Files
ipe/app.go
T
claudemiro 7032e69ffb Changed Type from Subsriber to Connection.
I think Connection is a better name.
2015-01-15 20:13:42 -03:00

198 lines
3.8 KiB
Go

// Copyright 2014 Claudemiro Alves Feitosa Neto. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
package main
import (
"errors"
"expvar"
"fmt"
"sync"
log "github.com/golang/glog"
)
// An App
type App struct {
sync.Mutex
Name string
AppID string
Key string
Secret string
OnlySSL bool
ApplicationDisabled bool
UserEvents bool
WebHooks bool
URLWebHook string
Channels map[string]*Channel `json:"-"`
Connections map[string]*Connection `json:"-"`
Stats *expvar.Map `json:"-"`
}
// Alloc memory for Connections and Channels
func (a *App) Init() {
a.Connections = make(map[string]*Connection)
a.Channels = make(map[string]*Channel)
a.Stats = expvar.NewMap(fmt.Sprintf("%s (%s)", a.Name, a.AppID))
}
// Only Presence channels
func (a *App) PresenceChannels() []*Channel {
var channels []*Channel
for _, c := range a.Channels {
if c.IsPresence() {
channels = append(channels, c)
}
}
return channels
}
// Only Private channels
func (a *App) PrivateChannels() []*Channel {
var channels []*Channel
for _, c := range a.Channels {
if c.IsPrivate() {
channels = append(channels, c)
}
}
return channels
}
// Only Public channels
func (a *App) PublicChannels() []*Channel {
var channels []*Channel
for _, c := range a.Channels {
if c.IsPublic() {
channels = append(channels, c)
}
}
return channels
}
// Disconnect Socket
func (a *App) Disconnect(socketID string) {
log.Infof("Disconnecting socket %+v", socketID)
conn, err := a.FindConnection(socketID)
if err != nil {
log.Infof("Socket not found, %+v", err)
return
}
// Unsubscribe from channels
for _, c := range a.Channels {
if c.IsSubscribed(conn) {
c.Unsubscribe(a, conn)
}
}
// Remove from app
a.Lock()
defer a.Unlock()
_, exists := a.Connections[conn.SocketID]
if !exists {
return
}
delete(a.Connections, conn.SocketID)
a.Stats.Add("TotalConnections", -1)
}
// Connect a new Subscriber
func (a *App) Connect(conn *Connection) {
log.Infof("Adding a new Connection %s to app %s", conn.SocketID, a.Name)
a.Lock()
defer a.Unlock()
a.Connections[conn.SocketID] = conn
a.Stats.Add("TotalConnections", 1)
}
// Find a Connection on this app
func (a *App) FindConnection(socketID string) (*Connection, error) {
conn, exists := a.Connections[socketID]
if exists {
return conn, nil
}
return nil, errors.New("Connection not found")
}
// Add a new Channel to this APP
func (a *App) AddChannel(c *Channel) {
log.Infof("Adding a new channel %s to app %s", c.ChannelID, a.Name)
a.Lock()
defer a.Unlock()
a.Channels[c.ChannelID] = c
if c.IsPresence() {
a.Stats.Add("TotalPresenceChannels", 1)
}
if c.IsPrivate() {
a.Stats.Add("TotalPrivateChannels", 1)
}
if c.IsPublic() {
a.Stats.Add("TotalPublicChannels", 1)
}
a.Stats.Add("TotalChannels", 1)
}
// Returns a Channel from this app
// If not found then the channel is created and added to this app
func (a *App) FindOrCreateChannelByChannelID(n string) *Channel {
c, err := a.FindChannelByChannelID(n)
if err != nil {
c = NewChannel(n)
a.AddChannel(c)
}
return c
}
// Find the channel by channel ID
func (a *App) FindChannelByChannelID(n string) (*Channel, error) {
c, exists := a.Channels[n]
if exists {
return c, nil
}
return nil, errors.New("Channel does not exists")
}
func (a *App) Publish(c *Channel, event RawEvent, ignore string) error {
a.Stats.Add("TotalUniqueMessages", 1)
return c.Publish(a, event, ignore)
}
func (a *App) Unsubscribe(c *Channel, conn *Connection) error {
return c.Unsubscribe(a, conn)
}
func (a *App) Subscribe(c *Channel, conn *Connection, data string) error {
return c.Subscribe(a, conn, data)
}