Add build system for Halide and expose FrameBufferUtils.
PiperOrigin-RevId: 515304264
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# Copyright 2023 The MediaPipe Authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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load("@halide//:halide.bzl", "halide_language_copts")
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licenses(["notice"])
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package(
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default_visibility = ["//visibility:public"],
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)
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cc_library(
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name = "language",
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hdrs = ["include/Halide.h"],
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copts = halide_language_copts(),
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includes = ["include"],
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deps = [
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":runtime",
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],
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)
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cc_library(
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name = "runtime",
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hdrs = glob([
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"include/HalideRuntime*.h",
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"include/HalideBuffer*.h",
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]),
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includes = ["include"],
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)
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cc_library(
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name = "lib_halide_static",
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srcs = select({
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"@mediapipe//mediapipe:windows": [
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"lib/Release/Halide.lib",
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"bin/Release/Halide.dll",
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],
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"//conditions:default": [
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"lib/libHalide.a",
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],
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}),
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visibility = ["//visibility:private"],
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)
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cc_library(
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name = "gengen",
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srcs = [
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"share/Halide/tools/GenGen.cpp",
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],
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includes = [
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"include",
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"share/Halide/tools",
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],
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visibility = ["//visibility:public"],
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deps = [
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":language",
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":lib_halide_static",
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],
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)
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