Switch to new event system (#9)
* `SignalEvents` and `synchronized` mode for `EventsListenable` * cascade syntax * clean up * `RoomEvents` * `ParticipantEvents` * all events implemented * make it compile with M1 macs * dispose logic * cleaner connect logic * ask to publish * fix initial EngineTrackAddedEvent glitch * fix unpublishTrack bug * clean up * better events docs * organize event types * clean up * cleaner wait logic * wait for event instead of using Completer * notifyListeners
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class Timeouts {
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static const connection = Duration(seconds: 5);
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static const debounce = Duration(milliseconds: 100);
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static const publish = Duration(seconds: 3);
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static const iceConnection = Duration(seconds: 5);
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static const iceRestart = Duration(seconds: 10);
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}
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