First import
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// Copyright 2014 Claudemiro Alves Feitosa Neto. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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package main
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import (
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"errors"
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"github.com/gorilla/websocket"
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"log"
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"strings"
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"sync"
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)
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// A subscriber
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type Connection struct {
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Id int
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SocketID string
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Data string // Extra data attached to this subscriber
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Socket *websocket.Conn
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Messages chan []byte
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}
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// A channel
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type Channel struct {
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ChannelID string
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Data string
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Connections []*Connection
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Messages chan []byte
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}
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// Return true if the channel has at least one subscriber
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func (c Channel) isOccupied() bool {
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return c.totalConnections() > 0
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}
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// Check if the type of the channel is presence
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func (c Channel) isPresence() bool {
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return strings.HasPrefix(c.ChannelID, "presence-")
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}
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// Check if the type of the channel is private
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func (c Channel) isPrivate() bool {
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return strings.HasPrefix(c.ChannelID, "private-")
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}
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// Get the total of subscribers
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func (c Channel) totalConnections() int {
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return len(c.Connections)
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}
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// Get the total of users.
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// For now, totalUsers is equal to totalSubscribers
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func (c Channel) totalUsers() int {
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return c.totalConnections()
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}
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// Add a new subscriber to the channel
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func (c *Channel) Subscribe(conn *Connection) {
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c.Connections = append(c.Connections, conn)
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}
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// Remove the subscriber from the channel
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func (c *Channel) Unsubscribe(conn *Connection) error {
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index := -1
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for i, c := range c.Connections {
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if c == conn {
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index = i
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break
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}
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}
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if index == -1 {
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return errors.New("Connections not found")
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}
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c.Connections = append(c.Connections[:index], c.Connections[index+1:]...)
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// Remove Channel if necessary
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// Close sockets and Channels
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return nil
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}
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// Create a new Channel
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func NewChannel(channelID, data string) *Channel {
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c := &Channel{ChannelID: channelID, Data: data, Messages: make(chan []byte)}
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c.Listen()
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return c
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}
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var mu = &sync.Mutex{}
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var currentID = 0
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// Generate a New ID
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func newID() int {
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mu.Lock()
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defer mu.Unlock()
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currentID += 1
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return currentID
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}
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// Create a new Connection
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func NewConnection(socketID, data string, socket *websocket.Conn) *Connection {
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id := newID()
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connection := &Connection{Id: id, SocketID: socketID, Data: data, Socket: socket, Messages: make(chan []byte)}
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connection.Listen()
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return connection
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}
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func (c *Channel) Listen() {
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go func() {
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select {
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case message := <-c.Messages:
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// err := c.Socket.WriteMessage(websocket.TextMessage, message)
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// log.Println(err)
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log.Println(message)
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}
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}()
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}
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// Listen Messages
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func (c *Connection) Listen() {
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go func() {
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select {
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case message := <-c.Messages:
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// err := c.Socket.WriteMessage(websocket.TextMessage, message)
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// log.Println(err)
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log.Println(message)
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}
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}()
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}
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