Project import generated by Copybara.
GitOrigin-RevId: 6e4aff1cc351be3ae4537b677f36d139ee50ce09
This commit is contained in:
@@ -183,8 +183,8 @@ function onResults(results) {
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canvasCtx.restore();
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}
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const faceDetection = new Objectron({locateFile: (file) => {
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return `https://cdn.jsdelivr.net/npm/@mediapipe/objectr[email protected]/${file}`;
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const faceDetection = new FaceDetection({locateFile: (file) => {
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return `https://cdn.jsdelivr.net/npm/@mediapipe/face_detecti[email protected]/${file}`;
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}});
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faceDetection.setOptions({
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minDetectionConfidence: 0.5
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+40
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@@ -358,15 +358,17 @@ cap.release()
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## Example Apps
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Please first see general instructions for
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[Android](../getting_started/android.md) and [iOS](../getting_started/ios.md) on
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how to build MediaPipe examples.
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[Android](../getting_started/android.md), [iOS](../getting_started/ios.md), and
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[desktop](../getting_started/cpp.md) on how to build MediaPipe examples.
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Note: To visualize a graph, copy the graph and paste it into
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[MediaPipe Visualizer](https://viz.mediapipe.dev/). For more information on how
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to visualize its associated subgraphs, please see
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[visualizer documentation](../tools/visualizer.md).
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### Two-stage Objectron
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### Mobile
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#### Two-stage Objectron
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* Graph:
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[`mediapipe/graphs/object_detection_3d/object_occlusion_tracking.pbtxt`](https://github.com/google/mediapipe/tree/master/mediapipe/graphs/object_detection_3d/object_occlusion_tracking.pbtxt)
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@@ -404,7 +406,7 @@ to visualize its associated subgraphs, please see
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* iOS target: Not available
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### Single-stage Objectron
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#### Single-stage Objectron
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* Graph:
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[`mediapipe/graphs/object_detection_3d/object_occlusion_tracking_1stage.pbtxt`](https://github.com/google/mediapipe/tree/master/mediapipe/graphs/object_detection_3d/object_occlusion_tracking.pbtxt)
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@@ -428,7 +430,7 @@ to visualize its associated subgraphs, please see
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* iOS target: Not available
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### Assets
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#### Assets
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Example app bounding boxes are rendered with [GlAnimationOverlayCalculator](https://github.com/google/mediapipe/tree/master/mediapipe/graphs/object_detection_3d/calculators/gl_animation_overlay_calculator.cc) using a parsing of the sequenced .obj file
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format into a custom .uuu format. This can be done for user assets as follows:
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@@ -449,9 +451,35 @@ Example app bounding boxes are rendered with [GlAnimationOverlayCalculator](http
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> single .uuu animation file, using the order given by sorting the filenames alphanumerically. Also the ObjParser directory inputs must be given as
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> absolute paths, not relative paths. See parser utility library at [`mediapipe/graphs/object_detection_3d/obj_parser/`](https://github.com/google/mediapipe/tree/master/mediapipe/graphs/object_detection_3d/obj_parser/) for more details.
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### Coordinate Systems
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#### Object Coordinate
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### Desktop
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To build the application, run:
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```bash
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bazel build -c opt --define MEDIAPIPE_DISABLE_GPU=1 mediapipe/examples/desktop/object_detection_3d:objectron_cpu
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```
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To run the application, replace `<input video path>` and `<output video path>`
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in the command below with your own paths, and `<landmark model path>` and
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`<allowed labels>` with the following:
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Category | `<landmark model path>` | `<allowed labels>`
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:------- | :-------------------------------------------------------------------------- | :-----------------
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Shoe | mediapipe/modules/objectron/object_detection_3d_sneakers.tflite | Footwear
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Chair | mediapipe/modules/objectron/object_detection_3d_chair.tflite | Chair
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Cup | mediapipe/modules/objectron/object_detection_3d_cup.tflite | Mug
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Camera | mediapipe/modules/objectron/object_detection_3d_camera.tflite | Camera
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```
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GLOG_logtostderr=1 bazel-bin/mediapipe/examples/desktop/object_detection_3d/objectron_cpu \
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--calculator_graph_config_file=mediapipe/graphs/object_detection_3d/objectron_desktop_cpu.pbtxt \
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--input_side_packets=input_video_path=<input video path>,output_video_path=<output video path>,box_landmark_model_path=<landmark model path>,allowed_labels=<allowed labels>
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```
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## Coordinate Systems
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### Object Coordinate
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Each object has its object coordinate frame. We use the below object coordinate
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definition, with `+x` pointing right, `+y` pointing up and `+z` pointing front,
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@@ -459,7 +487,7 @@ origin is at the center of the 3D bounding box.
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#### Camera Coordinate
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### Camera Coordinate
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A 3D object is parameterized by its `scale` and `rotation`, `translation` with
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regard to the camera coordinate frame. In this API we use the below camera
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@@ -476,7 +504,7 @@ camera frame by applying `rotation` and `translation`:
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landmarks_3d = rotation * scale * unit_box + translation
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```
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#### NDC Space
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### NDC Space
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In this API we use
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[NDC(normalized device coordinates)](http://www.songho.ca/opengl/gl_projectionmatrix.html)
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@@ -495,7 +523,7 @@ y_ndc = -fy * Y / Z + py
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z_ndc = 1 / Z
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```
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#### Pixel Space
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### Pixel Space
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In this API we set upper-left coner of an image as the origin of pixel
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coordinate. One can convert from NDC to pixel space as follows:
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@@ -532,10 +560,11 @@ py = -py_pixel * 2.0 / image_height + 1.0
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[Announcing the Objectron Dataset](https://ai.googleblog.com/2020/11/announcing-objectron-dataset.html)
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* Google AI Blog:
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[Real-Time 3D Object Detection on Mobile Devices with MediaPipe](https://ai.googleblog.com/2020/03/real-time-3d-object-detection-on-mobile.html)
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* Paper: [Objectron: A Large Scale Dataset of Object-Centric Videos in the Wild with Pose Annotations](https://arxiv.org/abs/2012.09988), to appear in CVPR 2021
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* Paper: [MobilePose: Real-Time Pose Estimation for Unseen Objects with Weak
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Shape Supervision](https://arxiv.org/abs/2003.03522)
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* Paper:
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[Instant 3D Object Tracking with Applications in Augmented Reality](https://drive.google.com/open?id=1O_zHmlgXIzAdKljp20U_JUkEHOGG52R8)
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([presentation](https://www.youtube.com/watch?v=9ndF1AIo7h0))
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([presentation](https://www.youtube.com/watch?v=9ndF1AIo7h0)), Fourth Workshop on Computer Vision for AR/VR, CVPR 2020
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* [Models and model cards](./models.md#objectron)
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* [Python Colab](https://mediapipe.page.link/objectron_py_colab)
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@@ -25,10 +25,11 @@ One of the applications
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[BlazePose](https://ai.googleblog.com/2020/08/on-device-real-time-body-pose-tracking.html)
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can enable is fitness. More specifically - pose classification and repetition
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counting. In this section we'll provide basic guidance on building a custom pose
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classifier with the help of [Colabs](#colabs) and wrap it in a simple
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[fitness app](https://mediapipe.page.link/mlkit-pose-classification-demo-app)
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powered by [ML Kit](https://developers.google.com/ml-kit). Push-ups and squats
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are used for demonstration purposes as the most common exercises.
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classifier with the help of [Colabs](#colabs) and wrap it in a simple fitness
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demo within
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[ML Kit quickstart app](https://developers.google.com/ml-kit/vision/pose-detection/classifying-poses#4_integrate_with_the_ml_kit_quickstart_app).
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Push-ups and squats are used for demonstration purposes as the most common
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exercises.
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 |
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:--------------------------------------------------------------------------------------------------------: |
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@@ -47,7 +48,7 @@ determines the object's class based on the closest samples in the training set.
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classifier and form a training set using these [Colabs](#colabs),
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3. Perform the classification itself followed by repetition counting (e.g., in
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the
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[ML Kit demo app](https://mediapipe.page.link/mlkit-pose-classification-demo-app)).
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[ML Kit quickstart app](https://developers.google.com/ml-kit/vision/pose-detection/classifying-poses#4_integrate_with_the_ml_kit_quickstart_app)).
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## Training Set
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@@ -76,7 +77,7 @@ video right in the Colab.
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Code of the classifier is available both in the
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[`Pose Classification Colab (Extended)`] and in the
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[ML Kit demo app](https://mediapipe.page.link/mlkit-pose-classification-demo-app).
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[ML Kit quickstart app](https://developers.google.com/ml-kit/vision/pose-detection/classifying-poses#4_integrate_with_the_ml_kit_quickstart_app).
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Please refer to them for details of the approach described below.
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The k-NN algorithm used for pose classification requires a feature vector
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@@ -127,11 +128,13 @@ where the pose class and the counter can't be changed.
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## Future Work
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We are actively working on improving BlazePose GHUM 3D's Z prediction. It will
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allow us to use joint angles in the feature vectors, which are more natural and
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easier to configure (although distances can still be useful to detect touches
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between body parts) and to perform rotation normalization of poses and reduce
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the number of camera angles required for accurate k-NN classification.
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We are actively working on improving
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[BlazePose GHUM 3D](./pose.md#pose-landmark-model-blazepose-ghum-3d)'s Z
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prediction. It will allow us to use joint angles in the feature vectors, which
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are more natural and easier to configure (although distances can still be useful
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to detect touches between body parts) and to perform rotation normalization of
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poses and reduce the number of camera angles required for accurate k-NN
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classification.
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## Colabs
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@@ -28,7 +28,7 @@ has_toc: false
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[Object Detection](https://google.github.io/mediapipe/solutions/object_detection) | ✅ | ✅ | ✅ | | | ✅
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[Box Tracking](https://google.github.io/mediapipe/solutions/box_tracking) | ✅ | ✅ | ✅ | | |
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[Instant Motion Tracking](https://google.github.io/mediapipe/solutions/instant_motion_tracking) | ✅ | | | | |
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[Objectron](https://google.github.io/mediapipe/solutions/objectron) | ✅ | | | ✅ | |
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[Objectron](https://google.github.io/mediapipe/solutions/objectron) | ✅ | | ✅ | ✅ | |
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[KNIFT](https://google.github.io/mediapipe/solutions/knift) | ✅ | | | | |
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[AutoFlip](https://google.github.io/mediapipe/solutions/autoflip) | | | ✅ | | |
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[MediaSequence](https://google.github.io/mediapipe/solutions/media_sequence) | | | ✅ | | |
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