContext* cc) override;
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absl::Status Process(CalculatorContext* cc) override;
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absl::Status Close(CalculatorContext* cc) override;
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private:
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absl::Status LoadOptions(CalculatorContext* cc);
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absl::Status InitGpu(CalculatorContext* cc);
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absl::Status ProcessGpu(CalculatorContext* cc);
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absl::Status ProcessCpu(CalculatorContext* cc);
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void GlRender();
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bool DoesGpuTextureStartAtBottom() {
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return options_.gpu_origin() != mediapipe::GpuOrigin_Mode_TOP_LEFT;
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}
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template <class T>
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absl::Status ApplyActivation(cv::Mat& tensor_mat, cv::Mat* small_mask_mat);
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::mediapipe::TensorsToSegmentationCalculatorOptions options_;
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#if !MEDIAPIPE_DISABLE_GPU
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mediapipe::GlCalculatorHelper gpu_helper_;
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GLuint upsample_program_;
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#if MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
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std::unique_ptr<GlProgram> mask_program_31_;
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#else
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GLuint mask_program_20_;
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#endif // MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
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#if MEDIAPIPE_METAL_ENABLED
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MPPMetalHelper* metal_helper_ = nullptr;
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id<MTLComputePipelineState> mask_program_;
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#endif // MEDIAPIPE_METAL_ENABLED
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#endif // !MEDIAPIPE_DISABLE_GPU
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};
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REGISTER_CALCULATOR(TensorsToSegmentationCalculator);
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// static
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absl::Status TensorsToSegmentationCalculator::GetContract(
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CalculatorContract* cc) {
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RET_CHECK(!cc->Inputs().GetTags().empty());
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RET_CHECK(!cc->Outputs().GetTags().empty());
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// Inputs.
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cc->Inputs().Tag(kTensorsTag).Set<std::vector<Tensor>>();
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if (cc->Inputs().HasTag(kOutputSizeTag)) {
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cc->Inputs().Tag(kOutputSizeTag).Set<std::pair<int, int>>();
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}
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// Outputs.
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cc->Outputs().Tag(kMaskTag).Set<Image>();
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if (CanUseGpu()) {
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#if !MEDIAPIPE_DISABLE_GPU
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MP_RETURN_IF_ERROR(mediapipe::GlCalculatorHelper::UpdateContract(cc));
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#if MEDIAPIPE_METAL_ENABLED
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MP_RETURN_IF_ERROR([MPPMetalHelper updateContract:cc]);
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#endif // MEDIAPIPE_METAL_ENABLED
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#endif // !MEDIAPIPE_DISABLE_GPU
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}
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return absl::OkStatus();
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}
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absl::Status TensorsToSegmentationCalculator::Open(CalculatorContext* cc) {
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cc->SetOffset(TimestampDiff(0));
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bool use_gpu = false;
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if (CanUseGpu()) {
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#if !MEDIAPIPE_DISABLE_GPU
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use_gpu = true;
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MP_RETURN_IF_ERROR(gpu_helper_.Open(cc));
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#if MEDIAPIPE_METAL_ENABLED
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metal_helper_ = [[MPPMetalHelper alloc] initWithCalculatorContext:cc];
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RET_CHECK(metal_helper_);
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#endif // MEDIAPIPE_METAL_ENABLED
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#endif // !MEDIAPIPE_DISABLE_GPU
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}
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MP_RETURN_IF_ERROR(LoadOptions(cc));
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if (use_gpu) {
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#if !MEDIAPIPE_DISABLE_GPU
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MP_RETURN_IF_ERROR(InitGpu(cc));
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#else
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RET_CHECK_FAIL() << "GPU processing disabled.";
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#endif // !MEDIAPIPE_DISABLE_GPU
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}
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return absl::OkStatus();
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}
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absl::Status TensorsToSegmentationCalculator::Process(CalculatorContext* cc) {
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if (cc->Inputs().Tag(kTensorsTag).IsEmpty()) {
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return absl::OkStatus();
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}
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const auto& input_tensors =
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cc->Inputs().Tag(kTensorsTag).Get<std::vector<Tensor>>();
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bool use_gpu = false;
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if (CanUseGpu()) {
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// Use GPU processing only if at least one input tensor is already on GPU.
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for (const auto& tensor : input_tensors) {
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if (tensor.ready_on_gpu()) {
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use_gpu = true;
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break;
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}
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}
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}
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// Validate tensor channels and activation type.
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{
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RET_CHECK(!input_tensors.empty());
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ASSIGN_OR_RETURN(auto hwc, GetHwcFromDims(input_tensors[0].shape().dims));
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int tensor_channels = std::get<2>(hwc);
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typedef mediapipe::TensorsToSegmentationCalculatorOptions Options;
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switch (options_.activation()) {
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case Options::NONE:
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RET_CHECK_EQ(tensor_channels, 1);
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break;
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case Options::SIGMOID:
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RET_CHECK_EQ(tensor_channels, 1);
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break;
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case Options::SOFTMAX:
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RET_CHECK_EQ(tensor_channels, 2);
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break;
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}
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}
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if (use_gpu) {
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#if !MEDIAPIPE_DISABLE_GPU
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MP_RETURN_IF_ERROR(gpu_helper_.RunInGlContext([this, cc]() -> absl::Status {
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MP_RETURN_IF_ERROR(ProcessGpu(cc));
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return absl::OkStatus();
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}));
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#else
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RET_CHECK_FAIL() << "GPU processing disabled.";
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#endif // !MEDIAPIPE_DISABLE_GPU
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} else {
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MP_RETURN_IF_ERROR(ProcessCpu(cc));
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}
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return absl::OkStatus();
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}
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absl::Status TensorsToSegmentationCalculator::Close(CalculatorContext* cc) {
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#if !MEDIAPIPE_DISABLE_GPU
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gpu_helper_.RunInGlContext([this] {
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if (upsample_program_) glDeleteProgram(upsample_program_);
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upsample_program_ = 0;
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#if MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
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mask_program_31_.reset();
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#else
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if (mask_program_20_) glDeleteProgram(mask_program_20_);
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mask_program_20_ = 0;
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#endif // MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
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#if MEDIAPIPE_METAL_ENABLED
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mask_program_ = nil;
|
|
|
|
|
#endif // MEDIAPIPE_METAL_ENABLED
|
|
|
|
|
});
|
|
|
|
|
#endif // !MEDIAPIPE_DISABLE_GPU
|
|
|
|
|
|
|
|
|
|
return absl::OkStatus();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
absl::Status TensorsToSegmentationCalculator::ProcessCpu(
|
|
|
|
|
CalculatorContext* cc) {
|
|
|
|
|
// Get input streams, and dimensions.
|
|
|
|
|
const auto& input_tensors =
|
|
|
|
|
cc->Inputs().Tag(kTensorsTag).Get<std::vector<Tensor>>();
|
|
|
|
|
ASSIGN_OR_RETURN(auto hwc, GetHwcFromDims(input_tensors[0].shape().dims));
|
|
|
|
|
auto [tensor_height, tensor_width, tensor_channels] = hwc;
|
|
|
|
|
int output_width = tensor_width, output_height = tensor_height;
|
|
|
|
|
if (cc->Inputs().HasTag(kOutputSizeTag)) {
|
|
|
|
|
const auto& size =
|
|
|
|
|
cc->Inputs().Tag(kOutputSizeTag).Get<std::pair<int, int>>();
|
|
|
|
|
output_width = size.first;
|
|
|
|
|
output_height = size.second;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Create initial working mask.
|
|
|
|
|
cv::Mat small_mask_mat(cv::Size(tensor_width, tensor_height), CV_32FC1);
|
|
|
|
|
|
|
|
|
|
// Wrap input tensor.
|
|
|
|
|
auto raw_input_tensor = &input_tensors[0];
|
|
|
|
|
auto raw_input_view = raw_input_tensor->GetCpuReadView();
|
|
|
|
|
const float* raw_input_data = raw_input_view.buffer<float>();
|
|
|
|
|
cv::Mat tensor_mat(cv::Size(tensor_width, tensor_height),
|
|
|
|
|
CV_MAKETYPE(CV_32F, tensor_channels),
|
|
|
|
|
const_cast<float*>(raw_input_data));
|
|
|
|
|
|
|
|
|
|
// Process mask tensor and apply activation function.
|
|
|
|
|
if (tensor_channels == 2) {
|
|
|
|
|
MP_RETURN_IF_ERROR(ApplyActivation<cv::Vec2f>(tensor_mat, &small_mask_mat));
|
|
|
|
|
} else if (tensor_channels == 1) {
|
|
|
|
|
RET_CHECK(mediapipe::TensorsToSegmentationCalculatorOptions::SOFTMAX !=
|
|
|
|
|
options_.activation()); // Requires 2 channels.
|
|
|
|
|
if (mediapipe::TensorsToSegmentationCalculatorOptions::NONE ==
|
|
|
|
|
options_.activation()) // Pass-through optimization.
|
|
|
|
|
tensor_mat.copyTo(small_mask_mat);
|
|
|
|
|
else
|
|
|
|
|
MP_RETURN_IF_ERROR(ApplyActivation<float>(tensor_mat, &small_mask_mat));
|
|
|
|
|
} else {
|
|
|
|
|
RET_CHECK_FAIL() << "Unsupported number of tensor channels "
|
|
|
|
|
<< tensor_channels;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Send out image as CPU packet.
|
|
|
|
|
std::shared_ptr<ImageFrame> mask_frame = std::make_shared<ImageFrame>(
|
|
|
|
|
ImageFormat::VEC32F1, output_width, output_height);
|
|
|
|
|
std::unique_ptr<Image> output_mask = absl::make_unique<Image>(mask_frame);
|
|
|
|
|
cv::Mat output_mat = formats::MatView(output_mask.get());
|
|
|
|
|
// Upsample small mask into output.
|
|
|
|
|
cv::resize(small_mask_mat, output_mat, cv::Size(output_width, output_height));
|
|
|
|
|
cc->Outputs().Tag(kMaskTag).Add(output_mask.release(), cc->InputTimestamp());
|
|
|
|
|
|
|
|
|
|
return absl::OkStatus();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <class T>
|
|
|
|
|
absl::Status TensorsToSegmentationCalculator::ApplyActivation(
|
|
|
|
|
cv::Mat& tensor_mat, cv::Mat* small_mask_mat) {
|
|
|
|
|
// Configure activation function.
|
|
|
|
|
const int output_layer_index = options_.output_layer_index();
|
|
|
|
|
typedef mediapipe::TensorsToSegmentationCalculatorOptions Options;
|
|
|
|
|
const auto activation_fn = [&](const cv::Vec2f& mask_value) {
|
|
|
|
|
float new_mask_value = 0;
|
|
|
|
|
// TODO consider moving switch out of the loop,
|
|
|
|
|
// and also avoid float/Vec2f casting.
|
|
|
|
|
switch (options_.activation()) {
|
|
|
|
|
case Options::NONE: {
|
|
|
|
|
new_mask_value = mask_value[0];
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case Options::SIGMOID: {
|
|
|
|
|
const float pixel0 = mask_value[0];
|
|
|
|
|
new_mask_value = 1.0 / (std::exp(-pixel0) + 1.0);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case Options::SOFTMAX: {
|
|
|
|
|
const float pixel0 = mask_value[0];
|
|
|
|
|
const float pixel1 = mask_value[1];
|
|
|
|
|
const float max_pixel = std::max(pixel0, pixel1);
|
|
|
|
|
const float min_pixel = std::min(pixel0, pixel1);
|
|
|
|
|
const float softmax_denom =
|
|
|
|
|
/*exp(max_pixel - max_pixel)=*/1.0f +
|
|
|
|
|
std::exp(min_pixel - max_pixel);
|
|
|
|
|
new_mask_value = std::exp(mask_value[output_layer_index] - max_pixel) /
|
|
|
|
|
softmax_denom;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return new_mask_value;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Process mask tensor.
|
|
|
|
|
for (int i = 0; i < tensor_mat.rows; ++i) {
|
|
|
|
|
for (int j = 0; j < tensor_mat.cols; ++j) {
|
|
|
|
|
const T& input_pix = tensor_mat.at<T>(i, j);
|
|
|
|
|
const float mask_value = activation_fn(input_pix);
|
|
|
|
|
small_mask_mat->at<float>(i, j) = mask_value;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return absl::OkStatus();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Steps:
|
|
|
|
|
// 1. receive tensor
|
|
|
|
|
// 2. process segmentation tensor into small mask
|
|
|
|
|
// 3. upsample small mask into output mask to be same size as input image
|
|
|
|
|
absl::Status TensorsToSegmentationCalculator::ProcessGpu(
|
|
|
|
|
CalculatorContext* cc) {
|
|
|
|
|
#if !MEDIAPIPE_DISABLE_GPU
|
|
|
|
|
// Get input streams, and dimensions.
|
|
|
|
|
const auto& input_tensors =
|
|
|
|
|
cc->Inputs().Tag(kTensorsTag).Get<std::vector<Tensor>>();
|
|
|
|
|
ASSIGN_OR_RETURN(auto hwc, GetHwcFromDims(input_tensors[0].shape().dims));
|
|
|
|
|
auto [tensor_height, tensor_width, tensor_channels] = hwc;
|
|
|
|
|
int output_width = tensor_width, output_height = tensor_height;
|
|
|
|
|
if (cc->Inputs().HasTag(kOutputSizeTag)) {
|
|
|
|
|
const auto& size =
|
|
|
|
|
cc->Inputs().Tag(kOutputSizeTag).Get<std::pair<int, int>>();
|
|
|
|
|
output_width = size.first;
|
|
|
|
|
output_height = size.second;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Create initial working mask texture.
|
|
|
|
|
#if MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
|
|
|
|
|
tflite::gpu::gl::GlTexture small_mask_texture;
|
|
|
|
|
#else
|
|
|
|
|
mediapipe::GlTexture small_mask_texture;
|
|
|
|
|
#endif // MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
|
|
|
|
|
|
|
|
|
|
// Run shader, process mask tensor.
|
|
|
|
|
#if MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
|
|
|
|
|
{
|
|
|
|
|
MP_RETURN_IF_ERROR(CreateReadWriteRgbaImageTexture(
|
|
|
|
|
tflite::gpu::DataType::UINT8, // GL_RGBA8
|
|
|
|
|
{tensor_width, tensor_height}, &small_mask_texture));
|
|
|
|
|
|
|
|
|
|
const int output_index = 0;
|
|
|
|
|
glBindImageTexture(output_index, small_mask_texture.id(), 0, GL_FALSE, 0,
|
|
|
|
|
GL_WRITE_ONLY, GL_RGBA8);
|
|
|
|
|
|
|
|
|
|
auto read_view = input_tensors[0].GetOpenGlBufferReadView();
|
|
|
|
|
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, read_view.name());
|
|
|
|
|
|
|
|
|
|
const tflite::gpu::uint3 workgroups = {
|
|
|
|
|
NumGroups(tensor_width, kWorkgroupSize),
|
|
|
|
|
NumGroups(tensor_height, kWorkgroupSize), 1};
|
|
|
|
|
|
|
|
|
|
glUseProgram(mask_program_31_->id());
|
|
|
|
|
glUniform2i(glGetUniformLocation(mask_program_31_->id(), "out_size"),
|
|
|
|
|
tensor_width, tensor_height);
|
|
|
|
|
|
|
|
|
|
MP_RETURN_IF_ERROR(mask_program_31_->Dispatch(workgroups));
|
|
|
|
|
}
|
|
|
|
|
#elif MEDIAPIPE_METAL_ENABLED
|
|
|
|
|
{
|
|
|
|
|
id<MTLCommandBuffer> command_buffer = [metal_helper_ commandBuffer];
|
|
|
|
|
command_buffer.label = @"SegmentationKernel";
|
|
|
|
|
id<MTLComputeCommandEncoder> command_encoder =
|
|
|
|
|
[command_buffer computeCommandEncoder];
|
|
|
|
|
[command_encoder setComputePipelineState:mask_program_];
|
|
|
|
|
|
|
|
|
|
auto read_view = input_tensors[0].GetMtlBufferReadView(command_buffer);
|
|
|
|
|
[command_encoder setBuffer:read_view.buffer() offset:0 atIndex:0];
|
|
|
|
|
|
|
|
|
|
mediapipe::GpuBuffer small_mask_buffer = [metal_helper_
|
|
|
|
|
mediapipeGpuBufferWithWidth:tensor_width
|
|
|
|
|
height:tensor_height
|
|
|
|
|
format:mediapipe::GpuBufferFormat::kBGRA32];
|
|
|
|
|
id<MTLTexture> small_mask_texture_metal =
|
|
|
|
|
[metal_helper_ metalTextureWithGpuBuffer:small_mask_buffer];
|
|
|
|
|
[command_encoder setTexture:small_mask_texture_metal atIndex:1];
|
|
|
|
|
|
|
|
|
|
unsigned int out_size[] = {static_cast<unsigned int>(tensor_width),
|
|
|
|
|
static_cast<unsigned int>(tensor_height)};
|
|
|
|
|
[command_encoder setBytes:&out_size length:sizeof(out_size) atIndex:2];
|
|
|
|
|
|
|
|
|
|
MTLSize threads_per_group = MTLSizeMake(kWorkgroupSize, kWorkgroupSize, 1);
|
|
|
|
|
MTLSize threadgroups =
|
|
|
|
|
MTLSizeMake(NumGroups(tensor_width, kWorkgroupSize),
|
|
|
|
|
NumGroups(tensor_height, kWorkgroupSize), 1);
|
|
|
|
|
[command_encoder dispatchThreadgroups:threadgroups
|
|
|
|
|
threadsPerThreadgroup:threads_per_group];
|
|
|
|
|
[command_encoder endEncoding];
|
|
|
|
|
[command_buffer commit];
|
|
|
|
|
|
|
|
|
|
small_mask_texture = gpu_helper_.CreateSourceTexture(small_mask_buffer);
|
|
|
|
|
}
|
|
|
|
|
#else
|
|
|
|
|
{
|
|
|
|
|
small_mask_texture = gpu_helper_.CreateDestinationTexture(
|
|
|
|
|
tensor_width, tensor_height,
|
|
|
|
|
mediapipe::GpuBufferFormat::kBGRA32); // actually GL_RGBA8
|
|
|
|
|
|
|
|
|
|
// Go through CPU if not already texture 2D (no direct conversion yet).
|
|
|
|
|
// Tensor::GetOpenGlTexture2dReadView() doesn't automatically convert types.
|
|
|
|
|
if (!input_tensors[0].ready_as_opengl_texture_2d()) {
|
|
|
|
|
(void)input_tensors[0].GetCpuReadView();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto read_view = input_tensors[0].GetOpenGlTexture2dReadView();
|
|
|
|
|
|
|
|
|
|
gpu_helper_.BindFramebuffer(small_mask_texture);
|
|
|
|
|
glActiveTexture(GL_TEXTURE1);
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, read_view.name());
|
|
|
|
|
glUseProgram(mask_program_20_);
|
|
|
|
|
GlRender();
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
|
glFlush();
|
|
|
|
|
}
|
|
|
|
|
#endif // MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
|
|
|
|
|
|
|
|
|
|
// Upsample small mask into output.
|
|
|
|
|
mediapipe::GlTexture output_texture = gpu_helper_.CreateDestinationTexture(
|
|
|
|
|
output_width, output_height,
|
|
|
|
|
mediapipe::GpuBufferFormat::kBGRA32); // actually GL_RGBA8
|
|
|
|
|
|
|
|
|
|
// Run shader, upsample result.
|
|
|
|
|
{
|
|
|
|
|
gpu_helper_.BindFramebuffer(output_texture);
|
|
|
|
|
glActiveTexture(GL_TEXTURE1);
|
|
|
|
|
#if MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, small_mask_texture.id());
|
|
|
|
|
#else
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, small_mask_texture.name());
|
|
|
|
|
#endif // MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
|
|
|
|
|
glUseProgram(upsample_program_);
|
|
|
|
|
GlRender();
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
|
glFlush();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Send out image as GPU packet.
|
|
|
|
|
auto output_image = output_texture.GetFrame<Image>();
|
|
|
|
|
cc->Outputs().Tag(kMaskTag).Add(output_image.release(), cc->InputTimestamp());
|
|
|
|
|
|
|
|
|
|
// Cleanup
|
|
|
|
|
output_texture.Release();
|
|
|
|
|
#endif // !MEDIAPIPE_DISABLE_GPU
|
|
|
|
|
|
|
|
|
|
return absl::OkStatus();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TensorsToSegmentationCalculator::GlRender() {
|
|
|
|
|
#if !MEDIAPIPE_DISABLE_GPU
|
|
|
|
|
static const GLfloat square_vertices[] = {
|
|
|
|
|
-1.0f, -1.0f, // bottom left
|
|
|
|
|
1.0f, -1.0f, // bottom right
|
|
|
|
|
-1.0f, 1.0f, // top left
|
|
|
|
|
1.0f, 1.0f, // top right
|
|
|
|
|
};
|
|
|
|
|
static const GLfloat texture_vertices[] = {
|
|
|
|
|
0.0f, 0.0f, // bottom left
|
|
|
|
|
1.0f, 0.0f, // bottom right
|
|
|
|
|
0.0f, 1.0f, // top left
|
|
|
|
|
1.0f, 1.0f, // top right
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// vertex storage
|
|
|
|
|
GLuint vbo[2];
|
|
|
|
|
glGenBuffers(2, vbo);
|
|
|
|
|
GLuint vao;
|
|
|
|
|
glGenVertexArrays(1, &vao);
|
|
|
|
|
glBindVertexArray(vao);
|
|
|
|
|
|
|
|
|
|
// vbo 0
|
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
|
|
|
|
|
glBufferData(GL_ARRAY_BUFFER, 4 * 2 * sizeof(GLfloat), square_vertices,
|
|
|
|
|
GL_STATIC_DRAW);
|
|
|
|
|
glEnableVertexAttribArray(ATTRIB_VERTEX);
|
|
|
|
|
glVertexAttribPointer(ATTRIB_VERTEX, 2, GL_FLOAT, 0, 0, nullptr);
|
|
|
|
|
|
|
|
|
|
// vbo 1
|
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, vbo[1]);
|
|
|
|
|
glBufferData(GL_ARRAY_BUFFER, 4 * 2 * sizeof(GLfloat), texture_vertices,
|
|
|
|
|
GL_STATIC_DRAW);
|
|
|
|
|
glEnableVertexAttribArray(ATTRIB_TEXTURE_POSITION);
|
|
|
|
|
glVertexAttribPointer(ATTRIB_TEXTURE_POSITION, 2, GL_FLOAT, 0, 0, nullptr);
|
|
|
|
|
|
|
|
|
|
// draw
|
|
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
|
|
|
|
|
|
// cleanup
|
|
|
|
|
glDisableVertexAttribArray(ATTRIB_VERTEX);
|
|
|
|
|
glDisableVertexAttribArray(ATTRIB_TEXTURE_POSITION);
|
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
|
glBindVertexArray(0);
|
|
|
|
|
glDeleteVertexArrays(1, &vao);
|
|
|
|
|
glDeleteBuffers(2, vbo);
|
|
|
|
|
#endif // !MEDIAPIPE_DISABLE_GPU
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
absl::Status TensorsToSegmentationCalculator::LoadOptions(
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CalculatorContext* cc) {
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// Get calculator options specified in the graph.
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options_ = cc->Options<::mediapipe::TensorsToSegmentationCalculatorOptions>();
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return absl::OkStatus();
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}
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absl::Status TensorsToSegmentationCalculator::InitGpu(CalculatorContext* cc) {
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#if !MEDIAPIPE_DISABLE_GPU
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MP_RETURN_IF_ERROR(gpu_helper_.RunInGlContext([this]() -> absl::Status {
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// A shader to process a segmentation tensor into an output mask.
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// Currently uses 4 channels for output, and sets R+A channels as mask value.
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#if MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
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// GLES 3.1
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const tflite::gpu::uint3 workgroup_size = {kWorkgroupSize, kWorkgroupSize,
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1};
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const std::string shader_header =
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absl::StrCat(tflite::gpu::gl::GetShaderHeader(workgroup_size), R"(
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precision highp float;
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layout(rgba8, binding = 0) writeonly uniform highp image2D output_texture;
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uniform ivec2 out_size;
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)");
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/* Shader defines will be inserted here. */
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const std::string shader_src_main = R"(
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layout(std430, binding = 2) readonly buffer B0 {
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#ifdef TWO_CHANNEL_INPUT
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vec2 elements[];
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#else
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float elements[];
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#endif // TWO_CHANNEL_INPUT
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} input_data; // data tensor
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void main() {
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int out_width = out_size.x;
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int out_height = out_size.y;
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ivec2 gid = ivec2(gl_GlobalInvocationID.xy);
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if (gid.x >= out_width || gid.y >= out_height) { return; }
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int linear_index = gid.y * out_width + gid.x;
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#ifdef TWO_CHANNEL_INPUT
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vec2 input_value = input_data.elements[linear_index];
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#else
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vec2 input_value = vec2(input_data.elements[linear_index], 0.0);
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#endif // TWO_CHANNEL_INPUT
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// Run activation function.
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// One and only one of FN_SOFTMAX,FN_SIGMOID,FN_NONE will be defined.
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#ifdef FN_SOFTMAX
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// Only two channel input tensor is supported.
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vec2 input_px = input_value.rg;
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float shift = max(input_px.r, input_px.g);
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float softmax_denom = exp(input_px.r - shift) + exp(input_px.g - shift);
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float new_mask_value =
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exp(input_px[OUTPUT_LAYER_INDEX] - shift) / softmax_denom;
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#endif // FN_SOFTMAX
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#ifdef FN_SIGMOID
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float new_mask_value = 1.0 / (exp(-input_value.r) + 1.0);
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#endif // FN_SIGMOID
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#ifdef FN_NONE
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float new_mask_value = input_value.r;
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#endif // FN_NONE
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#ifdef FLIP_Y_COORD
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int y_coord = out_height - gid.y - 1;
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#else
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int y_coord = gid.y;
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#endif // defined(FLIP_Y_COORD)
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ivec2 output_coordinate = ivec2(gid.x, y_coord);
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vec4 out_value = vec4(new_mask_value, 0.0, 0.0, new_mask_value);
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imageStore(output_texture, output_coordinate, out_value);
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})";
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#elif MEDIAPIPE_METAL_ENABLED
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// METAL
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const std::string shader_header = R"(
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#include <metal_stdlib>
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using namespace metal;
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)";
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/* Shader defines will be inserted here. */
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const std::string shader_src_main = R"(
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kernel void segmentationKernel(
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#ifdef TWO_CHANNEL_INPUT
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device float2* elements [[ buffer(0) ]],
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#else
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device float* elements [[ buffer(0) ]],
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#endif // TWO_CHANNEL_INPUT
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texture2d<float, access::write> output_texture [[ texture(1) ]],
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constant uint* out_size [[ buffer(2) ]],
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uint2 gid [[ thread_position_in_grid ]])
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{
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uint out_width = out_size[0];
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uint out_height = out_size[1];
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if (gid.x >= out_width || gid.y >= out_height) { return; }
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uint linear_index = gid.y * out_width + gid.x;
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#ifdef TWO_CHANNEL_INPUT
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float2 input_value = elements[linear_index];
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#else
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float2 input_value = float2(elements[linear_index], 0.0);
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#endif // TWO_CHANNEL_INPUT
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// Run activation function.
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// One and only one of FN_SOFTMAX,FN_SIGMOID,FN_NONE will be defined.
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#ifdef FN_SOFTMAX
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// Only two channel input tensor is supported.
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float2 input_px = input_value.xy;
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float shift = max(input_px.x, input_px.y);
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float softmax_denom = exp(input_px.r - shift) + exp(input_px.g - shift);
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float new_mask_value =
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exp(input_px[OUTPUT_LAYER_INDEX] - shift) / softmax_denom;
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#endif // FN_SOFTMAX
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#ifdef FN_SIGMOID
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float new_mask_value = 1.0 / (exp(-input_value.x) + 1.0);
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#endif // FN_SIGMOID
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#ifdef FN_NONE
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float new_mask_value = input_value.x;
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#endif // FN_NONE
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#ifdef FLIP_Y_COORD
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int y_coord = out_height - gid.y - 1;
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#else
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int y_coord = gid.y;
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#endif // defined(FLIP_Y_COORD)
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uint2 output_coordinate = uint2(gid.x, y_coord);
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float4 out_value = float4(new_mask_value, 0.0, 0.0, new_mask_value);
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output_texture.write(out_value, output_coordinate);
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}
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)";
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#else
|
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|
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// GLES 2.0
|
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|
|
const std::string shader_header = absl::StrCat(
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|
std::string(mediapipe::kMediaPipeFragmentShaderPreamble), R"(
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|
DEFAULT_PRECISION(mediump, float)
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|
)");
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|
|
/* Shader defines will be inserted here. */
|
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const std::string shader_src_main = R"(
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|
|
in vec2 sample_coordinate;
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uniform sampler2D input_texture;
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#ifdef GL_ES
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|
#define fragColor gl_FragColor
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#else
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|
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out vec4 fragColor;
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#endif // defined(GL_ES);
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void main() {
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vec4 input_value = texture2D(input_texture, sample_coordinate);
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vec2 gid = sample_coordinate;
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// Run activation function.
|
|
|
|
|
// One and only one of FN_SOFTMAX,FN_SIGMOID,FN_NONE will be defined.
|
|
|
|
|
|
|
|
|
|
#ifdef FN_SOFTMAX
|
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|
|
|
// Only two channel input tensor is supported.
|
|
|
|
|
vec2 input_px = input_value.rg;
|
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|
|
|
float shift = max(input_px.r, input_px.g);
|
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|
|
float softmax_denom = exp(input_px.r - shift) + exp(input_px.g - shift);
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|
|
float new_mask_value =
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|
|
exp(mix(input_px.r, input_px.g, float(OUTPUT_LAYER_INDEX)) - shift) / softmax_denom;
|
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|
|
#endif // FN_SOFTMAX
|
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|
|
#ifdef FN_SIGMOID
|
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|
|
float new_mask_value = 1.0 / (exp(-input_value.r) + 1.0);
|
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|
|
#endif // FN_SIGMOID
|
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|
|
#ifdef FN_NONE
|
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|
|
float new_mask_value = input_value.r;
|
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|
|
#endif // FN_NONE
|
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|
|
#ifdef FLIP_Y_COORD
|
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|
|
float y_coord = 1.0 - gid.y;
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|
|
#else
|
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|
|
float y_coord = gid.y;
|
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|
|
#endif // defined(FLIP_Y_COORD)
|
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|
|
vec2 output_coordinate = vec2(gid.x, y_coord);
|
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|
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vec4 out_value = vec4(new_mask_value, 0.0, 0.0, new_mask_value);
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|
|
fragColor = out_value;
|
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|
|
})";
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|
#endif // MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
|
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|
|
// Shader defines.
|
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|
|
|
typedef mediapipe::TensorsToSegmentationCalculatorOptions Options;
|
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|
|
|
const std::string output_layer_index =
|
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|
|
|
"\n#define OUTPUT_LAYER_INDEX int(" +
|
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|
|
std::to_string(options_.output_layer_index()) + ")";
|
|
|
|
|
const std::string flip_y_coord =
|
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|
|
|
DoesGpuTextureStartAtBottom() ? "\n#define FLIP_Y_COORD" : "";
|
|
|
|
|
const std::string fn_none =
|
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|
|
|
options_.activation() == Options::NONE ? "\n#define FN_NONE" : "";
|
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|
|
|
const std::string fn_sigmoid =
|
|
|
|
|
options_.activation() == Options::SIGMOID ? "\n#define FN_SIGMOID" : "";
|
|
|
|
|
const std::string fn_softmax =
|
|
|
|
|
options_.activation() == Options::SOFTMAX ? "\n#define FN_SOFTMAX" : "";
|
|
|
|
|
const std::string two_channel = options_.activation() == Options::SOFTMAX
|
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|
|
|
? "\n#define TWO_CHANNEL_INPUT"
|
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|
|
|
: "";
|
|
|
|
|
const std::string shader_defines =
|
|
|
|
|
absl::StrCat(output_layer_index, flip_y_coord, fn_softmax, fn_sigmoid,
|
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|
|
|
fn_none, two_channel);
|
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|
|
|
|
|
|
|
|
// Build full shader.
|
|
|
|
|
const std::string shader_src_no_previous =
|
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|
|
|
absl::StrCat(shader_header, shader_defines, shader_src_main);
|
|
|
|
|
|
|
|
|
|
// Vertex shader attributes.
|
|
|
|
|
const GLint attr_location[NUM_ATTRIBUTES] = {
|
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|
|
|
ATTRIB_VERTEX,
|
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|
|
|
ATTRIB_TEXTURE_POSITION,
|
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|
|
|
};
|
|
|
|
|
const GLchar* attr_name[NUM_ATTRIBUTES] = {
|
|
|
|
|
"position",
|
|
|
|
|
"texture_coordinate",
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Main shader program & parameters
|
|
|
|
|
#if MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
|
|
|
|
|
GlShader shader_without_previous;
|
|
|
|
|
MP_RETURN_IF_ERROR(GlShader::CompileShader(
|
|
|
|
|
GL_COMPUTE_SHADER, shader_src_no_previous, &shader_without_previous));
|
|
|
|
|
mask_program_31_ = absl::make_unique<GlProgram>();
|
|
|
|
|
MP_RETURN_IF_ERROR(GlProgram::CreateWithShader(shader_without_previous,
|
|
|
|
|
mask_program_31_.get()));
|
|
|
|
|
#elif MEDIAPIPE_METAL_ENABLED
|
|
|
|
|
id<MTLDevice> device = metal_helper_.mtlDevice;
|
|
|
|
|
NSString* library_source =
|
|
|
|
|
[NSString stringWithUTF8String:shader_src_no_previous.c_str()];
|
|
|
|
|
NSError* error = nil;
|
|
|
|
|
id<MTLLibrary> library = [device newLibraryWithSource:library_source
|
|
|
|
|
options:nullptr
|
|
|
|
|
error:&error];
|
|
|
|
|
RET_CHECK(library != nil) << "Couldn't create shader library "
|
|
|
|
|
<< [[error localizedDescription] UTF8String];
|
|
|
|
|
id<MTLFunction> kernel_func = nil;
|
|
|
|
|
kernel_func = [library newFunctionWithName:@"segmentationKernel"];
|
|
|
|
|
RET_CHECK(kernel_func != nil) << "Couldn't create kernel function.";
|
|
|
|
|
mask_program_ =
|
|
|
|
|
[device newComputePipelineStateWithFunction:kernel_func error:&error];
|
|
|
|
|
RET_CHECK(mask_program_ != nil) << "Couldn't create pipeline state " <<
|
|
|
|
|
[[error localizedDescription] UTF8String];
|
|
|
|
|
#else
|
|
|
|
|
mediapipe::GlhCreateProgram(
|
|
|
|
|
mediapipe::kBasicVertexShader, shader_src_no_previous.c_str(),
|
|
|
|
|
NUM_ATTRIBUTES, &attr_name[0], attr_location, &mask_program_20_);
|
|
|
|
|
RET_CHECK(mask_program_20_) << "Problem initializing the program.";
|
|
|
|
|
glUseProgram(mask_program_20_);
|
|
|
|
|
glUniform1i(glGetUniformLocation(mask_program_20_, "input_texture"), 1);
|
|
|
|
|
#endif // MEDIAPIPE_OPENGL_ES_VERSION >= MEDIAPIPE_OPENGL_ES_31
|
|
|
|
|
|
|
|
|
|
// Simple pass-through program, used for hardware upsampling.
|
|
|
|
|
mediapipe::GlhCreateProgram(
|
|
|
|
|
mediapipe::kBasicVertexShader, mediapipe::kBasicTexturedFragmentShader,
|
|
|
|
|
NUM_ATTRIBUTES, &attr_name[0], attr_location, &upsample_program_);
|
|
|
|
|
RET_CHECK(upsample_program_) << "Problem initializing the program.";
|
|
|
|
|
glUseProgram(upsample_program_);
|
|
|
|
|
glUniform1i(glGetUniformLocation(upsample_program_, "video_frame"), 1);
|
|
|
|
|
|
|
|
|
|
return absl::OkStatus();
|
|
|
|
|
}));
|
|
|
|
|
#endif // !MEDIAPIPE_DISABLE_GPU
|
|
|
|
|
|
|
|
|
|
return absl::OkStatus();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace mediapipe
|