Better audio management (#10)
* add audio_session package * `AudioManager` initial design * try to integrate audio manager * configure audio session * `DisposeAware` disposing if already published causes exception. * organize * guard flutter_webrtc calls * websocket async fix * use `ConnectionState` instead of `_isClosed` and `isReconnecting` * change create audio track defaults * update protos * protocol 3 speaker updates * fix exception * emit `RoomDisconnectedEvent` only once * fix exception * keep track of local / remote audio tracks * explicit types * manage track state * re-structure audio management * change defaults * unpublish all * use experimental build * change defaults * configuring is optional * call native `RTCAudioSession.setConfiguration` * defaults adjustment * iOS only for now * use lib 92.4515.07 * clean up * revert audio options for now * remove pod source * rename apple related audio * `createListener` method * organize native audio * `SpeakingChangedEvent` only on `Participant` * refactoring * fix ios compile * fix configure audio only for iOS logic * minor fix & clean up * change dispose logic * format protos * fix unpublishTrack * `createListener` into a mixin * simplify * use flutter_webrtc master * unpublish for example * update ios icon * android icon * web icon * favicon
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@@ -99,11 +99,11 @@ packages:
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dependency: "direct main"
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description:
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path: "."
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ref: use-custom-webrtc-build
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resolved-ref: "4942e7faec2e5775d35c42e22c2929ca6ca53769"
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url: "https://github.com/livekit/flutter-webrtc"
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ref: master
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resolved-ref: "32d83d85fa2faebcd37a19534f8a84273b12cbce"
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url: "https://github.com/flutter-webrtc/flutter-webrtc"
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source: git
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version: "0.6.7"
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version: "0.6.8"
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http:
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dependency: "direct main"
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description:
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