Managing vendor dependencies with glide

This commit is contained in:
claudemiro
2016-02-21 20:15:10 -03:00
parent 412d8be451
commit 51eacdcf51
49 changed files with 2060 additions and 245 deletions
Generated Vendored Executable → Regular
+118 -28
View File
@@ -88,19 +88,82 @@ func (e *netError) Error() string { return e.msg }
func (e *netError) Temporary() bool { return e.temporary }
func (e *netError) Timeout() bool { return e.timeout }
// closeError represents close frame.
type closeError struct {
code int
text string
// CloseError represents close frame.
type CloseError struct {
// Code is defined in RFC 6455, section 11.7.
Code int
// Text is the optional text payload.
Text string
}
func (e *closeError) Error() string {
return "websocket: close " + strconv.Itoa(e.code) + " " + e.text
func (e *CloseError) Error() string {
s := []byte("websocket: close ")
s = strconv.AppendInt(s, int64(e.Code), 10)
switch e.Code {
case CloseNormalClosure:
s = append(s, " (normal)"...)
case CloseGoingAway:
s = append(s, " (going away)"...)
case CloseProtocolError:
s = append(s, " (protocol error)"...)
case CloseUnsupportedData:
s = append(s, " (unsupported data)"...)
case CloseNoStatusReceived:
s = append(s, " (no status)"...)
case CloseAbnormalClosure:
s = append(s, " (abnormal closure)"...)
case CloseInvalidFramePayloadData:
s = append(s, " (invalid payload data)"...)
case ClosePolicyViolation:
s = append(s, " (policy violation)"...)
case CloseMessageTooBig:
s = append(s, " (message too big)"...)
case CloseMandatoryExtension:
s = append(s, " (mandatory extension missing)"...)
case CloseInternalServerErr:
s = append(s, " (internal server error)"...)
case CloseTLSHandshake:
s = append(s, " (TLS handshake error)"...)
}
if e.Text != "" {
s = append(s, ": "...)
s = append(s, e.Text...)
}
return string(s)
}
// IsCloseError returns boolean indicating whether the error is a *CloseError
// with one of the specified codes.
func IsCloseError(err error, codes ...int) bool {
if e, ok := err.(*CloseError); ok {
for _, code := range codes {
if e.Code == code {
return true
}
}
}
return false
}
// IsUnexpectedCloseError returns boolean indicating whether the error is a
// *CloseError with a code not in the list of expected codes.
func IsUnexpectedCloseError(err error, expectedCodes ...int) bool {
if e, ok := err.(*CloseError); ok {
for _, code := range expectedCodes {
if e.Code == code {
return false
}
}
return true
}
return false
}
var (
errWriteTimeout = &netError{msg: "websocket: write timeout", timeout: true}
errUnexpectedEOF = &closeError{code: CloseAbnormalClosure, text: io.ErrUnexpectedEOF.Error()}
errWriteTimeout = &netError{msg: "websocket: write timeout", timeout: true, temporary: true}
errUnexpectedEOF = &CloseError{Code: CloseAbnormalClosure, Text: io.ErrUnexpectedEOF.Error()}
errBadWriteOpCode = errors.New("websocket: bad write message type")
errWriteClosed = errors.New("websocket: write closed")
errInvalidControlFrame = errors.New("websocket: invalid control frame")
@@ -151,6 +214,7 @@ type Conn struct {
writeFrameType int // type of the current frame.
writeSeq int // incremented to invalidate message writers.
writeDeadline time.Time
isWriting bool // for best-effort concurrent write detection
// Read fields
readErr error
@@ -164,6 +228,7 @@ type Conn struct {
readMaskKey [4]byte
handlePong func(string) error
handlePing func(string) error
readErrCount int
}
func newConn(conn net.Conn, isServer bool, readBufferSize, writeBufferSize int) *Conn {
@@ -296,7 +361,7 @@ func (c *Conn) WriteControl(messageType int, data []byte, deadline time.Time) er
if n != 0 && n != len(buf) {
c.conn.Close()
}
return err
return hideTempErr(err)
}
// NextWriter returns a writer for the next message to send. The writer's
@@ -304,9 +369,6 @@ func (c *Conn) WriteControl(messageType int, data []byte, deadline time.Time) er
//
// There can be at most one open writer on a connection. NextWriter closes the
// previous writer if the application has not already done so.
//
// The NextWriter method and the writers returned from the method cannot be
// accessed by more than one goroutine at a time.
func (c *Conn) NextWriter(messageType int) (io.WriteCloser, error) {
if c.writeErr != nil {
return nil, c.writeErr
@@ -380,9 +442,22 @@ func (c *Conn) flushFrame(final bool, extra []byte) error {
}
}
// Write the buffers to the connection.
// Write the buffers to the connection with best-effort detection of
// concurrent writes. See the concurrency section in the package
// documentation for more info.
if c.isWriting {
panic("concurrent write to websocket connection")
}
c.isWriting = true
c.writeErr = c.write(c.writeFrameType, c.writeDeadline, c.writeBuf[framePos:c.writePos], extra)
if !c.isWriting {
panic("concurrent write to websocket connection")
}
c.isWriting = false
// Setup for next frame.
c.writePos = maxFrameHeaderSize
c.writeFrameType = continuationFrame
@@ -666,19 +741,16 @@ func (c *Conn) advanceFrame() (int, error) {
return noFrame, err
}
case CloseMessage:
c.WriteControl(CloseMessage, []byte{}, time.Now().Add(writeWait))
echoMessage := []byte{}
closeCode := CloseNoStatusReceived
closeText := ""
if len(payload) >= 2 {
echoMessage = payload[:2]
closeCode = int(binary.BigEndian.Uint16(payload))
closeText = string(payload[2:])
}
switch closeCode {
case CloseNormalClosure, CloseGoingAway:
return noFrame, io.EOF
default:
return noFrame, &closeError{code: closeCode, text: closeText}
}
c.WriteControl(CloseMessage, echoMessage, time.Now().Add(writeWait))
return noFrame, &CloseError{Code: closeCode, Text: closeText}
}
return frameType, nil
@@ -695,8 +767,10 @@ func (c *Conn) handleProtocolError(message string) error {
// There can be at most one open reader on a connection. NextReader discards
// the previous message if the application has not already consumed it.
//
// The NextReader method and the readers returned from the method cannot be
// accessed by more than one goroutine at a time.
// Applications must break out of the application's read loop when this method
// returns a non-nil error value. Errors returned from this method are
// permanent. Once this method returns a non-nil error, all subsequent calls to
// this method return the same error.
func (c *Conn) NextReader() (messageType int, r io.Reader, err error) {
c.readSeq++
@@ -712,6 +786,15 @@ func (c *Conn) NextReader() (messageType int, r io.Reader, err error) {
return frameType, messageReader{c, c.readSeq}, nil
}
}
// Applications that do handle the error returned from this method spin in
// tight loop on connection failure. To help application developers detect
// this error, panic on repeated reads to the failed connection.
c.readErrCount++
if c.readErrCount >= 1000 {
panic("repeated read on failed websocket connection")
}
return noFrame, nil, c.readErr
}
@@ -790,20 +873,27 @@ func (c *Conn) SetReadLimit(limit int64) {
}
// SetPingHandler sets the handler for ping messages received from the peer.
// The default ping handler sends a pong to the peer.
func (c *Conn) SetPingHandler(h func(string) error) {
// The appData argument to h is the PING frame application data. The default
// ping handler sends a pong to the peer.
func (c *Conn) SetPingHandler(h func(appData string) error) {
if h == nil {
h = func(message string) error {
c.WriteControl(PongMessage, []byte(message), time.Now().Add(writeWait))
return nil
err := c.WriteControl(PongMessage, []byte(message), time.Now().Add(writeWait))
if err == ErrCloseSent {
return nil
} else if e, ok := err.(net.Error); ok && e.Temporary() {
return nil
}
return err
}
}
c.handlePing = h
}
// SetPongHandler sets the handler for pong messages received from the peer.
// The default pong handler does nothing.
func (c *Conn) SetPongHandler(h func(string) error) {
// The appData argument to h is the PONG frame application data. The default
// pong handler does nothing.
func (c *Conn) SetPongHandler(h func(appData string) error) {
if h == nil {
h = func(string) error { return nil }
}