making basic server work with dependencies for uwebsockets added to cmake
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@@ -4,6 +4,9 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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project(HomechatServer)
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find_library(USOCKETS_LIBRARY uSockets.a PATHS /usr/local/lib REQUIRED)
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find_package(ZLIB REQUIRED)
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set(source_dir ${CMAKE_CURRENT_SOURCE_DIR}/src)
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file(GLOB source_files
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${source_dir}/*.cpp
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@@ -11,3 +14,5 @@ file(GLOB source_files
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add_executable(${PROJECT_NAME} ${source_files})
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target_include_directories(${PROJECT_NAME} PUBLIC ${source_dir}/include)
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target_link_libraries(${PROJECT_NAME} ${USOCKETS_LIBRARY})
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target_link_libraries(${PROJECT_NAME} ZLIB::ZLIB)
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@@ -0,0 +1,7 @@
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[
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{
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"directory": "/home/talksik/code/homechat/server/build",
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"command": "/usr/bin/c++ -I/home/talksik/code/homechat/server/src/include -g -o CMakeFiles/HomechatServer.dir/src/Main.cpp.o -c /home/talksik/code/homechat/server/src/Main.cpp",
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"file": "/home/talksik/code/homechat/server/src/Main.cpp"
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}
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]
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+67
-1
@@ -1,7 +1,73 @@
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#include <iostream>
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#include <uWebSockets/App.h>
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int main()
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{
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std::cout << "Hello World!\n";
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std::cout << "Welcome to the homechat server!\n";
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/* ws->getUserData returns one of these */
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struct PerSocketData
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{
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/* Fill with user data */
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};
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/* Keep in mind that uWS::SSLApp({options}) is the same as uWS::App() when compiled without SSL support.
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* You may swap to using uWS:App() if you don't need SSL */
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uWS::App({/* There are example certificates in uWebSockets.js repo */
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.key_file_name = "misc/key.pem",
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.cert_file_name = "misc/cert.pem",
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.passphrase = "1234"})
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.ws<PerSocketData>(
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"/*", {/* Settings */
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.compression = uWS::CompressOptions(uWS::DEDICATED_COMPRESSOR_4KB | uWS::DEDICATED_DECOMPRESSOR),
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.maxPayloadLength = 100 * 1024 * 1024,
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.idleTimeout = 16,
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.maxBackpressure = 100 * 1024 * 1024,
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.closeOnBackpressureLimit = false,
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.resetIdleTimeoutOnSend = false,
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.sendPingsAutomatically = true,
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/* Handlers */
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.upgrade = nullptr,
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.open =
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[](auto * /*ws*/) {
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/* Open event here, you may access ws->getUserData() which points to a PerSocketData struct
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*/
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},
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.message =
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[](auto *ws, std::string_view message, uWS::OpCode opCode) {
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/* This is the opposite of what you probably want; compress if message is LARGER than 16 kb
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* the reason we do the opposite here; compress if SMALLER than 16 kb is to allow for
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* benchmarking of large message sending without compression */
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ws->send(message, opCode, message.length() < 16 * 1024);
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},
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.dropped =
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[](auto * /*ws*/, std::string_view /*message*/, uWS::OpCode /*opCode*/) {
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/* A message was dropped due to set maxBackpressure and closeOnBackpressureLimit limit */
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},
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.drain =
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[](auto * /*ws*/) {
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/* Check ws->getBufferedAmount() here */
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},
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.ping =
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[](auto * /*ws*/, std::string_view) {
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/* Not implemented yet */
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},
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.pong =
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[](auto * /*ws*/, std::string_view) {
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/* Not implemented yet */
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},
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.close =
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[](auto * /*ws*/, int /*code*/, std::string_view /*message*/) {
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/* You may access ws->getUserData() here */
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}})
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.listen(9001,
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[](auto *listen_socket) {
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if (listen_socket)
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{
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std::cout << "Listening on port " << 9001 << std::endl;
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}
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})
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.run();
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return 0;
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}
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