Switch to new event system (#9)

* `SignalEvents` and `synchronized` mode for `EventsListenable`

* cascade syntax

* clean up

* `RoomEvents`

* `ParticipantEvents`

* all events implemented

* make it compile with M1 macs

* dispose logic

* cleaner connect logic

* ask to publish

* fix initial EngineTrackAddedEvent glitch

* fix unpublishTrack bug

* clean up

* better events docs

* organize event types

* clean up

* cleaner wait logic

* wait for event instead of using Completer

* notifyListeners
This commit is contained in:
Hiroshi Horie
2021-09-24 23:37:26 +09:00
committed by GitHub
parent f4bd82a919
commit 6445b8d2a8
36 changed files with 1270 additions and 948 deletions
+19 -1
View File
@@ -2,6 +2,24 @@ import 'package:flutter/material.dart';
extension LKExampleExt on BuildContext {
//
Future<bool?> showPublishDialog() => showDialog<bool>(
context: this,
builder: (ctx) => AlertDialog(
title: const Text('Publish'),
content: const Text('Would you like to publish your Camera & Mic ?'),
actions: [
TextButton(
onPressed: () => Navigator.pop(ctx, false),
child: const Text('NO'),
),
TextButton(
onPressed: () => Navigator.pop(ctx, true),
child: const Text('YES'),
),
],
),
);
Future<void> showErrorDialog(dynamic exception) => showDialog<void>(
context: this,
builder: (ctx) => AlertDialog(
@@ -74,7 +92,7 @@ extension LKExampleExt on BuildContext {
context: this,
builder: (ctx) => AlertDialog(
title: const Text('Received data'),
content: Text('"${data}"'),
content: Text(data),
actions: [
TextButton(
onPressed: () => Navigator.pop(ctx, true),