easywsclient ============ A header-only WebSocket client for C++. Depends only on the standard libraries. Can make optional use of C++11 features (i.e. std::function and lambda). Usage ===== The interface looks somewhat like this: // Factory method to create a WebSocket: static pointer from_url(std::string url); // Function to perform actual network send()/recv() I/O: void poll(); // Receive a message, and pass it to callable(). Really, this just looks at // a buffer (filled up by poll()) and decodes any messages in the buffer. // Callable must have signature: void(const std::string & message). // Should work with C functions, C++ functors, and C++11 std::function and // lambda: template void dispatch(Callable & callable); // Sends a TEXT type message (gets put into a buffer for poll() to send // later): void send(std::string message); Put altogether, this will look something like this: using easywsclient::WebSocket; WebSocket::pointer ws = WebSocket::from_url("ws://localhost:8126/foo"); assert(ws); while (true) { ws->poll(); ws->send("hello"); ws->dispatch(handle_message); // ...do more stuff... } Example ======= # Launch the server node example-server.js # Build and launch the client g++ example-client.cpp -o example-client ./example-client # Optional: build and launch a C++11 client g++ -std=gnu++0x example-client-cpp11.cpp -o example-client-cpp11 ./example-client-cpp11 # Expect the output from example-client: Connected to: ws://localhost:8126/foo >>> galaxy >>> world Threading ========= This library is not thread safe. The user must take care to use locks if accessing an instance of `WebSocket` from multiple threads. Future Work =========== (contributions appreciated!) * Parameterize the `pointer` type (especially for `shared_ptr`). * Support optional integration on top of an async (event-driven) library, especially Asio.