starting from scratch
This commit is contained in:
Binary file not shown.
|
After Width: | Height: | Size: 301 KiB |
+8
-98
@@ -3,109 +3,19 @@ import 'package:flutter/material.dart';
|
|||||||
void main() => runApp(MyApp());
|
void main() => runApp(MyApp());
|
||||||
|
|
||||||
class MyApp extends StatelessWidget {
|
class MyApp extends StatelessWidget {
|
||||||
// This widget is the root of your application.
|
|
||||||
@override
|
@override
|
||||||
Widget build(BuildContext context) {
|
Widget build(BuildContext context) {
|
||||||
return MaterialApp(
|
return MaterialApp(
|
||||||
title: 'Flutter Demo',
|
home: Scaffold(
|
||||||
theme: ThemeData(
|
appBar: AppBar(
|
||||||
// This is the theme of your application.
|
title: Text('Do Everything Bar'),
|
||||||
//
|
|
||||||
// Try running your application with "flutter run". You'll see the
|
|
||||||
// application has a blue toolbar. Then, without quitting the app, try
|
|
||||||
// changing the primarySwatch below to Colors.green and then invoke
|
|
||||||
// "hot reload" (press "r" in the console where you ran "flutter run",
|
|
||||||
// or simply save your changes to "hot reload" in a Flutter IDE).
|
|
||||||
// Notice that the counter didn't reset back to zero; the application
|
|
||||||
// is not restarted.
|
|
||||||
primarySwatch: Colors.blue,
|
|
||||||
),
|
|
||||||
home: MyHomePage(title: 'Flutter Demo Home Page'),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class MyHomePage extends StatefulWidget {
|
|
||||||
MyHomePage({Key key, this.title}) : super(key: key);
|
|
||||||
|
|
||||||
// This widget is the home page of your application. It is stateful, meaning
|
|
||||||
// that it has a State object (defined below) that contains fields that affect
|
|
||||||
// how it looks.
|
|
||||||
|
|
||||||
// This class is the configuration for the state. It holds the values (in this
|
|
||||||
// case the title) provided by the parent (in this case the App widget) and
|
|
||||||
// used by the build method of the State. Fields in a Widget subclass are
|
|
||||||
// always marked "final".
|
|
||||||
|
|
||||||
final String title;
|
|
||||||
|
|
||||||
@override
|
|
||||||
_MyHomePageState createState() => _MyHomePageState();
|
|
||||||
}
|
|
||||||
|
|
||||||
class _MyHomePageState extends State<MyHomePage> {
|
|
||||||
int _counter = 0;
|
|
||||||
|
|
||||||
void _incrementCounter() {
|
|
||||||
setState(() {
|
|
||||||
// This call to setState tells the Flutter framework that something has
|
|
||||||
// changed in this State, which causes it to rerun the build method below
|
|
||||||
// so that the display can reflect the updated values. If we changed
|
|
||||||
// _counter without calling setState(), then the build method would not be
|
|
||||||
// called again, and so nothing would appear to happen.
|
|
||||||
_counter++;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
@override
|
|
||||||
Widget build(BuildContext context) {
|
|
||||||
// This method is rerun every time setState is called, for instance as done
|
|
||||||
// by the _incrementCounter method above.
|
|
||||||
//
|
|
||||||
// The Flutter framework has been optimized to make rerunning build methods
|
|
||||||
// fast, so that you can just rebuild anything that needs updating rather
|
|
||||||
// than having to individually change instances of widgets.
|
|
||||||
return Scaffold(
|
|
||||||
appBar: AppBar(
|
|
||||||
// Here we take the value from the MyHomePage object that was created by
|
|
||||||
// the App.build method, and use it to set our appbar title.
|
|
||||||
title: Text(widget.title),
|
|
||||||
),
|
|
||||||
body: Center(
|
|
||||||
// Center is a layout widget. It takes a single child and positions it
|
|
||||||
// in the middle of the parent.
|
|
||||||
child: Column(
|
|
||||||
// Column is also layout widget. It takes a list of children and
|
|
||||||
// arranges them vertically. By default, it sizes itself to fit its
|
|
||||||
// children horizontally, and tries to be as tall as its parent.
|
|
||||||
//
|
|
||||||
// Invoke "debug painting" (press "p" in the console, choose the
|
|
||||||
// "Toggle Debug Paint" action from the Flutter Inspector in Android
|
|
||||||
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
|
|
||||||
// to see the wireframe for each widget.
|
|
||||||
//
|
|
||||||
// Column has various properties to control how it sizes itself and
|
|
||||||
// how it positions its children. Here we use mainAxisAlignment to
|
|
||||||
// center the children vertically; the main axis here is the vertical
|
|
||||||
// axis because Columns are vertical (the cross axis would be
|
|
||||||
// horizontal).
|
|
||||||
mainAxisAlignment: MainAxisAlignment.center,
|
|
||||||
children: <Widget>[
|
|
||||||
Text(
|
|
||||||
'You have pushed the button this many times:',
|
|
||||||
),
|
|
||||||
Text(
|
|
||||||
'$_counter',
|
|
||||||
style: Theme.of(context).textTheme.display1,
|
|
||||||
),
|
|
||||||
],
|
|
||||||
),
|
),
|
||||||
|
body: Card(
|
||||||
|
child: Column(children: <Widget>[
|
||||||
|
Image.asset('assets/food.jpg'),
|
||||||
|
Text('Food Paradise')
|
||||||
|
])),
|
||||||
),
|
),
|
||||||
floatingActionButton: FloatingActionButton(
|
|
||||||
onPressed: _incrementCounter,
|
|
||||||
tooltip: 'Increment',
|
|
||||||
child: Icon(Icons.add),
|
|
||||||
), // This trailing comma makes auto-formatting nicer for build methods.
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+2
-7
@@ -28,29 +28,24 @@ dev_dependencies:
|
|||||||
flutter_test:
|
flutter_test:
|
||||||
sdk: flutter
|
sdk: flutter
|
||||||
|
|
||||||
|
|
||||||
# For information on the generic Dart part of this file, see the
|
# For information on the generic Dart part of this file, see the
|
||||||
# following page: https://www.dartlang.org/tools/pub/pubspec
|
# following page: https://www.dartlang.org/tools/pub/pubspec
|
||||||
|
|
||||||
# The following section is specific to Flutter.
|
# The following section is specific to Flutter.
|
||||||
flutter:
|
flutter:
|
||||||
|
|
||||||
# The following line ensures that the Material Icons font is
|
# The following line ensures that the Material Icons font is
|
||||||
# included with your application, so that you can use the icons in
|
# included with your application, so that you can use the icons in
|
||||||
# the material Icons class.
|
# the material Icons class.
|
||||||
uses-material-design: true
|
uses-material-design: true
|
||||||
|
|
||||||
# To add assets to your application, add an assets section, like this:
|
# To add assets to your application, add an assets section, like this:
|
||||||
# assets:
|
assets:
|
||||||
# - images/a_dot_burr.jpeg
|
- assets/food.jpg
|
||||||
# - images/a_dot_ham.jpeg
|
# - images/a_dot_ham.jpeg
|
||||||
|
|
||||||
# An image asset can refer to one or more resolution-specific "variants", see
|
# An image asset can refer to one or more resolution-specific "variants", see
|
||||||
# https://flutter.dev/assets-and-images/#resolution-aware.
|
# https://flutter.dev/assets-and-images/#resolution-aware.
|
||||||
|
|
||||||
# For details regarding adding assets from package dependencies, see
|
# For details regarding adding assets from package dependencies, see
|
||||||
# https://flutter.dev/assets-and-images/#from-packages
|
# https://flutter.dev/assets-and-images/#from-packages
|
||||||
|
|
||||||
# To add custom fonts to your application, add a fonts section here,
|
# To add custom fonts to your application, add a fonts section here,
|
||||||
# in this "flutter" section. Each entry in this list should have a
|
# in this "flutter" section. Each entry in this list should have a
|
||||||
# "family" key with the font family name, and a "fonts" key with a
|
# "family" key with the font family name, and a "fonts" key with a
|
||||||
|
|||||||
Reference in New Issue
Block a user