Files
aoc-2022-day-8/src/main.rs
T
2023-06-30 21:29:32 -07:00

248 lines
6.5 KiB
Rust

// reads the input and puts into a matrix.
// each inner vector is a row of the matrix
fn read_input() -> Vec<Vec<u32>> {
let input = std::fs::read_to_string("./input.txt").unwrap();
let mut trees = vec![];
for line in input.lines() {
let mut row = vec![];
for tree in line.chars() {
// parse char to u32
let tree_height = tree.to_digit(10).unwrap();
row.push(tree_height);
}
trees.push(row);
}
trees
}
fn count_perimeter(num_rows: usize, num_cols: usize) -> u32 {
((num_rows * 2) + (num_cols * 2) - 4) as u32
}
#[derive(Debug, Clone, Copy)]
struct Tree {
height: u32,
max_right: u32,
max_left: u32,
max_up: u32,
max_down: u32,
is_perimeter: bool,
}
impl Tree {
pub fn is_visible_somewhere(&self) -> bool {
if self.is_perimeter {
return true;
}
self.height > self.max_right
|| self.height > self.max_left
|| self.height > self.max_up
|| self.height > self.max_down
}
pub fn scenic_score(&self) -> u32 {
0
}
}
// takes in grid of trees and returns a grid of trees
fn process_trees(trees: &[&[u32]]) -> Vec<Tree> {
let mut processed_trees = vec![];
for (row_index, row) in trees.iter().enumerate() {
for (col_index, tree_height) in row.iter().enumerate() {
if col_index == 0
|| row_index == 0
|| col_index == row.len() - 1
|| row_index == trees.len() - 1
{
let processed_tree = Tree {
height: *tree_height,
max_right: 0,
max_left: 0,
max_up: 0,
max_down: 0,
is_perimeter: true,
};
processed_trees.push(processed_tree);
continue;
}
// get max of all trees to the right
let max_right = row[(col_index + 1)..].iter().max().unwrap();
let max_left = row[..col_index].iter().max().unwrap();
let max_up = trees[..row_index]
.iter()
.map(|row| row[col_index])
.max()
.unwrap();
let max_down = trees[(row_index + 1)..]
.iter()
.map(|row| row[col_index])
.max()
.unwrap();
let processed_tree = Tree {
height: *tree_height,
max_right: *max_right,
max_left: *max_left,
max_up,
max_down,
is_perimeter: false,
};
processed_trees.push(processed_tree);
}
}
processed_trees
}
fn count_visible_trees(trees: Vec<Tree>) -> u32 {
let mut visible_trees = 0;
for tree in trees {
if tree.is_visible_somewhere() {
visible_trees += 1;
}
}
visible_trees
}
// takes in grid of trees and returns a grid of trees
fn process_trees_scenic(trees: &[&[u32]]) -> u32 {
let mut max_scenic_score = u32::MIN;
for (row_index, row) in trees.iter().enumerate() {
for (col_index, tree_height) in row.iter().enumerate() {
// count number of trees to the right until we hit the
// end or a tree that is taller than the current tree
let mut right = 0;
for (index, tree) in row[(col_index + 1)..].iter().enumerate() {
right += 1;
if tree >= tree_height {
break;
}
}
// count number of trees to the left
let mut left = 0;
for (index, tree) in row[..col_index].iter().rev().enumerate() {
left += 1;
if tree >= tree_height {
break;
}
}
let mut up = 0;
for (index, row) in trees[..row_index].iter().rev().enumerate() {
up += 1;
if row[col_index] >= *tree_height {
break;
}
}
let mut down = 0;
for (index, row) in trees[(row_index + 1)..].iter().enumerate() {
down += 1;
if row[col_index] >= *tree_height {
break;
}
}
let scenic_score = right * left * up * down;
if scenic_score as u32 > max_scenic_score {
max_scenic_score = scenic_score as u32;
}
println!(
"current_tree: {:?}, right: {:?}, left: {:?}, up: {:?}, down: {:?}, scenic_score: {:?}",
tree_height, right, left, up, down, scenic_score
);
}
}
max_scenic_score
}
fn main() {
println!("Hello, world!");
let trees = read_input();
println!(
"how many rows {:?}, how many columns {:?}",
trees.len(),
trees[0].len()
);
println!(
"perimeter is {:?}",
count_perimeter(trees.len(), trees[0].len())
);
let trees: Vec<&[u32]> = trees.iter().map(|row| row.as_slice()).collect();
let processed_trees = process_trees(&trees);
let visible_trees = count_visible_trees(processed_trees);
println!("visible trees: {:?}", visible_trees);
let max_scenic_score = process_trees_scenic(&trees);
println!("max scenic score: {:?}", max_scenic_score);
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn part_one() {}
#[test]
fn test_count_perimeter() {
assert_eq!(count_perimeter(3, 3), 8_u32);
assert_eq!(count_perimeter(5, 5), 16_u32);
}
#[test]
fn test_part_one() {
// mimic the above grid into a vec of vecs
let trees = vec![
vec![3, 0, 3, 7, 3],
vec![2, 5, 5, 1, 2],
vec![6, 5, 3, 3, 2],
vec![3, 3, 5, 4, 9],
vec![3, 5, 3, 9, 0],
];
let trees: Vec<&[u32]> = trees.iter().map(|row| row.as_slice()).collect();
let processed_trees = process_trees(&trees);
assert_eq!(count_visible_trees(processed_trees), 21);
}
#[test]
fn test_part_two() {
let trees = vec![
vec![3, 0, 3, 7, 3],
vec![2, 5, 5, 1, 2],
vec![6, 5, 3, 3, 2],
vec![3, 3, 5, 4, 9],
vec![3, 5, 3, 9, 0],
];
let trees: Vec<&[u32]> = trees.iter().map(|row| row.as_slice()).collect();
assert_eq!(process_trees_scenic(&trees), 8);
}
}