newState and oldState on ConnectionStateUpdatedEvent

This commit is contained in:
Hiroshi Horie
2022-03-04 19:38:25 +09:00
parent d278310748
commit 21591e46e3
4 changed files with 32 additions and 12 deletions
+24 -6
View File
@@ -89,23 +89,41 @@ class SignalJoinResponseEvent with SignalEvent, EngineEvent, InternalEvent {
});
}
/// Base class for a ConnectionStateUpdated event
@internal
class SignalConnectionStateUpdatedEvent
with SignalEvent, EngineEvent, InternalEvent {
final ConnectionState connectionState;
abstract class ConnectionStateUpdatedEvent with EngineEvent, InternalEvent {
final ConnectionState newState;
final ConnectionState oldState;
final bool didReconnect;
final DisconnectReason? disconnectReason;
const SignalConnectionStateUpdatedEvent({
required this.connectionState,
const ConnectionStateUpdatedEvent({
required this.newState,
required this.oldState,
required this.didReconnect,
this.disconnectReason,
});
@override
String toString() => '$runtimeType(state: ${connectionState.name}, '
String toString() => '$runtimeType(newState: ${newState.name}, '
'didReconnect: ${didReconnect}, '
'disconnectReason: ${disconnectReason})';
}
@internal
class SignalConnectionStateUpdatedEvent extends ConnectionStateUpdatedEvent
with SignalEvent {
const SignalConnectionStateUpdatedEvent({
required ConnectionState newState,
required ConnectionState oldState,
required bool didReconnect,
DisconnectReason? disconnectReason,
}) : super(
newState: newState,
oldState: oldState,
didReconnect: didReconnect,
disconnectReason: disconnectReason,
);
}
@internal
class SignalOfferEvent with SignalEvent, InternalEvent {
final rtc.RTCSessionDescription sd;