3d80ac2993
* mobile: add invitations, network creation, and settings (parity phase 1) Surface backend capabilities that already existed in the mobile API client but had no UI: - NetworkListScreen now lists pending invitations with an Accept action and a header "+" to create a network; empty state offers creation instead of pointing users to desktop. - New CreateNetworkSheet and use-invitations hooks (accept invite, create network) following the existing react-query patterns. - SettingsScreen replaces its placeholder with an email-notifications toggle (optimistic, mirrors desktop), app version, and sign out. - Wire the previously-unreachable Settings row into the Drawer. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LqGPzXQ1AA9CqYHgCgmbtV * mobile: network member management and avatars (parity phase 2) - New NetworkSettingsScreen (reachable from the stream-list header) lists members with admin remove, an invite-by-email sheet, and pending invitations with revoke — backed by new use-member-management hooks. - Avatars: add avatar_object_id to HumanSchema, uploadAvatar/deleteAvatar/ getAvatarDownloadUrl client methods (raw PUT via expo-file-system), a use-avatar-url hook, and image rendering in the shared Avatar component. AccountScreen gains a tap-to-change profile picture via expo-image-picker. - auth-store gains refreshUser to pick up avatar changes. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LqGPzXQ1AA9CqYHgCgmbtV * mobile: task particles — view, edit, and compose (parity phase 3) Bring the task particle to parity with desktop's richer model: - Replace the thin `quest` schema with desktop's `task` model (ChecklistItem, TaskProperties: title/notes/checklist/assigned_to/done) in the discriminated union, the Firestore converter, and consumers (StreamCard, FallbackParticleView). - New TaskParticleView renders an editable card (round done checkbox, title, notes, checklist with add/toggle/edit/remove, assignee chips) persisting each edit to Firestore; an 8s dwell auto-advances and field focus suspends playback. Wired into StreamView's render switch. - Compose: a task button in the ComposeDock opens a TaskComposeSheet (createTaskParticle helper). Gated off in the new-stream flow, where a stream's first particle must be text or media. Note: particles are written client-side to Firestore, matching desktop; Orion's REST validator still only accepts `quest`, which is a pre-existing inconsistency to reconcile backend-side separately. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LqGPzXQ1AA9CqYHgCgmbtV * mobile: paper and file particle views (parity phase 4) - Extract the shared markdown renderer/theme out of TextParticleView into a reusable MarkdownBody component (DRY). - PaperParticleView renders desktop-authored documents (title + markdown) with a length-based dwell. - FileParticleView shows name/size and a Download action that opens a signed URL via the OS. - Both wired into StreamView's render switch; FallbackParticleView is now a true catch-all for unknown/folder types only. Deferred (documented for a follow-up phase): composing papers/files from mobile, particle attachments + lightbox, and link previews in text. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LqGPzXQ1AA9CqYHgCgmbtV * mobile: billing & usage in network settings (parity phase 5) Surface the network plan, daily usage, and Stripe management — all backed by client methods that already existed. New use-billing hooks and a BillingSection (mirroring desktop): every member sees the plan + usage summary; admins get cadence selection + "Upgrade to Pro" (checkout) and "Manage subscription" (portal), opening Stripe in the system browser. Added to NetworkSettingsScreen. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LqGPzXQ1AA9CqYHgCgmbtV * mobile: let users dismiss the keyboard from a task card Focusing a task field opened the keyboard with no way out — it covered the card and the stream's tap-to-advance zones. Now: - A "Done" pill appears at the card's top-right while editing (reusing the existing `editing` flag) and calls Keyboard.dismiss(); the title row reserves space so the pill never overlaps a long title. - The card ScrollView gains keyboardDismissMode (interactive on iOS, on-drag on Android) so dragging the card also dismisses the keyboard. Dismissing blurs the active field, which flips `editing` off and resumes the dwell timer and tap navigation automatically. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LqGPzXQ1AA9CqYHgCgmbtV * decrease clutter in stream-view * format * format * consolidate avatar --------- Co-authored-by: Claude <noreply@anthropic.com>
65 lines
2.1 KiB
TypeScript
65 lines
2.1 KiB
TypeScript
import { useEffect } from 'react';
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import { Text, View } from 'react-native';
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import { HelpCircle } from 'lucide-react-native';
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import type { Particle } from '@/api/types';
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import { useNetwork } from '@/hooks/use-networks';
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import { resolveHumanDisplay } from '@/lib/humans';
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const PLACEHOLDER_DURATION_MS = 5000;
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interface FallbackParticleViewProps {
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particle: Particle;
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networkId: string;
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paused: boolean;
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onEnded: () => void;
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}
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// Catch-all for particle types this client version doesn't render with a
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// dedicated view (e.g. a folder slipping into a stream, or a future type a
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// newer client wrote). Known content types — media, text, task, paper, file —
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// each have their own view in StreamView's switch.
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export function FallbackParticleView({
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particle,
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networkId,
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paused,
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onEnded,
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}: FallbackParticleViewProps) {
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const network = useNetwork(networkId);
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const creator = resolveHumanDisplay(
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particle.created_by_human_id,
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network?.humans,
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);
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const Icon = HelpCircle;
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const title = particle.type === 'folder' ? particle.properties.name : null;
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useEffect(() => {
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if (paused) return;
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const timeout = setTimeout(onEnded, PLACEHOLDER_DURATION_MS);
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return () => clearTimeout(timeout);
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}, [paused, onEnded, particle.id]);
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return (
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<View className="flex-1 items-center justify-center px-8">
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<View className="bg-white/10 w-full max-w-sm rounded-2xl px-5 py-5">
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<View className="flex-row items-center gap-3">
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<Icon color="rgba(255,255,255,0.7)" size={22} strokeWidth={1.5} />
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<View className="flex-1">
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<Text className="text-white text-base font-semibold">
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{particle.type}
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</Text>
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{title ? (
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<Text className="text-white/70 text-sm" numberOfLines={2}>
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{title}
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</Text>
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) : null}
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</View>
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</View>
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<Text className="text-white/50 mt-4 text-xs">
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From {creator.displayName}
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</Text>
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<Text className="text-white/50 mt-1 text-xs">View on desktop</Text>
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</View>
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</View>
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);
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}
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