diff --git a/src/QrCodeGenerator.cpp b/src/QrCodeGenerator.cpp index b6ffb8a..cd70613 100644 --- a/src/QrCodeGenerator.cpp +++ b/src/QrCodeGenerator.cpp @@ -113,15 +113,54 @@ QString QrCodeGenerator::toSvgString(const qrcodegen::QrCode &qr, * @param size The image size to generate. * @return QImage representing the QR code. */ +// QImage QrCodeGenerator::qrCodeToImage(const qrcodegen::QrCode &qrCode, +// quint16 border, quint16 size) const +// { +// QString svg = toSvgString(qrCode, border); +// QSvgRenderer render(svg.toUtf8()); +// QImage image(size, size, QImage::Format_Mono); +// image.fill(Qt::white); +// QPainter painter(&image); +// painter.setRenderHint(QPainter::Antialiasing); +// render.render(&painter); +// return image; +// } + +// QR code image is being rendered from SVG output, not directly from bitmaps or +// matrices QSvgRenderer has internal limits on path complexity or buffer size — +// hitting those leads to the truncation warning. +// If the generated SVG string is too large or malformed, the QSvgRenderer will +// throw warnings. +// like: W : qt.svg: Invalid path data; path truncated. QImage QrCodeGenerator::qrCodeToImage(const qrcodegen::QrCode &qrCode, quint16 border, quint16 size) const { - QString svg = toSvgString(qrCode, border); - QSvgRenderer render(svg.toUtf8()); - QImage image(size, size, QImage::Format_Mono); + const int qrSize = qrCode.getSize(); + const int totalSize = qrSize + 2 * border; + // Calculate scaling factor to fit requested size + const int pixelSize = size / totalSize; + const int imageSize = pixelSize * totalSize; + // Create the output image + QImage image(imageSize, imageSize, QImage::Format_RGB32); image.fill(Qt::white); + QPainter painter(&image); - painter.setRenderHint(QPainter::Antialiasing); - render.render(&painter); + painter.setBrush(Qt::black); + painter.setPen(Qt::NoPen); + + // Draw each QR module (black square) + for (int y = 0; y < qrSize; ++y) + { + for (int x = 0; x < qrSize; ++x) + { + if (qrCode.getModule(x, y)) + { + int xPos = (x + border) * pixelSize; + int yPos = (y + border) * pixelSize; + painter.drawRect(xPos, yPos, pixelSize, pixelSize); + } + } + } + return image; }