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flutter-elinux/templates/app/CMakeLists.txt.tmpl
T
andreadaoudandGitHub 63f86a7001 Change how sysroot is passed to CMake. (#105)
* Change how sysroot is passed to CMake.

In the CMake documentation, it is specified that the
CMAKE_SYSROOT variable should be passed in toolchain
file variable. It has no effect to set this variable
in CMakeLists.txt like the current implementation.
(This is why CMAKE_FIND_ROOT_PATH is needed.)
The --sysroot option is not passed to the compiler in
the current approach.

This commit, instead, sets the sysroot variable in CMake
command line arguments. This makes it effective, and no
CMAKE_FIND_ROOT_PATH is needed.

Moreover, it is not the duty of architecture to decide
whether we are cross-compiling or not. For example, if
I compile this on my Linux VM on mac M1 to i.MX8 processor,
both host and target has the same arm64 architecture, but
they doesn't share the same sysroot, so the standard
cross-compile procedure should be followed. So, the real
difference for cross-compile is that whether we share
the same sysroot, rather than whether we have the same arch.
So this commit changes the detection method to compare sysroot.
2022-08-07 11:53:34 +09:00

103 lines
3.4 KiB
Cheetah

cmake_minimum_required(VERSION 3.15)
project(runner LANGUAGES CXX)
set(BINARY_NAME "{{projectName}}")
cmake_policy(SET CMP0063 NEW)
set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
# Basically we use this include when we got the following error:
# fatal error: 'bits/c++config.h' file not found
include_directories(SYSTEM ${FLUTTER_SYSTEM_INCLUDE_DIRECTORIES})
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
# Configure build options.
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE "Debug" CACHE
STRING "Flutter build mode" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Profile" "Release")
endif()
# Configure build option to target backend.
if (NOT FLUTTER_TARGET_BACKEND_TYPE)
set(FLUTTER_TARGET_BACKEND_TYPE "wayland" CACHE
STRING "Flutter target backend type" FORCE)
set_property(CACHE FLUTTER_TARGET_BACKEND_TYPE PROPERTY STRINGS
"wayland" "gbm" "eglstream" "x11")
endif()
# Compilation settings that should be applied to most targets.
function(APPLY_STANDARD_SETTINGS TARGET)
target_compile_features(${TARGET} PUBLIC cxx_std_17)
target_compile_options(${TARGET} PRIVATE -Wall -Werror)
target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
endfunction()
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
# Flutter library and tool build rules.
add_subdirectory(${FLUTTER_MANAGED_DIR})
# Application build
add_subdirectory("runner")
# Generated plugin build rules, which manage building the plugins and adding
# them to the application.
include(flutter/generated_plugins.cmake)
# === Installation ===
# By default, "installing" just makes a relocatable bundle in the build
# directory.
set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
endif()
# Start with a clean build bundle directory every time.
install(CODE "
file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
" COMPONENT Runtime)
set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
COMPONENT Runtime)
install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
COMPONENT Runtime)
install(FILES "${FLUTTER_LIBRARY}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
install(FILES "${FLUTTER_EMBEDDER_LIBRARY}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
if(PLUGIN_BUNDLED_LIBRARIES)
install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endif()
# Fully re-copy the assets directory on each build to avoid having stale files
# from a previous install.
set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
install(CODE "
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
" COMPONENT Runtime)
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
# Install the AOT library on non-Debug builds only.
if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endif()