Desktop: replace the Write/Preview tab toggle in the compose card with
MDXEditor, an inline WYSIWYG that renders markdown as you type (Obsidian/
Notion feel) and round-trips plain markdown, matching how particle content
is stored. Immersive mode is unchanged — short, plain notes still get the
centered large-type textarea, and ⌘+M still drops into the rich editor.
Shortcut handling moves to the capture phase so ⌘+Enter / Esc win over the
editor's own key handling.
Mobile: render markdown on the display side via react-native-marked's
useMarkdown hook (no FlatList, so it nests cleanly in the existing
ScrollView). Mirrors desktop's immersive-vs-card logic: short plain notes
stay centered; anything with markdown renders formatted instead of showing
raw syntax. Composer stays plain text.
https://claude.ai/code/session_019DU6V5z6Nr4Vu7b1fBDnq4
* feat(mobile): add huddles with LiveKit
Mirrors the desktop huddle window: tap the headphones button on a stream
to fetch a LiveKit token from Orion and join a video room. Active huddles
show a red badge on the stream card (participant count) and a red Join
pill in the stream top bar — both driven by huddle_active_participants
synced from the LiveKit webhook.
The HuddleScreen lives at its own route (not a modal/window): video tile
grid with placeholders for camera-off, mic/camera toggles, and a leave
button. Adds the LiveKit RN SDK plus the WebRTC + LiveKit Expo config
plugins for prebuild.
https://claude.ai/code/session_01Po5tAD17MXhnqGQ9hKh6PC
* fix(mobile): exiting from huddle
* fix: pause stream during huddle
---------
Co-authored-by: Claude <[email protected]>
* mobile: wire notification registration and listener
* implement backend components for push notifications
* refactor: agentic comment cleanup
* docs: use proper module name for particle processor
* set required env variables for push notifications
* bump version
* fix: always upsert push token on mobile start
* Revert "fix: always upsert push token on mobile start"
This reverts commit 90ff18a788.
* send push notifications regardless of online status
* stage 1: project init
* stage 2: skeleton with navigation
* step 2.5: streams list
* step 4: stream playback experience
* step 5-6: compose experience
* fix: broken record
* transcode media particles to mp4
* build: reproducible go generate
* build: rename skaffold module for particle processor worker
* infra: increase particle processor worker resources
Was dealing with OOM errors
* tweaks to mobile
* log transcode work
* view on desktop placeholder
* tweak padding
* cap video resolution to save on memory
* infra: bump memory limits as insurance
* ux improvements
* update bundle id for mobile
* config for mobile