Allow conversion of GlTextureBuffer to CVPixelBufferRef
This means that, if an iOS application sends in a GlTextureBuffer but expects a CVPixelBufferRef as output, everything will work even if the graph just forwards the same input. Also, access by Metal calculators will also work transparently. PiperOrigin-RevId: 488812748
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Copybara-Service
parent
fe66de3714
commit
4c874fe4cd
+26
-1
@@ -226,7 +226,13 @@ cc_library(
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# depend on having an indirect image_frame dependency, need to be
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# fixed first.
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"//mediapipe/framework/formats:image_frame",
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],
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] + select({
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"//conditions:default": [],
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":platform_ios_with_gpu": [
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":gl_texture_util",
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":gpu_buffer_storage_cv_pixel_buffer",
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],
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}),
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)
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cc_library(
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@@ -344,6 +350,25 @@ cc_library(
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],
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)
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mediapipe_cc_test(
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name = "gpu_buffer_storage_cv_pixel_buffer_test",
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size = "small",
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timeout = "moderate",
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srcs = ["gpu_buffer_storage_cv_pixel_buffer_test.cc"],
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platforms = ["ios"],
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deps = [
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":gl_texture_buffer",
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":gl_texture_util",
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":gpu_buffer",
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":gpu_buffer_storage_cv_pixel_buffer",
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":gpu_test_base",
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"//mediapipe/framework/port:gtest_main",
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"//mediapipe/framework/tool:test_util",
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"//mediapipe/objc:util",
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"@com_google_absl//absl/strings",
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],
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)
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cc_library(
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name = "cv_texture_cache_manager",
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srcs = ["cv_texture_cache_manager.cc"],
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