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---
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layout: default
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title: MediaPipe on Android
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parent: Getting Started
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has_children: true
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has_toc: false
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nav_order: 1
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---
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# MediaPipe on Android
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{: .no_toc }
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1. TOC
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{:toc}
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---
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Please follow instructions below to build Android example apps in the supported
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MediaPipe [solutions](../solutions/solutions.md). To learn more about these
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example apps, start from [Hello World! on Android](./hello_world_android.md). To
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incorporate MediaPipe into an existing Android Studio project, see these
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[instructions](./android_archive_library.md) that use Android Archive (AAR) and
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Gradle.
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## Building Android example apps
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### Prerequisite
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* Install MediaPipe following these [instructions](./install.md).
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* Setup Java Runtime.
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* Setup Android SDK release 28.0.3 and above.
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* Setup Android NDK r18b and above.
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MediaPipe recommends setting up Android SDK and NDK via Android Studio (and see
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below for Android Studio setup). However, if you prefer using MediaPipe without
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Android Studio, please run
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[`setup_android_sdk_and_ndk.sh`](https://github.com/google/mediapipe/blob/master/setup_android_sdk_and_ndk.sh)
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to download and setup Android SDK and NDK before building any Android example
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apps.
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If Android SDK and NDK are already installed (e.g., by Android Studio), set
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$ANDROID_HOME and $ANDROID_NDK_HOME to point to the installed SDK and NDK.
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```bash
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export ANDROID_HOME=<path to the Android SDK>
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export ANDROID_NDK_HOME=<path to the Android NDK>
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```
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In order to use MediaPipe on earlier Android versions, MediaPipe needs to switch
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to a lower Android API level. You can achieve this by specifying `api_level =
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$YOUR_INTENDED_API_LEVEL` in android_ndk_repository() and/or
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android_sdk_repository() in the
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[`WORKSPACE`](https://github.com/google/mediapipe/blob/master/WORKSPACE) file.
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Please verify all the necessary packages are installed.
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* Android SDK Platform API Level 28 or 29
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* Android SDK Build-Tools 28 or 29
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* Android SDK Platform-Tools 28 or 29
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* Android SDK Tools 26.1.1
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* Android NDK 17c or above
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### Option 1: Build with Bazel in Command Line
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Tip: You can run this
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[script](https://github.com/google/mediapipe/blob/master/build_android_examples.sh)
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to build (and install) all MediaPipe Android example apps.
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1. To build an Android example app, build against the corresponding
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`android_binary` build target. For instance, for
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[MediaPipe Hands](../solutions/hands.md) the target is `handtrackinggpu` in
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the
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[BUILD](https://github.com/google/mediapipe/tree/master/mediapipe/examples/android/src/java/com/google/mediapipe/apps/handtrackinggpu/BUILD)
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file:
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Note: To reduce the binary size, consider appending `--linkopt="-s"` to the
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command below to strip symbols.
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```bash
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bazel build -c opt --config=android_arm64 mediapipe/examples/android/src/java/com/google/mediapipe/apps/handtrackinggpu:handtrackinggpu
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```
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2. Install it on a device with:
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```bash
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adb install bazel-bin/mediapipe/examples/android/src/java/com/google/mediapipe/apps/handtrackinggpu/handtrackinggpu.apk
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```
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### Option 2: Build with Bazel in Android Studio
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The MediaPipe project can be imported into Android Studio using the Bazel
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plugins. This allows the MediaPipe examples to be built and modified in Android
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Studio.
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To incorporate MediaPipe into an existing Android Studio project, see these
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[instructions](./android_archive_library.md) that use Android Archive (AAR) and
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Gradle.
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The steps below use Android Studio 3.5 to build and install a MediaPipe example
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app:
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1. Install and launch Android Studio 3.5.
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2. Select `Configure` -> `SDK Manager` -> `SDK Platforms`.
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* Verify that Android SDK Platform API Level 28 or 29 is installed.
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* Take note of the Android SDK Location, e.g.,
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`/usr/local/home/Android/Sdk`.
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3. Select `Configure` -> `SDK Manager` -> `SDK Tools`.
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* Verify that Android SDK Build-Tools 28 or 29 is installed.
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* Verify that Android SDK Platform-Tools 28 or 29 is installed.
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* Verify that Android SDK Tools 26.1.1 is installed.
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* Verify that Android NDK 17c or above is installed.
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* Take note of the Android NDK Location, e.g.,
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`/usr/local/home/Android/Sdk/ndk-bundle` or
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`/usr/local/home/Android/Sdk/ndk/20.0.5594570`.
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4. Set environment variables `$ANDROID_HOME` and `$ANDROID_NDK_HOME` to point
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to the installed SDK and NDK.
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```bash
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export ANDROID_HOME=/usr/local/home/Android/Sdk
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# If the NDK libraries are installed by a previous version of Android Studio, do
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export ANDROID_NDK_HOME=/usr/local/home/Android/Sdk/ndk-bundle
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# If the NDK libraries are installed by Android Studio 3.5, do
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export ANDROID_NDK_HOME=/usr/local/home/Android/Sdk/ndk/<version number>
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```
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5. Select `Configure` -> `Plugins` to install `Bazel`.
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6. On Linux, select `File` -> `Settings` -> `Bazel settings`. On macos, select
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`Android Studio` -> `Preferences` -> `Bazel settings`. Then, modify `Bazel
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binary location` to be the same as the output of `$ which bazel`.
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7. Select `Import Bazel Project`.
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* Select `Workspace`: `/path/to/mediapipe` and select `Next`.
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* Select `Generate from BUILD file`: `/path/to/mediapipe/BUILD` and select
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`Next`.
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* Modify `Project View` to be the following and select `Finish`.
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```
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directories:
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# read project settings, e.g., .bazelrc
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.
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-mediapipe/objc
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-mediapipe/examples/ios
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targets:
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//mediapipe/examples/android/...:all
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//mediapipe/java/...:all
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android_sdk_platform: android-29
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sync_flags:
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--host_crosstool_top=@bazel_tools//tools/cpp:toolchain
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```
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8. Select `Bazel` -> `Sync` -> `Sync project with Build files`.
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Note: Even after doing step 4, if you still see the error: `"no such package
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'@androidsdk//': Either the path attribute of android_sdk_repository or the
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ANDROID_HOME environment variable must be set."`, please modify the
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[`WORKSPACE`](https://github.com/google/mediapipe/blob/master/WORKSPACE)
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file to point to your SDK and NDK library locations, as below:
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```
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android_sdk_repository(
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name = "androidsdk",
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path = "/path/to/android/sdk"
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)
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android_ndk_repository(
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name = "androidndk",
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path = "/path/to/android/ndk"
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)
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```
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9. Connect an Android device to the workstation.
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10. Select `Run...` -> `Edit Configurations...`.
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* Select `Templates` -> `Bazel Command`.
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* Enter Target Expression:
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`//mediapipe/examples/android/src/java/com/google/mediapipe/apps/handtrackinggpu:handtrackinggpu`
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* Enter Bazel command: `mobile-install`.
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* Enter Bazel flags: `-c opt --config=android_arm64`.
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* Press the `[+]` button to add the new configuration.
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* Select `Run` to run the example app on the connected Android device.
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