Files
llink/js/src/lib/pusher-client.ts
T
Arjun PatelandGitHub 3d8fa79657 add real-time infrastructure (#137)
* setup infra for pusher service

* setup client sdk for pusher service

* fix: ping parse failure

* fix: send pong back to client

avoid disconnections every 2.5 minutes

* increase replicas

* feat: show presence and compose indicator
2026-04-09 12:08:18 -07:00

286 lines
7.2 KiB
TypeScript

/**
* PusherClient manages a WebSocket connection to the pusher service.
* Handles authentication, reconnection with exponential backoff,
* channel subscriptions, and event dispatching.
*/
export type ConnectionState =
| "disconnected"
| "connecting"
| "connected"
| "reconnecting";
export interface ChannelMessage {
humanId: string;
payload: unknown;
}
// Server → Client message shape
interface ServerMessage {
type: "subscribed" | "join" | "leave" | "message" | "error";
channel?: string;
humanId?: string;
presence?: string[];
payload?: unknown;
message?: string;
}
type ChannelEventType = "subscribed" | "join" | "leave" | "message";
type ChannelEventCallback = (msg: ServerMessage) => void;
interface PusherClientConfig {
url: string;
getToken: () => string | null;
}
const INITIAL_RECONNECT_DELAY = 1000;
const MAX_RECONNECT_DELAY = 30000;
const PING_INTERVAL = 20000; // 20s — keeps alive through GKE gateway timeout
export class PusherClient {
private config: PusherClientConfig;
private ws: WebSocket | null = null;
private state: ConnectionState = "disconnected";
private stateListeners = new Set<(state: ConnectionState) => void>();
// Channel event listeners: channelId → eventType → callbacks
private listeners = new Map<
string,
Map<ChannelEventType, Set<ChannelEventCallback>>
>();
// Active subscriptions for re-subscribe on reconnect
private activeSubscriptions = new Set<string>();
// Reconnection state
private reconnectDelay = INITIAL_RECONNECT_DELAY;
private reconnectTimer: ReturnType<typeof setTimeout> | null = null;
private shouldReconnect = false;
// Keep-alive ping
private pingTimer: ReturnType<typeof setInterval> | null = null;
constructor(config: PusherClientConfig) {
this.config = config;
}
get connectionState(): ConnectionState {
return this.state;
}
connect(): void {
if (this.ws) return;
const token = this.config.getToken();
if (!token) {
console.warn("[pusher] no token available, cannot connect");
return;
}
this.shouldReconnect = true;
this.setState(
this.state === "reconnecting" ? "reconnecting" : "connecting",
);
const url = `${this.config.url}?token=${encodeURIComponent(token)}`;
this.ws = new WebSocket(url);
this.ws.onopen = () => {
this.setState("connected");
this.reconnectDelay = INITIAL_RECONNECT_DELAY;
this.startPing();
this.resubscribeAll();
};
this.ws.onclose = () => {
this.cleanup();
if (this.shouldReconnect) {
this.scheduleReconnect();
}
};
this.ws.onerror = (event) => {
console.warn("[pusher] websocket error", event);
// onclose will fire after onerror, so reconnection is handled there
};
this.ws.onmessage = (event) => {
this.handleMessage(event.data as string);
};
}
disconnect(): void {
this.shouldReconnect = false;
this.clearReconnectTimer();
this.cleanup();
this.activeSubscriptions.clear();
this.setState("disconnected");
}
subscribe(channelId: string): void {
this.activeSubscriptions.add(channelId);
this.send({ type: "subscribe", channel: channelId });
}
unsubscribe(channelId: string): void {
this.activeSubscriptions.delete(channelId);
this.send({ type: "unsubscribe", channel: channelId });
}
sendMessage(channelId: string, payload: unknown): void {
this.send({ type: "message", channel: channelId, payload });
}
on(
channelId: string,
event: ChannelEventType,
callback: ChannelEventCallback,
): void {
if (!this.listeners.has(channelId)) {
this.listeners.set(channelId, new Map());
}
const channelListeners = this.listeners.get(channelId)!;
if (!channelListeners.has(event)) {
channelListeners.set(event, new Set());
}
channelListeners.get(event)!.add(callback);
}
off(
channelId: string,
event: ChannelEventType,
callback: ChannelEventCallback,
): void {
const channelListeners = this.listeners.get(channelId);
if (!channelListeners) return;
const eventListeners = channelListeners.get(event);
if (!eventListeners) return;
eventListeners.delete(callback);
// Cleanup empty maps
if (eventListeners.size === 0) channelListeners.delete(event);
if (channelListeners.size === 0) this.listeners.delete(channelId);
}
onStateChange(callback: (state: ConnectionState) => void): () => void {
this.stateListeners.add(callback);
return () => this.stateListeners.delete(callback);
}
// --- Private ---
private send(msg: { type: string; channel?: string; payload?: unknown }): void {
if (this.ws?.readyState === WebSocket.OPEN) {
this.ws.send(JSON.stringify(msg));
}
}
private handleMessage(data: string): void {
// Ignore keep-alive pong responses
if (data === "pong") return;
let msg: ServerMessage;
try {
msg = JSON.parse(data);
} catch {
console.warn("[pusher] failed to parse message", data);
return;
}
if (msg.type === "error") {
console.warn("[pusher] server error:", msg.message);
return;
}
if (!msg.channel) return;
const channelListeners = this.listeners.get(msg.channel);
if (!channelListeners) return;
const eventListeners = channelListeners.get(msg.type as ChannelEventType);
if (!eventListeners) return;
for (const cb of eventListeners) {
try {
cb(msg);
} catch (err) {
console.error("[pusher] listener error", err);
}
}
}
private resubscribeAll(): void {
for (const channelId of this.activeSubscriptions) {
this.send({ type: "subscribe", channel: channelId });
}
}
private scheduleReconnect(): void {
this.setState("reconnecting");
// Exponential backoff with jitter
const jitter = Math.random() * 0.5 + 0.75; // 0.75 - 1.25x
const delay = Math.min(
this.reconnectDelay * jitter,
MAX_RECONNECT_DELAY,
);
this.reconnectTimer = setTimeout(() => {
this.reconnectDelay = Math.min(
this.reconnectDelay * 2,
MAX_RECONNECT_DELAY,
);
this.connect();
}, delay);
}
private cleanup(): void {
this.stopPing();
if (this.ws) {
this.ws.onopen = null;
this.ws.onclose = null;
this.ws.onerror = null;
this.ws.onmessage = null;
if (
this.ws.readyState === WebSocket.OPEN ||
this.ws.readyState === WebSocket.CONNECTING
) {
this.ws.close();
}
this.ws = null;
}
}
private clearReconnectTimer(): void {
if (this.reconnectTimer) {
clearTimeout(this.reconnectTimer);
this.reconnectTimer = null;
}
}
private startPing(): void {
this.stopPing();
this.pingTimer = setInterval(() => {
// Send an empty message as a keep-alive
if (this.ws?.readyState === WebSocket.OPEN) {
this.ws.send("ping");
}
}, PING_INTERVAL);
}
private stopPing(): void {
if (this.pingTimer) {
clearInterval(this.pingTimer);
this.pingTimer = null;
}
}
private setState(state: ConnectionState): void {
if (this.state === state) return;
this.state = state;
for (const cb of this.stateListeners) {
cb(state);
}
}
}