Files
llink/CMakeLists.txt
T

84 lines
2.1 KiB
CMake

cmake_minimum_required(VERSION 3.16)
project(llink VERSION 0.1 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
find_package(Qt6 REQUIRED COMPONENTS
Core
Gui
Widgets
Network
Test
)
qt_standard_project_setup(REQUIRES 6.8)
enable_testing()
qt_add_executable(llink
main.cpp
src/MainWindow.cpp
src/MainWindow.h
src/VerticalLabel.cpp
src/VerticalLabel.h
src/mainwindow.ui
src/authmanager.cpp
src/networkmanager.cpp
src/authdialog.ui
src/authdialog.cpp
src/settingsdialog.h src/settingsdialog.cpp src/settingsdialog.ui
src/data.h
src/data.cpp
src/networkstreammodel.h
src/networkstreammodel.cpp
src/particlelistmodel.h
src/particlelistmodel.cpp
)
qt_add_resources(llink
PREFIX_PATH "/"
FILES
assets/icons/mono/basic/menu.svg
assets/icons/mono/basic/plus.svg
assets/FLOWY-4.png
assets/logo.png
styles/remarkable.qss
)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
set_target_properties(llink PROPERTIES
# MACOSX_BUNDLE_GUI_IDENTIFIER com.example.llink
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE $<NOT:$<CONFIG:Debug>>
)
target_link_libraries(llink
PRIVATE
Qt6::Core
Qt6::Gui
Qt6::Widgets
Qt6::Network
)
add_subdirectory(tests)
include(GNUInstallDirs)
install(TARGETS llink
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
qt_generate_deploy_app_script(
TARGET llink
OUTPUT_SCRIPT deploy_script
NO_UNSUPPORTED_PLATFORM_ERROR
)
install(SCRIPT ${deploy_script})