e2e: fix resume/full-reconnect. (#194)
* fix: full re-connect. * chore: Reset fullReConnect state after ConnectionState is emitted. * Support full reconnect, fix Migration, NodeFailure, FullReconnect test cases. * revert Timeouts.connection. * update. * Refactor the resume/reconnect implementation. * more changes. * update. * Changed to simpler reconnect/recovery logic. * update. * update. * code format. * tidy. * bump version for flutter-webrtc. * chore: Remove unused exception class (SignalReconnectError). * chore: rename `fullReconnectOnNext` to `fullReconnect`. * update. * chore: Revert changes for `unpublishTrack`. * chore: Reconnect signalClient when resumeConnection. * revert `rethrow` in engine.connect. * Use removePublishedTrack instead of unpublishTrack (RemoteParticipant). * chore: Correctly handle PeerConnectionState for resume/full-reconnect. * tidy.
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@@ -139,10 +139,12 @@ class SignalConnectionStateUpdatedEvent extends ConnectionStateUpdatedEvent
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@internal
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class EngineConnectionStateUpdatedEvent extends ConnectionStateUpdatedEvent
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with EngineEvent {
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final bool fullReconnect;
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const EngineConnectionStateUpdatedEvent({
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required ConnectionState newState,
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required ConnectionState oldState,
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required bool didReconnect,
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required this.fullReconnect,
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DisconnectReason? disconnectReason,
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}) : super(
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newState: newState,
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