Project import generated by Copybara.

GitOrigin-RevId: 1138530ad1578c5d6615b3e3d041775c75d310c4
This commit is contained in:
MediaPipe Team
2019-09-11 14:29:38 -07:00
committed by jqtang
parent 423c21b454
commit 61bc4556af
173 changed files with 1806 additions and 1824 deletions
@@ -213,7 +213,7 @@ REGISTER_CALCULATOR(ImageTransformationCalculator);
}
#if defined(__ANDROID__) || defined(__APPLE__) && !TARGET_OS_OSX
RETURN_IF_ERROR(GlCalculatorHelper::UpdateContract(cc));
MP_RETURN_IF_ERROR(GlCalculatorHelper::UpdateContract(cc));
#endif // __ANDROID__ || iOS
return ::mediapipe::OkStatus();
@@ -252,7 +252,7 @@ REGISTER_CALCULATOR(ImageTransformationCalculator);
if (use_gpu_) {
#if defined(__ANDROID__) || defined(__APPLE__) && !TARGET_OS_OSX
// Let the helper access the GL context information.
RETURN_IF_ERROR(helper_.Open(cc));
MP_RETURN_IF_ERROR(helper_.Open(cc));
#else
RET_CHECK_FAIL() << "GPU processing is for Android and iOS only.";
#endif // __ANDROID__ || iOS
@@ -398,7 +398,7 @@ REGISTER_CALCULATOR(ImageTransformationCalculator);
input.format() == GpuBufferFormat::kBiPlanar420YpCbCr8FullRange) {
if (!yuv_renderer_) {
yuv_renderer_ = absl::make_unique<QuadRenderer>();
RETURN_IF_ERROR(
MP_RETURN_IF_ERROR(
yuv_renderer_->GlSetup(::mediapipe::kYUV2TexToRGBFragmentShader,
{"video_frame_y", "video_frame_uv"}));
}
@@ -412,7 +412,7 @@ REGISTER_CALCULATOR(ImageTransformationCalculator);
if (src1.target() == GL_TEXTURE_EXTERNAL_OES) {
if (!ext_rgb_renderer_) {
ext_rgb_renderer_ = absl::make_unique<QuadRenderer>();
RETURN_IF_ERROR(ext_rgb_renderer_->GlSetup(
MP_RETURN_IF_ERROR(ext_rgb_renderer_->GlSetup(
::mediapipe::kBasicTexturedFragmentShaderOES, {"video_frame"}));
}
renderer = ext_rgb_renderer_.get();
@@ -421,7 +421,7 @@ REGISTER_CALCULATOR(ImageTransformationCalculator);
{
if (!rgb_renderer_) {
rgb_renderer_ = absl::make_unique<QuadRenderer>();
RETURN_IF_ERROR(rgb_renderer_->GlSetup());
MP_RETURN_IF_ERROR(rgb_renderer_->GlSetup());
}
renderer = rgb_renderer_.get();
}
@@ -446,7 +446,7 @@ REGISTER_CALCULATOR(ImageTransformationCalculator);
glActiveTexture(GL_TEXTURE1);
glBindTexture(src1.target(), src1.name());
RETURN_IF_ERROR(renderer->GlRender(
MP_RETURN_IF_ERROR(renderer->GlRender(
src1.width(), src1.height(), dst.width(), dst.height(), scale_mode,
rotation, options_.flip_horizontally(), options_.flip_vertically(),
/*flip_texture=*/false));