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GitOrigin-RevId: 1610e588e497817fae2d9a458093ab6a370e2972
This commit is contained in:
MediaPipe Team
2021-08-18 17:45:46 -07:00
committed by jqtang
parent b899d17f18
commit 710fb3de58
158 changed files with 10104 additions and 1568 deletions
+217 -6
View File
@@ -278,6 +278,7 @@ Supported configuration options:
import cv2
import mediapipe as mp
mp_drawing = mp.solutions.drawing_utils
mp_drawing_styles = mp.solutions.drawing_styles
mp_face_mesh = mp.solutions.face_mesh
# For static images:
@@ -301,9 +302,17 @@ with mp_face_mesh.FaceMesh(
mp_drawing.draw_landmarks(
image=annotated_image,
landmark_list=face_landmarks,
connections=mp_face_mesh.FACE_CONNECTIONS,
landmark_drawing_spec=drawing_spec,
connection_drawing_spec=drawing_spec)
connections=mp_face_mesh.FACEMESH_TESSELATION,
landmark_drawing_spec=None,
connection_drawing_spec=mp_drawing_styles
.get_default_face_mesh_tesselation_style())
mp_drawing.draw_landmarks(
image=annotated_image,
landmark_list=face_landmarks,
connections=mp_face_mesh.FACEMESH_CONTOURS,
landmark_drawing_spec=None,
connection_drawing_spec=mp_drawing_styles
.get_default_face_mesh_contours_style())
cv2.imwrite('/tmp/annotated_image' + str(idx) + '.png', annotated_image)
# For webcam input:
@@ -335,9 +344,17 @@ with mp_face_mesh.FaceMesh(
mp_drawing.draw_landmarks(
image=image,
landmark_list=face_landmarks,
connections=mp_face_mesh.FACE_CONNECTIONS,
landmark_drawing_spec=drawing_spec,
connection_drawing_spec=drawing_spec)
connections=mp_face_mesh.FACEMESH_TESSELATION,
landmark_drawing_spec=None,
connection_drawing_spec=mp_drawing_styles
.get_default_face_mesh_tesselation_style())
mp_drawing.draw_landmarks(
image=image,
landmark_list=face_landmarks,
connections=mp_face_mesh.FACEMESH_CONTOURS,
landmark_drawing_spec=None,
connection_drawing_spec=mp_drawing_styles
.get_default_face_mesh_contours_style())
cv2.imshow('MediaPipe FaceMesh', image)
if cv2.waitKey(5) & 0xFF == 27:
break
@@ -423,6 +440,200 @@ camera.start();
</script>
```
### Android Solution API
Please first follow general
[instructions](../getting_started/android_solutions.md#integrate-mediapipe-android-solutions-api)
to add MediaPipe Gradle dependencies, then try the FaceMash solution API in the
companion
[example Android Studio project](https://github.com/google/mediapipe/tree/master/mediapipe/examples/android/solutions/facemesh)
following
[these instructions](../getting_started/android_solutions.md#build-solution-example-apps-in-android-studio)
and learn more in the usage example below.
Supported configuration options:
* [staticImageMode](#static_image_mode)
* [maxNumFaces](#max_num_faces)
* runOnGpu: Run the pipeline and the model inference on GPU or CPU.
#### Camera Input
```java
// For camera input and result rendering with OpenGL.
FaceMeshOptions faceMeshOptions =
FaceMeshOptions.builder()
.setMode(FaceMeshOptions.STREAMING_MODE) // API soon to become
.setMaxNumFaces(1) // setStaticImageMode(false)
.setRunOnGpu(true).build();
FaceMesh facemesh = new FaceMesh(this, faceMeshOptions);
facemesh.setErrorListener(
(message, e) -> Log.e(TAG, "MediaPipe FaceMesh error:" + message));
// Initializes a new CameraInput instance and connects it to MediaPipe FaceMesh.
CameraInput cameraInput = new CameraInput(this);
cameraInput.setNewFrameListener(
textureFrame -> facemesh.send(textureFrame));
// Initializes a new GlSurfaceView with a ResultGlRenderer<FaceMeshResult> instance
// that provides the interfaces to run user-defined OpenGL rendering code.
// See mediapipe/examples/android/solutions/facemesh/src/main/java/com/google/mediapipe/examples/facemesh/FaceMeshResultGlRenderer.java
// as an example.
SolutionGlSurfaceView<FaceMeshResult> glSurfaceView =
new SolutionGlSurfaceView<>(
this, facemesh.getGlContext(), facemesh.getGlMajorVersion());
glSurfaceView.setSolutionResultRenderer(new FaceMeshResultGlRenderer());
glSurfaceView.setRenderInputImage(true);
facemesh.setResultListener(
faceMeshResult -> {
NormalizedLandmark noseLandmark =
result.multiFaceLandmarks().get(0).getLandmarkList().get(1);
Log.i(
TAG,
String.format(
"MediaPipe FaceMesh nose normalized coordinates (value range: [0, 1]): x=%f, y=%f",
noseLandmark.getX(), noseLandmark.getY()));
// Request GL rendering.
glSurfaceView.setRenderData(faceMeshResult);
glSurfaceView.requestRender();
});
// The runnable to start camera after the GLSurfaceView is attached.
glSurfaceView.post(
() ->
cameraInput.start(
this,
facemesh.getGlContext(),
CameraInput.CameraFacing.FRONT,
glSurfaceView.getWidth(),
glSurfaceView.getHeight()));
```
#### Image Input
```java
// For reading images from gallery and drawing the output in an ImageView.
FaceMeshOptions faceMeshOptions =
FaceMeshOptions.builder()
.setMode(FaceMeshOptions.STATIC_IMAGE_MODE) // API soon to become
.setMaxNumFaces(1) // setStaticImageMode(true)
.setRunOnGpu(true).build();
FaceMesh facemesh = new FaceMesh(this, faceMeshOptions);
// Connects MediaPipe FaceMesh to the user-defined ImageView instance that allows
// users to have the custom drawing of the output landmarks on it.
// See mediapipe/examples/android/solutions/facemesh/src/main/java/com/google/mediapipe/examples/facemesh/FaceMeshResultImageView.java
// as an example.
FaceMeshResultImageView imageView = new FaceMeshResultImageView(this);
facemesh.setResultListener(
faceMeshResult -> {
int width = faceMeshResult.inputBitmap().getWidth();
int height = faceMeshResult.inputBitmap().getHeight();
NormalizedLandmark noseLandmark =
result.multiFaceLandmarks().get(0).getLandmarkList().get(1);
Log.i(
TAG,
String.format(
"MediaPipe FaceMesh nose coordinates (pixel values): x=%f, y=%f",
noseLandmark.getX() * width, noseLandmark.getY() * height));
// Request canvas drawing.
imageView.setFaceMeshResult(faceMeshResult);
runOnUiThread(() -> imageView.update());
});
facemesh.setErrorListener(
(message, e) -> Log.e(TAG, "MediaPipe FaceMesh error:" + message));
// ActivityResultLauncher to get an image from the gallery as Bitmap.
ActivityResultLauncher<Intent> imageGetter =
registerForActivityResult(
new ActivityResultContracts.StartActivityForResult(),
result -> {
Intent resultIntent = result.getData();
if (resultIntent != null && result.getResultCode() == RESULT_OK) {
Bitmap bitmap = null;
try {
bitmap =
MediaStore.Images.Media.getBitmap(
this.getContentResolver(), resultIntent.getData());
} catch (IOException e) {
Log.e(TAG, "Bitmap reading error:" + e);
}
if (bitmap != null) {
facemesh.send(bitmap);
}
}
});
Intent gallery = new Intent(
Intent.ACTION_PICK, MediaStore.Images.Media.INTERNAL_CONTENT_URI);
imageGetter.launch(gallery);
```
#### Video Input
```java
// For video input and result rendering with OpenGL.
FaceMeshOptions faceMeshOptions =
FaceMeshOptions.builder()
.setMode(FaceMeshOptions.STREAMING_MODE) // API soon to become
.setMaxNumFaces(1) // setStaticImageMode(false)
.setRunOnGpu(true).build();
FaceMesh facemesh = new FaceMesh(this, faceMeshOptions);
facemesh.setErrorListener(
(message, e) -> Log.e(TAG, "MediaPipe FaceMesh error:" + message));
// Initializes a new VideoInput instance and connects it to MediaPipe FaceMesh.
VideoInput videoInput = new VideoInput(this);
videoInput.setNewFrameListener(
textureFrame -> facemesh.send(textureFrame));
// Initializes a new GlSurfaceView with a ResultGlRenderer<FaceMeshResult> instance
// that provides the interfaces to run user-defined OpenGL rendering code.
// See mediapipe/examples/android/solutions/facemesh/src/main/java/com/google/mediapipe/examples/facemesh/FaceMeshResultGlRenderer.java
// as an example.
SolutionGlSurfaceView<FaceMeshResult> glSurfaceView =
new SolutionGlSurfaceView<>(
this, facemesh.getGlContext(), facemesh.getGlMajorVersion());
glSurfaceView.setSolutionResultRenderer(new FaceMeshResultGlRenderer());
glSurfaceView.setRenderInputImage(true);
facemesh.setResultListener(
faceMeshResult -> {
NormalizedLandmark noseLandmark =
result.multiFaceLandmarks().get(0).getLandmarkList().get(1);
Log.i(
TAG,
String.format(
"MediaPipe FaceMesh nose normalized coordinates (value range: [0, 1]): x=%f, y=%f",
noseLandmark.getX(), noseLandmark.getY()));
// Request GL rendering.
glSurfaceView.setRenderData(faceMeshResult);
glSurfaceView.requestRender();
});
ActivityResultLauncher<Intent> videoGetter =
registerForActivityResult(
new ActivityResultContracts.StartActivityForResult(),
result -> {
Intent resultIntent = result.getData();
if (resultIntent != null) {
if (result.getResultCode() == RESULT_OK) {
glSurfaceView.post(
() ->
videoInput.start(
this,
resultIntent.getData(),
facemesh.getGlContext(),
glSurfaceView.getWidth(),
glSurfaceView.getHeight()));
}
}
});
Intent gallery =
new Intent(Intent.ACTION_PICK, MediaStore.Video.Media.INTERNAL_CONTENT_URI);
videoGetter.launch(gallery);
```
## Example Apps
Please first see general instructions for
+205 -7
View File
@@ -219,8 +219,8 @@ Supported configuration options:
import cv2
import mediapipe as mp
mp_drawing = mp.solutions.drawing_utils
mp_drawing_styles = mp.solutions.drawing_styles
mp_hands = mp.solutions.hands
drawing_styles = mp.solutions.drawing_styles
# For static images:
IMAGE_FILES = []
@@ -249,9 +249,11 @@ with mp_hands.Hands(
f'{hand_landmarks.landmark[mp_hands.HandLandmark.INDEX_FINGER_TIP].y * image_height})'
)
mp_drawing.draw_landmarks(
annotated_image, hand_landmarks, mp_hands.HAND_CONNECTIONS,
drawing_styles.get_default_hand_landmark_style(),
drawing_styles.get_default_hand_connection_style())
annotated_image,
hand_landmarks,
mp_hands.HAND_CONNECTIONS,
mp_drawing_styles.get_default_hand_landmarks_style(),
mp_drawing_styles.get_default_hand_connections_style())
cv2.imwrite(
'/tmp/annotated_image' + str(idx) + '.png', cv2.flip(annotated_image, 1))
@@ -281,9 +283,11 @@ with mp_hands.Hands(
if results.multi_hand_landmarks:
for hand_landmarks in results.multi_hand_landmarks:
mp_drawing.draw_landmarks(
image, hand_landmarks, mp_hands.HAND_CONNECTIONS,
drawing_styles.get_default_hand_landmark_style(),
drawing_styles.get_default_hand_connection_style())
image,
hand_landmarks,
mp_hands.HAND_CONNECTIONS,
mp_drawing_styles.get_default_hand_landmarks_style(),
mp_drawing_styles.get_default_hand_connections_style())
cv2.imshow('MediaPipe Hands', image)
if cv2.waitKey(5) & 0xFF == 27:
break
@@ -364,6 +368,200 @@ camera.start();
</script>
```
### Android Solution API
Please first follow general
[instructions](../getting_started/android_solutions.md#integrate-mediapipe-android-solutions-api)
to add MediaPipe Gradle dependencies, then try the Hands solution API in the
companion
[example Android Studio project](https://github.com/google/mediapipe/tree/master/mediapipe/examples/android/solutions/hands)
following
[these instructions](../getting_started/android_solutions.md#build-solution-example-apps-in-android-studio)
and learn more in usage example below.
Supported configuration options:
* [staticImageMode](#static_image_mode)
* [maxNumHands](#max_num_hands)
* runOnGpu: Run the pipeline and the model inference on GPU or CPU.
#### Camera Input
```java
// For camera input and result rendering with OpenGL.
HandsOptions handsOptions =
HandsOptions.builder()
.setMode(HandsOptions.STREAMING_MODE) // API soon to become
.setMaxNumHands(1) // setStaticImageMode(false)
.setRunOnGpu(true).build();
Hands hands = new Hands(this, handsOptions);
hands.setErrorListener(
(message, e) -> Log.e(TAG, "MediaPipe Hands error:" + message));
// Initializes a new CameraInput instance and connects it to MediaPipe Hands.
CameraInput cameraInput = new CameraInput(this);
cameraInput.setNewFrameListener(
textureFrame -> hands.send(textureFrame));
// Initializes a new GlSurfaceView with a ResultGlRenderer<HandsResult> instance
// that provides the interfaces to run user-defined OpenGL rendering code.
// See mediapipe/examples/android/solutions/hands/src/main/java/com/google/mediapipe/examples/hands/HandsResultGlRenderer.java
// as an example.
SolutionGlSurfaceView<HandsResult> glSurfaceView =
new SolutionGlSurfaceView<>(
this, hands.getGlContext(), hands.getGlMajorVersion());
glSurfaceView.setSolutionResultRenderer(new HandsResultGlRenderer());
glSurfaceView.setRenderInputImage(true);
hands.setResultListener(
handsResult -> {
NormalizedLandmark wristLandmark = Hands.getHandLandmark(
handsResult, 0, HandLandmark.WRIST);
Log.i(
TAG,
String.format(
"MediaPipe Hand wrist normalized coordinates (value range: [0, 1]): x=%f, y=%f",
wristLandmark.getX(), wristLandmark.getY()));
// Request GL rendering.
glSurfaceView.setRenderData(handsResult);
glSurfaceView.requestRender();
});
// The runnable to start camera after the GLSurfaceView is attached.
glSurfaceView.post(
() ->
cameraInput.start(
this,
hands.getGlContext(),
CameraInput.CameraFacing.FRONT,
glSurfaceView.getWidth(),
glSurfaceView.getHeight()));
```
#### Image Input
```java
// For reading images from gallery and drawing the output in an ImageView.
HandsOptions handsOptions =
HandsOptions.builder()
.setMode(HandsOptions.STATIC_IMAGE_MODE) // API soon to become
.setMaxNumHands(1) // setStaticImageMode(true)
.setRunOnGpu(true).build();
Hands hands = new Hands(this, handsOptions);
// Connects MediaPipe Hands to the user-defined ImageView instance that allows
// users to have the custom drawing of the output landmarks on it.
// See mediapipe/examples/android/solutions/hands/src/main/java/com/google/mediapipe/examples/hands/HandsResultImageView.java
// as an example.
HandsResultImageView imageView = new HandsResultImageView(this);
hands.setResultListener(
handsResult -> {
int width = handsResult.inputBitmap().getWidth();
int height = handsResult.inputBitmap().getHeight();
NormalizedLandmark wristLandmark = Hands.getHandLandmark(
handsResult, 0, HandLandmark.WRIST);
Log.i(
TAG,
String.format(
"MediaPipe Hand wrist coordinates (pixel values): x=%f, y=%f",
wristLandmark.getX() * width, wristLandmark.getY() * height));
// Request canvas drawing.
imageView.setHandsResult(handsResult);
runOnUiThread(() -> imageView.update());
});
hands.setErrorListener(
(message, e) -> Log.e(TAG, "MediaPipe Hands error:" + message));
// ActivityResultLauncher to get an image from the gallery as Bitmap.
ActivityResultLauncher<Intent> imageGetter =
registerForActivityResult(
new ActivityResultContracts.StartActivityForResult(),
result -> {
Intent resultIntent = result.getData();
if (resultIntent != null && result.getResultCode() == RESULT_OK) {
Bitmap bitmap = null;
try {
bitmap =
MediaStore.Images.Media.getBitmap(
this.getContentResolver(), resultIntent.getData());
} catch (IOException e) {
Log.e(TAG, "Bitmap reading error:" + e);
}
if (bitmap != null) {
hands.send(bitmap);
}
}
});
Intent gallery = new Intent(
Intent.ACTION_PICK, MediaStore.Images.Media.INTERNAL_CONTENT_URI);
imageGetter.launch(gallery);
```
#### Video Input
```java
// For video input and result rendering with OpenGL.
HandsOptions handsOptions =
HandsOptions.builder()
.setMode(HandsOptions.STREAMING_MODE) // API soon to become
.setMaxNumHands(1) // setStaticImageMode(false)
.setRunOnGpu(true).build();
Hands hands = new Hands(this, handsOptions);
hands.setErrorListener(
(message, e) -> Log.e(TAG, "MediaPipe Hands error:" + message));
// Initializes a new VideoInput instance and connects it to MediaPipe Hands.
VideoInput videoInput = new VideoInput(this);
videoInput.setNewFrameListener(
textureFrame -> hands.send(textureFrame));
// Initializes a new GlSurfaceView with a ResultGlRenderer<HandsResult> instance
// that provides the interfaces to run user-defined OpenGL rendering code.
// See mediapipe/examples/android/solutions/hands/src/main/java/com/google/mediapipe/examples/hands/HandsResultGlRenderer.java
// as an example.
SolutionGlSurfaceView<HandsResult> glSurfaceView =
new SolutionGlSurfaceView<>(
this, hands.getGlContext(), hands.getGlMajorVersion());
glSurfaceView.setSolutionResultRenderer(new HandsResultGlRenderer());
glSurfaceView.setRenderInputImage(true);
hands.setResultListener(
handsResult -> {
NormalizedLandmark wristLandmark = Hands.getHandLandmark(
handsResult, 0, HandLandmark.WRIST);
Log.i(
TAG,
String.format(
"MediaPipe Hand wrist normalized coordinates (value range: [0, 1]): x=%f, y=%f",
wristLandmark.getX(), wristLandmark.getY()));
// Request GL rendering.
glSurfaceView.setRenderData(handsResult);
glSurfaceView.requestRender();
});
ActivityResultLauncher<Intent> videoGetter =
registerForActivityResult(
new ActivityResultContracts.StartActivityForResult(),
result -> {
Intent resultIntent = result.getData();
if (resultIntent != null) {
if (result.getResultCode() == RESULT_OK) {
glSurfaceView.post(
() ->
videoInput.start(
this,
resultIntent.getData(),
hands.getGlContext(),
glSurfaceView.getWidth(),
glSurfaceView.getHeight()));
}
}
});
Intent gallery =
new Intent(Intent.ACTION_PICK, MediaStore.Video.Media.INTERNAL_CONTENT_URI);
videoGetter.launch(gallery);
```
## Example Apps
Please first see general instructions for
+23 -12
View File
@@ -225,6 +225,7 @@ Supported configuration options:
import cv2
import mediapipe as mp
mp_drawing = mp.solutions.drawing_utils
mp_drawing_styles = mp.solutions.drawing_styles
mp_holistic = mp.solutions.holistic
# For static images:
@@ -247,13 +248,18 @@ with mp_holistic.Holistic(
# Draw pose, left and right hands, and face landmarks on the image.
annotated_image = image.copy()
mp_drawing.draw_landmarks(
annotated_image, results.face_landmarks, mp_holistic.FACE_CONNECTIONS)
annotated_image,
results.face_landmarks,
mp_holistic.FACEMESH_TESSELATION,
landmark_drawing_spec=None,
connection_drawing_spec=mp_drawing_styles
.get_default_face_mesh_tesselation_style())
mp_drawing.draw_landmarks(
annotated_image, results.left_hand_landmarks, mp_holistic.HAND_CONNECTIONS)
mp_drawing.draw_landmarks(
annotated_image, results.right_hand_landmarks, mp_holistic.HAND_CONNECTIONS)
mp_drawing.draw_landmarks(
annotated_image, results.pose_landmarks, mp_holistic.POSE_CONNECTIONS)
annotated_image,
results.pose_landmarks,
mp_holistic.POSE_CONNECTIONS,
landmark_drawing_spec=mp_drawing_styles.
get_default_pose_landmarks_style())
cv2.imwrite('/tmp/annotated_image' + str(idx) + '.png', annotated_image)
# Plot pose world landmarks.
mp_drawing.plot_landmarks(
@@ -283,13 +289,18 @@ with mp_holistic.Holistic(
image.flags.writeable = True
image = cv2.cvtColor(image, cv2.COLOR_RGB2BGR)
mp_drawing.draw_landmarks(
image, results.face_landmarks, mp_holistic.FACE_CONNECTIONS)
image,
results.face_landmarks,
mp_holistic.FACEMESH_CONTOURS,
landmark_drawing_spec=None,
connection_drawing_spec=mp_drawing_styles
.get_default_face_mesh_contours_style())
mp_drawing.draw_landmarks(
image, results.left_hand_landmarks, mp_holistic.HAND_CONNECTIONS)
mp_drawing.draw_landmarks(
image, results.right_hand_landmarks, mp_holistic.HAND_CONNECTIONS)
mp_drawing.draw_landmarks(
image, results.pose_landmarks, mp_holistic.POSE_CONNECTIONS)
image,
results.pose_landmarks,
mp_holistic.POSE_CONNECTIONS,
landmark_drawing_spec=mp_drawing_styles
.get_default_pose_landmarks_style())
cv2.imshow('MediaPipe Holistic', image)
if cv2.waitKey(5) & 0xFF == 27:
break
+79 -15
View File
@@ -30,7 +30,8 @@ overlay of digital content and information on top of the physical world in
augmented reality.
MediaPipe Pose is a ML solution for high-fidelity body pose tracking, inferring
33 3D landmarks on the whole body from RGB video frames utilizing our
33 3D landmarks and background segmentation mask on the whole body from RGB
video frames utilizing our
[BlazePose](https://ai.googleblog.com/2020/08/on-device-real-time-body-pose-tracking.html)
research that also powers the
[ML Kit Pose Detection API](https://developers.google.com/ml-kit/vision/pose-detection).
@@ -49,11 +50,11 @@ The solution utilizes a two-step detector-tracker ML pipeline, proven to be
effective in our [MediaPipe Hands](./hands.md) and
[MediaPipe Face Mesh](./face_mesh.md) solutions. Using a detector, the pipeline
first locates the person/pose region-of-interest (ROI) within the frame. The
tracker subsequently predicts the pose landmarks within the ROI using the
ROI-cropped frame as input. Note that for video use cases the detector is
invoked only as needed, i.e., for the very first frame and when the tracker
could no longer identify body pose presence in the previous frame. For other
frames the pipeline simply derives the ROI from the previous frames pose
tracker subsequently predicts the pose landmarks and segmentation mask within
the ROI using the ROI-cropped frame as input. Note that for video use cases the
detector is invoked only as needed, i.e., for the very first frame and when the
tracker could no longer identify body pose presence in the previous frame. For
other frames the pipeline simply derives the ROI from the previous frames pose
landmarks.
The pipeline is implemented as a MediaPipe
@@ -129,16 +130,19 @@ hip midpoints.
The landmark model in MediaPipe Pose predicts the location of 33 pose landmarks
(see figure below).
Please find more detail in the
[BlazePose Google AI Blog](https://ai.googleblog.com/2020/08/on-device-real-time-body-pose-tracking.html),
this [paper](https://arxiv.org/abs/2006.10204) and
[the model card](./models.md#pose), and the attributes in each landmark
[below](#pose_landmarks).
![pose_tracking_full_body_landmarks.png](../images/mobile/pose_tracking_full_body_landmarks.png) |
:----------------------------------------------------------------------------------------------: |
*Fig 4. 33 pose landmarks.* |
Optionally, MediaPipe Pose can predicts a full-body
[segmentation mask](#segmentation_mask) represented as a two-class segmentation
(human or background).
Please find more detail in the
[BlazePose Google AI Blog](https://ai.googleblog.com/2020/08/on-device-real-time-body-pose-tracking.html),
this [paper](https://arxiv.org/abs/2006.10204),
[the model card](./models.md#pose) and the [Output](#Output) section below.
## Solution APIs
### Cross-platform Configuration Options
@@ -167,6 +171,18 @@ If set to `true`, the solution filters pose landmarks across different input
images to reduce jitter, but ignored if [static_image_mode](#static_image_mode)
is also set to `true`. Default to `true`.
#### enable_segmentation
If set to `true`, in addition to the pose landmarks the solution also generates
the segmentation mask. Default to `false`.
#### smooth_segmentation
If set to `true`, the solution filters segmentation masks across different input
images to reduce jitter. Ignored if [enable_segmentation](#enable_segmentation)
is `false` or [static_image_mode](#static_image_mode) is `true`. Default to
`true`.
#### min_detection_confidence
Minimum confidence value (`[0.0, 1.0]`) from the person-detection model for the
@@ -211,6 +227,19 @@ the following:
* `visibility`: Identical to that defined in the corresponding
[pose_landmarks](#pose_landmarks).
#### segmentation_mask
The output segmentation mask, predicted only when
[enable_segmentation](#enable_segmentation) is set to `true`. The mask has the
same width and height as the input image, and contains values in `[0.0, 1.0]`
where `1.0` and `0.0` indicate high certainty of a "human" and "background"
pixel respectively. Please refer to the platform-specific usage examples below
for usage details.
*Fig 6. Example of MediaPipe Pose segmentation mask.* |
:-----------------------------------------------------------: |
<video autoplay muted loop preload style="height: auto; width: 480px"><source src="../images/mobile/pose_segmentation.mp4" type="video/mp4"></video> |
### Python Solution API
Please first follow general [instructions](../getting_started/python.md) to
@@ -222,6 +251,8 @@ Supported configuration options:
* [static_image_mode](#static_image_mode)
* [model_complexity](#model_complexity)
* [smooth_landmarks](#smooth_landmarks)
* [enable_segmentation](#enable_segmentation)
* [smooth_segmentation](#smooth_segmentation)
* [min_detection_confidence](#min_detection_confidence)
* [min_tracking_confidence](#min_tracking_confidence)
@@ -229,13 +260,16 @@ Supported configuration options:
import cv2
import mediapipe as mp
mp_drawing = mp.solutions.drawing_utils
mp_drawing_styles = mp.solutions.drawing_styles
mp_pose = mp.solutions.pose
# For static images:
IMAGE_FILES = []
BG_COLOR = (192, 192, 192) # gray
with mp_pose.Pose(
static_image_mode=True,
model_complexity=2,
enable_segmentation=True,
min_detection_confidence=0.5) as pose:
for idx, file in enumerate(IMAGE_FILES):
image = cv2.imread(file)
@@ -250,10 +284,21 @@ with mp_pose.Pose(
f'{results.pose_landmarks.landmark[mp_holistic.PoseLandmark.NOSE].x * image_width}, '
f'{results.pose_landmarks.landmark[mp_holistic.PoseLandmark.NOSE].y * image_height})'
)
# Draw pose landmarks on the image.
annotated_image = image.copy()
# Draw segmentation on the image.
# To improve segmentation around boundaries, consider applying a joint
# bilateral filter to "results.segmentation_mask" with "image".
condition = np.stack((results.segmentation_mask,) * 3, axis=-1) > 0.1
bg_image = np.zeros(image.shape, dtype=np.uint8)
bg_image[:] = BG_COLOR
annotated_image = np.where(condition, annotated_image, bg_image)
# Draw pose landmarks on the image.
mp_drawing.draw_landmarks(
annotated_image, results.pose_landmarks, mp_pose.POSE_CONNECTIONS)
annotated_image,
results.pose_landmarks,
mp_pose.POSE_CONNECTIONS,
landmark_drawing_spec=mp_drawing_styles.get_default_pose_landmarks_style())
cv2.imwrite('/tmp/annotated_image' + str(idx) + '.png', annotated_image)
# Plot pose world landmarks.
mp_drawing.plot_landmarks(
@@ -283,7 +328,10 @@ with mp_pose.Pose(
image.flags.writeable = True
image = cv2.cvtColor(image, cv2.COLOR_RGB2BGR)
mp_drawing.draw_landmarks(
image, results.pose_landmarks, mp_pose.POSE_CONNECTIONS)
image,
results.pose_landmarks,
mp_pose.POSE_CONNECTIONS,
landmark_drawing_spec=mp_drawing_styles.get_default_pose_landmarks_style())
cv2.imshow('MediaPipe Pose', image)
if cv2.waitKey(5) & 0xFF == 27:
break
@@ -300,6 +348,8 @@ Supported configuration options:
* [modelComplexity](#model_complexity)
* [smoothLandmarks](#smooth_landmarks)
* [enableSegmentation](#enable_segmentation)
* [smoothSegmentation](#smooth_segmentation)
* [minDetectionConfidence](#min_detection_confidence)
* [minTrackingConfidence](#min_tracking_confidence)
@@ -340,8 +390,20 @@ function onResults(results) {
canvasCtx.save();
canvasCtx.clearRect(0, 0, canvasElement.width, canvasElement.height);
canvasCtx.drawImage(results.segmentationMask, 0, 0,
canvasElement.width, canvasElement.height);
// Only overwrite existing pixels.
canvasCtx.globalCompositeOperation = 'source-in';
canvasCtx.fillStyle = '#00FF00';
canvasCtx.fillRect(0, 0, canvasElement.width, canvasElement.height);
// Only overwrite missing pixels.
canvasCtx.globalCompositeOperation = 'destination-atop';
canvasCtx.drawImage(
results.image, 0, 0, canvasElement.width, canvasElement.height);
canvasCtx.globalCompositeOperation = 'source-over';
drawConnectors(canvasCtx, results.poseLandmarks, POSE_CONNECTIONS,
{color: '#00FF00', lineWidth: 4});
drawLandmarks(canvasCtx, results.poseLandmarks,
@@ -357,6 +419,8 @@ const pose = new Pose({locateFile: (file) => {
pose.setOptions({
modelComplexity: 1,
smoothLandmarks: true,
enableSegmentation: true,
smoothSegmentation: true,
minDetectionConfidence: 0.5,
minTrackingConfidence: 0.5
});