Project import generated by Copybara.
GitOrigin-RevId: 1610e588e497817fae2d9a458093ab6a370e2972
This commit is contained in:
+217
-6
@@ -278,6 +278,7 @@ Supported configuration options:
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import cv2
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import mediapipe as mp
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mp_drawing = mp.solutions.drawing_utils
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mp_drawing_styles = mp.solutions.drawing_styles
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mp_face_mesh = mp.solutions.face_mesh
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# For static images:
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@@ -301,9 +302,17 @@ with mp_face_mesh.FaceMesh(
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mp_drawing.draw_landmarks(
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image=annotated_image,
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landmark_list=face_landmarks,
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connections=mp_face_mesh.FACE_CONNECTIONS,
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landmark_drawing_spec=drawing_spec,
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connection_drawing_spec=drawing_spec)
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connections=mp_face_mesh.FACEMESH_TESSELATION,
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landmark_drawing_spec=None,
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connection_drawing_spec=mp_drawing_styles
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.get_default_face_mesh_tesselation_style())
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mp_drawing.draw_landmarks(
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image=annotated_image,
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landmark_list=face_landmarks,
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connections=mp_face_mesh.FACEMESH_CONTOURS,
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landmark_drawing_spec=None,
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connection_drawing_spec=mp_drawing_styles
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.get_default_face_mesh_contours_style())
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cv2.imwrite('/tmp/annotated_image' + str(idx) + '.png', annotated_image)
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# For webcam input:
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@@ -335,9 +344,17 @@ with mp_face_mesh.FaceMesh(
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mp_drawing.draw_landmarks(
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image=image,
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landmark_list=face_landmarks,
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connections=mp_face_mesh.FACE_CONNECTIONS,
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landmark_drawing_spec=drawing_spec,
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connection_drawing_spec=drawing_spec)
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connections=mp_face_mesh.FACEMESH_TESSELATION,
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landmark_drawing_spec=None,
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connection_drawing_spec=mp_drawing_styles
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.get_default_face_mesh_tesselation_style())
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mp_drawing.draw_landmarks(
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image=image,
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landmark_list=face_landmarks,
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connections=mp_face_mesh.FACEMESH_CONTOURS,
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landmark_drawing_spec=None,
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connection_drawing_spec=mp_drawing_styles
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.get_default_face_mesh_contours_style())
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cv2.imshow('MediaPipe FaceMesh', image)
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if cv2.waitKey(5) & 0xFF == 27:
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break
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@@ -423,6 +440,200 @@ camera.start();
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</script>
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```
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### Android Solution API
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Please first follow general
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[instructions](../getting_started/android_solutions.md#integrate-mediapipe-android-solutions-api)
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to add MediaPipe Gradle dependencies, then try the FaceMash solution API in the
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companion
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[example Android Studio project](https://github.com/google/mediapipe/tree/master/mediapipe/examples/android/solutions/facemesh)
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following
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[these instructions](../getting_started/android_solutions.md#build-solution-example-apps-in-android-studio)
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and learn more in the usage example below.
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Supported configuration options:
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* [staticImageMode](#static_image_mode)
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* [maxNumFaces](#max_num_faces)
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* runOnGpu: Run the pipeline and the model inference on GPU or CPU.
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#### Camera Input
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```java
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// For camera input and result rendering with OpenGL.
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FaceMeshOptions faceMeshOptions =
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FaceMeshOptions.builder()
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.setMode(FaceMeshOptions.STREAMING_MODE) // API soon to become
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.setMaxNumFaces(1) // setStaticImageMode(false)
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.setRunOnGpu(true).build();
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FaceMesh facemesh = new FaceMesh(this, faceMeshOptions);
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facemesh.setErrorListener(
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(message, e) -> Log.e(TAG, "MediaPipe FaceMesh error:" + message));
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// Initializes a new CameraInput instance and connects it to MediaPipe FaceMesh.
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CameraInput cameraInput = new CameraInput(this);
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cameraInput.setNewFrameListener(
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textureFrame -> facemesh.send(textureFrame));
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// Initializes a new GlSurfaceView with a ResultGlRenderer<FaceMeshResult> instance
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// that provides the interfaces to run user-defined OpenGL rendering code.
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// See mediapipe/examples/android/solutions/facemesh/src/main/java/com/google/mediapipe/examples/facemesh/FaceMeshResultGlRenderer.java
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// as an example.
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SolutionGlSurfaceView<FaceMeshResult> glSurfaceView =
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new SolutionGlSurfaceView<>(
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this, facemesh.getGlContext(), facemesh.getGlMajorVersion());
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glSurfaceView.setSolutionResultRenderer(new FaceMeshResultGlRenderer());
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glSurfaceView.setRenderInputImage(true);
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facemesh.setResultListener(
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faceMeshResult -> {
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NormalizedLandmark noseLandmark =
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result.multiFaceLandmarks().get(0).getLandmarkList().get(1);
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Log.i(
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TAG,
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String.format(
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"MediaPipe FaceMesh nose normalized coordinates (value range: [0, 1]): x=%f, y=%f",
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noseLandmark.getX(), noseLandmark.getY()));
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// Request GL rendering.
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glSurfaceView.setRenderData(faceMeshResult);
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glSurfaceView.requestRender();
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});
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// The runnable to start camera after the GLSurfaceView is attached.
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glSurfaceView.post(
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() ->
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cameraInput.start(
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this,
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facemesh.getGlContext(),
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CameraInput.CameraFacing.FRONT,
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glSurfaceView.getWidth(),
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glSurfaceView.getHeight()));
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```
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#### Image Input
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```java
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// For reading images from gallery and drawing the output in an ImageView.
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FaceMeshOptions faceMeshOptions =
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FaceMeshOptions.builder()
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.setMode(FaceMeshOptions.STATIC_IMAGE_MODE) // API soon to become
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.setMaxNumFaces(1) // setStaticImageMode(true)
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.setRunOnGpu(true).build();
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FaceMesh facemesh = new FaceMesh(this, faceMeshOptions);
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// Connects MediaPipe FaceMesh to the user-defined ImageView instance that allows
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// users to have the custom drawing of the output landmarks on it.
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// See mediapipe/examples/android/solutions/facemesh/src/main/java/com/google/mediapipe/examples/facemesh/FaceMeshResultImageView.java
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// as an example.
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FaceMeshResultImageView imageView = new FaceMeshResultImageView(this);
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facemesh.setResultListener(
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faceMeshResult -> {
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int width = faceMeshResult.inputBitmap().getWidth();
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int height = faceMeshResult.inputBitmap().getHeight();
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NormalizedLandmark noseLandmark =
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result.multiFaceLandmarks().get(0).getLandmarkList().get(1);
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Log.i(
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TAG,
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String.format(
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"MediaPipe FaceMesh nose coordinates (pixel values): x=%f, y=%f",
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noseLandmark.getX() * width, noseLandmark.getY() * height));
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// Request canvas drawing.
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imageView.setFaceMeshResult(faceMeshResult);
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runOnUiThread(() -> imageView.update());
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});
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facemesh.setErrorListener(
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(message, e) -> Log.e(TAG, "MediaPipe FaceMesh error:" + message));
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// ActivityResultLauncher to get an image from the gallery as Bitmap.
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ActivityResultLauncher<Intent> imageGetter =
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registerForActivityResult(
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new ActivityResultContracts.StartActivityForResult(),
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result -> {
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Intent resultIntent = result.getData();
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if (resultIntent != null && result.getResultCode() == RESULT_OK) {
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Bitmap bitmap = null;
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try {
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bitmap =
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MediaStore.Images.Media.getBitmap(
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this.getContentResolver(), resultIntent.getData());
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} catch (IOException e) {
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Log.e(TAG, "Bitmap reading error:" + e);
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}
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if (bitmap != null) {
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facemesh.send(bitmap);
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}
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}
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});
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Intent gallery = new Intent(
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Intent.ACTION_PICK, MediaStore.Images.Media.INTERNAL_CONTENT_URI);
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imageGetter.launch(gallery);
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```
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#### Video Input
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```java
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// For video input and result rendering with OpenGL.
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FaceMeshOptions faceMeshOptions =
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FaceMeshOptions.builder()
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.setMode(FaceMeshOptions.STREAMING_MODE) // API soon to become
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.setMaxNumFaces(1) // setStaticImageMode(false)
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.setRunOnGpu(true).build();
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FaceMesh facemesh = new FaceMesh(this, faceMeshOptions);
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facemesh.setErrorListener(
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(message, e) -> Log.e(TAG, "MediaPipe FaceMesh error:" + message));
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// Initializes a new VideoInput instance and connects it to MediaPipe FaceMesh.
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VideoInput videoInput = new VideoInput(this);
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videoInput.setNewFrameListener(
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textureFrame -> facemesh.send(textureFrame));
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// Initializes a new GlSurfaceView with a ResultGlRenderer<FaceMeshResult> instance
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// that provides the interfaces to run user-defined OpenGL rendering code.
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// See mediapipe/examples/android/solutions/facemesh/src/main/java/com/google/mediapipe/examples/facemesh/FaceMeshResultGlRenderer.java
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// as an example.
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SolutionGlSurfaceView<FaceMeshResult> glSurfaceView =
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new SolutionGlSurfaceView<>(
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this, facemesh.getGlContext(), facemesh.getGlMajorVersion());
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glSurfaceView.setSolutionResultRenderer(new FaceMeshResultGlRenderer());
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glSurfaceView.setRenderInputImage(true);
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facemesh.setResultListener(
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faceMeshResult -> {
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NormalizedLandmark noseLandmark =
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result.multiFaceLandmarks().get(0).getLandmarkList().get(1);
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Log.i(
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TAG,
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String.format(
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"MediaPipe FaceMesh nose normalized coordinates (value range: [0, 1]): x=%f, y=%f",
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noseLandmark.getX(), noseLandmark.getY()));
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// Request GL rendering.
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glSurfaceView.setRenderData(faceMeshResult);
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glSurfaceView.requestRender();
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});
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ActivityResultLauncher<Intent> videoGetter =
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registerForActivityResult(
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new ActivityResultContracts.StartActivityForResult(),
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result -> {
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Intent resultIntent = result.getData();
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if (resultIntent != null) {
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if (result.getResultCode() == RESULT_OK) {
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glSurfaceView.post(
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() ->
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videoInput.start(
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this,
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resultIntent.getData(),
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facemesh.getGlContext(),
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glSurfaceView.getWidth(),
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glSurfaceView.getHeight()));
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}
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}
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});
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Intent gallery =
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new Intent(Intent.ACTION_PICK, MediaStore.Video.Media.INTERNAL_CONTENT_URI);
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videoGetter.launch(gallery);
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```
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## Example Apps
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Please first see general instructions for
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+205
-7
@@ -219,8 +219,8 @@ Supported configuration options:
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import cv2
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import mediapipe as mp
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mp_drawing = mp.solutions.drawing_utils
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mp_drawing_styles = mp.solutions.drawing_styles
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mp_hands = mp.solutions.hands
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drawing_styles = mp.solutions.drawing_styles
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# For static images:
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IMAGE_FILES = []
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@@ -249,9 +249,11 @@ with mp_hands.Hands(
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f'{hand_landmarks.landmark[mp_hands.HandLandmark.INDEX_FINGER_TIP].y * image_height})'
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)
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mp_drawing.draw_landmarks(
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annotated_image, hand_landmarks, mp_hands.HAND_CONNECTIONS,
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drawing_styles.get_default_hand_landmark_style(),
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drawing_styles.get_default_hand_connection_style())
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annotated_image,
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hand_landmarks,
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mp_hands.HAND_CONNECTIONS,
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mp_drawing_styles.get_default_hand_landmarks_style(),
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mp_drawing_styles.get_default_hand_connections_style())
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cv2.imwrite(
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'/tmp/annotated_image' + str(idx) + '.png', cv2.flip(annotated_image, 1))
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@@ -281,9 +283,11 @@ with mp_hands.Hands(
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if results.multi_hand_landmarks:
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for hand_landmarks in results.multi_hand_landmarks:
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mp_drawing.draw_landmarks(
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image, hand_landmarks, mp_hands.HAND_CONNECTIONS,
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drawing_styles.get_default_hand_landmark_style(),
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drawing_styles.get_default_hand_connection_style())
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image,
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hand_landmarks,
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mp_hands.HAND_CONNECTIONS,
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mp_drawing_styles.get_default_hand_landmarks_style(),
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mp_drawing_styles.get_default_hand_connections_style())
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cv2.imshow('MediaPipe Hands', image)
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if cv2.waitKey(5) & 0xFF == 27:
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break
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@@ -364,6 +368,200 @@ camera.start();
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</script>
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```
|
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|
||||
### Android Solution API
|
||||
|
||||
Please first follow general
|
||||
[instructions](../getting_started/android_solutions.md#integrate-mediapipe-android-solutions-api)
|
||||
to add MediaPipe Gradle dependencies, then try the Hands solution API in the
|
||||
companion
|
||||
[example Android Studio project](https://github.com/google/mediapipe/tree/master/mediapipe/examples/android/solutions/hands)
|
||||
following
|
||||
[these instructions](../getting_started/android_solutions.md#build-solution-example-apps-in-android-studio)
|
||||
and learn more in usage example below.
|
||||
|
||||
Supported configuration options:
|
||||
|
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* [staticImageMode](#static_image_mode)
|
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* [maxNumHands](#max_num_hands)
|
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* runOnGpu: Run the pipeline and the model inference on GPU or CPU.
|
||||
|
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#### Camera Input
|
||||
|
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```java
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// For camera input and result rendering with OpenGL.
|
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HandsOptions handsOptions =
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HandsOptions.builder()
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.setMode(HandsOptions.STREAMING_MODE) // API soon to become
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.setMaxNumHands(1) // setStaticImageMode(false)
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.setRunOnGpu(true).build();
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Hands hands = new Hands(this, handsOptions);
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hands.setErrorListener(
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(message, e) -> Log.e(TAG, "MediaPipe Hands error:" + message));
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// Initializes a new CameraInput instance and connects it to MediaPipe Hands.
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CameraInput cameraInput = new CameraInput(this);
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cameraInput.setNewFrameListener(
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textureFrame -> hands.send(textureFrame));
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// Initializes a new GlSurfaceView with a ResultGlRenderer<HandsResult> instance
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// that provides the interfaces to run user-defined OpenGL rendering code.
|
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// See mediapipe/examples/android/solutions/hands/src/main/java/com/google/mediapipe/examples/hands/HandsResultGlRenderer.java
|
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// as an example.
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SolutionGlSurfaceView<HandsResult> glSurfaceView =
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new SolutionGlSurfaceView<>(
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this, hands.getGlContext(), hands.getGlMajorVersion());
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glSurfaceView.setSolutionResultRenderer(new HandsResultGlRenderer());
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glSurfaceView.setRenderInputImage(true);
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hands.setResultListener(
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handsResult -> {
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NormalizedLandmark wristLandmark = Hands.getHandLandmark(
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handsResult, 0, HandLandmark.WRIST);
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Log.i(
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TAG,
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String.format(
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"MediaPipe Hand wrist normalized coordinates (value range: [0, 1]): x=%f, y=%f",
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wristLandmark.getX(), wristLandmark.getY()));
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// Request GL rendering.
|
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glSurfaceView.setRenderData(handsResult);
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glSurfaceView.requestRender();
|
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});
|
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|
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// The runnable to start camera after the GLSurfaceView is attached.
|
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glSurfaceView.post(
|
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() ->
|
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cameraInput.start(
|
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this,
|
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hands.getGlContext(),
|
||||
CameraInput.CameraFacing.FRONT,
|
||||
glSurfaceView.getWidth(),
|
||||
glSurfaceView.getHeight()));
|
||||
```
|
||||
|
||||
#### Image Input
|
||||
|
||||
```java
|
||||
// For reading images from gallery and drawing the output in an ImageView.
|
||||
HandsOptions handsOptions =
|
||||
HandsOptions.builder()
|
||||
.setMode(HandsOptions.STATIC_IMAGE_MODE) // API soon to become
|
||||
.setMaxNumHands(1) // setStaticImageMode(true)
|
||||
.setRunOnGpu(true).build();
|
||||
Hands hands = new Hands(this, handsOptions);
|
||||
|
||||
// Connects MediaPipe Hands to the user-defined ImageView instance that allows
|
||||
// users to have the custom drawing of the output landmarks on it.
|
||||
// See mediapipe/examples/android/solutions/hands/src/main/java/com/google/mediapipe/examples/hands/HandsResultImageView.java
|
||||
// as an example.
|
||||
HandsResultImageView imageView = new HandsResultImageView(this);
|
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hands.setResultListener(
|
||||
handsResult -> {
|
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int width = handsResult.inputBitmap().getWidth();
|
||||
int height = handsResult.inputBitmap().getHeight();
|
||||
NormalizedLandmark wristLandmark = Hands.getHandLandmark(
|
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handsResult, 0, HandLandmark.WRIST);
|
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Log.i(
|
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TAG,
|
||||
String.format(
|
||||
"MediaPipe Hand wrist coordinates (pixel values): x=%f, y=%f",
|
||||
wristLandmark.getX() * width, wristLandmark.getY() * height));
|
||||
// Request canvas drawing.
|
||||
imageView.setHandsResult(handsResult);
|
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runOnUiThread(() -> imageView.update());
|
||||
});
|
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hands.setErrorListener(
|
||||
(message, e) -> Log.e(TAG, "MediaPipe Hands error:" + message));
|
||||
|
||||
// ActivityResultLauncher to get an image from the gallery as Bitmap.
|
||||
ActivityResultLauncher<Intent> imageGetter =
|
||||
registerForActivityResult(
|
||||
new ActivityResultContracts.StartActivityForResult(),
|
||||
result -> {
|
||||
Intent resultIntent = result.getData();
|
||||
if (resultIntent != null && result.getResultCode() == RESULT_OK) {
|
||||
Bitmap bitmap = null;
|
||||
try {
|
||||
bitmap =
|
||||
MediaStore.Images.Media.getBitmap(
|
||||
this.getContentResolver(), resultIntent.getData());
|
||||
} catch (IOException e) {
|
||||
Log.e(TAG, "Bitmap reading error:" + e);
|
||||
}
|
||||
if (bitmap != null) {
|
||||
hands.send(bitmap);
|
||||
}
|
||||
}
|
||||
});
|
||||
Intent gallery = new Intent(
|
||||
Intent.ACTION_PICK, MediaStore.Images.Media.INTERNAL_CONTENT_URI);
|
||||
imageGetter.launch(gallery);
|
||||
```
|
||||
|
||||
#### Video Input
|
||||
|
||||
```java
|
||||
// For video input and result rendering with OpenGL.
|
||||
HandsOptions handsOptions =
|
||||
HandsOptions.builder()
|
||||
.setMode(HandsOptions.STREAMING_MODE) // API soon to become
|
||||
.setMaxNumHands(1) // setStaticImageMode(false)
|
||||
.setRunOnGpu(true).build();
|
||||
Hands hands = new Hands(this, handsOptions);
|
||||
hands.setErrorListener(
|
||||
(message, e) -> Log.e(TAG, "MediaPipe Hands error:" + message));
|
||||
|
||||
// Initializes a new VideoInput instance and connects it to MediaPipe Hands.
|
||||
VideoInput videoInput = new VideoInput(this);
|
||||
videoInput.setNewFrameListener(
|
||||
textureFrame -> hands.send(textureFrame));
|
||||
|
||||
// Initializes a new GlSurfaceView with a ResultGlRenderer<HandsResult> instance
|
||||
// that provides the interfaces to run user-defined OpenGL rendering code.
|
||||
// See mediapipe/examples/android/solutions/hands/src/main/java/com/google/mediapipe/examples/hands/HandsResultGlRenderer.java
|
||||
// as an example.
|
||||
SolutionGlSurfaceView<HandsResult> glSurfaceView =
|
||||
new SolutionGlSurfaceView<>(
|
||||
this, hands.getGlContext(), hands.getGlMajorVersion());
|
||||
glSurfaceView.setSolutionResultRenderer(new HandsResultGlRenderer());
|
||||
glSurfaceView.setRenderInputImage(true);
|
||||
|
||||
hands.setResultListener(
|
||||
handsResult -> {
|
||||
NormalizedLandmark wristLandmark = Hands.getHandLandmark(
|
||||
handsResult, 0, HandLandmark.WRIST);
|
||||
Log.i(
|
||||
TAG,
|
||||
String.format(
|
||||
"MediaPipe Hand wrist normalized coordinates (value range: [0, 1]): x=%f, y=%f",
|
||||
wristLandmark.getX(), wristLandmark.getY()));
|
||||
// Request GL rendering.
|
||||
glSurfaceView.setRenderData(handsResult);
|
||||
glSurfaceView.requestRender();
|
||||
});
|
||||
|
||||
ActivityResultLauncher<Intent> videoGetter =
|
||||
registerForActivityResult(
|
||||
new ActivityResultContracts.StartActivityForResult(),
|
||||
result -> {
|
||||
Intent resultIntent = result.getData();
|
||||
if (resultIntent != null) {
|
||||
if (result.getResultCode() == RESULT_OK) {
|
||||
glSurfaceView.post(
|
||||
() ->
|
||||
videoInput.start(
|
||||
this,
|
||||
resultIntent.getData(),
|
||||
hands.getGlContext(),
|
||||
glSurfaceView.getWidth(),
|
||||
glSurfaceView.getHeight()));
|
||||
}
|
||||
}
|
||||
});
|
||||
Intent gallery =
|
||||
new Intent(Intent.ACTION_PICK, MediaStore.Video.Media.INTERNAL_CONTENT_URI);
|
||||
videoGetter.launch(gallery);
|
||||
```
|
||||
|
||||
## Example Apps
|
||||
|
||||
Please first see general instructions for
|
||||
|
||||
+23
-12
@@ -225,6 +225,7 @@ Supported configuration options:
|
||||
import cv2
|
||||
import mediapipe as mp
|
||||
mp_drawing = mp.solutions.drawing_utils
|
||||
mp_drawing_styles = mp.solutions.drawing_styles
|
||||
mp_holistic = mp.solutions.holistic
|
||||
|
||||
# For static images:
|
||||
@@ -247,13 +248,18 @@ with mp_holistic.Holistic(
|
||||
# Draw pose, left and right hands, and face landmarks on the image.
|
||||
annotated_image = image.copy()
|
||||
mp_drawing.draw_landmarks(
|
||||
annotated_image, results.face_landmarks, mp_holistic.FACE_CONNECTIONS)
|
||||
annotated_image,
|
||||
results.face_landmarks,
|
||||
mp_holistic.FACEMESH_TESSELATION,
|
||||
landmark_drawing_spec=None,
|
||||
connection_drawing_spec=mp_drawing_styles
|
||||
.get_default_face_mesh_tesselation_style())
|
||||
mp_drawing.draw_landmarks(
|
||||
annotated_image, results.left_hand_landmarks, mp_holistic.HAND_CONNECTIONS)
|
||||
mp_drawing.draw_landmarks(
|
||||
annotated_image, results.right_hand_landmarks, mp_holistic.HAND_CONNECTIONS)
|
||||
mp_drawing.draw_landmarks(
|
||||
annotated_image, results.pose_landmarks, mp_holistic.POSE_CONNECTIONS)
|
||||
annotated_image,
|
||||
results.pose_landmarks,
|
||||
mp_holistic.POSE_CONNECTIONS,
|
||||
landmark_drawing_spec=mp_drawing_styles.
|
||||
get_default_pose_landmarks_style())
|
||||
cv2.imwrite('/tmp/annotated_image' + str(idx) + '.png', annotated_image)
|
||||
# Plot pose world landmarks.
|
||||
mp_drawing.plot_landmarks(
|
||||
@@ -283,13 +289,18 @@ with mp_holistic.Holistic(
|
||||
image.flags.writeable = True
|
||||
image = cv2.cvtColor(image, cv2.COLOR_RGB2BGR)
|
||||
mp_drawing.draw_landmarks(
|
||||
image, results.face_landmarks, mp_holistic.FACE_CONNECTIONS)
|
||||
image,
|
||||
results.face_landmarks,
|
||||
mp_holistic.FACEMESH_CONTOURS,
|
||||
landmark_drawing_spec=None,
|
||||
connection_drawing_spec=mp_drawing_styles
|
||||
.get_default_face_mesh_contours_style())
|
||||
mp_drawing.draw_landmarks(
|
||||
image, results.left_hand_landmarks, mp_holistic.HAND_CONNECTIONS)
|
||||
mp_drawing.draw_landmarks(
|
||||
image, results.right_hand_landmarks, mp_holistic.HAND_CONNECTIONS)
|
||||
mp_drawing.draw_landmarks(
|
||||
image, results.pose_landmarks, mp_holistic.POSE_CONNECTIONS)
|
||||
image,
|
||||
results.pose_landmarks,
|
||||
mp_holistic.POSE_CONNECTIONS,
|
||||
landmark_drawing_spec=mp_drawing_styles
|
||||
.get_default_pose_landmarks_style())
|
||||
cv2.imshow('MediaPipe Holistic', image)
|
||||
if cv2.waitKey(5) & 0xFF == 27:
|
||||
break
|
||||
|
||||
+79
-15
@@ -30,7 +30,8 @@ overlay of digital content and information on top of the physical world in
|
||||
augmented reality.
|
||||
|
||||
MediaPipe Pose is a ML solution for high-fidelity body pose tracking, inferring
|
||||
33 3D landmarks on the whole body from RGB video frames utilizing our
|
||||
33 3D landmarks and background segmentation mask on the whole body from RGB
|
||||
video frames utilizing our
|
||||
[BlazePose](https://ai.googleblog.com/2020/08/on-device-real-time-body-pose-tracking.html)
|
||||
research that also powers the
|
||||
[ML Kit Pose Detection API](https://developers.google.com/ml-kit/vision/pose-detection).
|
||||
@@ -49,11 +50,11 @@ The solution utilizes a two-step detector-tracker ML pipeline, proven to be
|
||||
effective in our [MediaPipe Hands](./hands.md) and
|
||||
[MediaPipe Face Mesh](./face_mesh.md) solutions. Using a detector, the pipeline
|
||||
first locates the person/pose region-of-interest (ROI) within the frame. The
|
||||
tracker subsequently predicts the pose landmarks within the ROI using the
|
||||
ROI-cropped frame as input. Note that for video use cases the detector is
|
||||
invoked only as needed, i.e., for the very first frame and when the tracker
|
||||
could no longer identify body pose presence in the previous frame. For other
|
||||
frames the pipeline simply derives the ROI from the previous frame’s pose
|
||||
tracker subsequently predicts the pose landmarks and segmentation mask within
|
||||
the ROI using the ROI-cropped frame as input. Note that for video use cases the
|
||||
detector is invoked only as needed, i.e., for the very first frame and when the
|
||||
tracker could no longer identify body pose presence in the previous frame. For
|
||||
other frames the pipeline simply derives the ROI from the previous frame’s pose
|
||||
landmarks.
|
||||
|
||||
The pipeline is implemented as a MediaPipe
|
||||
@@ -129,16 +130,19 @@ hip midpoints.
|
||||
The landmark model in MediaPipe Pose predicts the location of 33 pose landmarks
|
||||
(see figure below).
|
||||
|
||||
Please find more detail in the
|
||||
[BlazePose Google AI Blog](https://ai.googleblog.com/2020/08/on-device-real-time-body-pose-tracking.html),
|
||||
this [paper](https://arxiv.org/abs/2006.10204) and
|
||||
[the model card](./models.md#pose), and the attributes in each landmark
|
||||
[below](#pose_landmarks).
|
||||
|
||||
 |
|
||||
:----------------------------------------------------------------------------------------------: |
|
||||
*Fig 4. 33 pose landmarks.* |
|
||||
|
||||
Optionally, MediaPipe Pose can predicts a full-body
|
||||
[segmentation mask](#segmentation_mask) represented as a two-class segmentation
|
||||
(human or background).
|
||||
|
||||
Please find more detail in the
|
||||
[BlazePose Google AI Blog](https://ai.googleblog.com/2020/08/on-device-real-time-body-pose-tracking.html),
|
||||
this [paper](https://arxiv.org/abs/2006.10204),
|
||||
[the model card](./models.md#pose) and the [Output](#Output) section below.
|
||||
|
||||
## Solution APIs
|
||||
|
||||
### Cross-platform Configuration Options
|
||||
@@ -167,6 +171,18 @@ If set to `true`, the solution filters pose landmarks across different input
|
||||
images to reduce jitter, but ignored if [static_image_mode](#static_image_mode)
|
||||
is also set to `true`. Default to `true`.
|
||||
|
||||
#### enable_segmentation
|
||||
|
||||
If set to `true`, in addition to the pose landmarks the solution also generates
|
||||
the segmentation mask. Default to `false`.
|
||||
|
||||
#### smooth_segmentation
|
||||
|
||||
If set to `true`, the solution filters segmentation masks across different input
|
||||
images to reduce jitter. Ignored if [enable_segmentation](#enable_segmentation)
|
||||
is `false` or [static_image_mode](#static_image_mode) is `true`. Default to
|
||||
`true`.
|
||||
|
||||
#### min_detection_confidence
|
||||
|
||||
Minimum confidence value (`[0.0, 1.0]`) from the person-detection model for the
|
||||
@@ -211,6 +227,19 @@ the following:
|
||||
* `visibility`: Identical to that defined in the corresponding
|
||||
[pose_landmarks](#pose_landmarks).
|
||||
|
||||
#### segmentation_mask
|
||||
|
||||
The output segmentation mask, predicted only when
|
||||
[enable_segmentation](#enable_segmentation) is set to `true`. The mask has the
|
||||
same width and height as the input image, and contains values in `[0.0, 1.0]`
|
||||
where `1.0` and `0.0` indicate high certainty of a "human" and "background"
|
||||
pixel respectively. Please refer to the platform-specific usage examples below
|
||||
for usage details.
|
||||
|
||||
*Fig 6. Example of MediaPipe Pose segmentation mask.* |
|
||||
:-----------------------------------------------------------: |
|
||||
<video autoplay muted loop preload style="height: auto; width: 480px"><source src="../images/mobile/pose_segmentation.mp4" type="video/mp4"></video> |
|
||||
|
||||
### Python Solution API
|
||||
|
||||
Please first follow general [instructions](../getting_started/python.md) to
|
||||
@@ -222,6 +251,8 @@ Supported configuration options:
|
||||
* [static_image_mode](#static_image_mode)
|
||||
* [model_complexity](#model_complexity)
|
||||
* [smooth_landmarks](#smooth_landmarks)
|
||||
* [enable_segmentation](#enable_segmentation)
|
||||
* [smooth_segmentation](#smooth_segmentation)
|
||||
* [min_detection_confidence](#min_detection_confidence)
|
||||
* [min_tracking_confidence](#min_tracking_confidence)
|
||||
|
||||
@@ -229,13 +260,16 @@ Supported configuration options:
|
||||
import cv2
|
||||
import mediapipe as mp
|
||||
mp_drawing = mp.solutions.drawing_utils
|
||||
mp_drawing_styles = mp.solutions.drawing_styles
|
||||
mp_pose = mp.solutions.pose
|
||||
|
||||
# For static images:
|
||||
IMAGE_FILES = []
|
||||
BG_COLOR = (192, 192, 192) # gray
|
||||
with mp_pose.Pose(
|
||||
static_image_mode=True,
|
||||
model_complexity=2,
|
||||
enable_segmentation=True,
|
||||
min_detection_confidence=0.5) as pose:
|
||||
for idx, file in enumerate(IMAGE_FILES):
|
||||
image = cv2.imread(file)
|
||||
@@ -250,10 +284,21 @@ with mp_pose.Pose(
|
||||
f'{results.pose_landmarks.landmark[mp_holistic.PoseLandmark.NOSE].x * image_width}, '
|
||||
f'{results.pose_landmarks.landmark[mp_holistic.PoseLandmark.NOSE].y * image_height})'
|
||||
)
|
||||
# Draw pose landmarks on the image.
|
||||
|
||||
annotated_image = image.copy()
|
||||
# Draw segmentation on the image.
|
||||
# To improve segmentation around boundaries, consider applying a joint
|
||||
# bilateral filter to "results.segmentation_mask" with "image".
|
||||
condition = np.stack((results.segmentation_mask,) * 3, axis=-1) > 0.1
|
||||
bg_image = np.zeros(image.shape, dtype=np.uint8)
|
||||
bg_image[:] = BG_COLOR
|
||||
annotated_image = np.where(condition, annotated_image, bg_image)
|
||||
# Draw pose landmarks on the image.
|
||||
mp_drawing.draw_landmarks(
|
||||
annotated_image, results.pose_landmarks, mp_pose.POSE_CONNECTIONS)
|
||||
annotated_image,
|
||||
results.pose_landmarks,
|
||||
mp_pose.POSE_CONNECTIONS,
|
||||
landmark_drawing_spec=mp_drawing_styles.get_default_pose_landmarks_style())
|
||||
cv2.imwrite('/tmp/annotated_image' + str(idx) + '.png', annotated_image)
|
||||
# Plot pose world landmarks.
|
||||
mp_drawing.plot_landmarks(
|
||||
@@ -283,7 +328,10 @@ with mp_pose.Pose(
|
||||
image.flags.writeable = True
|
||||
image = cv2.cvtColor(image, cv2.COLOR_RGB2BGR)
|
||||
mp_drawing.draw_landmarks(
|
||||
image, results.pose_landmarks, mp_pose.POSE_CONNECTIONS)
|
||||
image,
|
||||
results.pose_landmarks,
|
||||
mp_pose.POSE_CONNECTIONS,
|
||||
landmark_drawing_spec=mp_drawing_styles.get_default_pose_landmarks_style())
|
||||
cv2.imshow('MediaPipe Pose', image)
|
||||
if cv2.waitKey(5) & 0xFF == 27:
|
||||
break
|
||||
@@ -300,6 +348,8 @@ Supported configuration options:
|
||||
|
||||
* [modelComplexity](#model_complexity)
|
||||
* [smoothLandmarks](#smooth_landmarks)
|
||||
* [enableSegmentation](#enable_segmentation)
|
||||
* [smoothSegmentation](#smooth_segmentation)
|
||||
* [minDetectionConfidence](#min_detection_confidence)
|
||||
* [minTrackingConfidence](#min_tracking_confidence)
|
||||
|
||||
@@ -340,8 +390,20 @@ function onResults(results) {
|
||||
|
||||
canvasCtx.save();
|
||||
canvasCtx.clearRect(0, 0, canvasElement.width, canvasElement.height);
|
||||
canvasCtx.drawImage(results.segmentationMask, 0, 0,
|
||||
canvasElement.width, canvasElement.height);
|
||||
|
||||
// Only overwrite existing pixels.
|
||||
canvasCtx.globalCompositeOperation = 'source-in';
|
||||
canvasCtx.fillStyle = '#00FF00';
|
||||
canvasCtx.fillRect(0, 0, canvasElement.width, canvasElement.height);
|
||||
|
||||
// Only overwrite missing pixels.
|
||||
canvasCtx.globalCompositeOperation = 'destination-atop';
|
||||
canvasCtx.drawImage(
|
||||
results.image, 0, 0, canvasElement.width, canvasElement.height);
|
||||
|
||||
canvasCtx.globalCompositeOperation = 'source-over';
|
||||
drawConnectors(canvasCtx, results.poseLandmarks, POSE_CONNECTIONS,
|
||||
{color: '#00FF00', lineWidth: 4});
|
||||
drawLandmarks(canvasCtx, results.poseLandmarks,
|
||||
@@ -357,6 +419,8 @@ const pose = new Pose({locateFile: (file) => {
|
||||
pose.setOptions({
|
||||
modelComplexity: 1,
|
||||
smoothLandmarks: true,
|
||||
enableSegmentation: true,
|
||||
smoothSegmentation: true,
|
||||
minDetectionConfidence: 0.5,
|
||||
minTrackingConfidence: 0.5
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user