Adding close() method. It abruptly closes the socket (does not bother to send a
CLOSE message prior to actually closing the socket).
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@@ -23,6 +23,7 @@ struct WebSocket {
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virtual ~WebSocket() { }
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virtual void poll() = 0;
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virtual void send(std::string message) = 0;
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virtual void close() = 0;
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template<class Callable>
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void dispatch(Callable callable) { // N.B. this is compatible with both C++11 lambdas, functors and C function pointers
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struct _Callback : public Callback {
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