Managing vendor dependencies with glide

This commit is contained in:
claudemiro
2016-02-21 20:15:10 -03:00
parent 412d8be451
commit 51eacdcf51
49 changed files with 2060 additions and 245 deletions
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Generated Vendored Executable → Regular
+1
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@@ -17,3 +17,4 @@ using the following commands.
$ cd `go list -f '{{.Dir}}' github.com/gorilla/websocket/examples/chat`
$ go run *.go
To use the chat example, open http://localhost:8080/ in your browser.
Generated Vendored Executable → Regular
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@@ -51,6 +51,9 @@ func (c *connection) readPump() {
for {
_, message, err := c.ws.ReadMessage()
if err != nil {
if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway) {
log.Printf("error: %v", err)
}
break
}
h.broadcast <- message
@@ -88,12 +91,8 @@ func (c *connection) writePump() {
}
}
// serverWs handles websocket requests from the peer.
// serveWs handles websocket requests from the peer.
func serveWs(w http.ResponseWriter, r *http.Request) {
if r.Method != "GET" {
http.Error(w, "Method not allowed", 405)
return
}
ws, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Println(err)
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@@ -0,0 +1,19 @@
# Command example
This example connects a websocket connection to stdin and stdout of a command.
Received messages are written to stdin followed by a `\n`. Each line read from
from standard out is sent as a message to the client.
$ go get github.com/gorilla/websocket
$ cd `go list -f '{{.Dir}}' github.com/gorilla/websocket/examples/command`
$ go run main.go <command and arguments to run>
# Open http://localhost:8080/ .
Try the following commands.
# Echo sent messages to the output area.
$ go run main.go cat
# Run a shell.Try sending "ls" and "cat main.go".
$ go run main.go sh
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@@ -0,0 +1,96 @@
<!DOCTYPE html>
<html lang="en">
<head>
<title>Command Example</title>
<script src="//ajax.googleapis.com/ajax/libs/jquery/2.0.3/jquery.min.js"></script>
<script type="text/javascript">
$(function() {
var conn;
var msg = $("#msg");
var log = $("#log");
function appendLog(msg) {
var d = log[0]
var doScroll = d.scrollTop == d.scrollHeight - d.clientHeight;
msg.appendTo(log)
if (doScroll) {
d.scrollTop = d.scrollHeight - d.clientHeight;
}
}
$("#form").submit(function() {
if (!conn) {
return false;
}
if (!msg.val()) {
return false;
}
conn.send(msg.val());
msg.val("");
return false
});
if (window["WebSocket"]) {
conn = new WebSocket("ws://{{$}}/ws");
conn.onclose = function(evt) {
appendLog($("<div><b>Connection closed.</b></div>"))
}
conn.onmessage = function(evt) {
appendLog($("<pre/>").text(evt.data))
}
} else {
appendLog($("<div><b>Your browser does not support WebSockets.</b></div>"))
}
});
</script>
<style type="text/css">
html {
overflow: hidden;
}
body {
overflow: hidden;
padding: 0;
margin: 0;
width: 100%;
height: 100%;
background: gray;
}
#log {
background: white;
margin: 0;
padding: 0.5em 0.5em 0.5em 0.5em;
position: absolute;
top: 0.5em;
left: 0.5em;
right: 0.5em;
bottom: 3em;
overflow: auto;
}
#log pre {
margin: 0;
}
#form {
padding: 0 0.5em 0 0.5em;
margin: 0;
position: absolute;
bottom: 1em;
left: 0px;
width: 100%;
overflow: hidden;
}
</style>
</head>
<body>
<div id="log"></div>
<form id="form">
<input type="submit" value="Send" />
<input type="text" id="msg" size="64"/>
</form>
</body>
</html>
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@@ -0,0 +1,188 @@
// Copyright 2015 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
import (
"bufio"
"flag"
"io"
"log"
"net/http"
"os"
"os/exec"
"text/template"
"time"
"github.com/gorilla/websocket"
)
var (
addr = flag.String("addr", "127.0.0.1:8080", "http service address")
cmdPath string
homeTempl = template.Must(template.ParseFiles("home.html"))
)
const (
// Time allowed to write a message to the peer.
writeWait = 10 * time.Second
// Maximum message size allowed from peer.
maxMessageSize = 8192
// Time allowed to read the next pong message from the peer.
pongWait = 60 * time.Second
// Send pings to peer with this period. Must be less than pongWait.
pingPeriod = (pongWait * 9) / 10
)
func pumpStdin(ws *websocket.Conn, w io.Writer) {
defer ws.Close()
ws.SetReadLimit(maxMessageSize)
ws.SetReadDeadline(time.Now().Add(pongWait))
ws.SetPongHandler(func(string) error { ws.SetReadDeadline(time.Now().Add(pongWait)); return nil })
for {
_, message, err := ws.ReadMessage()
if err != nil {
break
}
message = append(message, '\n')
if _, err := w.Write(message); err != nil {
break
}
}
}
func pumpStdout(ws *websocket.Conn, r io.Reader, done chan struct{}) {
defer func() {
ws.Close()
close(done)
}()
s := bufio.NewScanner(r)
for s.Scan() {
ws.SetWriteDeadline(time.Now().Add(writeWait))
if err := ws.WriteMessage(websocket.TextMessage, s.Bytes()); err != nil {
break
}
}
if s.Err() != nil {
log.Println("scan:", s.Err())
}
}
func ping(ws *websocket.Conn, done chan struct{}) {
ticker := time.NewTicker(pingPeriod)
defer ticker.Stop()
for {
select {
case <-ticker.C:
if err := ws.WriteControl(websocket.PingMessage, []byte{}, time.Now().Add(writeWait)); err != nil {
log.Println("ping:", err)
}
case <-done:
return
}
}
}
func internalError(ws *websocket.Conn, msg string, err error) {
log.Println(msg, err)
ws.WriteMessage(websocket.TextMessage, []byte("Internal server error."))
}
var upgrader = websocket.Upgrader{}
func serveWs(w http.ResponseWriter, r *http.Request) {
ws, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Println("upgrade:", err)
return
}
defer ws.Close()
outr, outw, err := os.Pipe()
if err != nil {
internalError(ws, "stdout:", err)
return
}
defer outr.Close()
defer outw.Close()
inr, inw, err := os.Pipe()
if err != nil {
internalError(ws, "stdin:", err)
return
}
defer inr.Close()
defer inw.Close()
proc, err := os.StartProcess(cmdPath, flag.Args(), &os.ProcAttr{
Files: []*os.File{inr, outw, outw},
})
if err != nil {
internalError(ws, "start:", err)
return
}
inr.Close()
outw.Close()
stdoutDone := make(chan struct{})
go pumpStdout(ws, outr, stdoutDone)
go ping(ws, stdoutDone)
pumpStdin(ws, inw)
// Some commands will exit when stdin is closed.
inw.Close()
// Other commands need a bonk on the head.
if err := proc.Signal(os.Interrupt); err != nil {
log.Println("inter:", err)
}
select {
case <-stdoutDone:
case <-time.After(time.Second):
// A bigger bonk on the head.
if err := proc.Signal(os.Kill); err != nil {
log.Println("term:", err)
}
<-stdoutDone
}
if _, err := proc.Wait(); err != nil {
log.Println("wait:", err)
}
}
func serveHome(w http.ResponseWriter, r *http.Request) {
if r.URL.Path != "/" {
http.Error(w, "Not found", 404)
return
}
if r.Method != "GET" {
http.Error(w, "Method not allowed", 405)
return
}
w.Header().Set("Content-Type", "text/html; charset=utf-8")
homeTempl.Execute(w, r.Host)
}
func main() {
flag.Parse()
if len(flag.Args()) < 1 {
log.Fatal("must specify at least one argument")
}
var err error
cmdPath, err = exec.LookPath(flag.Args()[0])
if err != nil {
log.Fatal(err)
}
http.HandleFunc("/", serveHome)
http.HandleFunc("/ws", serveWs)
log.Fatal(http.ListenAndServe(*addr, nil))
}
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@@ -0,0 +1,17 @@
# Client and server example
This example shows a simple client and server.
The server echoes messages sent to it. The client sends a message every second
and prints all messages received.
To run the example, start the server:
$ go run server.go
Next, start the client:
$ go run client.go
The server includes a simple web client. To use the client, open
http://127.0.0.1:8080 in the browser and follow the instructions on the page.
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// Copyright 2015 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build ignore
package main
import (
"flag"
"log"
"net/url"
"os"
"os/signal"
"time"
"github.com/gorilla/websocket"
)
var addr = flag.String("addr", "localhost:8080", "http service address")
func main() {
flag.Parse()
log.SetFlags(0)
interrupt := make(chan os.Signal, 1)
signal.Notify(interrupt, os.Interrupt)
u := url.URL{Scheme: "ws", Host: *addr, Path: "/echo"}
log.Printf("connecting to %s", u.String())
c, _, err := websocket.DefaultDialer.Dial(u.String(), nil)
if err != nil {
log.Fatal("dial:", err)
}
defer c.Close()
done := make(chan struct{})
go func() {
defer c.Close()
defer close(done)
for {
_, message, err := c.ReadMessage()
if err != nil {
log.Println("read:", err)
return
}
log.Printf("recv: %s", message)
}
}()
ticker := time.NewTicker(time.Second)
defer ticker.Stop()
for {
select {
case t := <-ticker.C:
err := c.WriteMessage(websocket.TextMessage, []byte(t.String()))
if err != nil {
log.Println("write:", err)
return
}
case <-interrupt:
log.Println("interrupt")
// To cleanly close a connection, a client should send a close
// frame and wait for the server to close the connection.
err := c.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
if err != nil {
log.Println("write close:", err)
return
}
select {
case <-done:
case <-time.After(time.Second):
}
c.Close()
return
}
}
}
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// Copyright 2015 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build ignore
package main
import (
"flag"
"html/template"
"log"
"net/http"
"github.com/gorilla/websocket"
)
var addr = flag.String("addr", "localhost:8080", "http service address")
var upgrader = websocket.Upgrader{} // use default options
func echo(w http.ResponseWriter, r *http.Request) {
c, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Print("upgrade:", err)
return
}
defer c.Close()
for {
mt, message, err := c.ReadMessage()
if err != nil {
log.Println("read:", err)
break
}
log.Printf("recv: %s", message)
err = c.WriteMessage(mt, message)
if err != nil {
log.Println("write:", err)
break
}
}
}
func home(w http.ResponseWriter, r *http.Request) {
homeTemplate.Execute(w, "ws://"+r.Host+"/echo")
}
func main() {
flag.Parse()
log.SetFlags(0)
http.HandleFunc("/echo", echo)
http.HandleFunc("/", home)
log.Fatal(http.ListenAndServe(*addr, nil))
}
var homeTemplate = template.Must(template.New("").Parse(`
<!DOCTYPE html>
<head>
<meta charset="utf-8">
<script>
window.addEventListener("load", function(evt) {
var output = document.getElementById("output");
var input = document.getElementById("input");
var ws;
var print = function(message) {
var d = document.createElement("div");
d.innerHTML = message;
output.appendChild(d);
};
document.getElementById("open").onclick = function(evt) {
if (ws) {
return false;
}
ws = new WebSocket("{{.}}");
ws.onopen = function(evt) {
print("OPEN");
}
ws.onclose = function(evt) {
print("CLOSE");
ws = null;
}
ws.onmessage = function(evt) {
print("RESPONSE: " + evt.data);
}
ws.onerror = function(evt) {
print("ERROR: " + evt.data);
}
return false;
};
document.getElementById("send").onclick = function(evt) {
if (!ws) {
return false;
}
print("SEND: " + input.value);
ws.send(input.value);
return false;
};
document.getElementById("close").onclick = function(evt) {
if (!ws) {
return false;
}
ws.close();
return false;
};
});
</script>
</head>
<body>
<table>
<tr><td valign="top" width="50%">
<p>Click "Open" to create a connection to the server,
"Send" to send a message to the server and "Close" to close the connection.
You can change the message and send multiple times.
<p>
<form>
<button id="open">Open</button>
<button id="close">Close</button>
<p><input id="input" type="text" value="Hello world!">
<button id="send">Send</button>
</form>
</td><td valign="top" width="50%">
<div id="output"></div>
</td></tr></table>
</body>
</html>
`))
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