Project import generated by Copybara.
GitOrigin-RevId: 1610e588e497817fae2d9a458093ab6a370e2972
This commit is contained in:
@@ -16,12 +16,14 @@ nav_order: 1
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|
||||
Please follow instructions below to build Android example apps in the supported
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MediaPipe [solutions](../solutions/solutions.md). To learn more about these
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example apps, start from [Hello World! on Android](./hello_world_android.md). To
|
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incorporate MediaPipe into an existing Android Studio project, see these
|
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[instructions](./android_archive_library.md) that use Android Archive (AAR) and
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Gradle.
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example apps, start from [Hello World! on Android](./hello_world_android.md).
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## Building Android example apps
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To incorporate MediaPipe into Android Studio projects, see these
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[instructions](./android_solutions.md) to use the MediaPipe Android Solution
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APIs (currently in alpha) that are now available in
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[Google's Maven Repository](https://maven.google.com/web/index.html?#com.google.mediapipe).
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## Building Android example apps with Bazel
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### Prerequisite
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@@ -51,16 +53,6 @@ $YOUR_INTENDED_API_LEVEL` in android_ndk_repository() and/or
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android_sdk_repository() in the
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[`WORKSPACE`](https://github.com/google/mediapipe/blob/master/WORKSPACE) file.
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Please verify all the necessary packages are installed.
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* Android SDK Platform API Level 28 or 29
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* Android SDK Build-Tools 28 or 29
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* Android SDK Platform-Tools 28 or 29
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* Android SDK Tools 26.1.1
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* Android NDK 19c or above
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### Option 1: Build with Bazel in Command Line
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Tip: You can run this
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[script](https://github.com/google/mediapipe/blob/master/build_android_examples.sh)
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to build (and install) all MediaPipe Android example apps.
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@@ -84,108 +76,3 @@ to build (and install) all MediaPipe Android example apps.
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```bash
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adb install bazel-bin/mediapipe/examples/android/src/java/com/google/mediapipe/apps/handtrackinggpu/handtrackinggpu.apk
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```
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### Option 2: Build with Bazel in Android Studio
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The MediaPipe project can be imported into Android Studio using the Bazel
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plugins. This allows the MediaPipe examples to be built and modified in Android
|
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Studio.
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||||
To incorporate MediaPipe into an existing Android Studio project, see these
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||||
[instructions](./android_archive_library.md) that use Android Archive (AAR) and
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Gradle.
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The steps below use Android Studio 3.5 to build and install a MediaPipe example
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||||
app:
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1. Install and launch Android Studio 3.5.
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2. Select `Configure` -> `SDK Manager` -> `SDK Platforms`.
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* Verify that Android SDK Platform API Level 28 or 29 is installed.
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* Take note of the Android SDK Location, e.g.,
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`/usr/local/home/Android/Sdk`.
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3. Select `Configure` -> `SDK Manager` -> `SDK Tools`.
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* Verify that Android SDK Build-Tools 28 or 29 is installed.
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* Verify that Android SDK Platform-Tools 28 or 29 is installed.
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* Verify that Android SDK Tools 26.1.1 is installed.
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* Verify that Android NDK 19c or above is installed.
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* Take note of the Android NDK Location, e.g.,
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`/usr/local/home/Android/Sdk/ndk-bundle` or
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`/usr/local/home/Android/Sdk/ndk/20.0.5594570`.
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4. Set environment variables `$ANDROID_HOME` and `$ANDROID_NDK_HOME` to point
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to the installed SDK and NDK.
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```bash
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export ANDROID_HOME=/usr/local/home/Android/Sdk
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# If the NDK libraries are installed by a previous version of Android Studio, do
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export ANDROID_NDK_HOME=/usr/local/home/Android/Sdk/ndk-bundle
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# If the NDK libraries are installed by Android Studio 3.5, do
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export ANDROID_NDK_HOME=/usr/local/home/Android/Sdk/ndk/<version number>
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```
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5. Select `Configure` -> `Plugins` to install `Bazel`.
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6. On Linux, select `File` -> `Settings` -> `Bazel settings`. On macos, select
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`Android Studio` -> `Preferences` -> `Bazel settings`. Then, modify `Bazel
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binary location` to be the same as the output of `$ which bazel`.
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7. Select `Import Bazel Project`.
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* Select `Workspace`: `/path/to/mediapipe` and select `Next`.
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* Select `Generate from BUILD file`: `/path/to/mediapipe/BUILD` and select
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`Next`.
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* Modify `Project View` to be the following and select `Finish`.
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```
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directories:
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# read project settings, e.g., .bazelrc
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.
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-mediapipe/objc
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-mediapipe/examples/ios
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targets:
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//mediapipe/examples/android/...:all
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//mediapipe/java/...:all
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android_sdk_platform: android-29
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sync_flags:
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--host_crosstool_top=@bazel_tools//tools/cpp:toolchain
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```
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8. Select `Bazel` -> `Sync` -> `Sync project with Build files`.
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Note: Even after doing step 4, if you still see the error: `"no such package
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'@androidsdk//': Either the path attribute of android_sdk_repository or the
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ANDROID_HOME environment variable must be set."`, please modify the
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[`WORKSPACE`](https://github.com/google/mediapipe/blob/master/WORKSPACE)
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file to point to your SDK and NDK library locations, as below:
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|
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```
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android_sdk_repository(
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name = "androidsdk",
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path = "/path/to/android/sdk"
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)
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android_ndk_repository(
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name = "androidndk",
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path = "/path/to/android/ndk"
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)
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```
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9. Connect an Android device to the workstation.
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10. Select `Run...` -> `Edit Configurations...`.
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* Select `Templates` -> `Bazel Command`.
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* Enter Target Expression:
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`//mediapipe/examples/android/src/java/com/google/mediapipe/apps/handtrackinggpu:handtrackinggpu`
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* Enter Bazel command: `mobile-install`.
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* Enter Bazel flags: `-c opt --config=android_arm64`.
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* Press the `[+]` button to add the new configuration.
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* Select `Run` to run the example app on the connected Android device.
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@@ -3,7 +3,7 @@ layout: default
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title: MediaPipe Android Archive
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parent: MediaPipe on Android
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grand_parent: Getting Started
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nav_order: 2
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nav_order: 3
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---
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# MediaPipe Android Archive
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@@ -0,0 +1,79 @@
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---
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layout: default
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title: Android Solutions
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parent: MediaPipe on Android
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grand_parent: Getting Started
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nav_order: 2
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---
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# Android Solution APIs
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{: .no_toc }
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||||
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||||
1. TOC
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||||
{:toc}
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||||
---
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||||
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||||
Please follow instructions below to use the MediaPipe Solution APIs in Android
|
||||
Studio projects and build the Android example apps in the supported MediaPipe
|
||||
[solutions](../solutions/solutions.md).
|
||||
|
||||
## Integrate MediaPipe Android Solutions in Android Studio
|
||||
|
||||
MediaPipe Android Solution APIs (currently in alpha) are now available in
|
||||
[Google's Maven Repository](https://maven.google.com/web/index.html?#com.google.mediapipe).
|
||||
To incorporate MediaPipe Android Solutions into an Android Studio project, add
|
||||
the following into the project's Gradle dependencies:
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||||
|
||||
```
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||||
dependencies {
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// MediaPipe solution-core is the foundation of any MediaPipe solutions.
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implementation 'com.google.mediapipe:solution-core:latest.release'
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// Optional: MediaPipe Hands solution.
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implementation 'com.google.mediapipe:hands:latest.release'
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// Optional: MediaPipe FaceMesh solution.
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implementation 'com.google.mediapipe:facemesh:latest.release'
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// MediaPipe deps
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implementation 'com.google.flogger:flogger:latest.release'
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implementation 'com.google.flogger:flogger-system-backend:latest.release'
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implementation 'com.google.guava:guava:27.0.1-android'
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implementation 'com.google.protobuf:protobuf-java:3.11.4'
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// CameraX core library
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def camerax_version = "1.0.0-beta10"
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implementation "androidx.camera:camera-core:$camerax_version"
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implementation "androidx.camera:camera-camera2:$camerax_version"
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implementation "androidx.camera:camera-lifecycle:$camerax_version"
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}
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||||
```
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||||
See the detailed solutions API usage examples for different use cases in the
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||||
solution example apps'
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||||
[source code](https://github.com/google/mediapipe/tree/master/mediapipe/examples/android/solutions).
|
||||
If the prebuilt maven packages are not sufficient, building the MediaPipe
|
||||
Android archive library locally by following these
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||||
[instructions](./android_archive_library.md).
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||||
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||||
## Build solution example apps in Android Studio
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||||
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||||
1. Open Android Studio Arctic Fox on Linux, macOS, or Windows.
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2. Import mediapipe/examples/android/solutions directory into Android Studio.
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||||
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||||

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||||
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||||
3. For Windows users, run `create_win_symlinks.bat` as administrator to create
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||||
res directory symlinks.
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||||
|
||||

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||||
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||||
4. Select "File" -> "Sync Project with Gradle Files" to sync project.
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||||
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||||
5. Run solution example app in Android Studio.
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||||
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||||

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||||
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||||
6. (Optional) Run solutions on CPU.
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||||
|
||||
MediaPipe solution example apps run the pipeline and the model inference on
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||||
GPU by default. If needed, for example to run the apps on Android Emulator,
|
||||
set the `RUN_ON_GPU` boolean variable to `false` in the app's
|
||||
MainActivity.java to run the pipeline and the model inference on CPU.
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||||
+158
-73
@@ -43,104 +43,189 @@ install --user six`.
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||||
|
||||
3. Install OpenCV and FFmpeg.
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||||
|
||||
Option 1. Use package manager tool to install the pre-compiled OpenCV
|
||||
libraries. FFmpeg will be installed via libopencv-video-dev.
|
||||
**Option 1**. Use package manager tool to install the pre-compiled OpenCV
|
||||
libraries. FFmpeg will be installed via `libopencv-video-dev`.
|
||||
|
||||
Note: Debian 9 and Ubuntu 16.04 provide OpenCV 2.4.9. You may want to take
|
||||
option 2 or 3 to install OpenCV 3 or above.
|
||||
OS | OpenCV
|
||||
-------------------- | ------
|
||||
Debian 9 (stretch) | 2.4
|
||||
Debian 10 (buster) | 3.2
|
||||
Debian 11 (bullseye) | 4.5
|
||||
Ubuntu 16.04 LTS | 2.4
|
||||
Ubuntu 18.04 LTS | 3.2
|
||||
Ubuntu 20.04 LTS | 4.2
|
||||
Ubuntu 20.04 LTS | 4.2
|
||||
Ubuntu 21.04 | 4.5
|
||||
|
||||
```bash
|
||||
$ sudo apt-get install libopencv-core-dev libopencv-highgui-dev \
|
||||
libopencv-calib3d-dev libopencv-features2d-dev \
|
||||
libopencv-imgproc-dev libopencv-video-dev
|
||||
$ sudo apt-get install -y \
|
||||
libopencv-core-dev \
|
||||
libopencv-highgui-dev \
|
||||
libopencv-calib3d-dev \
|
||||
libopencv-features2d-dev \
|
||||
libopencv-imgproc-dev \
|
||||
libopencv-video-dev
|
||||
```
|
||||
|
||||
Debian 9 and Ubuntu 18.04 install the packages in
|
||||
`/usr/lib/x86_64-linux-gnu`. MediaPipe's [`opencv_linux.BUILD`] and
|
||||
[`ffmpeg_linux.BUILD`] are configured for this library path. Ubuntu 20.04
|
||||
may install the OpenCV and FFmpeg packages in `/usr/local`, Please follow
|
||||
the option 3 below to modify the [`WORKSPACE`], [`opencv_linux.BUILD`] and
|
||||
[`ffmpeg_linux.BUILD`] files accordingly.
|
||||
|
||||
Moreover, for Nvidia Jetson and Raspberry Pi devices with ARM Ubuntu, the
|
||||
library path needs to be modified like the following:
|
||||
MediaPipe's [`opencv_linux.BUILD`] and [`WORKSPACE`] are already configured
|
||||
for OpenCV 2/3 and should work correctly on any architecture:
|
||||
|
||||
```bash
|
||||
sed -i "s/x86_64-linux-gnu/aarch64-linux-gnu/g" third_party/opencv_linux.BUILD
|
||||
# WORKSPACE
|
||||
new_local_repository(
|
||||
name = "linux_opencv",
|
||||
build_file = "@//third_party:opencv_linux.BUILD",
|
||||
path = "/usr",
|
||||
)
|
||||
|
||||
# opencv_linux.BUILD for OpenCV 2/3 installed from Debian package
|
||||
cc_library(
|
||||
name = "opencv",
|
||||
linkopts = [
|
||||
"-l:libopencv_core.so",
|
||||
"-l:libopencv_calib3d.so",
|
||||
"-l:libopencv_features2d.so",
|
||||
"-l:libopencv_highgui.so",
|
||||
"-l:libopencv_imgcodecs.so",
|
||||
"-l:libopencv_imgproc.so",
|
||||
"-l:libopencv_video.so",
|
||||
"-l:libopencv_videoio.so",
|
||||
],
|
||||
)
|
||||
```
|
||||
|
||||
Option 2. Run [`setup_opencv.sh`] to automatically build OpenCV from source
|
||||
and modify MediaPipe's OpenCV config.
|
||||
For OpenCV 4 you need to modify [`opencv_linux.BUILD`] taking into account
|
||||
current architecture:
|
||||
|
||||
Option 3. Follow OpenCV's
|
||||
```bash
|
||||
# WORKSPACE
|
||||
new_local_repository(
|
||||
name = "linux_opencv",
|
||||
build_file = "@//third_party:opencv_linux.BUILD",
|
||||
path = "/usr",
|
||||
)
|
||||
|
||||
# opencv_linux.BUILD for OpenCV 4 installed from Debian package
|
||||
cc_library(
|
||||
name = "opencv",
|
||||
hdrs = glob([
|
||||
# Uncomment according to your multiarch value (gcc -print-multiarch):
|
||||
# "include/aarch64-linux-gnu/opencv4/opencv2/cvconfig.h",
|
||||
# "include/arm-linux-gnueabihf/opencv4/opencv2/cvconfig.h",
|
||||
# "include/x86_64-linux-gnu/opencv4/opencv2/cvconfig.h",
|
||||
"include/opencv4/opencv2/**/*.h*",
|
||||
]),
|
||||
includes = [
|
||||
# Uncomment according to your multiarch value (gcc -print-multiarch):
|
||||
# "include/aarch64-linux-gnu/opencv4/",
|
||||
# "include/arm-linux-gnueabihf/opencv4/",
|
||||
# "include/x86_64-linux-gnu/opencv4/",
|
||||
"include/opencv4/",
|
||||
],
|
||||
linkopts = [
|
||||
"-l:libopencv_core.so",
|
||||
"-l:libopencv_calib3d.so",
|
||||
"-l:libopencv_features2d.so",
|
||||
"-l:libopencv_highgui.so",
|
||||
"-l:libopencv_imgcodecs.so",
|
||||
"-l:libopencv_imgproc.so",
|
||||
"-l:libopencv_video.so",
|
||||
"-l:libopencv_videoio.so",
|
||||
],
|
||||
)
|
||||
```
|
||||
|
||||
**Option 2**. Run [`setup_opencv.sh`] to automatically build OpenCV from
|
||||
source and modify MediaPipe's OpenCV config. This option will do all steps
|
||||
defined in Option 3 automatically.
|
||||
|
||||
**Option 3**. Follow OpenCV's
|
||||
[documentation](https://docs.opencv.org/3.4.6/d7/d9f/tutorial_linux_install.html)
|
||||
to manually build OpenCV from source code.
|
||||
|
||||
Note: You may need to modify [`WORKSPACE`], [`opencv_linux.BUILD`] and
|
||||
[`ffmpeg_linux.BUILD`] to point MediaPipe to your own OpenCV and FFmpeg
|
||||
libraries. For example if OpenCV and FFmpeg are both manually installed in
|
||||
"/usr/local/", you will need to update: (1) the "linux_opencv" and
|
||||
"linux_ffmpeg" new_local_repository rules in [`WORKSPACE`], (2) the "opencv"
|
||||
cc_library rule in [`opencv_linux.BUILD`], and (3) the "libffmpeg"
|
||||
cc_library rule in [`ffmpeg_linux.BUILD`]. These 3 changes are shown below:
|
||||
You may need to modify [`WORKSPACE`] and [`opencv_linux.BUILD`] to point
|
||||
MediaPipe to your own OpenCV libraries. Assume OpenCV would be installed to
|
||||
`/usr/local/` which is recommended by default.
|
||||
|
||||
OpenCV 2/3 setup:
|
||||
|
||||
```bash
|
||||
# WORKSPACE
|
||||
new_local_repository(
|
||||
name = "linux_opencv",
|
||||
build_file = "@//third_party:opencv_linux.BUILD",
|
||||
path = "/usr/local",
|
||||
name = "linux_opencv",
|
||||
build_file = "@//third_party:opencv_linux.BUILD",
|
||||
path = "/usr/local",
|
||||
)
|
||||
|
||||
# opencv_linux.BUILD for OpenCV 2/3 installed to /usr/local
|
||||
cc_library(
|
||||
name = "opencv",
|
||||
linkopts = [
|
||||
"-L/usr/local/lib",
|
||||
"-l:libopencv_core.so",
|
||||
"-l:libopencv_calib3d.so",
|
||||
"-l:libopencv_features2d.so",
|
||||
"-l:libopencv_highgui.so",
|
||||
"-l:libopencv_imgcodecs.so",
|
||||
"-l:libopencv_imgproc.so",
|
||||
"-l:libopencv_video.so",
|
||||
"-l:libopencv_videoio.so",
|
||||
],
|
||||
)
|
||||
```
|
||||
|
||||
OpenCV 4 setup:
|
||||
|
||||
```bash
|
||||
# WORKSPACE
|
||||
new_local_repository(
|
||||
name = "linux_ffmpeg",
|
||||
build_file = "@//third_party:ffmpeg_linux.BUILD",
|
||||
path = "/usr/local",
|
||||
name = "linux_opencv",
|
||||
build_file = "@//third_party:opencv_linux.BUILD",
|
||||
path = "/usr/local",
|
||||
)
|
||||
|
||||
# opencv_linux.BUILD for OpenCV 4 installed to /usr/local
|
||||
cc_library(
|
||||
name = "opencv",
|
||||
srcs = glob(
|
||||
[
|
||||
"lib/libopencv_core.so",
|
||||
"lib/libopencv_highgui.so",
|
||||
"lib/libopencv_imgcodecs.so",
|
||||
"lib/libopencv_imgproc.so",
|
||||
"lib/libopencv_video.so",
|
||||
"lib/libopencv_videoio.so",
|
||||
],
|
||||
),
|
||||
hdrs = glob([
|
||||
# For OpenCV 3.x
|
||||
"include/opencv2/**/*.h*",
|
||||
# For OpenCV 4.x
|
||||
# "include/opencv4/opencv2/**/*.h*",
|
||||
]),
|
||||
includes = [
|
||||
# For OpenCV 3.x
|
||||
"include/",
|
||||
# For OpenCV 4.x
|
||||
# "include/opencv4/",
|
||||
],
|
||||
linkstatic = 1,
|
||||
visibility = ["//visibility:public"],
|
||||
name = "opencv",
|
||||
hdrs = glob([
|
||||
"include/opencv4/opencv2/**/*.h*",
|
||||
]),
|
||||
includes = [
|
||||
"include/opencv4/",
|
||||
],
|
||||
linkopts = [
|
||||
"-L/usr/local/lib",
|
||||
"-l:libopencv_core.so",
|
||||
"-l:libopencv_calib3d.so",
|
||||
"-l:libopencv_features2d.so",
|
||||
"-l:libopencv_highgui.so",
|
||||
"-l:libopencv_imgcodecs.so",
|
||||
"-l:libopencv_imgproc.so",
|
||||
"-l:libopencv_video.so",
|
||||
"-l:libopencv_videoio.so",
|
||||
],
|
||||
)
|
||||
```
|
||||
|
||||
Current FFmpeg setup is defined in [`ffmpeg_linux.BUILD`] and should work
|
||||
for any architecture:
|
||||
|
||||
```bash
|
||||
# WORKSPACE
|
||||
new_local_repository(
|
||||
name = "linux_ffmpeg",
|
||||
build_file = "@//third_party:ffmpeg_linux.BUILD",
|
||||
path = "/usr"
|
||||
)
|
||||
|
||||
# ffmpeg_linux.BUILD for FFmpeg installed from Debian package
|
||||
cc_library(
|
||||
name = "libffmpeg",
|
||||
srcs = glob(
|
||||
[
|
||||
"lib/libav*.so",
|
||||
],
|
||||
),
|
||||
hdrs = glob(["include/libav*/*.h"]),
|
||||
includes = ["include"],
|
||||
linkopts = [
|
||||
"-lavcodec",
|
||||
"-lavformat",
|
||||
"-lavutil",
|
||||
],
|
||||
linkstatic = 1,
|
||||
visibility = ["//visibility:public"],
|
||||
name = "libffmpeg",
|
||||
linkopts = [
|
||||
"-l:libavcodec.so",
|
||||
"-l:libavformat.so",
|
||||
"-l:libavutil.so",
|
||||
],
|
||||
)
|
||||
```
|
||||
|
||||
|
||||
@@ -29,6 +29,16 @@ Solution | NPM Package | Example
|
||||
Click on a solution link above for more information, including API and code
|
||||
snippets.
|
||||
|
||||
### Supported plaforms:
|
||||
|
||||
| Browser | Platform | Notes |
|
||||
| ------- | ----------------------- | -------------------------------------- |
|
||||
| Chrome | Android / Windows / Mac | Pixel 4 and older unsupported. Fuschia |
|
||||
| | | unsupported. |
|
||||
| Chrome | iOS | Camera unavailable in Chrome on iOS. |
|
||||
| Safari | iPad/iPhone/Mac | iOS and Safari on iPad / iPhone / |
|
||||
| | | MacBook |
|
||||
|
||||
The quickest way to get acclimated is to look at the examples above. Each demo
|
||||
has a link to a [CodePen][codepen] so that you can edit the code and try it
|
||||
yourself. We have included a number of utility packages to help you get started:
|
||||
|
||||
Reference in New Issue
Block a user