[docs] mutation documentation added
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---
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---
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title: Mutations
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title: Mutations
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sidebar_position: 6
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sidebar_position: 6
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---
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---
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Unlike queries, mutations are typically used to create/update/delete data or perform server side-effects. For this purpose, Fl-Query exports a `MutationBuilder` builder Widget.
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Now, let's see previously created [`MutationJob`](/docs/basics/MutationJob) in action with `MutationBuilder`:
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```dart
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@override
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Widget build(BuildContext context) {
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return MutationBuilder<Map, Map<String, dynamic>>(
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job: basicMutationJob, // the MutationJob we have created previously
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// you've the to the access to all the data & methods of [Mutation]
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builder: (context, mutation) {
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return Padding(
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padding: const EdgeInsets.all(8.0),
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child: Column(
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children: [
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TextField(
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controller: titleController,
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decoration: const InputDecoration(labelText: "Title"),
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),
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TextField(
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controller: bodyController,
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decoration: const InputDecoration(labelText: "Body"),
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),
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const SizedBox(height: 20),
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ElevatedButton(
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onPressed: () {
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final title = titleController.value.text;
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final body = bodyController.value.text;
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if (body.isEmpty || title.isEmpty) return;
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// running the mutation on Submit
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mutation.mutate({
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"title": title,
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"body": body,
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"id": id,
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}, onData: (data) {
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// resetting the form
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titleController.text = "";
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bodyController.text = "";
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});
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},
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child: const Text("Post"),
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),
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const SizedBox(height: 20),
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if (mutation.hasData) Text("Response\n${mutation.data}"),
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if (mutation.hasError) Text(mutation.error.toString()),
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],
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),
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);
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});
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}
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```
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A mutation can only be in one of the following states at any given moment:
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- `isIdle` or status === 'idle' - The mutation is currently idle or in a fresh/reset state
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- `isLoading` or status === 'loading' - The mutation is currently running
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- `isError` or status === 'error' - The mutation encountered an error
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- `isSuccess` or status === 'success' - The mutation was successful and mutation data is available
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Beyond those primary states, more information is available depending on the state of the mutation:
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- `hasError` - If the mutation is in an error state, the error is available via the `error` property.
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- `hasData` - If the mutation is in a success state, the data is available via the `data` property.
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In the example above, you also saw that you can pass variables to your mutations function by calling the `mutate` method with a **single variable or object**.
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Even with just variables, mutations aren't all that special, but when used with the onSuccess option, the QueryBowl's `invalidateQueries` method and the QueryBowls's `setQueryData` method, mutations become a very powerful tool.
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# Resetting Mutation State
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It's sometimes the case that you need to clear the `error` or `data` of a mutation request. To do this, you can use the `mutation.reset` method to achieve this
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```dart
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@override
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Widget build(BuildContext context) {
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return MutationBuilder<Map, Map<String, dynamic>>(
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job: basicMutationJob, // the MutationJob we have created previously
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builder: (context, mutation) {
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return Padding(
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padding: const EdgeInsets.all(8.0),
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child: Column(
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children: [
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TextField(
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controller: titleController,
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decoration: const InputDecoration(labelText: "Title"),
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),
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TextField(
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controller: bodyController,
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decoration: const InputDecoration(labelText: "Body"),
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),
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const SizedBox(height: 20),
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ElevatedButton(
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onPressed: () {
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final title = titleController.value.text;
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final body = bodyController.value.text;
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if (body.isEmpty || title.isEmpty) return;
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// running the mutation on Submit
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mutation.mutate({
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"title": title,
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"body": body,
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"id": id,
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}, onData: (data) {
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// resetting the form
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titleController.text = "";
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bodyController.text = "";
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});
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},
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child: const Text("Post"),
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),
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const SizedBox(height: 20),
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if (mutation.hasData) Text("Response\n${mutation.data}"),
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// when ever an error occurs the error will be shown & alongside
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// a reset button
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if (mutation.hasError) Row(
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children: [
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Text(mutation.error.toString()),
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SizedBox(width: 10),
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ElevatedButton(
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onPressed: ()=> mutation.reset(),
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child: Text("Reset")
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),
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]
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),
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],
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),
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);
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});
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}
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```
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# Mutation Side Effects or Events
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`MutationBuilder` comes with some helper parameters that allow quick and easy side-effects at any stage during the mutation lifecycle. These come in handy for both invalidating and refetching queries after mutations and even optimistic updates
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```dart
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@override
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Widget build(context) {
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return MutationBuilder(
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job: mutationJob,
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onData: (data, variables){
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print(data);
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},
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onError: (error){
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print(error);
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},
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)
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}
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```
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:::info
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Mutation side effect or event callbacks are all assumed as Futures (basically `FutureOr`) so every event listener be fired asynchronously.
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:::
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You might find that you want to trigger additional callbacks than the ones defined on `MutationBuilder` when calling `mutate`. This can be used to trigger widget-specific side effects. To do that, you can provide any of the same callback options to the `mutate` function after your mutation variable. Supported overrides include: `onSuccess` and `onError`.
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> Please keep in mind that those additional callbacks won't run if your Widget gets disposed before the mutation finishes.
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```dart
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mutate(todoPayload,
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onSuccess: (data, variables) async {
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},
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onError: (error) async {
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},
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)
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```
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# Async Mutate
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Use `mutateAsync` instead of `mutate` to get a `Future` which will resolve on success or throw on an error. This can for example be used to compose side effects.
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```dart
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try {
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// works like onData
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final todo = await mutation.mutateAsync(todoPayload);
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} catch (error) {
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// works like onError
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print(error);
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}
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```
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