Project import generated by Copybara.

GitOrigin-RevId: 1e13be30e2c6838d4a2ff768a39c414bc80534bb
This commit is contained in:
MediaPipe Team
2022-09-06 21:46:17 +00:00
committed by Sebastian Schmidt
parent 63e679d99c
commit 4dc4b19ddb
639 changed files with 71327 additions and 2078 deletions
@@ -18,12 +18,16 @@ licenses(["notice"])
package(default_visibility = ["//visibility:public"])
# This is a protobuf alias.
mediapipe_proto_library(
name = "gl_animation_overlay_calculator_proto",
srcs = ["gl_animation_overlay_calculator.proto"],
visibility = ["//visibility:public"],
exports = [
"//mediapipe/gpu:gl_animation_overlay_calculator_proto",
],
deps = [
"//mediapipe/framework:calculator_proto",
"//mediapipe/gpu:gl_animation_overlay_calculator_proto",
],
)
@@ -1,41 +1,6 @@
// Copyright 2019 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Generated by mediapipe_proto_alias().
syntax = "proto2";
package mediapipe;
package dummy;
import "mediapipe/framework/calculator.proto";
message GlAnimationOverlayCalculatorOptions {
extend CalculatorOptions {
optional GlAnimationOverlayCalculatorOptions ext = 174760573;
}
// Default aspect ratio of rendering target width over height.
// This specific value is for 3:4 view. Do not change this default value.
optional float aspect_ratio = 1 [default = 0.75];
// Default vertical field of view in degrees. This specific default value
// is arbitrary. Do not change this default value. If you want to use
// a different vertical_fov_degrees, set it in the options.
optional float vertical_fov_degrees = 2 [default = 70.0];
// Perspective projection matrix z-clipping near plane value.
optional float z_clipping_plane_near = 3 [default = 0.1];
// Perspective projection matrix z-clipping far plane value.
optional float z_clipping_plane_far = 4 [default = 1000.0];
// Speed at which to play the animation (in frames per second).
optional float animation_speed_fps = 5 [default = 25.0];
}
import public "mediapipe/gpu/gl_animation_overlay_calculator.proto";