Project import generated by Copybara.
GitOrigin-RevId: d073f8e21be2fcc0e503cb97c6695078b6b75310
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@@ -117,6 +117,25 @@ Please first see general instructions for
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* Android target (or download prebuilt [ARM64 APK](https://drive.google.com/file/d/1KnaBBoKpCHR73nOBJ4fL_YdWVTAcwe6L/view?usp=sharing)):
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[`mediapipe/examples/android/src/java/com/google/mediapipe/apps/instantmotiontracking:instantmotiontracking`](https://github.com/google/mediapipe/tree/master/mediapipe/examples/android/src/java/com/google/mediapipe/apps/instantmotiontracking/BUILD)
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* Assets rendered by the [GlAnimationOverlayCalculator](https://github.com/google/mediapipe/tree/master/mediapipe/graphs/object_detection_3d/calculators/gl_animation_overlay_calculator.cc) must be preprocessed into an OpenGL-ready custom .uuu format. This can be done
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for user assets as follows:
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> First run
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>
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> ```shell
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> ./mediapipe/graphs/object_detection_3d/obj_parser/obj_cleanup.sh [INPUT_DIR] [INTERMEDIATE_OUTPUT_DIR]
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> ```
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> and then run
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>
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> ```build
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> bazel run -c opt mediapipe/graphs/object_detection_3d/obj_parser:ObjParser -- input_dir=[INTERMEDIATE_OUTPUT_DIR] output_dir=[OUTPUT_DIR]
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> ```
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> INPUT_DIR should be the folder with initial asset .obj files to be processed,
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> and OUTPUT_DIR is the folder where the processed asset .uuu file will be placed.
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>
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> Note: ObjParser combines all .obj files found in the given directory into a
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> single .uuu animation file, using the order given by sorting the filenames alphanumerically. Also the ObjParser directory inputs must be given as
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> absolute paths, not relative paths. See parser utility library at [`mediapipe/graphs/object_detection_3d/obj_parser/`](https://github.com/google/mediapipe/tree/master/mediapipe/graphs/object_detection_3d/obj_parser/) for more details.
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## Resources
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* Google Developers Blog:
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