newState and oldState on ConnectionStateUpdatedEvent
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@@ -592,7 +592,7 @@ class Engine extends Disposable with EventsEmittable<EngineEvent> {
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events.emit(event);
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})
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..on<SignalConnectionStateUpdatedEvent>((event) async {
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if (event.connectionState == ConnectionState.disconnected) {
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if (event.newState == ConnectionState.disconnected) {
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await _onDisconnected(DisconnectReason.signal);
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}
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// Relay to Room
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