Project import generated by Copybara.

GitOrigin-RevId: d073f8e21be2fcc0e503cb97c6695078b6b75310
This commit is contained in:
MediaPipe Team
2021-02-27 03:30:05 -05:00
committed by chuoling
parent 39309bedba
commit 350fbb2100
755 changed files with 16391 additions and 11075 deletions
+22 -22
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@@ -67,26 +67,26 @@ class CalculatorBase {
// The subclasses of CalculatorBase must implement GetContract.
// ...
static ::MediaPipe::Status GetContract(CalculatorContract* cc);
static absl::Status GetContract(CalculatorContract* cc);
// Open is called before any Process() calls, on a freshly constructed
// calculator. Subclasses may override this method to perform necessary
// setup, and possibly output Packets and/or set output streams' headers.
// ...
virtual ::MediaPipe::Status Open(CalculatorContext* cc) {
return ::MediaPipe::OkStatus();
virtual absl::Status Open(CalculatorContext* cc) {
return absl::OkStatus();
}
// Processes the incoming inputs. May call the methods on cc to access
// inputs and produce outputs.
// ...
virtual ::MediaPipe::Status Process(CalculatorContext* cc) = 0;
virtual absl::Status Process(CalculatorContext* cc) = 0;
// Is called if Open() was called and succeeded. Is called either
// immediately after processing is complete or after a graph run has ended
// (if an error occurred in the graph). ...
virtual ::MediaPipe::Status Close(CalculatorContext* cc) {
return ::MediaPipe::OkStatus();
virtual absl::Status Close(CalculatorContext* cc) {
return absl::OkStatus();
}
...
@@ -199,7 +199,7 @@ name and index number. In the function below input are output are identified:
// c++ Code snippet describing the SomeAudioVideoCalculator GetContract() method
class SomeAudioVideoCalculator : public CalculatorBase {
public:
static ::mediapipe::Status GetContract(CalculatorContract* cc) {
static absl::Status GetContract(CalculatorContract* cc) {
cc->Inputs().Index(0).SetAny();
// SetAny() is used to specify that whatever the type of the
// stream is, it's acceptable. This does not mean that any
@@ -209,13 +209,13 @@ class SomeAudioVideoCalculator : public CalculatorBase {
cc->Outputs().Tag("VIDEO").Set<ImageFrame>();
cc->Outputs().Get("AUDIO", 0).Set<Matrix>();
cc->Outputs().Get("AUDIO", 1).Set<Matrix>();
return ::mediapipe::OkStatus();
return absl::OkStatus();
}
```
## Processing
`Process()` called on a non-source node must return `::mediapipe::OkStatus()` to
`Process()` called on a non-source node must return `absl::OkStatus()` to
indicate that all went well, or any other status code to signal an error
If a non-source calculator returns `tool::StatusStop()`, then this signals the
@@ -224,12 +224,12 @@ input streams will be closed (and remaining Packets will propagate through the
graph).
A source node in a graph will continue to have `Process()` called on it as long
as it returns `::mediapipe::OkStatus(`). To indicate that there is no more data
to be generated return `tool::StatusStop()`. Any other status indicates an error
has occurred.
as it returns `absl::OkStatus(`). To indicate that there is no more data to be
generated return `tool::StatusStop()`. Any other status indicates an error has
occurred.
`Close()` returns `::mediapipe::OkStatus()` to indicate success. Any other
status indicates a failure.
`Close()` returns `absl::OkStatus()` to indicate success. Any other status
indicates a failure.
Here is the basic `Process()` function. It uses the `Input()` method (which can
be used only if the calculator has a single input) to request its input data. It
@@ -238,13 +238,13 @@ and does the calculations. When done it releases the pointer when adding it to
the output stream.
```c++
::util::Status MyCalculator::Process() {
absl::Status MyCalculator::Process() {
const Matrix& input = Input()->Get<Matrix>();
std::unique_ptr<Matrix> output(new Matrix(input.rows(), input.cols()));
// do your magic here....
// output->row(n) = ...
Output()->Add(output.release(), InputTimestamp());
return ::mediapipe::OkStatus();
return absl::OkStatus();
}
```
@@ -312,7 +312,7 @@ namespace mediapipe {
//
class PacketClonerCalculator : public CalculatorBase {
public:
static ::mediapipe::Status GetContract(CalculatorContract* cc) {
static absl::Status GetContract(CalculatorContract* cc) {
const int tick_signal_index = cc->Inputs().NumEntries() - 1;
// cc->Inputs().NumEntries() returns the number of input streams
// for the PacketClonerCalculator
@@ -322,10 +322,10 @@ class PacketClonerCalculator : public CalculatorBase {
cc->Outputs().Index(i).SetSameAs(&cc->Inputs().Index(i));
}
cc->Inputs().Index(tick_signal_index).SetAny();
return ::mediapipe::OkStatus();
return absl::OkStatus();
}
::mediapipe::Status Open(CalculatorContext* cc) final {
absl::Status Open(CalculatorContext* cc) final {
tick_signal_index_ = cc->Inputs().NumEntries() - 1;
current_.resize(tick_signal_index_);
// Pass along the header for each stream if present.
@@ -336,10 +336,10 @@ class PacketClonerCalculator : public CalculatorBase {
// the header for the input stream of index i
}
}
return ::mediapipe::OkStatus();
return absl::OkStatus();
}
::mediapipe::Status Process(CalculatorContext* cc) final {
absl::Status Process(CalculatorContext* cc) final {
// Store input signals.
for (int i = 0; i < tick_signal_index_; ++i) {
if (!cc->Inputs().Index(i).Value().IsEmpty()) {
@@ -364,7 +364,7 @@ class PacketClonerCalculator : public CalculatorBase {
}
}
}
return ::mediapipe::OkStatus();
return absl::OkStatus();
}
private:
+7 -7
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@@ -66,10 +66,10 @@ calculator derived from base class GlSimpleCalculator. The GPU calculator
// See GlSimpleCalculator for inputs, outputs and input side packets.
class LuminanceCalculator : public GlSimpleCalculator {
public:
::mediapipe::Status GlSetup() override;
::mediapipe::Status GlRender(const GlTexture& src,
const GlTexture& dst) override;
::mediapipe::Status GlTeardown() override;
absl::Status GlSetup() override;
absl::Status GlRender(const GlTexture& src,
const GlTexture& dst) override;
absl::Status GlTeardown() override;
private:
GLuint program_ = 0;
@@ -77,8 +77,8 @@ class LuminanceCalculator : public GlSimpleCalculator {
};
REGISTER_CALCULATOR(LuminanceCalculator);
::mediapipe::Status LuminanceCalculator::GlRender(const GlTexture& src,
const GlTexture& dst) {
absl::Status LuminanceCalculator::GlRender(const GlTexture& src,
const GlTexture& dst) {
static const GLfloat square_vertices[] = {
-1.0f, -1.0f, // bottom left
1.0f, -1.0f, // bottom right
@@ -128,7 +128,7 @@ REGISTER_CALCULATOR(LuminanceCalculator);
glDeleteVertexArrays(1, &vao);
glDeleteBuffers(2, vbo);
return ::mediapipe::OkStatus();
return absl::OkStatus();
}
```
+6 -6
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@@ -219,23 +219,23 @@ packet timestamps 0, 1, 2, 3, ...
```c++
class UnitDelayCalculator : public Calculator {
public:
 static ::util::Status FillExpectations(
 static absl::Status FillExpectations(
     const CalculatorOptions& extendable_options, PacketTypeSet* inputs,
     PacketTypeSet* outputs, PacketTypeSet* input_side_packets) {
   inputs->Index(0)->Set<int>("An integer.");
   outputs->Index(0)->Set<int>("The input delayed by one time unit.");
   return ::mediapipe::OkStatus();
   return absl::OkStatus();
 }
 ::util::Status Open() final {
 absl::Status Open() final {
   Output()->Add(new int(0), Timestamp(0));
   return ::mediapipe::OkStatus();
   return absl::OkStatus();
 }
 ::util::Status Process() final {
 absl::Status Process() final {
   const Packet& packet = Input()->Value();
   Output()->AddPacket(packet.At(packet.Timestamp().NextAllowedInStream()));
   return ::mediapipe::OkStatus();
   return absl::OkStatus();
 }
};
```
@@ -45,7 +45,8 @@ each project.
2. Run the Bazel build command to generate the AAR.
```bash
bazel build -c opt --host_crosstool_top=@bazel_tools//tools/cpp:toolchain --fat_apk_cpu=arm64-v8a,armeabi-v7a \
bazel build -c opt --host_crosstool_top=@bazel_tools//tools/cpp:toolchain \
--fat_apk_cpu=arm64-v8a,armeabi-v7a --strip=ALWAYS \
//path/to/the/aar/build/file:aar_name
```
@@ -86,16 +87,14 @@ each project.
Build the MediaPipe binary graph and copy the assets into
app/src/main/assets, e.g., for the face detection graph, you need to build
and copy
[the binary graph](https://github.com/google/mediapipe/blob/master/mediapipe/examples/android/src/java/com/google/mediapipe/apps/facedetectiongpu/BUILD#L41),
[the tflite model](https://github.com/google/mediapipe/tree/master/mediapipe/models/face_detection_front.tflite),
[the binary graph](https://github.com/google/mediapipe/blob/master/mediapipe/examples/android/src/java/com/google/mediapipe/apps/facedetectiongpu/BUILD#L41)
and
[the label map](https://github.com/google/mediapipe/blob/master/mediapipe/models/face_detection_front_labelmap.txt).
[the face detection tflite model](https://github.com/google/mediapipe/tree/master/mediapipe/modules/face_detection/face_detection_front.tflite).
```bash
bazel build -c opt mediapipe/mediapipe/graphs/face_detection:mobile_gpu_binary_graph
cp bazel-bin/mediapipe/graphs/face_detection/mobile_gpu.binarypb /path/to/your/app/src/main/assets/
cp mediapipe/models/face_detection_front.tflite /path/to/your/app/src/main/assets/
cp mediapipe/models/face_detection_front_labelmap.txt /path/to/your/app/src/main/assets/
cp mediapipe/modules/face_detection/face_detection_front.tflite /path/to/your/app/src/main/assets/
```
![Screenshot](../images/mobile/assets_location.png)
+1 -1
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@@ -59,7 +59,7 @@ node: {
output_stream: "luma_video"
}
# Applies the Sobel filter to luminance images sotred in RGB format.
# Applies the Sobel filter to luminance images stored in RGB format.
node: {
calculator: "SobelEdgesCalculator"
input_stream: "luma_video"
+1 -1
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@@ -44,7 +44,7 @@ nav_order: 1
`PrintHelloWorld()` function, defined in a [`CalculatorGraphConfig`] proto.
```C++
::mediapipe::Status PrintHelloWorld() {
absl::Status PrintHelloWorld() {
// Configures a simple graph, which concatenates 2 PassThroughCalculators.
CalculatorGraphConfig config = ParseTextProtoOrDie<CalculatorGraphConfig>(R"(
input_stream: "in"
+6 -2
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@@ -492,6 +492,9 @@ in our app:
if (![self.mediapipeGraph startWithError:&error]) {
NSLog(@"Failed to start graph: %@", error);
}
else if (![self.mediapipeGraph waitUntilIdleWithError:&error]) {
NSLog(@"Failed to complete graph initial run: %@", error);
}
dispatch_async(_videoQueue, ^{
[_cameraSource start];
@@ -500,8 +503,9 @@ in our app:
}];
```
Note: It is important to start the graph before starting the camera, so that the
graph is ready to process frames as soon as the camera starts sending them.
Note: It is important to start the graph before starting the camera and wait
until completion, so that the graph is ready to process frames as soon as the
camera starts sending them.
Earlier, when we received frames from the camera in the `processVideoFrame`
function, we displayed them in the `_liveView` using the `_renderer`. Now, we
+7 -1
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@@ -19,9 +19,10 @@ MediaPipe currently offers the following solutions:
Solution | NPM Package | Example
----------------- | ----------------------------- | -------
[Face Mesh][F-pg] | [@mediapipe/face_mesh][F-npm] | [mediapipe.dev/demo/face_mesh][F-demo]
[Face Detection][Fd-pg] | [@mediapipe/face_detection][Fd-npm] | [mediapipe.dev/demo/face_detection][Fd-demo]
[Hands][H-pg] | [@mediapipe/hands][H-npm] | [mediapipe.dev/demo/hands][H-demo]
[Pose][P-pg] | [@mediapipe/pose][P-npm] | [mediapipe.dev/demo/pose][P-demo]
[Holistic][Ho-pg] | [@mediapipe/holistic][Ho-npm] | [mediapipe.dev/demo/holistic][Ho-demo]
[Pose][P-pg] | [@mediapipe/pose][P-npm] | [mediapipe.dev/demo/pose][P-demo]
Click on a solution link above for more information, including API and code
snippets.
@@ -63,10 +64,12 @@ affecting your work, restrict your request to a `<minor>` number. e.g.,
[Ho-pg]: ../solutions/holistic#javascript-solution-api
[F-pg]: ../solutions/face_mesh#javascript-solution-api
[Fd-pg]: ../solutions/face_detection#javascript-solution-api
[H-pg]: ../solutions/hands#javascript-solution-api
[P-pg]: ../solutions/pose#javascript-solution-api
[Ho-npm]: https://www.npmjs.com/package/@mediapipe/holistic
[F-npm]: https://www.npmjs.com/package/@mediapipe/face_mesh
[Fd-npm]: https://www.npmjs.com/package/@mediapipe/face_detection
[H-npm]: https://www.npmjs.com/package/@mediapipe/hands
[P-npm]: https://www.npmjs.com/package/@mediapipe/pose
[draw-npm]: https://www.npmjs.com/package/@mediapipe/pose
@@ -74,14 +77,17 @@ affecting your work, restrict your request to a `<minor>` number. e.g.,
[ctrl-npm]: https://www.npmjs.com/package/@mediapipe/pose
[Ho-jsd]: https://www.jsdelivr.com/package/npm/@mediapipe/holistic
[F-jsd]: https://www.jsdelivr.com/package/npm/@mediapipe/face_mesh
[Fd-jsd]: https://www.jsdelivr.com/package/npm/@mediapipe/face_detection
[H-jsd]: https://www.jsdelivr.com/package/npm/@mediapipe/hands
[P-jsd]: https://www.jsdelivr.com/package/npm/@mediapipe/pose
[Ho-pen]: https://code.mediapipe.dev/codepen/holistic
[F-pen]: https://code.mediapipe.dev/codepen/face_mesh
[Fd-pen]: https://code.mediapipe.dev/codepen/face_detection
[H-pen]: https://code.mediapipe.dev/codepen/hands
[P-pen]: https://code.mediapipe.dev/codepen/pose
[Ho-demo]: https://mediapipe.dev/demo/holistic
[F-demo]: https://mediapipe.dev/demo/face_mesh
[Fd-demo]: https://mediapipe.dev/demo/face_detection
[H-demo]: https://mediapipe.dev/demo/hands
[P-demo]: https://mediapipe.dev/demo/pose
[npm]: https://www.npmjs.com/package/@mediapipe
+8 -2
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@@ -45,17 +45,23 @@ Tip: Use command `deactivate` to later exit the Python virtual environment.
To learn more about configuration options and usage examples, please find
details in each solution via the links below:
* [MediaPipe Face Detection](../solutions/face_detection#python-solution-api)
* [MediaPipe Face Mesh](../solutions/face_mesh#python-solution-api)
* [MediaPipe Hands](../solutions/hands#python-solution-api)
* [MediaPipe Pose](../solutions/pose#python-solution-api)
* [MediaPipe Holistic](../solutions/holistic#python-solution-api)
* [MediaPipe Objectron](../solutions/objectron#python-solution-api)
* [MediaPipe Pose](../solutions/pose#python-solution-api)
## MediaPipe on Google Colab
* [MediaPipe Face Detection Colab](https://mediapipe.page.link/face_detection_py_colab)
* [MediaPipe Face Mesh Colab](https://mediapipe.page.link/face_mesh_py_colab)
* [MediaPipe Hands Colab](https://mediapipe.page.link/hands_py_colab)
* [MediaPipe Pose Colab](https://mediapipe.page.link/pose_py_colab)
* [MediaPipe Holistic Colab](https://mediapipe.page.link/holistic_py_colab)
* [MediaPipe Objectron Colab](https://mediapipe.page.link/objectron_py_colab)
* [MediaPipe Pose Colab](https://mediapipe.page.link/pose_py_colab)
* [MediaPipe Pose Classification Colab (Basic)](https://mediapipe.page.link/pose_classification_basic)
* [MediaPipe Pose Classification Colab (Extended)](https://mediapipe.page.link/pose_classification_extended)
## MediaPipe Python Framework
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+2 -2
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@@ -34,7 +34,7 @@ Hair Segmentation
[]() | [Android](https://google.github.io/mediapipe/getting_started/android) | [iOS](https://google.github.io/mediapipe/getting_started/ios) | [C++](https://google.github.io/mediapipe/getting_started/cpp) | [Python](https://google.github.io/mediapipe/getting_started/python) | [JS](https://google.github.io/mediapipe/getting_started/javascript) | [Coral](https://github.com/google/mediapipe/tree/master/mediapipe/examples/coral/README.md)
:---------------------------------------------------------------------------------------- | :-------------------------------------------------------------: | :-----------------------------------------------------: | :-----------------------------------------------------: | :-----------------------------------------------------------: | :-----------------------------------------------------------: | :--------------------------------------------------------------------:
[Face Detection](https://google.github.io/mediapipe/solutions/face_detection) | ✅ | ✅ | ✅ | | | ✅
[Face Detection](https://google.github.io/mediapipe/solutions/face_detection) | ✅ | ✅ | ✅ | | | ✅
[Face Mesh](https://google.github.io/mediapipe/solutions/face_mesh) | ✅ | ✅ | ✅ | ✅ | ✅ |
[Iris](https://google.github.io/mediapipe/solutions/iris) | ✅ | ✅ | ✅ | | |
[Hands](https://google.github.io/mediapipe/solutions/hands) | ✅ | ✅ | ✅ | ✅ | ✅ |
@@ -44,7 +44,7 @@ Hair Segmentation
[Object Detection](https://google.github.io/mediapipe/solutions/object_detection) | ✅ | ✅ | ✅ | | | ✅
[Box Tracking](https://google.github.io/mediapipe/solutions/box_tracking) | ✅ | ✅ | ✅ | | |
[Instant Motion Tracking](https://google.github.io/mediapipe/solutions/instant_motion_tracking) | ✅ | | | | |
[Objectron](https://google.github.io/mediapipe/solutions/objectron) | ✅ | | | | |
[Objectron](https://google.github.io/mediapipe/solutions/objectron) | ✅ | | | | |
[KNIFT](https://google.github.io/mediapipe/solutions/knift) | ✅ | | | | |
[AutoFlip](https://google.github.io/mediapipe/solutions/autoflip) | | | ✅ | | |
[MediaSequence](https://google.github.io/mediapipe/solutions/media_sequence) | | | ✅ | | |
+165
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@@ -39,6 +39,169 @@ section.
![face_detection_android_gpu.gif](../images/mobile/face_detection_android_gpu.gif)
## Solution APIs
### Configuration Options
Naming style and availability may differ slightly across platforms/languages.
#### min_detection_confidence
Minimum confidence value (`[0.0, 1.0]`) from the face detection model for the
detection to be considered successful. Default to `0.5`.
### Output
Naming style may differ slightly across platforms/languages.
#### detections
Collection of detected faces, where each face is represented as a detection
proto message that contains a bounding box and 6 key points (right eye, left
eye, nose tip, mouth center, right ear tragion, and left ear tragion). The
bounding box is composed of `xmin` and `width` (both normalized to `[0.0, 1.0]`
by the image width) and `ymin` and `height` (both normalized to `[0.0, 1.0]` by
the image height). Each key point is composed of `x` and `y`, which are
normalized to `[0.0, 1.0]` by the image width and height respectively.
### Python Solution API
Please first follow general [instructions](../getting_started/python.md) to
install MediaPipe Python package, then learn more in the companion
[Python Colab](#resources) and the following usage example.
Supported configuration options:
* [min_detection_confidence](#min_detection_confidence)
```python
import cv2
import mediapipe as mp
mp_face_detction = mp.solutions.face_detection
# For static images:
with mp_face_detection.FaceDetection(
min_detection_confidence=0.5) as face_detection:
for idx, file in enumerate(file_list):
image = cv2.imread(file)
# Convert the BGR image to RGB and process it with MediaPipe Face Detection.
results = face_detection.process(cv2.cvtColor(image, cv2.COLOR_BGR2RGB))
# Draw face detections of each face.
if not results.detections:
continue
annotated_image = image.copy()
for detection in results.detections:
print('Nose tip:')
print(mp_face_detection.get_key_point(
detection, mp_face_detection.FaceKeyPoint.NOSE_TIP))
mp_drawing.draw_detection(annotated_image, detection)
cv2.imwrite('/tmp/annotated_image' + str(idx) + '.png', annotated_image)
# For webcam input:
cap = cv2.VideoCapture(0)
with mp_face_detection.FaceDetection(
min_detection_confidence=0.5) as face_detection:
while cap.isOpened():
success, image = cap.read()
if not success:
print("Ignoring empty camera frame.")
# If loading a video, use 'break' instead of 'continue'.
continue
# Flip the image horizontally for a later selfie-view display, and convert
# the BGR image to RGB.
image = cv2.cvtColor(cv2.flip(image, 1), cv2.COLOR_BGR2RGB)
# To improve performance, optionally mark the image as not writeable to
# pass by reference.
image.flags.writeable = False
results = face_detection.process(image)
# Draw the face detection annotations on the image.
image.flags.writeable = True
image = cv2.cvtColor(image, cv2.COLOR_RGB2BGR)
if results.detections:
for detection in results.detections:
mp_drawing.draw_detection(image, detection)
cv2.imshow('MediaPipe Face Detection', image)
if cv2.waitKey(5) & 0xFF == 27:
break
cap.release()
```
### JavaScript Solution API
Please first see general [introduction](../getting_started/javascript.md) on
MediaPipe in JavaScript, then learn more in the companion [web demo](#resources)
and the following usage example.
Supported configuration options:
* [minDetectionConfidence](#min_detection_confidence)
```html
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/camera_utils/camera_utils.js" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/control_utils/control_utils.js" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/drawing_utils/drawing_utils.js" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/face_detection/face_detection.js" crossorigin="anonymous"></script>
</head>
<body>
<div class="container">
<video class="input_video"></video>
<canvas class="output_canvas" width="1280px" height="720px"></canvas>
</div>
</body>
</html>
```
```javascript
<script type="module">
const videoElement = document.getElementsByClassName('input_video')[0];
const canvasElement = document.getElementsByClassName('output_canvas')[0];
const canvasCtx = canvasElement.getContext('2d');
function onResults(results) {
// Draw the overlays.
canvasCtx.save();
canvasCtx.clearRect(0, 0, canvasElement.width, canvasElement.height);
canvasCtx.drawImage(
results.image, 0, 0, canvasElement.width, canvasElement.height);
if (results.detections.length > 0) {
drawingUtils.drawRectangle(
canvasCtx, results.detections[0].boundingBox,
{color: 'blue', lineWidth: 4, fillColor: '#00000000'});
drawingUtils.drawLandmarks(canvasCtx, results.detections[0].landmarks, {
color: 'red',
radius: 5,
});
}
canvasCtx.restore();
}
const faceDetection = new Objectron({locateFile: (file) => {
return `https://cdn.jsdelivr.net/npm/@mediapipe/[email protected]/${file}`;
}});
faceDetection.setOptions({
minDetectionConfidence: 0.5
});
faceDetection.onResults(onResults);
const camera = new Camera(videoElement, {
onFrame: async () => {
await faceDetection.send({image: videoElement});
},
width: 1280,
height: 720
});
camera.start();
</script>
```
## Example Apps
Please first see general instructions for
@@ -108,3 +271,5 @@ to cross-compile and run MediaPipe examples on the
([presentation](https://docs.google.com/presentation/d/1YCtASfnYyZtH-41QvnW5iZxELFnf0MF-pPWSLGj8yjQ/present?slide=id.g5bc8aeffdd_1_0))
([poster](https://drive.google.com/file/d/1u6aB6wxDY7X2TmeUUKgFydulNtXkb3pu/view))
* [Models and model cards](./models.md#face_detection)
* [Web demo](https://code.mediapipe.dev/codepen/face_detection)
* [Python Colab](https://mediapipe.page.link/face_detection_py_colab)
+58 -61
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@@ -185,8 +185,8 @@ following steps are executed in the given order:
The geometry pipeline is implemented as a MediaPipe
[calculator](https://github.com/google/mediapipe/tree/master/mediapipe/modules/face_geometry/geometry_pipeline_calculator.cc).
For your convenience, the face geometry pipeline calculator is bundled together
with the face landmark module into a unified MediaPipe
[subgraph](https://github.com/google/mediapipe/tree/master/mediapipe/modules/face_geometry/face_geometry_front_gpu.pbtxt).
with corresponding metadata into a unified MediaPipe
[subgraph](https://github.com/google/mediapipe/tree/master/mediapipe/modules/face_geometry/face_geometry_from_landmarks.pbtxt).
The face geometry format is defined as a Protocol Buffer
[message](https://github.com/google/mediapipe/tree/master/mediapipe/modules/face_geometry/protos/face_geometry.proto).
@@ -264,8 +264,8 @@ magnitude of `z` uses roughly the same scale as `x`.
### Python Solution API
Please first follow general [instructions](../getting_started/python.md) to
install MediaPipe Python package, then learn more in the companion [Colab] and
the following usage example.
install MediaPipe Python package, then learn more in the companion
[Python Colab](#resources) and the following usage example.
Supported configuration options:
@@ -281,74 +281,73 @@ mp_drawing = mp.solutions.drawing_utils
mp_face_mesh = mp.solutions.face_mesh
# For static images:
face_mesh = mp_face_mesh.FaceMesh(
drawing_spec = mp_drawing.DrawingSpec(thickness=1, circle_radius=1)
with mp_face_mesh.FaceMesh(
static_image_mode=True,
max_num_faces=1,
min_detection_confidence=0.5)
drawing_spec = mp_drawing.DrawingSpec(thickness=1, circle_radius=1)
for idx, file in enumerate(file_list):
image = cv2.imread(file)
# Convert the BGR image to RGB before processing.
results = face_mesh.process(cv2.cvtColor(image, cv2.COLOR_BGR2RGB))
min_detection_confidence=0.5) as face_mesh:
for idx, file in enumerate(file_list):
image = cv2.imread(file)
# Convert the BGR image to RGB before processing.
results = face_mesh.process(cv2.cvtColor(image, cv2.COLOR_BGR2RGB))
# Print and draw face mesh landmarks on the image.
if not results.multi_face_landmarks:
continue
annotated_image = image.copy()
for face_landmarks in results.multi_face_landmarks:
print('face_landmarks:', face_landmarks)
mp_drawing.draw_landmarks(
image=annotated_image,
landmark_list=face_landmarks,
connections=mp_face_mesh.FACE_CONNECTIONS,
landmark_drawing_spec=drawing_spec,
connection_drawing_spec=drawing_spec)
cv2.imwrite('/tmp/annotated_image' + str(idx) + '.png', annotated_image)
face_mesh.close()
# For webcam input:
face_mesh = mp_face_mesh.FaceMesh(
min_detection_confidence=0.5, min_tracking_confidence=0.5)
drawing_spec = mp_drawing.DrawingSpec(thickness=1, circle_radius=1)
cap = cv2.VideoCapture(0)
while cap.isOpened():
success, image = cap.read()
if not success:
print("Ignoring empty camera frame.")
# If loading a video, use 'break' instead of 'continue'.
continue
# Flip the image horizontally for a later selfie-view display, and convert
# the BGR image to RGB.
image = cv2.cvtColor(cv2.flip(image, 1), cv2.COLOR_BGR2RGB)
# To improve performance, optionally mark the image as not writeable to
# pass by reference.
image.flags.writeable = False
results = face_mesh.process(image)
# Draw the face mesh annotations on the image.
image.flags.writeable = True
image = cv2.cvtColor(image, cv2.COLOR_RGB2BGR)
if results.multi_face_landmarks:
# Print and draw face mesh landmarks on the image.
if not results.multi_face_landmarks:
continue
annotated_image = image.copy()
for face_landmarks in results.multi_face_landmarks:
print('face_landmarks:', face_landmarks)
mp_drawing.draw_landmarks(
image=image,
image=annotated_image,
landmark_list=face_landmarks,
connections=mp_face_mesh.FACE_CONNECTIONS,
landmark_drawing_spec=drawing_spec,
connection_drawing_spec=drawing_spec)
cv2.imshow('MediaPipe FaceMesh', image)
if cv2.waitKey(5) & 0xFF == 27:
break
face_mesh.close()
cv2.imwrite('/tmp/annotated_image' + str(idx) + '.png', annotated_image)
# For webcam input:
drawing_spec = mp_drawing.DrawingSpec(thickness=1, circle_radius=1)
cap = cv2.VideoCapture(0)
with mp_face_mesh.FaceMesh(
min_detection_confidence=0.5,
min_tracking_confidence=0.5) as face_mesh:
while cap.isOpened():
success, image = cap.read()
if not success:
print("Ignoring empty camera frame.")
# If loading a video, use 'break' instead of 'continue'.
continue
# Flip the image horizontally for a later selfie-view display, and convert
# the BGR image to RGB.
image = cv2.cvtColor(cv2.flip(image, 1), cv2.COLOR_BGR2RGB)
# To improve performance, optionally mark the image as not writeable to
# pass by reference.
image.flags.writeable = False
results = face_mesh.process(image)
# Draw the face mesh annotations on the image.
image.flags.writeable = True
image = cv2.cvtColor(image, cv2.COLOR_RGB2BGR)
if results.multi_face_landmarks:
for face_landmarks in results.multi_face_landmarks:
mp_drawing.draw_landmarks(
image=image,
landmark_list=face_landmarks,
connections=mp_face_mesh.FACE_CONNECTIONS,
landmark_drawing_spec=drawing_spec,
connection_drawing_spec=drawing_spec)
cv2.imshow('MediaPipe FaceMesh', image)
if cv2.waitKey(5) & 0xFF == 27:
break
cap.release()
```
### JavaScript Solution API
Please first see general [introduction](../getting_started/javascript.md) on
MediaPipe in JavaScript, then learn more in the companion [web demo] and the
following usage example.
MediaPipe in JavaScript, then learn more in the companion [web demo](#resources)
and the following usage example.
Supported configuration options:
@@ -503,7 +502,5 @@ only works for a single face. For visual reference, please refer to *Fig. 4*.
[OBJ](https://github.com/google/mediapipe/tree/master/mediapipe/modules/face_geometry/data/canonical_face_model.obj),
[UV visualization](https://github.com/google/mediapipe/tree/master/mediapipe/modules/face_geometry/data/canonical_face_model_uv_visualization.png)
* [Models and model cards](./models.md#face_mesh)
[Colab]:https://mediapipe.page.link/face_mesh_py_colab
[web demo]:https://code.mediapipe.dev/codepen/face_mesh
* [Web demo](https://code.mediapipe.dev/codepen/face_mesh)
* [Python Colab](https://mediapipe.page.link/face_mesh_py_colab)
+70 -74
View File
@@ -91,13 +91,14 @@ To detect initial hand locations, we designed a
mobile real-time uses in a manner similar to the face detection model in
[MediaPipe Face Mesh](./face_mesh.md). Detecting hands is a decidedly complex
task: our
[model](https://github.com/google/mediapipe/tree/master/mediapipe/models/palm_detection.tflite) has
to work across a variety of hand sizes with a large scale span (~20x) relative
to the image frame and be able to detect occluded and self-occluded hands.
Whereas faces have high contrast patterns, e.g., in the eye and mouth region,
the lack of such features in hands makes it comparatively difficult to detect
them reliably from their visual features alone. Instead, providing additional
context, like arm, body, or person features, aids accurate hand localization.
[model](https://github.com/google/mediapipe/tree/master/mediapipe/modules/palm_detection/palm_detection.tflite)
has to work across a variety of hand sizes with a large scale span (~20x)
relative to the image frame and be able to detect occluded and self-occluded
hands. Whereas faces have high contrast patterns, e.g., in the eye and mouth
region, the lack of such features in hands makes it comparatively difficult to
detect them reliably from their visual features alone. Instead, providing
additional context, like arm, body, or person features, aids accurate hand
localization.
Our method addresses the above challenges using different strategies. First, we
train a palm detector instead of a hand detector, since estimating bounding
@@ -119,7 +120,7 @@ just 86.22%.
### Hand Landmark Model
After the palm detection over the whole image our subsequent hand landmark
[model](https://github.com/google/mediapipe/tree/master/mediapipe/models/hand_landmark.tflite)
[model](https://github.com/google/mediapipe/tree/master/mediapipe/modules/hand_landmark/hand_landmark.tflite)
performs precise keypoint localization of 21 3D hand-knuckle coordinates inside
the detected hand regions via regression, that is direct coordinate prediction.
The model learns a consistent internal hand pose representation and is robust
@@ -136,11 +137,9 @@ to the corresponding 3D coordinates.
:--------------------------------------------------------: |
*Fig 2. 21 hand landmarks.* |
| ![hand_crops.png](../images/mobile/hand_crops.png) |
| :-------------------------------------------------------------------------: |
| *Fig 3. Top: Aligned hand crops passed to the tracking network with ground |
: truth annotation. Bottom\: Rendered synthetic hand images with ground truth :
: annotation.* :
![hand_crops.png](../images/mobile/hand_crops.png) |
:-------------------------------------------------------------------------: |
*Fig 3. Top: Aligned hand crops passed to the tracking network with ground truth annotation. Bottom: Rendered synthetic hand images with ground truth annotation.* |
## Solution APIs
@@ -206,8 +205,8 @@ is not the case, please swap the handedness output in the application.
### Python Solution API
Please first follow general [instructions](../getting_started/python.md) to
install MediaPipe Python package, then learn more in the companion [Colab] and
the following usage example.
install MediaPipe Python package, then learn more in the companion
[Python Colab](#resources) and the following usage example.
Supported configuration options:
@@ -223,74 +222,73 @@ mp_drawing = mp.solutions.drawing_utils
mp_hands = mp.solutions.hands
# For static images:
hands = mp_hands.Hands(
with mp_hands.Hands(
static_image_mode=True,
max_num_hands=2,
min_detection_confidence=0.5)
for idx, file in enumerate(file_list):
# Read an image, flip it around y-axis for correct handedness output (see
# above).
image = cv2.flip(cv2.imread(file), 1)
# Convert the BGR image to RGB before processing.
results = hands.process(cv2.cvtColor(image, cv2.COLOR_BGR2RGB))
min_detection_confidence=0.5) as hands:
for idx, file in enumerate(file_list):
# Read an image, flip it around y-axis for correct handedness output (see
# above).
image = cv2.flip(cv2.imread(file), 1)
# Convert the BGR image to RGB before processing.
results = hands.process(cv2.cvtColor(image, cv2.COLOR_BGR2RGB))
# Print handedness and draw hand landmarks on the image.
print('Handedness:', results.multi_handedness)
if not results.multi_hand_landmarks:
continue
image_hight, image_width, _ = image.shape
annotated_image = image.copy()
for hand_landmarks in results.multi_hand_landmarks:
print('hand_landmarks:', hand_landmarks)
print(
f'Index finger tip coordinates: (',
f'{hand_landmarks.landmark[mp_hands.HandLandmark.INDEX_FINGER_TIP].x * image_width}, '
f'{hand_landmarks.landmark[mp_hands.HandLandmark.INDEX_FINGER_TIP].y * image_hight})'
)
mp_drawing.draw_landmarks(
annotated_image, hand_landmarks, mp_hands.HAND_CONNECTIONS)
cv2.imwrite(
'/tmp/annotated_image' + str(idx) + '.png', cv2.flip(annotated_image, 1))
hands.close()
# Print handedness and draw hand landmarks on the image.
print('Handedness:', results.multi_handedness)
if not results.multi_hand_landmarks:
continue
image_height, image_width, _ = image.shape
annotated_image = image.copy()
for hand_landmarks in results.multi_hand_landmarks:
print('hand_landmarks:', hand_landmarks)
print(
f'Index finger tip coordinates: (',
f'{hand_landmarks.landmark[mp_hands.HandLandmark.INDEX_FINGER_TIP].x * image_width}, '
f'{hand_landmarks.landmark[mp_hands.HandLandmark.INDEX_FINGER_TIP].y * image_height})'
)
mp_drawing.draw_landmarks(
annotated_image, hand_landmarks, mp_hands.HAND_CONNECTIONS)
cv2.imwrite(
'/tmp/annotated_image' + str(idx) + '.png', cv2.flip(annotated_image, 1))
# For webcam input:
hands = mp_hands.Hands(
min_detection_confidence=0.5, min_tracking_confidence=0.5)
cap = cv2.VideoCapture(0)
while cap.isOpened():
success, image = cap.read()
if not success:
print("Ignoring empty camera frame.")
# If loading a video, use 'break' instead of 'continue'.
continue
with mp_hands.Hands(
min_detection_confidence=0.5,
min_tracking_confidence=0.5) as hands:
while cap.isOpened():
success, image = cap.read()
if not success:
print("Ignoring empty camera frame.")
# If loading a video, use 'break' instead of 'continue'.
continue
# Flip the image horizontally for a later selfie-view display, and convert
# the BGR image to RGB.
image = cv2.cvtColor(cv2.flip(image, 1), cv2.COLOR_BGR2RGB)
# To improve performance, optionally mark the image as not writeable to
# pass by reference.
image.flags.writeable = False
results = hands.process(image)
# Flip the image horizontally for a later selfie-view display, and convert
# the BGR image to RGB.
image = cv2.cvtColor(cv2.flip(image, 1), cv2.COLOR_BGR2RGB)
# To improve performance, optionally mark the image as not writeable to
# pass by reference.
image.flags.writeable = False
results = hands.process(image)
# Draw the hand annotations on the image.
image.flags.writeable = True
image = cv2.cvtColor(image, cv2.COLOR_RGB2BGR)
if results.multi_hand_landmarks:
for hand_landmarks in results.multi_hand_landmarks:
mp_drawing.draw_landmarks(
image, hand_landmarks, mp_hands.HAND_CONNECTIONS)
cv2.imshow('MediaPipe Hands', image)
if cv2.waitKey(5) & 0xFF == 27:
break
hands.close()
# Draw the hand annotations on the image.
image.flags.writeable = True
image = cv2.cvtColor(image, cv2.COLOR_RGB2BGR)
if results.multi_hand_landmarks:
for hand_landmarks in results.multi_hand_landmarks:
mp_drawing.draw_landmarks(
image, hand_landmarks, mp_hands.HAND_CONNECTIONS)
cv2.imshow('MediaPipe Hands', image)
if cv2.waitKey(5) & 0xFF == 27:
break
cap.release()
```
### JavaScript Solution API
Please first see general [introduction](../getting_started/javascript.md) on
MediaPipe in JavaScript, then learn more in the companion [web demo] and a
[fun application], and the following usage example.
MediaPipe in JavaScript, then learn more in the companion [web demo](#resources)
and a [fun application], and the following usage example.
Supported configuration options:
@@ -425,8 +423,6 @@ it, in the graph file modify the option of `ConstantSidePacketCalculator`.
[MediaPipe Hands: On-device Real-time Hand Tracking](https://arxiv.org/abs/2006.10214)
([presentation](https://www.youtube.com/watch?v=I-UOrvxxXEk))
* [Models and model cards](./models.md#hands)
[Colab]:https://mediapipe.page.link/hands_py_colab
[web demo]:https://code.mediapipe.dev/codepen/hands
[fun application]:https://code.mediapipe.dev/codepen/defrost
* [Web demo](https://code.mediapipe.dev/codepen/hands)
* [Fun application](https://code.mediapipe.dev/codepen/defrost)
* [Python Colab](https://mediapipe.page.link/hands_py_colab)
+61 -62
View File
@@ -201,8 +201,8 @@ A list of 21 hand landmarks on the right hand, in the same representation as
### Python Solution API
Please first follow general [instructions](../getting_started/python.md) to
install MediaPipe Python package, then learn more in the companion [Colab] and
the following usage example.
install MediaPipe Python package, then learn more in the companion
[Python Colab](#resources) and the following usage example.
Supported configuration options:
@@ -219,74 +219,75 @@ mp_drawing = mp.solutions.drawing_utils
mp_holistic = mp.solutions.holistic
# For static images:
holistic = mp_holistic.Holistic(static_image_mode=True)
for idx, file in enumerate(file_list):
image = cv2.imread(file)
image_hight, image_width, _ = image.shape
# Convert the BGR image to RGB before processing.
results = holistic.process(cv2.cvtColor(image, cv2.COLOR_BGR2RGB))
with mp_holistic.Holistic(static_image_mode=True) as holistic:
for idx, file in enumerate(file_list):
image = cv2.imread(file)
image_height, image_width, _ = image.shape
# Convert the BGR image to RGB before processing.
results = holistic.process(cv2.cvtColor(image, cv2.COLOR_BGR2RGB))
if results.pose_landmarks:
print(
f'Nose coordinates: ('
f'{results.pose_landmarks.landmark[mp_holistic.PoseLandmark.NOSE].x * image_width}, '
f'{results.pose_landmarks.landmark[mp_holistic.PoseLandmark.NOSE].y * image_hight})'
)
# Draw pose, left and right hands, and face landmarks on the image.
annotated_image = image.copy()
mp_drawing.draw_landmarks(
annotated_image, results.face_landmarks, mp_holistic.FACE_CONNECTIONS)
mp_drawing.draw_landmarks(
annotated_image, results.left_hand_landmarks, mp_holistic.HAND_CONNECTIONS)
mp_drawing.draw_landmarks(
annotated_image, results.right_hand_landmarks, mp_holistic.HAND_CONNECTIONS)
mp_drawing.draw_landmarks(
annotated_image, results.pose_landmarks, mp_holistic.POSE_CONNECTIONS)
cv2.imwrite('/tmp/annotated_image' + str(idx) + '.png', annotated_image)
holistic.close()
if results.pose_landmarks:
print(
f'Nose coordinates: ('
f'{results.pose_landmarks.landmark[mp_holistic.PoseLandmark.NOSE].x * image_width}, '
f'{results.pose_landmarks.landmark[mp_holistic.PoseLandmark.NOSE].y * image_height})'
)
# Draw pose, left and right hands, and face landmarks on the image.
annotated_image = image.copy()
mp_drawing.draw_landmarks(
annotated_image, results.face_landmarks, mp_holistic.FACE_CONNECTIONS)
mp_drawing.draw_landmarks(
annotated_image, results.left_hand_landmarks, mp_holistic.HAND_CONNECTIONS)
mp_drawing.draw_landmarks(
annotated_image, results.right_hand_landmarks, mp_holistic.HAND_CONNECTIONS)
# Use mp_holistic.UPPER_BODY_POSE_CONNECTIONS for drawing below when
# upper_body_only is set to True.
mp_drawing.draw_landmarks(
annotated_image, results.pose_landmarks, mp_holistic.POSE_CONNECTIONS)
cv2.imwrite('/tmp/annotated_image' + str(idx) + '.png', annotated_image)
# For webcam input:
holistic = mp_holistic.Holistic(
min_detection_confidence=0.5, min_tracking_confidence=0.5)
cap = cv2.VideoCapture(0)
while cap.isOpened():
success, image = cap.read()
if not success:
print("Ignoring empty camera frame.")
# If loading a video, use 'break' instead of 'continue'.
continue
with mp_holistic.Holistic(
min_detection_confidence=0.5,
min_tracking_confidence=0.5) as holistic:
while cap.isOpened():
success, image = cap.read()
if not success:
print("Ignoring empty camera frame.")
# If loading a video, use 'break' instead of 'continue'.
continue
# Flip the image horizontally for a later selfie-view display, and convert
# the BGR image to RGB.
image = cv2.cvtColor(cv2.flip(image, 1), cv2.COLOR_BGR2RGB)
# To improve performance, optionally mark the image as not writeable to
# pass by reference.
image.flags.writeable = False
results = holistic.process(image)
# Flip the image horizontally for a later selfie-view display, and convert
# the BGR image to RGB.
image = cv2.cvtColor(cv2.flip(image, 1), cv2.COLOR_BGR2RGB)
# To improve performance, optionally mark the image as not writeable to
# pass by reference.
image.flags.writeable = False
results = holistic.process(image)
# Draw landmark annotation on the image.
image.flags.writeable = True
image = cv2.cvtColor(image, cv2.COLOR_RGB2BGR)
mp_drawing.draw_landmarks(
image, results.face_landmarks, mp_holistic.FACE_CONNECTIONS)
mp_drawing.draw_landmarks(
image, results.left_hand_landmarks, mp_holistic.HAND_CONNECTIONS)
mp_drawing.draw_landmarks(
image, results.right_hand_landmarks, mp_holistic.HAND_CONNECTIONS)
mp_drawing.draw_landmarks(
image, results.pose_landmarks, mp_holistic.POSE_CONNECTIONS)
cv2.imshow('MediaPipe Holistic', image)
if cv2.waitKey(5) & 0xFF == 27:
break
holistic.close()
# Draw landmark annotation on the image.
image.flags.writeable = True
image = cv2.cvtColor(image, cv2.COLOR_RGB2BGR)
mp_drawing.draw_landmarks(
image, results.face_landmarks, mp_holistic.FACE_CONNECTIONS)
mp_drawing.draw_landmarks(
image, results.left_hand_landmarks, mp_holistic.HAND_CONNECTIONS)
mp_drawing.draw_landmarks(
image, results.right_hand_landmarks, mp_holistic.HAND_CONNECTIONS)
mp_drawing.draw_landmarks(
image, results.pose_landmarks, mp_holistic.POSE_CONNECTIONS)
cv2.imshow('MediaPipe Holistic', image)
if cv2.waitKey(5) & 0xFF == 27:
break
cap.release()
```
### JavaScript Solution API
Please first see general [introduction](../getting_started/javascript.md) on
MediaPipe in JavaScript, then learn more in the companion [web demo] and the
following usage example.
MediaPipe in JavaScript, then learn more in the companion [web demo](#resources)
and the following usage example.
Supported configuration options:
@@ -407,7 +408,5 @@ on how to build MediaPipe examples.
* Google AI Blog:
[MediaPipe Holistic - Simultaneous Face, Hand and Pose Prediction, on Device](https://ai.googleblog.com/2020/12/mediapipe-holistic-simultaneous-face.html)
* [Models and model cards](./models.md#holistic)
[Colab]:https://mediapipe.page.link/holistic_py_colab
[web demo]:https://code.mediapipe.dev/codepen/holistic
* [Web demo](https://code.mediapipe.dev/codepen/holistic)
* [Python Colab](https://mediapipe.page.link/holistic_py_colab)
+19
View File
@@ -117,6 +117,25 @@ Please first see general instructions for
* Android target (or download prebuilt [ARM64 APK](https://drive.google.com/file/d/1KnaBBoKpCHR73nOBJ4fL_YdWVTAcwe6L/view?usp=sharing)):
[`mediapipe/examples/android/src/java/com/google/mediapipe/apps/instantmotiontracking:instantmotiontracking`](https://github.com/google/mediapipe/tree/master/mediapipe/examples/android/src/java/com/google/mediapipe/apps/instantmotiontracking/BUILD)
* Assets rendered by the [GlAnimationOverlayCalculator](https://github.com/google/mediapipe/tree/master/mediapipe/graphs/object_detection_3d/calculators/gl_animation_overlay_calculator.cc) must be preprocessed into an OpenGL-ready custom .uuu format. This can be done
for user assets as follows:
> First run
>
> ```shell
> ./mediapipe/graphs/object_detection_3d/obj_parser/obj_cleanup.sh [INPUT_DIR] [INTERMEDIATE_OUTPUT_DIR]
> ```
> and then run
>
> ```build
> bazel run -c opt mediapipe/graphs/object_detection_3d/obj_parser:ObjParser -- input_dir=[INTERMEDIATE_OUTPUT_DIR] output_dir=[OUTPUT_DIR]
> ```
> INPUT_DIR should be the folder with initial asset .obj files to be processed,
> and OUTPUT_DIR is the folder where the processed asset .uuu file will be placed.
>
> Note: ObjParser combines all .obj files found in the given directory into a
> single .uuu animation file, using the order given by sorting the filenames alphanumerically. Also the ObjParser directory inputs must be given as
> absolute paths, not relative paths. See parser utility library at [`mediapipe/graphs/object_detection_3d/obj_parser/`](https://github.com/google/mediapipe/tree/master/mediapipe/graphs/object_detection_3d/obj_parser/) for more details.
## Resources
* Google Developers Blog:
+8 -7
View File
@@ -41,8 +41,9 @@ nav_order: 30
[TF.js model](https://tfhub.dev/mediapipe/handdetector/1)
* Hand landmark model:
[TFLite model](https://github.com/google/mediapipe/tree/master/mediapipe/modules/hand_landmark/hand_landmark.tflite),
[TFLite model (sparse)](https://github.com/google/mediapipe/tree/master/mediapipe/modules/hand_landmark/hand_landmark_sparse.tflite),
[TF.js model](https://tfhub.dev/mediapipe/handskeleton/1)
* [Model card](https://mediapipe.page.link/handmc)
* [Model card](https://mediapipe.page.link/handmc), [Model card (sparse)](https://mediapipe.page.link/handmc-sparse)
### [Pose](https://google.github.io/mediapipe/solutions/pose)
@@ -73,12 +74,12 @@ nav_order: 30
### [Objectron](https://google.github.io/mediapipe/solutions/objectron)
* [TFLite model for shoes](https://github.com/google/mediapipe/tree/master/mediapipe/models/object_detection_3d_sneakers.tflite)
* [TFLite model for chairs](https://github.com/google/mediapipe/tree/master/mediapipe/models/object_detection_3d_chair.tflite)
* [TFLite model for cameras](https://github.com/google/mediapipe/tree/master/mediapipe/models/object_detection_3d_camera.tflite)
* [TFLite model for cups](https://github.com/google/mediapipe/tree/master/mediapipe/models/object_detection_3d_cup.tflite)
* [Single-stage TFLite model for shoes](https://github.com/google/mediapipe/tree/master/mediapipe/models/object_detection_3d_sneakers_1stage.tflite)
* [Single-stage TFLite model for chairs](https://github.com/google/mediapipe/tree/master/mediapipe/models/object_detection_3d_chair_1stage.tflite)
* [TFLite model for shoes](https://github.com/google/mediapipe/tree/master/mediapipe/modules/objectron/object_detection_3d_sneakers.tflite)
* [TFLite model for chairs](https://github.com/google/mediapipe/tree/master/mediapipe/modules/objectron/object_detection_3d_chair.tflite)
* [TFLite model for cameras](https://github.com/google/mediapipe/tree/master/mediapipe/modules/objectron/object_detection_3d_camera.tflite)
* [TFLite model for cups](https://github.com/google/mediapipe/tree/master/mediapipe/modules/objectron/object_detection_3d_cup.tflite)
* [Single-stage TFLite model for shoes](https://github.com/google/mediapipe/tree/master/mediapipe/modules/objectron/object_detection_3d_sneakers_1stage.tflite)
* [Single-stage TFLite model for chairs](https://github.com/google/mediapipe/tree/master/mediapipe/modules/objectron/object_detection_3d_chair_1stage.tflite)
* [Model card](https://mediapipe.page.link/objectron-mc)
### [KNIFT](https://google.github.io/mediapipe/solutions/knift)
+268
View File
@@ -186,6 +186,175 @@ trained our 3D object detection models. The technical details of the Objectron
dataset, including usage and tutorials, are available on
the [dataset website](https://github.com/google-research-datasets/Objectron/).
## Solution APIs
### Cross-platform Configuration Options
Naming style and availability may differ slightly across platforms/languages.
#### static_image_mode
If set to `false`, the solution treats the input images as a video stream. It
will try to detect objects in the very first images, and upon successful
detection further localizes the 3D bounding box landmarks. In subsequent images,
once all [max_num_objects](#max_num_objects) objects are detected and the
corresponding 3D bounding box landmarks are localized, it simply tracks those
landmarks without invoking another detection until it loses track of any of the
objects. This reduces latency and is ideal for processing video frames. If set
to `true`, object detection runs every input image, ideal for processing a batch
of static, possibly unrelated, images. Default to `false`.
#### max_num_objects
Maximum number of objects to detect. Default to `5`.
#### min_detection_confidence
Minimum confidence value (`[0.0, 1.0]`) from the object-detection model for the
detection to be considered successful. Default to `0.5`.
#### min_tracking_confidence
Minimum confidence value (`[0.0, 1.0]`) from the landmark-tracking model for the
3D bounding box landmarks to be considered tracked successfully, or otherwise
object detection will be invoked automatically on the next input image. Setting
it to a higher value can increase robustness of the solution, at the expense of
a higher latency. Ignored if [static_image_mode](#static_image_mode) is `true`,
where object detection simply runs on every image. Default to `0.99`.
#### model_name
Name of the model to use for predicting 3D bounding box landmarks. Currently supports
`{'Shoe', 'Chair', 'Cup', 'Camera'}`.
#### focal_length
Camera focal length `(fx, fy)`, by default is defined in
[NDC space](#ndc-space). To use focal length `(fx_pixel, fy_pixel)` in
[pixel space](#pixel-space), users should provide `image_size` = `(image_width,
image_height)` to enable conversions inside the API. For further details about
NDC and pixel space, please see [Coordinate Systems](#coordinate-systems).
#### principal_point
Camera principal point `(px, py)`, by default is defined in
[NDC space](#ndc-space). To use principal point `(px_pixel, py_pixel)` in
[pixel space](#pixel-space), users should provide `image_size` = `(image_width,
image_height)` to enable conversions inside the API. For further details about
NDC and pixel space, please see [Coordinate Systems](#coordinate-systems).
#### image_size
(**Optional**) size `(image_width, image_height)` of the input image, **ONLY**
needed when use `focal_length` and `principal_point` in pixel space.
### Output
<!-- Naming style may differ slightly across platforms/languages. -->
#### detected_objects
A list of detected 3D bounding box. Each 3D bounding box consists of the
following:
* `landmarks_2d` : 2D landmarks of the object's 3D bounding box. The landmark
coordinates are normalized to `[0.0, 1.0]` by the image width and height
respectively.
* `landmarks_3d` : 3D landmarks of the object's 3D bounding box. The landmark
coordinates are represented in [camera coordinate](#camera-coordinate)
frame.
* `rotation` : rotation matrix from object coordinate frame to camera
coordinate frame.
* `translation` : translation vector from object coordinate frame to camera
coordinate frame.
* `scale` : relative scale of the object along `x`, `y` and `z` directions.
## Python Solution API
Please first follow general [instructions](../getting_started/python.md) to
install MediaPipe Python package, then learn more in the companion
[Python Colab](#resources) and the following usage example.
Supported configuration options:
* [static_image_mode](#static_image_mode)
* [max_num_objects](#max_num_objects)
* [min_detection_confidence](#min_detection_confidence)
* [min_tracking_confidence](#min_tracking_confidence)
* [model_name](#model_name)
* [focal_length](#focal_length)
* [principal_point](#principal_point)
* [image_size](#image_size)
```python
import cv2
import mediapipe as mp
mp_drawing = mp.solutions.drawing_utils
mp_objectron = mp.solutions.objectron
# For static images:
with mp_objectron.Objectron(static_image_mode=True,
max_num_objects=5,
min_detection_confidence=0.5,
model_name='Shoe') as objectron:
for idx, file in enumerate(file_list):
image = cv2.imread(file)
# Convert the BGR image to RGB and process it with MediaPipe Objectron.
results = objectron.process(cv2.cvtColor(image, cv2.COLOR_BGR2RGB))
# Draw box landmarks.
if not results.detected_objects:
print(f'No box landmarks detected on {file}')
continue
print(f'Box landmarks of {file}:')
annotated_image = image.copy()
for detected_object in results.detected_objects:
mp_drawing.draw_landmarks(
annotated_image, detected_object.landmarks_2d, mp_objectron.BOX_CONNECTIONS)
mp_drawing.draw_axis(annotated_image, detected_object.rotation,
detected_object.translation)
cv2.imwrite('/tmp/annotated_image' + str(idx) + '.png', annotated_image)
# For webcam input:
cap = cv2.VideoCapture(0)
with mp_objectron.Objectron(static_image_mode=False,
max_num_objects=5,
min_detection_confidence=0.5,
min_tracking_confidence=0.99,
model_name='Shoe') as objectron:
while cap.isOpened():
success, image = cap.read()
if not success:
print("Ignoring empty camera frame.")
# If loading a video, use 'break' instead of 'continue'.
continue
# Convert the BGR image to RGB.
image = cv2.cvtColor(image, cv2.COLOR_BGR2RGB)
# To improve performance, optionally mark the image as not writeable to
# pass by reference.
image.flags.writeable = False
results = objectron.process(image)
# Draw the box landmarks on the image.
image.flags.writeable = True
image = cv2.cvtColor(image, cv2.COLOR_RGB2BGR)
if results.detected_objects:
for detected_object in results.detected_objects:
mp_drawing.draw_landmarks(
image, detected_object.landmarks_2d, mp_objectron.BOX_CONNECTIONS)
mp_drawing.draw_axis(image, detected_object.rotation,
detected_object.translation)
cv2.imshow('MediaPipe Objectron', image)
if cv2.waitKey(5) & 0xFF == 27:
break
cap.release()
```
## Example Apps
Please first see general instructions for
@@ -259,6 +428,104 @@ to visualize its associated subgraphs, please see
* iOS target: Not available
### Assets
Example app bounding boxes are rendered with [GlAnimationOverlayCalculator](https://github.com/google/mediapipe/tree/master/mediapipe/graphs/object_detection_3d/calculators/gl_animation_overlay_calculator.cc) using a parsing of the sequenced .obj file
format into a custom .uuu format. This can be done for user assets as follows:
> First run
>
> ```shell
> ./mediapipe/graphs/object_detection_3d/obj_parser/obj_cleanup.sh [INPUT_DIR] [INTERMEDIATE_OUTPUT_DIR]
> ```
> and then run
>
> ```build
> bazel run -c opt mediapipe/graphs/object_detection_3d/obj_parser:ObjParser -- input_dir=[INTERMEDIATE_OUTPUT_DIR] output_dir=[OUTPUT_DIR]
> ```
> INPUT_DIR should be the folder with initial asset .obj files to be processed,
> and OUTPUT_DIR is the folder where the processed asset .uuu file will be placed.
>
> Note: ObjParser combines all .obj files found in the given directory into a
> single .uuu animation file, using the order given by sorting the filenames alphanumerically. Also the ObjParser directory inputs must be given as
> absolute paths, not relative paths. See parser utility library at [`mediapipe/graphs/object_detection_3d/obj_parser/`](https://github.com/google/mediapipe/tree/master/mediapipe/graphs/object_detection_3d/obj_parser/) for more details.
### Coordinate Systems
#### Object Coordinate
Each object has its object coordinate frame. We use the below object coordinate
definition, with `+x` pointing right, `+y` pointing up and `+z` pointing front,
origin is at the center of the 3D bounding box.
![box_coordinate.svg](../images/box_coordinate.svg)
#### Camera Coordinate
A 3D object is parameterized by its `scale` and `rotation`, `translation` with
regard to the camera coordinate frame. In this API we use the below camera
coordinate definition, with `+x` pointing right, `+y` pointing up and `-z`
pointing to the scene.
![camera_coordinate.svg](../images/camera_coordinate.svg)
To work with box landmarks, one can first derive landmark coordinates in object
frame by scaling a origin centered unit box with `scale`, then transform to
camera frame by applying `rotation` and `translation`:
```
landmarks_3d = rotation * scale * unit_box + translation
```
#### NDC Space
In this API we use
[NDC(normalized device coordinates)](http://www.songho.ca/opengl/gl_projectionmatrix.html)
as an intermediate space when projecting points from 3D to 2D. In NDC space,
`x`, `y` are confined to `[-1, 1]`.
![ndc_coordinate.svg](../images/ndc_coordinate.svg)
By default the camera parameters `(fx, fy)` and `(px, py)` are defined in NDC
space. Given `(X, Y, Z)` of 3D points in camera coordinate, one can project 3D
points to NDC space as follows:
```
x_ndc = -fx * X / Z + px
y_ndc = -fy * Y / Z + py
z_ndc = 1 / Z
```
#### Pixel Space
In this API we set upper-left coner of an image as the origin of pixel
coordinate. One can convert from NDC to pixel space as follows:
```
x_pixel = (1 + x_ndc) / 2.0 * image_width
y_pixel = (1 - y_ndc) / 2.0 * image_height
```
Alternatively one can directly project from camera coordinate to pixel
coordinate with camera parameters `(fx_pixel, fy_pixel)` and `(px_pixel,
py_pixel)` defined in pixel space as follows:
```
x_pixel = -fx_pixel * X / Z + px_pixel
y_pixel = fy_pixel * Y / Z + py_pixel
```
Conversion of camera parameters from pixel space to NDC space:
```
fx = fx_pixel * 2.0 / image_width
fy = fy_pixel * 2.0 / image_height
```
```
px = -px_pixel * 2.0 / image_width + 1.0
py = -py_pixel * 2.0 / image_height + 1.0
```
## Resources
* Google AI Blog:
@@ -271,3 +538,4 @@ to visualize its associated subgraphs, please see
[Instant 3D Object Tracking with Applications in Augmented Reality](https://drive.google.com/open?id=1O_zHmlgXIzAdKljp20U_JUkEHOGG52R8)
([presentation](https://www.youtube.com/watch?v=9ndF1AIo7h0))
* [Models and model cards](./models.md#objectron)
* [Python Colab](https://mediapipe.page.link/objectron_py_colab)
+184 -61
View File
@@ -21,13 +21,15 @@ nav_order: 5
## Overview
Human pose estimation from video plays a critical role in various applications
such as quantifying physical exercises, sign language recognition, and full-body
gesture control. For example, it can form the basis for yoga, dance, and fitness
applications. It can also enable the overlay of digital content and information
on top of the physical world in augmented reality.
such as
[quantifying physical exercises](#pose-classification-and-repetition-counting),
sign language recognition, and full-body gesture control. For example, it can
form the basis for yoga, dance, and fitness applications. It can also enable the
overlay of digital content and information on top of the physical world in
augmented reality.
MediaPipe Pose is a ML solution for high-fidelity body pose tracking, inferring
33 2D landmarks on the whole body (or 25 upper-body landmarks) from RGB video
33 3D landmarks on the whole body (or 25 upper-body landmarks) from RGB video
frames utilizing our
[BlazePose](https://ai.googleblog.com/2020/08/on-device-real-time-body-pose-tracking.html)
research that also powers the
@@ -35,7 +37,7 @@ research that also powers the
Current state-of-the-art approaches rely primarily on powerful desktop
environments for inference, whereas our method achieves real-time performance on
most modern [mobile phones](#mobile), [desktops/laptops](#desktop), in
[python](#python) and even on the [web](#web).
[python](#python-solution-api) and even on the [web](#javascript-solution-api).
![pose_tracking_upper_body_example.gif](../images/mobile/pose_tracking_upper_body_example.gif) |
:--------------------------------------------------------------------------------------------: |
@@ -92,7 +94,7 @@ hip midpoints.
:----------------------------------------------------------------------------------------------------: |
*Fig 2. Vitruvian man aligned via two virtual keypoints predicted by BlazePose detector in addition to the face bounding box.* |
### Pose Landmark Model (BlazePose Tracker)
### Pose Landmark Model (BlazePose GHUM 3D)
The landmark model in MediaPipe Pose comes in two versions: a full-body model
that predicts the location of 33 pose landmarks (see figure below), and an
@@ -163,16 +165,21 @@ A list of pose landmarks. Each lanmark consists of the following:
* `x` and `y`: Landmark coordinates normalized to `[0.0, 1.0]` by the image
width and height respectively.
* `z`: Should be discarded as currently the model is not fully trained to
predict depth, but this is something on the roadmap.
* `z`: Represents the landmark depth with the depth at the midpoint of hips
being the origin, and the smaller the value the closer the landmark is to
the camera. The magnitude of `z` uses roughly the same scale as `x`.
Note: `z` is predicted only in full-body mode, and should be discarded when
[upper_body_only](#upper_body_only) is `true`.
* `visibility`: A value in `[0.0, 1.0]` indicating the likelihood of the
landmark being visible (present and not occluded) in the image.
### Python Solution API
Please first follow general [instructions](../getting_started/python.md) to
install MediaPipe Python package, then learn more in the companion [Colab] and
the following usage example.
install MediaPipe Python package, then learn more in the companion
[Python Colab](#resources) and the following usage example.
Supported configuration options:
@@ -189,64 +196,65 @@ mp_drawing = mp.solutions.drawing_utils
mp_pose = mp.solutions.pose
# For static images:
pose = mp_pose.Pose(
static_image_mode=True, min_detection_confidence=0.5)
for idx, file in enumerate(file_list):
image = cv2.imread(file)
image_hight, image_width, _ = image.shape
# Convert the BGR image to RGB before processing.
results = pose.process(cv2.cvtColor(image, cv2.COLOR_BGR2RGB))
with mp_pose.Pose(
static_image_mode=True, min_detection_confidence=0.5) as pose:
for idx, file in enumerate(file_list):
image = cv2.imread(file)
image_height, image_width, _ = image.shape
# Convert the BGR image to RGB before processing.
results = pose.process(cv2.cvtColor(image, cv2.COLOR_BGR2RGB))
if not results.pose_landmarks:
continue
print(
f'Nose coordinates: ('
f'{results.pose_landmarks.landmark[mp_holistic.PoseLandmark.NOSE].x * image_width}, '
f'{results.pose_landmarks.landmark[mp_holistic.PoseLandmark.NOSE].y * image_hight})'
)
# Draw pose landmarks on the image.
annotated_image = image.copy()
mp_drawing.draw_landmarks(
annotated_image, results.pose_landmarks, mp_pose.POSE_CONNECTIONS)
cv2.imwrite('/tmp/annotated_image' + str(idx) + '.png', annotated_image)
pose.close()
if not results.pose_landmarks:
continue
print(
f'Nose coordinates: ('
f'{results.pose_landmarks.landmark[mp_holistic.PoseLandmark.NOSE].x * image_width}, '
f'{results.pose_landmarks.landmark[mp_holistic.PoseLandmark.NOSE].y * image_height})'
)
# Draw pose landmarks on the image.
annotated_image = image.copy()
# Use mp_pose.UPPER_BODY_POSE_CONNECTIONS for drawing below when
# upper_body_only is set to True.
mp_drawing.draw_landmarks(
annotated_image, results.pose_landmarks, mp_pose.POSE_CONNECTIONS)
cv2.imwrite('/tmp/annotated_image' + str(idx) + '.png', annotated_image)
# For webcam input:
pose = mp_pose.Pose(
min_detection_confidence=0.5, min_tracking_confidence=0.5)
cap = cv2.VideoCapture(0)
while cap.isOpened():
success, image = cap.read()
if not success:
print("Ignoring empty camera frame.")
# If loading a video, use 'break' instead of 'continue'.
continue
with mp_pose.Pose(
min_detection_confidence=0.5,
min_tracking_confidence=0.5) as pose:
while cap.isOpened():
success, image = cap.read()
if not success:
print("Ignoring empty camera frame.")
# If loading a video, use 'break' instead of 'continue'.
continue
# Flip the image horizontally for a later selfie-view display, and convert
# the BGR image to RGB.
image = cv2.cvtColor(cv2.flip(image, 1), cv2.COLOR_BGR2RGB)
# To improve performance, optionally mark the image as not writeable to
# pass by reference.
image.flags.writeable = False
results = pose.process(image)
# Flip the image horizontally for a later selfie-view display, and convert
# the BGR image to RGB.
image = cv2.cvtColor(cv2.flip(image, 1), cv2.COLOR_BGR2RGB)
# To improve performance, optionally mark the image as not writeable to
# pass by reference.
image.flags.writeable = False
results = pose.process(image)
# Draw the pose annotation on the image.
image.flags.writeable = True
image = cv2.cvtColor(image, cv2.COLOR_RGB2BGR)
mp_drawing.draw_landmarks(
image, results.pose_landmarks, mp_pose.POSE_CONNECTIONS)
cv2.imshow('MediaPipe Pose', image)
if cv2.waitKey(5) & 0xFF == 27:
break
pose.close()
# Draw the pose annotation on the image.
image.flags.writeable = True
image = cv2.cvtColor(image, cv2.COLOR_RGB2BGR)
mp_drawing.draw_landmarks(
image, results.pose_landmarks, mp_pose.POSE_CONNECTIONS)
cv2.imshow('MediaPipe Pose', image)
if cv2.waitKey(5) & 0xFF == 27:
break
cap.release()
```
### JavaScript Solution API
Please first see general [introduction](../getting_started/javascript.md) on
MediaPipe in JavaScript, then learn more in the companion [web demo] and the
following usage example.
MediaPipe in JavaScript, then learn more in the companion [web demo](#resources)
and the following usage example.
Supported configuration options:
@@ -379,6 +387,121 @@ on how to build MediaPipe examples.
* Target:
[`mediapipe/examples/desktop/upper_body_pose_tracking:upper_body_pose_tracking_gpu`](https://github.com/google/mediapipe/tree/master/mediapipe/examples/desktop/upper_body_pose_tracking/BUILD)
## Pose Classification and Repetition Counting
One of the applications
[BlazePose](https://ai.googleblog.com/2020/08/on-device-real-time-body-pose-tracking.html)
can enable is fitness. More specifically - pose classification and repetition
counting. In this section we'll provide basic guidance on building a custom pose
classifier with the help of a
[Colab](https://drive.google.com/file/d/19txHpN8exWhstO6WVkfmYYVC6uug_oVR/view?usp=sharing)
and wrap it in a simple
[fitness app](https://mediapipe.page.link/mlkit-pose-classification-demo-app)
powered by [ML Kit](https://developers.google.com/ml-kit). Push-ups and squats
are used for demonstration purposes as the most common exercises.
![pose_classification_pushups_and_squats.gif](../images/mobile/pose_classification_pushups_and_squats.gif) |
:--------------------------------------------------------------------------------------------------------: |
*Fig 4. Pose classification and repetition counting with MediaPipe Pose.* |
We picked the
[k-nearest neighbors algorithm](https://en.wikipedia.org/wiki/K-nearest_neighbors_algorithm)
(k-NN) as the classifier. It's simple and easy to start with. The algorithm
determines the object's class based on the closest samples in the training set.
To build it, one needs to:
* Collect image samples of the target exercises and run pose prediction on
them,
* Convert obtained pose landmarks to a representation suitable for the k-NN
classifier and form a training set,
* Perform the classification itself followed by repetition counting.
### Training Set
To build a good classifier appropriate samples should be collected for the
training set: about a few hundred samples for each terminal state of each
exercise (e.g., "up" and "down" positions for push-ups). It's important that
collected samples cover different camera angles, environment conditions, body
shapes, and exercise variations.
![pose_classification_pushups_un_and_down_samples.jpg](../images/mobile/pose_classification_pushups_un_and_down_samples.jpg) |
:--------------------------------------------------------------------------------------------------------------------------: |
*Fig 5. Two terminal states of push-ups.* |
To transform samples into a k-NN classifier training set, either
[basic](https://drive.google.com/file/d/1z4IM8kG6ipHN6keadjD-F6vMiIIgViKK/view?usp=sharing)
or
[extended](https://drive.google.com/file/d/19txHpN8exWhstO6WVkfmYYVC6uug_oVR/view?usp=sharing)
Colab could be used. They both use the
[Python Solution API](#python-solution-api) to run the BlazePose models on given
images and dump predicted pose landmarks to a CSV file. Additionally, the
extended Colab provides useful tools to find outliers (e.g., wrongly predicted
poses) and underrepresented classes (e.g., not covering all camera angles) by
classifying each sample against the entire training set. After that, you'll be
able to test the classifier on an arbitrary video right in the Colab.
### Classification
Code of the classifier is available both in the
[extended](https://drive.google.com/file/d/19txHpN8exWhstO6WVkfmYYVC6uug_oVR/view?usp=sharing)
Colab and in the
[ML Kit demo app](https://mediapipe.page.link/mlkit-pose-classification-demo-app).
Please refer to them for details of the approach described below.
The k-NN algorithm used for pose classification requires a feature vector
representation of each sample and a metric to compute the distance between two
such vectors to find the nearest pose samples to a target one.
To convert pose landmarks to a feature vector, we use pairwise distances between
predefined lists of pose joints, such as distances between wrist and shoulder,
ankle and hip, and two wrists. Since the algorithm relies on distances, all
poses are normalized to have the same torso size and vertical torso orientation
before the conversion.
![pose_classification_pairwise_distances.png](../images/mobile/pose_classification_pairwise_distances.png) |
:--------------------------------------------------------------------------------------------------------: |
*Fig 6. Main pairwise distances used for the pose feature vector.* |
To get a better classification result, k-NN search is invoked twice with
different distance metrics:
* First, to filter out samples that are almost the same as the target one but
have only a few different values in the feature vector (which means
differently bent joints and thus other pose class), minimum per-coordinate
distance is used as distance metric,
* Then average per-coordinate distance is used to find the nearest pose
cluster among those from the first search.
Finally, we apply
[exponential moving average](https://en.wikipedia.org/wiki/Moving_average#Exponential_moving_average)
(EMA) smoothing to level any noise from pose prediction or classification. To do
that, we search not only for the nearest pose cluster, but we calculate a
probability for each of them and use it for smoothing over time.
### Repetition Counter
To count the repetitions, the algorithm monitors the probability of a target
pose class. Let's take push-ups with its "up" and "down" terminal states:
* When the probability of the "down" pose class passes a certain threshold for
the first time, the algorithm marks that the "down" pose class is entered.
* Once the probability drops below the threshold, the algorithm marks that the
"down" pose class has been exited and increases the counter.
To avoid cases when the probability fluctuates around the threshold (e.g., when
the user pauses between "up" and "down" states) causing phantom counts, the
threshold used to detect when the state is exited is actually slightly lower
than the one used to detect when the state is entered. It creates an interval
where the pose class and the counter can't be changed.
### Future Work
We are actively working on improving BlazePose GHUM 3D's Z prediction. It will
allow us to use joint angles in the feature vectors, which are more natural and
easier to configure (although distances can still be useful to detect touches
between body parts) and to perform rotation normalization of poses and reduce
the number of camera angles required for accurate k-NN classification.
## Resources
* Google AI Blog:
@@ -387,7 +510,7 @@ on how to build MediaPipe examples.
[BlazePose: On-device Real-time Body Pose Tracking](https://arxiv.org/abs/2006.10204)
([presentation](https://youtu.be/YPpUOTRn5tA))
* [Models and model cards](./models.md#pose)
[Colab]:https://mediapipe.page.link/pose_py_colab
[web demo]:https://code.mediapipe.dev/codepen/pose
* [Web demo](https://code.mediapipe.dev/codepen/pose)
* [Python Colab](https://mediapipe.page.link/pose_py_colab)
* [Pose Classification Colab (Basic)](https://mediapipe.page.link/pose_classification_basic)
* [Pose Classification Colab (Extended)](https://mediapipe.page.link/pose_classification_extended)
+2 -2
View File
@@ -18,7 +18,7 @@ has_toc: false
[]() | [Android](https://google.github.io/mediapipe/getting_started/android) | [iOS](https://google.github.io/mediapipe/getting_started/ios) | [C++](https://google.github.io/mediapipe/getting_started/cpp) | [Python](https://google.github.io/mediapipe/getting_started/python) | [JS](https://google.github.io/mediapipe/getting_started/javascript) | [Coral](https://github.com/google/mediapipe/tree/master/mediapipe/examples/coral/README.md)
:---------------------------------------------------------------------------------------- | :-------------------------------------------------------------: | :-----------------------------------------------------: | :-----------------------------------------------------: | :-----------------------------------------------------------: | :-----------------------------------------------------------: | :--------------------------------------------------------------------:
[Face Detection](https://google.github.io/mediapipe/solutions/face_detection) | ✅ | ✅ | ✅ | | | ✅
[Face Detection](https://google.github.io/mediapipe/solutions/face_detection) | ✅ | ✅ | ✅ | | | ✅
[Face Mesh](https://google.github.io/mediapipe/solutions/face_mesh) | ✅ | ✅ | ✅ | ✅ | ✅ |
[Iris](https://google.github.io/mediapipe/solutions/iris) | ✅ | ✅ | ✅ | | |
[Hands](https://google.github.io/mediapipe/solutions/hands) | ✅ | ✅ | ✅ | ✅ | ✅ |
@@ -28,7 +28,7 @@ has_toc: false
[Object Detection](https://google.github.io/mediapipe/solutions/object_detection) | ✅ | ✅ | ✅ | | | ✅
[Box Tracking](https://google.github.io/mediapipe/solutions/box_tracking) | ✅ | ✅ | ✅ | | |
[Instant Motion Tracking](https://google.github.io/mediapipe/solutions/instant_motion_tracking) | ✅ | | | | |
[Objectron](https://google.github.io/mediapipe/solutions/objectron) | ✅ | | | | |
[Objectron](https://google.github.io/mediapipe/solutions/objectron) | ✅ | | | | |
[KNIFT](https://google.github.io/mediapipe/solutions/knift) | ✅ | | | | |
[AutoFlip](https://google.github.io/mediapipe/solutions/autoflip) | | | ✅ | | |
[MediaSequence](https://google.github.io/mediapipe/solutions/media_sequence) | | | ✅ | | |
+1 -1
View File
@@ -37,7 +37,7 @@ The graph can be modified by adding and editing code in the Editor view.
![New Button](../images/upload_button.png)
* Pressing the "Upload" button will prompt the user to select a local PBTXT
file, which will everwrite the current code within the editor.
file, which will overwrite the current code within the editor.
* Alternatively, code can be pasted directly into the editor window.