Project import generated by Copybara.

GitOrigin-RevId: 19a829ffd755edb43e54d20c0e7b9348512d5108
This commit is contained in:
MediaPipe Team
2022-05-05 19:57:20 +00:00
committed by schmidt-sebastian
parent c6c80c3745
commit 7fb37c80e8
136 changed files with 2572 additions and 555 deletions
+1 -1
View File
@@ -53,7 +53,7 @@ the following:
```bash
$ echo "android_sdk_repository(name = \"androidsdk\")" >> WORKSPACE
$ echo "android_ndk_repository(name = \"androidndk\")" >> WORKSPACE
$ echo "android_ndk_repository(name = \"androidndk\", api_level=21)" >> WORKSPACE
```
In order to use MediaPipe on earlier Android versions, MediaPipe needs to switch
+15
View File
@@ -59,6 +59,21 @@ OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
```
If you have connected to your computer through SSH and find when you probe for
GPU information you see the output:
```bash
glxinfo | grep -i opengl
Error: unable to open display
```
Try re-establishing your SSH connection with the `-X` option and try again. For
example:
```bash
ssh -X <user>@<host>
```
*Notice the ES 3.20 text above.*
You need to see ES 3.1 or greater printed in order to perform TFLite inference
+1 -1
View File
@@ -131,7 +131,7 @@ Create a `BUILD` file in the `$APPLICATION_PATH` and add the following build
rules:
```
MIN_IOS_VERSION = "10.0"
MIN_IOS_VERSION = "11.0"
load(
"@build_bazel_rules_apple//apple:ios.bzl",
+10 -2
View File
@@ -32,9 +32,14 @@ example apps, start from, start from
xcode-select --install
```
3. Install [Bazel](https://bazel.build/).
3. Install [Bazelisk](https://github.com/bazelbuild/bazelisk)
.
We recommend using [Homebrew](https://brew.sh/) to get the latest version.
We recommend using [Homebrew](https://brew.sh/) to get the latest versions.
```bash
brew install bazelisk
```
4. Set Python 3.7 as the default Python version and install the Python "six"
library. This is needed for TensorFlow.
@@ -187,6 +192,9 @@ Note: When you ask Xcode to run an app, by default it will use the Debug
configuration. Some of our demos are computationally heavy; you may want to use
the Release configuration for better performance.
Note: Due to an imcoptibility caused by one of our dependencies, MediaPipe
cannot be used for apps running on the iPhone Simulator on Apple Silicon (M1).
Tip: To switch build configuration in Xcode, click on the target menu, choose
"Edit Scheme...", select the Run action, and switch the Build Configuration from
Debug to Release. Note that this is set independently for each target.