Files
easywsclient/easywsclient.hpp
T

50 lines
1.6 KiB
C++

#ifndef EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD
#define EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD
// This code comes from:
// https://github.com/dhbaird/easywsclient
//
// To get the latest version:
// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.hpp
// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.cpp
#include <string>
namespace easywsclient {
class WebSocket {
public:
typedef WebSocket * pointer;
typedef enum readyStateValues { CLOSING, CLOSED, CONNECTING, OPEN } readyStateValues;
// Factories:
static pointer create_dummy();
static pointer from_url(std::string url);
static pointer from_url_no_mask(std::string url);
// Interfaces:
virtual ~WebSocket() { }
virtual void poll(int timeout = 0) = 0; // timeout in milliseconds
virtual void send(std::string message) = 0;
virtual void close() = 0;
virtual readyStateValues getReadyState() = 0;
template<class Callable>
void dispatch(Callable callable) { // N.B. this is compatible with both C++11 lambdas, functors and C function pointers
struct _Callback : public Callback {
Callable & callable;
_Callback(Callable & callable) : callable(callable) { }
void operator()(const std::string & message) { callable(message); }
};
_Callback callback(callable);
_dispatch(callback);
}
protected:
struct Callback { virtual void operator()(const std::string & message) = 0; };
virtual void _dispatch(Callback & callable) = 0;
};
} // namespace easywsclient
#endif /* EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD */