Project import generated by Copybara.
GitOrigin-RevId: 373e3ac1e5839befd95bf7d73ceff3c5f1171969
This commit is contained in:
+89
-40
@@ -111,6 +111,23 @@ You can find more information about the face landmark model in this
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:------------------------------------------------------------------------: |
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*Fig 2. Face landmarks: the red box indicates the cropped area as input to the landmark model, the red dots represent the 468 landmarks in 3D, and the green lines connecting landmarks illustrate the contours around the eyes, eyebrows, lips and the entire face.* |
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#### Attention Mesh Model
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In addition to the [Face Landmark Model](#face-landmark-model) we provide
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another model that applies
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[attention](https://en.wikipedia.org/wiki/Attention_(machine_learning)) to
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semantically meaningful face regions, and therefore predicting landmarks more
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accurately around lips, eyes and irises, at the expense of more compute. It
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enables applications like AR makeup and AR puppeteering.
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The attention mesh model can be selected in the Solution APIs via the
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[refine_landmarks](#refine_landmarks) option. You can also find more information
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about the model in this [paper](https://arxiv.org/abs/2006.10962).
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 |
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:---------------------------------------------------------------------------: |
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*Fig 3. Attention Mesh: Overview of model architecture.* |
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## Face Geometry Module
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The [Face Landmark Model](#face-landmark-model) performs a single-camera face landmark
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@@ -145,8 +162,8 @@ be set freely, however for better results it is advised to set them as close to
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the *real physical camera parameters* as possible.
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 |
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:----------------------------------------------------------------------------: |
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*Fig 3. A visualization of multiple key elements in the Metric 3D space.* |
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:-------------------------------------------------------------------------------: |
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*Fig 4. A visualization of multiple key elements in the Metric 3D space.* |
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#### Canonical Face Model
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@@ -210,7 +227,7 @@ The effect renderer is implemented as a MediaPipe
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|  |
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| :---------------------------------------------------------------------: |
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| *Fig 4. An example of face effects rendered by the Face Geometry Effect Renderer.* |
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| *Fig 5. An example of face effects rendered by the Face Geometry Effect Renderer.* |
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## Solution APIs
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@@ -234,6 +251,12 @@ unrelated, images. Default to `false`.
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Maximum number of faces to detect. Default to `1`.
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#### refine_landmarks
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Whether to further refine the landmark coordinates around the eyes and lips, and
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output additional landmarks around the irises by applying the
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[Attention Mesh Model](#attention-mesh-model). Default to `false`.
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#### min_detection_confidence
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Minimum confidence value (`[0.0, 1.0]`) from the face detection model for the
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@@ -271,6 +294,7 @@ Supported configuration options:
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* [static_image_mode](#static_image_mode)
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* [max_num_faces](#max_num_faces)
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* [refine_landmarks](#refine_landmarks)
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* [min_detection_confidence](#min_detection_confidence)
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* [min_tracking_confidence](#min_tracking_confidence)
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@@ -287,6 +311,7 @@ drawing_spec = mp_drawing.DrawingSpec(thickness=1, circle_radius=1)
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with mp_face_mesh.FaceMesh(
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static_image_mode=True,
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max_num_faces=1,
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refine_landmarks=True,
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min_detection_confidence=0.5) as face_mesh:
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for idx, file in enumerate(IMAGE_FILES):
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image = cv2.imread(file)
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@@ -313,12 +338,21 @@ with mp_face_mesh.FaceMesh(
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landmark_drawing_spec=None,
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connection_drawing_spec=mp_drawing_styles
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.get_default_face_mesh_contours_style())
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mp_drawing.draw_landmarks(
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image=annotated_image,
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landmark_list=face_landmarks,
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connections=mp_face_mesh.FACEMESH_IRISES,
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landmark_drawing_spec=None,
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connection_drawing_spec=mp_drawing_styles
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.get_default_face_mesh_iris_connections_style())
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cv2.imwrite('/tmp/annotated_image' + str(idx) + '.png', annotated_image)
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# For webcam input:
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drawing_spec = mp_drawing.DrawingSpec(thickness=1, circle_radius=1)
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cap = cv2.VideoCapture(0)
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with mp_face_mesh.FaceMesh(
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max_num_faces=1,
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refine_landmarks=True,
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min_detection_confidence=0.5,
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min_tracking_confidence=0.5) as face_mesh:
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while cap.isOpened():
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@@ -328,12 +362,10 @@ with mp_face_mesh.FaceMesh(
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# If loading a video, use 'break' instead of 'continue'.
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continue
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# Flip the image horizontally for a later selfie-view display, and convert
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# the BGR image to RGB.
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image = cv2.cvtColor(cv2.flip(image, 1), cv2.COLOR_BGR2RGB)
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# To improve performance, optionally mark the image as not writeable to
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# pass by reference.
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image.flags.writeable = False
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image = cv2.cvtColor(image, cv2.COLOR_BGR2RGB)
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results = face_mesh.process(image)
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# Draw the face mesh annotations on the image.
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@@ -355,7 +387,15 @@ with mp_face_mesh.FaceMesh(
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landmark_drawing_spec=None,
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connection_drawing_spec=mp_drawing_styles
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.get_default_face_mesh_contours_style())
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cv2.imshow('MediaPipe FaceMesh', image)
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mp_drawing.draw_landmarks(
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image=image,
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landmark_list=face_landmarks,
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connections=mp_face_mesh.FACEMESH_IRISES,
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landmark_drawing_spec=None,
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connection_drawing_spec=mp_drawing_styles
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.get_default_face_mesh_iris_connections_style())
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# Flip the image horizontally for a selfie-view display.
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cv2.imshow('MediaPipe Face Mesh', cv2.flip(image, 1))
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if cv2.waitKey(5) & 0xFF == 27:
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break
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cap.release()
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@@ -370,6 +410,7 @@ and the following usage example.
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Supported configuration options:
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* [maxNumFaces](#max_num_faces)
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* [refineLandmarks](#refine_landmarks)
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* [minDetectionConfidence](#min_detection_confidence)
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* [minTrackingConfidence](#min_tracking_confidence)
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@@ -410,8 +451,10 @@ function onResults(results) {
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{color: '#C0C0C070', lineWidth: 1});
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drawConnectors(canvasCtx, landmarks, FACEMESH_RIGHT_EYE, {color: '#FF3030'});
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drawConnectors(canvasCtx, landmarks, FACEMESH_RIGHT_EYEBROW, {color: '#FF3030'});
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drawConnectors(canvasCtx, landmarks, FACEMESH_RIGHT_IRIS, {color: '#FF3030'});
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drawConnectors(canvasCtx, landmarks, FACEMESH_LEFT_EYE, {color: '#30FF30'});
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drawConnectors(canvasCtx, landmarks, FACEMESH_LEFT_EYEBROW, {color: '#30FF30'});
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drawConnectors(canvasCtx, landmarks, FACEMESH_LEFT_IRIS, {color: '#30FF30'});
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drawConnectors(canvasCtx, landmarks, FACEMESH_FACE_OVAL, {color: '#E0E0E0'});
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drawConnectors(canvasCtx, landmarks, FACEMESH_LIPS, {color: '#E0E0E0'});
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}
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@@ -424,6 +467,7 @@ const faceMesh = new FaceMesh({locateFile: (file) => {
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}});
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faceMesh.setOptions({
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maxNumFaces: 1,
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refineLandmarks: true,
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minDetectionConfidence: 0.5,
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minTrackingConfidence: 0.5
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});
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@@ -444,7 +488,7 @@ camera.start();
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Please first follow general
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[instructions](../getting_started/android_solutions.md#integrate-mediapipe-android-solutions-api)
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to add MediaPipe Gradle dependencies, then try the FaceMash solution API in the
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to add MediaPipe Gradle dependencies, then try the Face Mesh Solution API in the
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companion
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[example Android Studio project](https://github.com/google/mediapipe/tree/master/mediapipe/examples/android/solutions/facemesh)
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following
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@@ -455,6 +499,7 @@ Supported configuration options:
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* [staticImageMode](#static_image_mode)
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* [maxNumFaces](#max_num_faces)
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* [refineLandmarks](#refine_landmarks)
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* runOnGpu: Run the pipeline and the model inference on GPU or CPU.
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#### Camera Input
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@@ -463,17 +508,18 @@ Supported configuration options:
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// For camera input and result rendering with OpenGL.
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FaceMeshOptions faceMeshOptions =
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FaceMeshOptions.builder()
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.setMode(FaceMeshOptions.STREAMING_MODE) // API soon to become
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.setMaxNumFaces(1) // setStaticImageMode(false)
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.setStaticImageMode(false)
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.setRefineLandmarks(true)
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.setMaxNumFaces(1)
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.setRunOnGpu(true).build();
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FaceMesh facemesh = new FaceMesh(this, faceMeshOptions);
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facemesh.setErrorListener(
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(message, e) -> Log.e(TAG, "MediaPipe FaceMesh error:" + message));
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FaceMesh faceMesh = new FaceMesh(this, faceMeshOptions);
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faceMesh.setErrorListener(
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(message, e) -> Log.e(TAG, "MediaPipe Face Mesh error:" + message));
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// Initializes a new CameraInput instance and connects it to MediaPipe FaceMesh.
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// Initializes a new CameraInput instance and connects it to MediaPipe Face Mesh Solution.
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CameraInput cameraInput = new CameraInput(this);
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cameraInput.setNewFrameListener(
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textureFrame -> facemesh.send(textureFrame));
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textureFrame -> faceMesh.send(textureFrame));
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// Initializes a new GlSurfaceView with a ResultGlRenderer<FaceMeshResult> instance
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// that provides the interfaces to run user-defined OpenGL rendering code.
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@@ -481,18 +527,18 @@ cameraInput.setNewFrameListener(
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// as an example.
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SolutionGlSurfaceView<FaceMeshResult> glSurfaceView =
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new SolutionGlSurfaceView<>(
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this, facemesh.getGlContext(), facemesh.getGlMajorVersion());
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this, faceMesh.getGlContext(), faceMesh.getGlMajorVersion());
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glSurfaceView.setSolutionResultRenderer(new FaceMeshResultGlRenderer());
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glSurfaceView.setRenderInputImage(true);
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facemesh.setResultListener(
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faceMesh.setResultListener(
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faceMeshResult -> {
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NormalizedLandmark noseLandmark =
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result.multiFaceLandmarks().get(0).getLandmarkList().get(1);
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Log.i(
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TAG,
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String.format(
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"MediaPipe FaceMesh nose normalized coordinates (value range: [0, 1]): x=%f, y=%f",
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"MediaPipe Face Mesh nose normalized coordinates (value range: [0, 1]): x=%f, y=%f",
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noseLandmark.getX(), noseLandmark.getY()));
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// Request GL rendering.
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glSurfaceView.setRenderData(faceMeshResult);
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@@ -504,7 +550,7 @@ glSurfaceView.post(
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() ->
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cameraInput.start(
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this,
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facemesh.getGlContext(),
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faceMesh.getGlContext(),
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CameraInput.CameraFacing.FRONT,
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glSurfaceView.getWidth(),
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glSurfaceView.getHeight()));
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@@ -516,17 +562,18 @@ glSurfaceView.post(
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// For reading images from gallery and drawing the output in an ImageView.
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FaceMeshOptions faceMeshOptions =
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FaceMeshOptions.builder()
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.setMode(FaceMeshOptions.STATIC_IMAGE_MODE) // API soon to become
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.setMaxNumFaces(1) // setStaticImageMode(true)
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.setStaticImageMode(true)
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.setRefineLandmarks(true)
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.setMaxNumFaces(1)
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.setRunOnGpu(true).build();
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FaceMesh facemesh = new FaceMesh(this, faceMeshOptions);
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FaceMesh faceMesh = new FaceMesh(this, faceMeshOptions);
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// Connects MediaPipe FaceMesh to the user-defined ImageView instance that allows
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// users to have the custom drawing of the output landmarks on it.
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// Connects MediaPipe Face Mesh Solution to the user-defined ImageView instance
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// that allows users to have the custom drawing of the output landmarks on it.
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// See mediapipe/examples/android/solutions/facemesh/src/main/java/com/google/mediapipe/examples/facemesh/FaceMeshResultImageView.java
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// as an example.
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FaceMeshResultImageView imageView = new FaceMeshResultImageView(this);
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facemesh.setResultListener(
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faceMesh.setResultListener(
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faceMeshResult -> {
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int width = faceMeshResult.inputBitmap().getWidth();
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int height = faceMeshResult.inputBitmap().getHeight();
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@@ -535,14 +582,14 @@ facemesh.setResultListener(
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Log.i(
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TAG,
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String.format(
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"MediaPipe FaceMesh nose coordinates (pixel values): x=%f, y=%f",
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"MediaPipe Face Mesh nose coordinates (pixel values): x=%f, y=%f",
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noseLandmark.getX() * width, noseLandmark.getY() * height));
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// Request canvas drawing.
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imageView.setFaceMeshResult(faceMeshResult);
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runOnUiThread(() -> imageView.update());
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});
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facemesh.setErrorListener(
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(message, e) -> Log.e(TAG, "MediaPipe FaceMesh error:" + message));
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faceMesh.setErrorListener(
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(message, e) -> Log.e(TAG, "MediaPipe Face Mesh error:" + message));
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// ActivityResultLauncher to get an image from the gallery as Bitmap.
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ActivityResultLauncher<Intent> imageGetter =
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@@ -556,11 +603,12 @@ ActivityResultLauncher<Intent> imageGetter =
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bitmap =
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MediaStore.Images.Media.getBitmap(
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this.getContentResolver(), resultIntent.getData());
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// Please also rotate the Bitmap based on its orientation.
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} catch (IOException e) {
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Log.e(TAG, "Bitmap reading error:" + e);
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}
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if (bitmap != null) {
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facemesh.send(bitmap);
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faceMesh.send(bitmap);
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}
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}
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});
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@@ -575,17 +623,18 @@ imageGetter.launch(gallery);
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// For video input and result rendering with OpenGL.
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FaceMeshOptions faceMeshOptions =
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FaceMeshOptions.builder()
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.setMode(FaceMeshOptions.STREAMING_MODE) // API soon to become
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.setMaxNumFaces(1) // setStaticImageMode(false)
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.setStaticImageMode(false)
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.setRefineLandmarks(true)
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.setMaxNumFaces(1)
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.setRunOnGpu(true).build();
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FaceMesh facemesh = new FaceMesh(this, faceMeshOptions);
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facemesh.setErrorListener(
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(message, e) -> Log.e(TAG, "MediaPipe FaceMesh error:" + message));
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FaceMesh faceMesh = new FaceMesh(this, faceMeshOptions);
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faceMesh.setErrorListener(
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(message, e) -> Log.e(TAG, "MediaPipe Face Mesh error:" + message));
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// Initializes a new VideoInput instance and connects it to MediaPipe FaceMesh.
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// Initializes a new VideoInput instance and connects it to MediaPipe Face Mesh Solution.
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VideoInput videoInput = new VideoInput(this);
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videoInput.setNewFrameListener(
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textureFrame -> facemesh.send(textureFrame));
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textureFrame -> faceMesh.send(textureFrame));
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// Initializes a new GlSurfaceView with a ResultGlRenderer<FaceMeshResult> instance
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// that provides the interfaces to run user-defined OpenGL rendering code.
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@@ -593,18 +642,18 @@ videoInput.setNewFrameListener(
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// as an example.
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SolutionGlSurfaceView<FaceMeshResult> glSurfaceView =
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new SolutionGlSurfaceView<>(
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this, facemesh.getGlContext(), facemesh.getGlMajorVersion());
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this, faceMesh.getGlContext(), faceMesh.getGlMajorVersion());
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glSurfaceView.setSolutionResultRenderer(new FaceMeshResultGlRenderer());
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glSurfaceView.setRenderInputImage(true);
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facemesh.setResultListener(
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faceMesh.setResultListener(
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faceMeshResult -> {
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NormalizedLandmark noseLandmark =
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result.multiFaceLandmarks().get(0).getLandmarkList().get(1);
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Log.i(
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TAG,
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String.format(
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"MediaPipe FaceMesh nose normalized coordinates (value range: [0, 1]): x=%f, y=%f",
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"MediaPipe Face Mesh nose normalized coordinates (value range: [0, 1]): x=%f, y=%f",
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noseLandmark.getX(), noseLandmark.getY()));
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// Request GL rendering.
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glSurfaceView.setRenderData(faceMeshResult);
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@@ -623,7 +672,7 @@ ActivityResultLauncher<Intent> videoGetter =
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videoInput.start(
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this,
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resultIntent.getData(),
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facemesh.getGlContext(),
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faceMesh.getGlContext(),
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glSurfaceView.getWidth(),
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glSurfaceView.getHeight()));
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}
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Reference in New Issue
Block a user