e2e: fix resume/full-reconnect. (#194)
* fix: full re-connect. * chore: Reset fullReConnect state after ConnectionState is emitted. * Support full reconnect, fix Migration, NodeFailure, FullReconnect test cases. * revert Timeouts.connection. * update. * Refactor the resume/reconnect implementation. * more changes. * update. * Changed to simpler reconnect/recovery logic. * update. * update. * code format. * tidy. * bump version for flutter-webrtc. * chore: Remove unused exception class (SignalReconnectError). * chore: rename `fullReconnectOnNext` to `fullReconnect`. * update. * chore: Revert changes for `unpublishTrack`. * chore: Reconnect signalClient when resumeConnection. * revert `rethrow` in engine.connect. * Use removePublishedTrack instead of unpublishTrack (RemoteParticipant). * chore: Correctly handle PeerConnectionState for resume/full-reconnect. * tidy.
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@@ -219,6 +219,8 @@ class _ControlsWidgetState extends State<ControlsWidget> {
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if (result != null) {
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print('${result}');
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await widget.room.sendSimulateScenario(
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signalReconnect:
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result == SimulateScenarioResult.signalReconnect ? true : null,
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nodeFailure: result == SimulateScenarioResult.nodeFailure ? true : null,
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migration: result == SimulateScenarioResult.migration ? true : null,
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serverLeave: result == SimulateScenarioResult.serverLeave ? true : null,
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