* add audio_session package * `AudioManager` initial design * try to integrate audio manager * configure audio session * `DisposeAware` disposing if already published causes exception. * organize * guard flutter_webrtc calls * websocket async fix * use `ConnectionState` instead of `_isClosed` and `isReconnecting` * change create audio track defaults * update protos * protocol 3 speaker updates * fix exception * emit `RoomDisconnectedEvent` only once * fix exception * keep track of local / remote audio tracks * explicit types * manage track state * re-structure audio management * change defaults * unpublish all * use experimental build * change defaults * configuring is optional * call native `RTCAudioSession.setConfiguration` * defaults adjustment * iOS only for now * use lib 92.4515.07 * clean up * revert audio options for now * remove pod source * rename apple related audio * `createListener` method * organize native audio * `SpeakingChangedEvent` only on `Participant` * refactoring * fix ios compile * fix configure audio only for iOS logic * minor fix & clean up * change dispose logic * format protos * fix unpublishTrack * `createListener` into a mixin * simplify * use flutter_webrtc master * unpublish for example * update ios icon * android icon * web icon * favicon
37 lines
673 B
YAML
37 lines
673 B
YAML
name: livekit_client
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description: Flutter Client SDK for LiveKit
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version: 0.4.1
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homepage: https://livekit.io
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environment:
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sdk: ">=2.12.0 <3.0.0"
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flutter: ">=1.17.0"
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dependencies:
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flutter:
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sdk: flutter
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http: ^0.13.3
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logging: ^1.0.2
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uuid: ^3.0.4
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synchronized: ^3.0.0
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protobuf: ^2.0.0
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flutter_webrtc:
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# This will use custom webrtc build from
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# https://github.com/webrtc-sdk/Specs/releases
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git:
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url: https://github.com/flutter-webrtc/flutter-webrtc
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ref: master
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dev_dependencies:
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flutter_test:
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sdk: flutter
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flutter_lints: ^1.0.4
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flutter:
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plugin:
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platforms:
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ios:
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pluginClass: LiveKitClientPlugin
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