* Respect `RTCIceTransportPolicy` enum and organize * Simplify syntax where possible etc. * Combine `VideoPreset` and `VideoPresets` * Default values for `ConnectOptions` * Build URI instead of String manipulation * Slight modifications to Exception * `LiveKitTheme` for example * `VideoEncoding` class * Organize imports * First simulcast implementation * Remove unnecessary try-catches * Update Android settings * Remember uri and token * example improvements * `fit` parameter for VideoTrackRenderer * Simulcast option for example * Pass `defaultPublishOptions` * Show only `VideoQuality` * Pass tests * Better buildUri logic * Named parameter to positional * Explicit imports * `VideoParameter` instead of `VideoPreset` * Use `mediaTrack.getSettings` when possible * Safer dispose logic * Safer `PCTransport` Update transport.dart * Synchronized events for `SignalClient` * Use logger instead of print * Make example compile for iOS * First screen share implementation * Make example work with screen share * Example improvement * Code optimization * Don't depend on web_socket_channel * Fix: Unpublish track bug * Show participant mute state & identity * Update protos * Remote mute/unmute * iOS Background mode * Separate `createCameraTrack` and `createScreenTrack` * Clean up * PB fix * format * Fix analyzer warning * Android clean up * Update README.md * Clean up
66 lines
1.8 KiB
YAML
66 lines
1.8 KiB
YAML
name: livekit_example
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description: Example app that uses LiveKit Flutter SDK
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publish_to: 'none'
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version: 1.0.0
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environment:
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sdk: ">=2.12.0 <3.0.0"
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dependencies:
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flutter:
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sdk: flutter
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provider: ^5.0.0
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logging: ^1.0.1
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google_fonts: ^2.1.0
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eva_icons_flutter: ^3.0.0
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shared_preferences: ^2.0.7
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livekit_client:
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path: ../
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dev_dependencies:
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flutter_test:
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sdk: flutter
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flutter_lints: ^1.0.4
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# The following section is specific to Flutter.
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flutter:
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# The following line ensures that the Material Icons font is
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# included with your application, so that you can use the icons in
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# the material Icons class.
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uses-material-design: true
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# To add assets to your application, add an assets section, like this:
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# assets:
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# - images/a_dot_burr.jpeg
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# - images/a_dot_ham.jpeg
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# An image asset can refer to one or more resolution-specific "variants", see
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# https://flutter.dev/assets-and-images/#resolution-aware.
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# For details regarding adding assets from package dependencies, see
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# https://flutter.dev/assets-and-images/#from-packages
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# To add custom fonts to your application, add a fonts section here,
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# in this "flutter" section. Each entry in this list should have a
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# "family" key with the font family name, and a "fonts" key with a
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# list giving the asset and other descriptors for the font. For
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# example:
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# fonts:
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# - family: Schyler
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# fonts:
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# - asset: fonts/Schyler-Regular.ttf
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# - asset: fonts/Schyler-Italic.ttf
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# style: italic
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# - family: Trajan Pro
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# fonts:
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# - asset: fonts/TrajanPro.ttf
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# - asset: fonts/TrajanPro_Bold.ttf
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# weight: 700
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#
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# For details regarding fonts from package dependencies,
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# see https://flutter.dev/custom-fonts/#from-packages
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