* setup infra for pusher service * setup client sdk for pusher service * fix: ping parse failure * fix: send pong back to client avoid disconnections every 2.5 minutes * increase replicas * feat: show presence and compose indicator
286 lines
7.2 KiB
TypeScript
286 lines
7.2 KiB
TypeScript
/**
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* PusherClient manages a WebSocket connection to the pusher service.
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* Handles authentication, reconnection with exponential backoff,
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* channel subscriptions, and event dispatching.
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*/
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export type ConnectionState =
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| "disconnected"
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| "connecting"
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| "connected"
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| "reconnecting";
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export interface ChannelMessage {
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humanId: string;
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payload: unknown;
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}
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// Server → Client message shape
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interface ServerMessage {
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type: "subscribed" | "join" | "leave" | "message" | "error";
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channel?: string;
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humanId?: string;
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presence?: string[];
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payload?: unknown;
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message?: string;
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}
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type ChannelEventType = "subscribed" | "join" | "leave" | "message";
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type ChannelEventCallback = (msg: ServerMessage) => void;
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interface PusherClientConfig {
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url: string;
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getToken: () => string | null;
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}
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const INITIAL_RECONNECT_DELAY = 1000;
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const MAX_RECONNECT_DELAY = 30000;
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const PING_INTERVAL = 20000; // 20s — keeps alive through GKE gateway timeout
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export class PusherClient {
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private config: PusherClientConfig;
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private ws: WebSocket | null = null;
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private state: ConnectionState = "disconnected";
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private stateListeners = new Set<(state: ConnectionState) => void>();
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// Channel event listeners: channelId → eventType → callbacks
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private listeners = new Map<
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string,
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Map<ChannelEventType, Set<ChannelEventCallback>>
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>();
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// Active subscriptions for re-subscribe on reconnect
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private activeSubscriptions = new Set<string>();
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// Reconnection state
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private reconnectDelay = INITIAL_RECONNECT_DELAY;
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private reconnectTimer: ReturnType<typeof setTimeout> | null = null;
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private shouldReconnect = false;
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// Keep-alive ping
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private pingTimer: ReturnType<typeof setInterval> | null = null;
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constructor(config: PusherClientConfig) {
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this.config = config;
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}
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get connectionState(): ConnectionState {
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return this.state;
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}
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connect(): void {
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if (this.ws) return;
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const token = this.config.getToken();
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if (!token) {
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console.warn("[pusher] no token available, cannot connect");
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return;
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}
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this.shouldReconnect = true;
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this.setState(
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this.state === "reconnecting" ? "reconnecting" : "connecting",
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);
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const url = `${this.config.url}?token=${encodeURIComponent(token)}`;
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this.ws = new WebSocket(url);
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this.ws.onopen = () => {
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this.setState("connected");
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this.reconnectDelay = INITIAL_RECONNECT_DELAY;
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this.startPing();
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this.resubscribeAll();
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};
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this.ws.onclose = () => {
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this.cleanup();
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if (this.shouldReconnect) {
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this.scheduleReconnect();
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}
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};
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this.ws.onerror = (event) => {
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console.warn("[pusher] websocket error", event);
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// onclose will fire after onerror, so reconnection is handled there
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};
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this.ws.onmessage = (event) => {
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this.handleMessage(event.data as string);
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};
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}
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disconnect(): void {
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this.shouldReconnect = false;
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this.clearReconnectTimer();
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this.cleanup();
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this.activeSubscriptions.clear();
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this.setState("disconnected");
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}
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subscribe(channelId: string): void {
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this.activeSubscriptions.add(channelId);
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this.send({ type: "subscribe", channel: channelId });
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}
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unsubscribe(channelId: string): void {
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this.activeSubscriptions.delete(channelId);
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this.send({ type: "unsubscribe", channel: channelId });
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}
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sendMessage(channelId: string, payload: unknown): void {
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this.send({ type: "message", channel: channelId, payload });
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}
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on(
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channelId: string,
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event: ChannelEventType,
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callback: ChannelEventCallback,
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): void {
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if (!this.listeners.has(channelId)) {
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this.listeners.set(channelId, new Map());
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}
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const channelListeners = this.listeners.get(channelId)!;
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if (!channelListeners.has(event)) {
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channelListeners.set(event, new Set());
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}
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channelListeners.get(event)!.add(callback);
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}
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off(
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channelId: string,
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event: ChannelEventType,
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callback: ChannelEventCallback,
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): void {
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const channelListeners = this.listeners.get(channelId);
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if (!channelListeners) return;
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const eventListeners = channelListeners.get(event);
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if (!eventListeners) return;
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eventListeners.delete(callback);
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// Cleanup empty maps
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if (eventListeners.size === 0) channelListeners.delete(event);
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if (channelListeners.size === 0) this.listeners.delete(channelId);
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}
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onStateChange(callback: (state: ConnectionState) => void): () => void {
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this.stateListeners.add(callback);
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return () => this.stateListeners.delete(callback);
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}
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// --- Private ---
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private send(msg: { type: string; channel?: string; payload?: unknown }): void {
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if (this.ws?.readyState === WebSocket.OPEN) {
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this.ws.send(JSON.stringify(msg));
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}
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}
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private handleMessage(data: string): void {
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// Ignore keep-alive pong responses
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if (data === "pong") return;
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let msg: ServerMessage;
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try {
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msg = JSON.parse(data);
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} catch {
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console.warn("[pusher] failed to parse message", data);
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return;
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}
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if (msg.type === "error") {
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console.warn("[pusher] server error:", msg.message);
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return;
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}
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if (!msg.channel) return;
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const channelListeners = this.listeners.get(msg.channel);
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if (!channelListeners) return;
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const eventListeners = channelListeners.get(msg.type as ChannelEventType);
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if (!eventListeners) return;
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for (const cb of eventListeners) {
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try {
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cb(msg);
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} catch (err) {
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console.error("[pusher] listener error", err);
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}
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}
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}
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private resubscribeAll(): void {
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for (const channelId of this.activeSubscriptions) {
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this.send({ type: "subscribe", channel: channelId });
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}
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}
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private scheduleReconnect(): void {
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this.setState("reconnecting");
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// Exponential backoff with jitter
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const jitter = Math.random() * 0.5 + 0.75; // 0.75 - 1.25x
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const delay = Math.min(
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this.reconnectDelay * jitter,
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MAX_RECONNECT_DELAY,
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);
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this.reconnectTimer = setTimeout(() => {
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this.reconnectDelay = Math.min(
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this.reconnectDelay * 2,
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MAX_RECONNECT_DELAY,
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);
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this.connect();
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}, delay);
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}
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private cleanup(): void {
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this.stopPing();
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if (this.ws) {
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this.ws.onopen = null;
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this.ws.onclose = null;
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this.ws.onerror = null;
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this.ws.onmessage = null;
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if (
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this.ws.readyState === WebSocket.OPEN ||
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this.ws.readyState === WebSocket.CONNECTING
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) {
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this.ws.close();
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}
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this.ws = null;
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}
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}
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private clearReconnectTimer(): void {
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if (this.reconnectTimer) {
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clearTimeout(this.reconnectTimer);
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this.reconnectTimer = null;
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}
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}
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private startPing(): void {
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this.stopPing();
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this.pingTimer = setInterval(() => {
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// Send an empty message as a keep-alive
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if (this.ws?.readyState === WebSocket.OPEN) {
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this.ws.send("ping");
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}
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}, PING_INTERVAL);
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}
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private stopPing(): void {
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if (this.pingTimer) {
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clearInterval(this.pingTimer);
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this.pingTimer = null;
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}
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}
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private setState(state: ConnectionState): void {
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if (this.state === state) return;
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this.state = state;
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for (const cb of this.stateListeners) {
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cb(state);
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}
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}
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}
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