119 lines
4.8 KiB
Plaintext
119 lines
4.8 KiB
Plaintext
#include "include/DateTime.hpp"
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#include <MessageCache.hpp>
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#include <chrono>
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#include <ctime>
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#include <iomanip>
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#include <iostream>
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#include <memory>
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#include <uWebSockets/App.h>
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#include <uWebSockets/WebSocket.h>
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struct PerSocketData
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{
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std::chrono::system_clock::time_point created_at;
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std::string remote_addr;
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};
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std::string full_message(PerSocketData &user_data, std::string_view message)
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{
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std::cout << user_data.remote_addr << ": " << message << std::endl;
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std::stringstream ss;
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ss << user_data.remote_addr << ": " << message;
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return ss.str();
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}
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int main()
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{
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std::cout << "Welcome to the homechat server!\n";
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std::mutex message_cache_mutex;
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std::unique_ptr<MessageCache> message_cache = std::make_unique<MessageCache>();
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/* Keep in mind that uWS::SSLApp({options}) is the same as uWS::App() when compiled without SSL support.
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* You may swap to using uWS:App() if you don't need SSL */
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uWS::App({/* There are example certificates in uWebSockets.js repo */
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.key_file_name = "misc/key.pem",
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.cert_file_name = "misc/cert.pem",
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.passphrase = "1234"})
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.ws<PerSocketData>(
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"/*",
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{/* Settings */
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.compression = uWS::CompressOptions(uWS::DEDICATED_COMPRESSOR_4KB | uWS::DEDICATED_DECOMPRESSOR),
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.maxPayloadLength = 100 * 1024 * 1024,
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.idleTimeout = 16,
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.maxBackpressure = 100 * 1024 * 1024,
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.closeOnBackpressureLimit = false,
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.resetIdleTimeoutOnSend = false,
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.sendPingsAutomatically = true,
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/* Handlers */
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.upgrade = nullptr,
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.open =
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[&](uWS::WebSocket<false, true, PerSocketData> *ws) {
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auto user_data = ws->getUserData();
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user_data->created_at = DateTime::now();
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user_data->remote_addr = ws->getRemoteAddressAsText();
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DateTime::outputTime("Client connected at ", user_data->created_at);
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if (!ws->subscribe("*", true))
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{
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std::cout << "Failed to subscribe to * channel\n";
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ws->close();
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}
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std::lock_guard<std::mutex> lock(message_cache_mutex);
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auto messages = message_cache->last_ten_messages();
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ws->send(std::string("Welcome to the homechat server! Here are the last 10 messages: \n"),
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uWS::OpCode::TEXT, false);
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for (auto &message : messages)
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{
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ws->send(full_message(*user_data, message), uWS::OpCode::TEXT, false);
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}
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},
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.message =
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[&](uWS::WebSocket<false, true, PerSocketData> *ws, std::string_view message, uWS::OpCode opCode) {
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/* This is the opposite of what you probably want; compress if message is LARGER than 16 kb
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* the reason we do the opposite here; compress if SMALLER than 16 kb is to allow for
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* benchmarking of large message sending without compression */
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std::cout << "Message received: " << message << std::endl;
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ws->send(message, opCode, false);
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ws->publish("*", message, opCode, false);
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std::lock_guard<std::mutex> lock(message_cache_mutex);
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if (!message_cache->add_message(std::string(message)))
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{
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std::cerr << "Failed to add message to cache" << std::endl;
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}
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},
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.dropped =
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[](auto * /*ws*/, std::string_view /*message*/, uWS::OpCode /*opCode*/) {
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/* A message was dropped due to set maxBackpressure and closeOnBackpressureLimit limit */
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},
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.drain =
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[](auto * /*ws*/) {
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/* Check ws->getBufferedAmount() here */
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},
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.ping =
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[](auto * /*ws*/, std::string_view) {
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/* Not implemented yet */
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},
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.pong =
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[](auto * /*ws*/, std::string_view) {
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/* Not implemented yet */
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},
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.close =
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[](auto * /*ws*/, int /*code*/, std::string_view /*message*/) {
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/* You may access ws->getUserData() here */
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std::cout << "Client disconnected\n";
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}})
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.listen(9001,
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[](auto *listen_socket) {
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if (listen_socket)
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{
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std::cout << "Listening on port " << 9001 << std::endl;
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}
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})
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.run();
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return 0;
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}
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