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GitOrigin-RevId: d073f8e21be2fcc0e503cb97c6695078b6b75310
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MediaPipe Team
2021-02-27 03:30:05 -05:00
committed by chuoling
parent 39309bedba
commit 350fbb2100
755 changed files with 16391 additions and 11075 deletions
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@@ -117,6 +117,25 @@ Please first see general instructions for
* Android target (or download prebuilt [ARM64 APK](https://drive.google.com/file/d/1KnaBBoKpCHR73nOBJ4fL_YdWVTAcwe6L/view?usp=sharing)):
[`mediapipe/examples/android/src/java/com/google/mediapipe/apps/instantmotiontracking:instantmotiontracking`](https://github.com/google/mediapipe/tree/master/mediapipe/examples/android/src/java/com/google/mediapipe/apps/instantmotiontracking/BUILD)
* Assets rendered by the [GlAnimationOverlayCalculator](https://github.com/google/mediapipe/tree/master/mediapipe/graphs/object_detection_3d/calculators/gl_animation_overlay_calculator.cc) must be preprocessed into an OpenGL-ready custom .uuu format. This can be done
for user assets as follows:
> First run
>
> ```shell
> ./mediapipe/graphs/object_detection_3d/obj_parser/obj_cleanup.sh [INPUT_DIR] [INTERMEDIATE_OUTPUT_DIR]
> ```
> and then run
>
> ```build
> bazel run -c opt mediapipe/graphs/object_detection_3d/obj_parser:ObjParser -- input_dir=[INTERMEDIATE_OUTPUT_DIR] output_dir=[OUTPUT_DIR]
> ```
> INPUT_DIR should be the folder with initial asset .obj files to be processed,
> and OUTPUT_DIR is the folder where the processed asset .uuu file will be placed.
>
> Note: ObjParser combines all .obj files found in the given directory into a
> single .uuu animation file, using the order given by sorting the filenames alphanumerically. Also the ObjParser directory inputs must be given as
> absolute paths, not relative paths. See parser utility library at [`mediapipe/graphs/object_detection_3d/obj_parser/`](https://github.com/google/mediapipe/tree/master/mediapipe/graphs/object_detection_3d/obj_parser/) for more details.
## Resources
* Google Developers Blog: