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GitOrigin-RevId: d38dc934bcd08e03061c37d26d36da216456d10d
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MediaPipe Team
2020-06-11 00:10:39 -04:00
committed by chuoling
parent 59ee17c1f3
commit 67bd8a2bf0
27 changed files with 252 additions and 97 deletions
+14 -10
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@@ -23,7 +23,7 @@ nav_order: 2
MediaPipe recommends setting up Android SDK and NDK via Android Studio (and see
below for Android Studio setup). However, if you prefer using MediaPipe without
Android Studio, please run
[`setup_android_sdk_and_ndk.sh`](https://github.com/google/mediapipe/tree/master/setup_android_sdk_and_ndk.sh)
[`setup_android_sdk_and_ndk.sh`](https://github.com/google/mediapipe/blob/master/setup_android_sdk_and_ndk.sh)
to download and setup Android SDK and NDK before building any Android example
apps.
@@ -39,7 +39,7 @@ In order to use MediaPipe on earlier Android versions, MediaPipe needs to switch
to a lower Android API level. You can achieve this by specifying `api_level =
$YOUR_INTENDED_API_LEVEL` in android_ndk_repository() and/or
android_sdk_repository() in the
[`WORKSPACE`](https://github.com/google/mediapipe/tree/master/WORKSPACE) file.
[`WORKSPACE`](https://github.com/google/mediapipe/blob/master/WORKSPACE) file.
Please verify all the necessary packages are installed.
@@ -51,9 +51,13 @@ Please verify all the necessary packages are installed.
### Option 1: Build with Bazel in Command Line
Tip: You can run this
[script](https://github.com/google/mediapipe/blob/master/build_android_examples.sh)
to build (and install) all MediaPipe Android example apps.
1. To build an Android example app, build against the corresponding
`android_binary` build target. For instance, for
[MediaPipe Hand](../solutions/hand.md) the target is `handtrackinggpu` in
[MediaPipe Hands](../solutions/hands.md) the target is `handtrackinggpu` in
the
[BUILD](https://github.com/google/mediapipe/tree/master/mediapipe/examples/android/src/java/com/google/mediapipe/apps/handtrackinggpu/BUILD)
file:
@@ -65,7 +69,7 @@ Please verify all the necessary packages are installed.
bazel build -c opt --config=android_arm64 mediapipe/examples/android/src/java/com/google/mediapipe/apps/handtrackinggpu:handtrackinggpu
```
1. Install it on a device with:
2. Install it on a device with:
```bash
adb install bazel-bin/mediapipe/examples/android/src/java/com/google/mediapipe/apps/handtrackinggpu/handtrackinggpu.apk
@@ -149,8 +153,8 @@ app:
Note: Even after doing step 4, if you still see the error: `"no such package
'@androidsdk//': Either the path attribute of android_sdk_repository or the
ANDROID_HOME environment variable must be set."`, please modify the
[`WORKSPACE`](https://github.com/google/mediapipe/tree/master/WORKSPACE) file to point to your
SDK and NDK library locations, as below:
[`WORKSPACE`](https://github.com/google/mediapipe/blob/master/WORKSPACE)
file to point to your SDK and NDK library locations, as below:
```
android_sdk_repository(
@@ -229,12 +233,12 @@ app:
1. Modify the `bundle_id` field of the app's `ios_application` build target to
use your own identifier. For instance, for
[MediaPipe Hand](../solutions/hand.md), the `bundle_id` is in the
[MediaPipe Hands](../solutions/hands.md), the `bundle_id` is in the
`HandTrackingGpuApp` target in the
[BUILD](https://github.com/google/mediapipe/tree/master/mediapipe/examples/ios/handtrackinggpu/BUILD)
file.
2. Again using [MediaPipe Hand](../solutions/hand.md) for example, run:
2. Again using [MediaPipe Hands](../solutions/hands.md) for example, run:
```bash
bazel build -c opt --config=ios_arm64 mediapipe/examples/ios/handtrackinggpu:HandTrackingGpuApp
@@ -298,7 +302,7 @@ the previous section.
### Option 1: Running on CPU
1. To build, for example, [MediaPipe Hand](../solutions/hand.md), run:
1. To build, for example, [MediaPipe Hands](../solutions/hands.md), run:
```bash
bazel build -c opt --define MEDIAPIPE_DISABLE_GPU=1 mediapipe/examples/desktop/hand_tracking:hand_tracking_cpu
@@ -319,7 +323,7 @@ the previous section.
Note: This currently works only on Linux, and please first follow
[OpenGL ES Setup on Linux Desktop](./gpu_support.md#opengl-es-setup-on-linux-desktop).
1. To build, for example, [MediaPipe Hand](../solutions/hand.md), run:
1. To build, for example, [MediaPipe Hands](../solutions/hands.md), run:
```bash
bazel build -c opt --copt -DMESA_EGL_NO_X11_HEADERS --copt -DEGL_NO_X11 \
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@@ -140,6 +140,8 @@ apps, see these [instructions](./building_examples.md#ios).
## Installing on CentOS
**Disclaimer**: Running MediaPipe on CentOS is experimental.
1. Checkout MediaPipe repository.
```bash
@@ -668,8 +670,8 @@ This will use a Docker image that will isolate mediapipe's installation from the
docker run -i -t mediapipe:latest
``` -->
[`WORKSPACE`]: https://github.com/google/mediapipe/tree/master/WORKSPACE
[`WORKSPACE`]: https://github.com/google/mediapipe/blob/master/WORKSPACE
[`opencv_linux.BUILD`]: https://github.com/google/mediapipe/tree/master/third_party/opencv_linux.BUILD
[`opencv_macos.BUILD`]: https://github.com/google/mediapipe/tree/master/third_party/opencv_macos.BUILD
[`ffmpeg_macos.BUILD`]:https://github.com/google/mediapipe/tree/master/third_party/ffmpeg_macos.BUILD
[`setup_opencv.sh`]: https://github.com/google/mediapipe/tree/master/setup_opencv.sh
[`setup_opencv.sh`]: https://github.com/google/mediapipe/blob/master/setup_opencv.sh