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GitOrigin-RevId: 43cd697ec87dcc5cab5051f27960bb77a057399d
This commit is contained in:
MediaPipe Team
2020-03-20 15:28:51 -07:00
committed by jqtang
parent 3b6d3c4058
commit 1722d4b8a2
71 changed files with 6114 additions and 626 deletions
+3
View File
@@ -422,9 +422,12 @@ cc_library(
":recolor_calculator_cc_proto",
"//mediapipe/framework:calculator_framework",
"//mediapipe/framework/formats:image_frame",
"//mediapipe/framework/formats:image_frame_opencv",
"//mediapipe/framework/port:status",
"//mediapipe/framework/port:ret_check",
"//mediapipe/util:color_cc_proto",
"//mediapipe/framework/port:opencv_core",
"//mediapipe/framework/port:opencv_imgproc",
] + select({
"//mediapipe/gpu:disable_gpu": [],
"//conditions:default": [
@@ -17,6 +17,9 @@
#include "mediapipe/calculators/image/recolor_calculator.pb.h"
#include "mediapipe/framework/calculator_framework.h"
#include "mediapipe/framework/formats/image_frame.h"
#include "mediapipe/framework/formats/image_frame_opencv.h"
#include "mediapipe/framework/port/opencv_core_inc.h"
#include "mediapipe/framework/port/opencv_imgproc_inc.h"
#include "mediapipe/framework/port/ret_check.h"
#include "mediapipe/framework/port/status.h"
#include "mediapipe/util/color.pb.h"
@@ -39,8 +42,6 @@ namespace mediapipe {
// The luminance of the input image is used to adjust the blending weight,
// to help preserve image textures.
//
// TODO implement cpu support.
//
// Inputs:
// One of the following IMAGE tags:
// IMAGE: An ImageFrame input image, RGB or RGBA.
@@ -71,6 +72,8 @@ namespace mediapipe {
// }
// }
//
// Note: Cannot mix-match CPU & GPU inputs/outputs.
// CPU-in & CPU-out <or> GPU-in & GPU-out
class RecolorCalculator : public CalculatorBase {
public:
RecolorCalculator() = default;
@@ -138,6 +141,11 @@ REGISTER_CALCULATOR(RecolorCalculator);
cc->Outputs().Tag("IMAGE").Set<ImageFrame>();
}
// Confirm only one of the input streams is present.
RET_CHECK(cc->Inputs().HasTag("IMAGE") ^ cc->Inputs().HasTag("IMAGE_GPU"));
// Confirm only one of the output streams is present.
RET_CHECK(cc->Outputs().HasTag("IMAGE") ^ cc->Outputs().HasTag("IMAGE_GPU"));
if (use_gpu) {
#if !defined(MEDIAPIPE_DISABLE_GPU)
MP_RETURN_IF_ERROR(mediapipe::GlCalculatorHelper::UpdateContract(cc));
@@ -193,7 +201,62 @@ REGISTER_CALCULATOR(RecolorCalculator);
}
::mediapipe::Status RecolorCalculator::RenderCpu(CalculatorContext* cc) {
return ::mediapipe::UnimplementedError("CPU support is not implemented yet.");
if (cc->Inputs().Tag("MASK").IsEmpty()) {
return ::mediapipe::OkStatus();
}
// Get inputs and setup output.
const auto& input_img = cc->Inputs().Tag("IMAGE").Get<ImageFrame>();
const auto& mask_img = cc->Inputs().Tag("MASK").Get<ImageFrame>();
cv::Mat input_mat = formats::MatView(&input_img);
cv::Mat mask_mat = formats::MatView(&mask_img);
RET_CHECK(input_mat.channels() == 3); // RGB only.
if (mask_mat.channels() > 1) {
std::vector<cv::Mat> channels;
cv::split(mask_mat, channels);
if (mask_channel_ == mediapipe::RecolorCalculatorOptions_MaskChannel_ALPHA)
mask_mat = channels[3];
else
mask_mat = channels[0];
}
cv::Mat mask_full;
cv::resize(mask_mat, mask_full, input_mat.size());
auto output_img = absl::make_unique<ImageFrame>(
input_img.Format(), input_mat.cols, input_mat.rows);
cv::Mat output_mat = mediapipe::formats::MatView(output_img.get());
// From GPU shader:
/*
vec4 weight = texture2D(mask, sample_coordinate);
vec4 color1 = texture2D(frame, sample_coordinate);
vec4 color2 = vec4(recolor, 1.0);
float luminance = dot(color1.rgb, vec3(0.299, 0.587, 0.114));
float mix_value = weight.MASK_COMPONENT * luminance;
fragColor = mix(color1, color2, mix_value);
*/
for (int i = 0; i < output_mat.rows; ++i) {
for (int j = 0; j < output_mat.cols; ++j) {
float weight = mask_full.at<uchar>(i, j) * (1.0 / 255.0);
cv::Vec3f color1 = input_mat.at<cv::Vec3b>(i, j);
cv::Vec3f color2 = {color_[0], color_[1], color_[2]};
float luminance =
(color1[0] * 0.299 + color1[1] * 0.587 + color1[2] * 0.114) / 255;
float mix_value = weight * luminance;
cv::Vec3b mix_color = color1 * (1.0 - mix_value) + color2 * mix_value;
output_mat.at<cv::Vec3b>(i, j) = mix_color;
}
}
cc->Outputs().Tag("IMAGE").Add(output_img.release(), cc->InputTimestamp());
return ::mediapipe::OkStatus();
}
::mediapipe::Status RecolorCalculator::RenderGpu(CalculatorContext* cc) {
@@ -303,9 +366,9 @@ void RecolorCalculator::GlRender() {
if (!options.has_color()) RET_CHECK_FAIL() << "Missing color option.";
color_.push_back(options.color().r() / 255.0);
color_.push_back(options.color().g() / 255.0);
color_.push_back(options.color().b() / 255.0);
color_.push_back(options.color().r());
color_.push_back(options.color().g());
color_.push_back(options.color().b());
return ::mediapipe::OkStatus();
}
@@ -378,8 +441,8 @@ void RecolorCalculator::GlRender() {
glUseProgram(program_);
glUniform1i(glGetUniformLocation(program_, "frame"), 1);
glUniform1i(glGetUniformLocation(program_, "mask"), 2);
glUniform3f(glGetUniformLocation(program_, "recolor"), color_[0], color_[1],
color_[2]);
glUniform3f(glGetUniformLocation(program_, "recolor"), color_[0] / 255.0,
color_[1] / 255.0, color_[2] / 255.0);
#endif // !MEDIAPIPE_DISABLE_GPU
return ::mediapipe::OkStatus();