Project import generated by Copybara.
GitOrigin-RevId: 1e13be30e2c6838d4a2ff768a39c414bc80534bb
This commit is contained in:
committed by
Sebastian Schmidt
parent
63e679d99c
commit
4dc4b19ddb
@@ -18,12 +18,16 @@ licenses(["notice"])
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package(default_visibility = ["//visibility:public"])
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# This is a protobuf alias.
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mediapipe_proto_library(
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name = "gl_animation_overlay_calculator_proto",
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srcs = ["gl_animation_overlay_calculator.proto"],
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visibility = ["//visibility:public"],
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exports = [
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"//mediapipe/gpu:gl_animation_overlay_calculator_proto",
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],
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deps = [
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"//mediapipe/framework:calculator_proto",
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"//mediapipe/gpu:gl_animation_overlay_calculator_proto",
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],
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)
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+3
-38
@@ -1,41 +1,6 @@
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// Copyright 2019 The MediaPipe Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Generated by mediapipe_proto_alias().
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syntax = "proto2";
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package mediapipe;
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package dummy;
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import "mediapipe/framework/calculator.proto";
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message GlAnimationOverlayCalculatorOptions {
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extend CalculatorOptions {
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optional GlAnimationOverlayCalculatorOptions ext = 174760573;
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}
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// Default aspect ratio of rendering target width over height.
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// This specific value is for 3:4 view. Do not change this default value.
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optional float aspect_ratio = 1 [default = 0.75];
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// Default vertical field of view in degrees. This specific default value
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// is arbitrary. Do not change this default value. If you want to use
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// a different vertical_fov_degrees, set it in the options.
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optional float vertical_fov_degrees = 2 [default = 70.0];
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// Perspective projection matrix z-clipping near plane value.
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optional float z_clipping_plane_near = 3 [default = 0.1];
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// Perspective projection matrix z-clipping far plane value.
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optional float z_clipping_plane_far = 4 [default = 1000.0];
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// Speed at which to play the animation (in frames per second).
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optional float animation_speed_fps = 5 [default = 25.0];
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}
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import public "mediapipe/gpu/gl_animation_overlay_calculator.proto";
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