e2e: fix resume/full-reconnect. (#194)

* fix: full re-connect.

* chore: Reset fullReConnect state after ConnectionState is emitted.

* Support full reconnect, fix Migration, NodeFailure, FullReconnect test cases.

* revert Timeouts.connection.

* update.

* Refactor the resume/reconnect implementation.

* more changes.

* update.

* Changed to simpler reconnect/recovery logic.

* update.

* update.

* code format.

* tidy.

* bump version for flutter-webrtc.

* chore: Remove unused exception class (SignalReconnectError).

* chore: rename `fullReconnectOnNext` to `fullReconnect`.

* update.

* chore: Revert changes for `unpublishTrack`.

* chore: Reconnect signalClient when resumeConnection.

* revert `rethrow` in engine.connect.

* Use removePublishedTrack instead of unpublishTrack (RemoteParticipant).

* chore: Correctly handle PeerConnectionState for resume/full-reconnect.

* tidy.
This commit is contained in:
CloudWebRTC
2022-11-08 16:06:09 +08:00
committed by GitHub
parent 9b0f0604e1
commit 0d8441ebfb
17 changed files with 300 additions and 144 deletions
+2
View File
@@ -219,6 +219,8 @@ class _ControlsWidgetState extends State<ControlsWidget> {
if (result != null) {
print('${result}');
await widget.room.sendSimulateScenario(
signalReconnect:
result == SimulateScenarioResult.signalReconnect ? true : null,
nodeFailure: result == SimulateScenarioResult.nodeFailure ? true : null,
migration: result == SimulateScenarioResult.migration ? true : null,
serverLeave: result == SimulateScenarioResult.serverLeave ? true : null,