Better audio management (#10)
* add audio_session package * `AudioManager` initial design * try to integrate audio manager * configure audio session * `DisposeAware` disposing if already published causes exception. * organize * guard flutter_webrtc calls * websocket async fix * use `ConnectionState` instead of `_isClosed` and `isReconnecting` * change create audio track defaults * update protos * protocol 3 speaker updates * fix exception * emit `RoomDisconnectedEvent` only once * fix exception * keep track of local / remote audio tracks * explicit types * manage track state * re-structure audio management * change defaults * unpublish all * use experimental build * change defaults * configuring is optional * call native `RTCAudioSession.setConfiguration` * defaults adjustment * iOS only for now * use lib 92.4515.07 * clean up * revert audio options for now * remove pod source * rename apple related audio * `createListener` method * organize native audio * `SpeakingChangedEvent` only on `Participant` * refactoring * fix ios compile * fix configure audio only for iOS logic * minor fix & clean up * change dispose logic * format protos * fix unpublishTrack * `createListener` into a mixin * simplify * use flutter_webrtc master * unpublish for example * update ios icon * android icon * web icon * favicon
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@@ -20,6 +20,24 @@ extension LKExampleExt on BuildContext {
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),
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);
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Future<bool?> showUnPublishDialog() => showDialog<bool>(
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context: this,
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builder: (ctx) => AlertDialog(
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title: const Text('UnPublish'),
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content: const Text('Would you like to un-publish your Camera & Mic ?'),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(ctx, false),
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child: const Text('NO'),
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),
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TextButton(
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onPressed: () => Navigator.pop(ctx, true),
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child: const Text('YES'),
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),
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],
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),
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);
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Future<void> showErrorDialog(dynamic exception) => showDialog<void>(
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context: this,
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builder: (ctx) => AlertDialog(
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